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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.07" >
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< style type = "text/css" >
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body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}
.cF1{color:#4f84a6;background-color:#1f1f1f;}
.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
.cFA{color:#a1ce97;background-color:#1f1f1f;}
.cFB{color:#6db4be;background-color:#1f1f1f;}
.cFC{color:#e88e88;background-color:#1f1f1f;}
.cFD{color:#ca94e8;background-color:#1f1f1f;}
.cFE{color:#d4b475;background-color:#1f1f1f;}
.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > /*If you press < CTRL-t> you will see this:< / span > < span class = cF0 >
< a name = "l2" > < / a >
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< a name = "l3" > < / a > < / span > < span class = cF2 > $IB," < 1> " ,BI=1,BP=" ::/Demo/Graphics/SpritePut.ZC,2" $< / span > < span class = cF0 >
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< a name = "l4" > < / a >
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< a name = "l5" > < / a > < / span > < span class = cF2 > That imports an external sprite.< / span > < span class = cF0 > < / span > < span class = cF2 > It's< / span > < span class = cF0 >
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< a name = "l6" > < / a > < / span > < span class = cF2 > called a < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l1114" > < span class = cF4 > DOCEF_BIN_PTR_LINK< / span > < / a > < span class = cF2 > . See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Doc/DolDocOverview.DD.html#l297" > < span class = cF4 > BP=" " < / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l7" > < / a >
Rename abs_addres to abs_address.
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
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< a name = "l8" > < / a > < / span > < span class = cF2 > Press < CTRL-r> and " Pointer to Sprite" .< / span > < span class = cF0 >
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< a name = "l9" > < / a > < / span > < span class = cF2 > Then, enter a file and the number of< / span > < span class = cF0 >
< a name = "l10" > < / a > < / span > < span class = cF2 > the sprite in the file. Note: the< / span > < span class = cF0 >
< a name = "l11" > < / a > < / span > < span class = cF2 > number can get messed-up if you change< / span > < span class = cF0 >
< a name = "l12" > < / a > < / span > < span class = cF2 > the order of sprites in the source file.< / span > < span class = cF0 >
< a name = "l13" > < / a > < / span > < span class = cF2 > You can link to a tag string instead of a num.< / span > < span class = cF0 >
< a name = "l14" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l15" > < / a >
< a name = "l16" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SpritePutExt()
< a name = "l17" > < / a > {
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< a name = "l18" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l19" > < / a >
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< a name = "l20" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 3< / span > < span class = cF0 > ; i++)
< a name = "l21" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l22" > < / a > < / span > < span class = cF6 > " US Map:" < / span > < span class = cF0 > ;
< a name = "l23" > < / a > < / span > < span class = cF5 > Sprite< / span > < span class = cF0 > (< / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
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< a name = "l24" > < / a > < / span > < span class = cF6 > " %h12c" < / span > < span class = cF0 > , < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > ; < / span > < span class = cF2 > //" h" is a secondary arg. < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Doc/Print.DD.html#l1" > < span class = cF4 > Print< / span > < / a > < span class = cF2 > 12 newline chars.< / span > < span class = cF0 >
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< a name = "l25" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l26" > < / a > }
< a name = "l27" > < / a >
< a name = "l28" > < / a > SpritePutExt;
< / span > < / pre > < / body >
< / html >