ZealOS/docs/Doc/SpriteMain.DD.html

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<a name="l1"></a><span class=cF5> Sprite Main Menu Help</span><span class=cF0>
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<a name="l2"></a>
<a name="l3"></a>Order of elements matters. They are executed in the order they appear in the side-bar. You can set the insert point for new
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<a name="l4"></a>elements by click the element in the side-bar and making it RED.
<a name="l5"></a>
<a name="l6"></a>After you create a 3D Mesh, you can edit it by seling it in the side-bar so it is colored RED. Then, click EDIT-3D-MESH. A
<a name="l7"></a>shiftable 3D mesh has a 2D offset to position the origin. You can convert between shiftable and non-shiftable by editing it
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<a name="l8"></a>with the other command.
<a name="l9"></a>
<a name="l10"></a>You can convert all elements to a BitMap if END is RED in the side-bar and you CONVERT-TO-BITMAP. Later, you can edit that
<a name="l11"></a>bitmap by seling it in the side bar so it is colored RED and clicking EDIT-BITMAP.
<a name="l12"></a>
<a name="l13"></a>If you have a 3D icon, you might want to place a background-colored rectangle under the 3D icon, so it hovers above. Use
<a name="l14"></a>TRANSFORM-OFF and TRANSFORM-ON. You will also need to set the Z offset of the icon. Go to the Edit menu and sel
<a name="l15"></a>EDIT-AS-TEXT and change the third INT to Z offset. Good luck.
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<a name="l16"></a>
<a name="l17"></a>While inserting vector elements, you can usually press </span><span class=cF2>'c'</span><span class=cF0> to eye-dropper the color under the mouse. Press </span><span class=cF2>'t'</span><span class=cF0> for
<a name="l18"></a>transparent.
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