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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V0.14" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF1 > F64< / span > < span class = cF0 > theta, phi, omega, s;
< a name = "l2" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc0, *dc1;
< a name = "l3" > < / a >
< a name = "l4" > < / a >
< a name = "l5" > < / a >
< a name = "l6" > < / a >
< a name = "l7" > < / a >
< a name = "l8" > < / a >
< a name = "l9" > < / a >
< a name = "l10" > < / a >
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< a name = "l11" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l12" > < / a >
< a name = "l13" > < / a >
< a name = "l14" > < / a >
< a name = "l15" > < / a >
< a name = "l16" > < / a >
< a name = "l17" > < / a >
< a name = "l18" > < / a >
< a name = "l19" > < / a >
< a name = "l20" > < / a >
< a name = "l21" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > GrBlackLighting(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > )
< a name = "l22" > < / a > {
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< a name = "l23" > < / a > dc-> color = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l24" > < / a > }
< a name = "l25" > < / a >
< a name = "l26" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawShadow(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task)
< a name = "l27" > < / a > {
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< a name = "l28" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > r[< / span > < span class = cFE > 4< / span > < span class = cF0 > ][< / span > < span class = cFE > 4< / span > < span class = cF0 > ], *r2;
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< a name = "l29" > < / a >
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< a name = "l30" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc1-> r);
< a name = "l31" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc1-> r, theta);
< a name = "l32" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc1-> r, phi);
< a name = "l33" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc1-> r, omega);
< a name = "l34" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (dc1-> r, s);
< a name = "l35" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (dc1-> r, < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 5000< / span > < span class = cF0 > );
< a name = "l36" > < / a > dc1-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l37" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc1, dc1-> r);
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< a name = "l38" > < / a >
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< a name = "l39" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (r, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > r< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l40" > < / a >
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< a name = "l41" > < / a > r[< / span > < span class = cFE > 0< / span > < span class = cF0 > ][< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > ;
< a name = "l42" > < / a > r[< / span > < span class = cFE > 1< / span > < span class = cF0 > ][< / span > < span class = cFE > 1< / span > < span class = cF0 > ] = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Pick a plane for the shadow, to suit your taste.< / span > < span class = cF0 >
< a name = "l43" > < / a > r[< / span > < span class = cFE > 1< / span > < span class = cF0 > ][< / span > < span class = cFE > 2< / span > < span class = cF0 > ] = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; < / span > < span class = cF2 > //It doesn't have to have a norm of 1.0.< / span > < span class = cF0 >
< a name = "l44" > < / a > r[< / span > < span class = cFE > 2< / span > < span class = cF0 > ][< / span > < span class = cFE > 2< / span > < span class = cF0 > ] = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > ;
< a name = "l45" > < / a > r[< / span > < span class = cFE > 3< / span > < span class = cF0 > ][< / span > < span class = cFE > 3< / span > < span class = cF0 > ] = < / span > < span class = cF3 > GR_SCALE< / span > < span class = cF0 > ;
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< a name = "l46" > < / a >
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< a name = "l47" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (r, < / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 2200< / span > < span class = cF0 > , < / span > < span class = cFE > 1000< / span > < span class = cF0 > );
< a name = "l48" > < / a > r2 = < / span > < span class = cF5 > Mat4x4MulMat4x4New< / span > < span class = cF0 > (r, dc1-> r, task);
< a name = "l49" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (dc1-> r);
< a name = "l50" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc1, r2);
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< a name = "l51" > < / a >
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< a name = "l52" > < / a > dc1-> lighting = & GrBlackLighting;
< a name = "l53" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
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< a name = "l54" > < / a > }
< a name = "l55" > < / a >
< a name = "l56" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *)
< a name = "l57" > < / a > {
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< a name = "l58" > < / a > < / span > < span class = cF5 > DCDepthBufReset< / span > < span class = cF0 > (dc0);
< a name = "l59" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc0-> r);
< a name = "l60" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc0-> r, theta);
< a name = "l61" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc0-> r, phi);
< a name = "l62" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc0-> r, omega);
< a name = "l63" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (dc0-> r, s);
< a name = "l64" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (dc0-> r, < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 5000< / span > < span class = cF0 > );
< a name = "l65" > < / a > dc0-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l66" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc0, dc0-> r);
< a name = "l67" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > mp_count< / span > < span class = cF0 > > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l68" > < / a > < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& DrawShadow, task, < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l69" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l70" > < / a > DrawShadow(task);
< a name = "l71" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc0, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
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< a name = "l72" > < / a > }
< a name = "l73" > < / a >
< a name = "l74" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Shadow()
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< a name = "l75" > < / a > {< / span > < span class = cF2 > //The shadow image b.s.< / span > < span class = cF0 > < / span > < span class = cF2 > Any is plausible.< / span > < span class = cF0 >
< a name = "l76" > < / a > dc0 = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc2, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l77" > < / a > dc1 = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc2, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l78" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc0);
< a name = "l79" > < / a > dc1-> depth_buf = dc0-> depth_buf;
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< a name = "l80" > < / a >
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< a name = "l81" > < / a > theta = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l82" > < / a > phi = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l83" > < / a > omega = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l84" > < / a > s = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
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< a name = "l85" > < / a >
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< a name = "l86" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l87" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l88" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
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< a name = "l89" > < / a >
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< a name = "l90" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!< / span > < span class = cF5 > CharScan< / span > < span class = cF0 > )
< a name = "l91" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l92" > < / a > theta += < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 70< / span > < span class = cF0 > ;
< a name = "l93" > < / a > phi += < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 90< / span > < span class = cF0 > ;
< a name = "l94" > < / a > omega += < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 110< / span > < span class = cF0 > ;
< a name = "l95" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 20< / span > < span class = cF0 > );
< a name = "l96" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l97" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l98" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc0);
< a name = "l99" > < / a > dc1-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l100" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc1);
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< a name = "l101" > < / a > }
< a name = "l102" > < / a >
< a name = "l103" > < / a > Shadow;
< / span > < / pre > < / body >
< / html >