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< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.07" >
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body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}
.cF1{color:#4f84a6;background-color:#1f1f1f;}
.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
.cFA{color:#a1ce97;background-color:#1f1f1f;}
.cFB{color:#6db4be;background-color:#1f1f1f;}
.cFC{color:#e88e88;background-color:#1f1f1f;}
.cFD{color:#ca94e8;background-color:#1f1f1f;}
.cFE{color:#d4b475;background-color:#1f1f1f;}
.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //" ls" is light source.< / span > < span class = cF0 >
< a name = "l2" > < / a >
< a name = "l3" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Lighting(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *ls, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *poly, < / span > < span class = cF9 > I64< / span > < span class = cF0 > color)
< a name = "l4" > < / a > {< / span > < span class = cF2 > //color is a color from 0-7< / span > < span class = cF0 >
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< a name = "l5" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > v1, v2;
< a name = "l6" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > *r = dc-> r, i, vn_x, vn_y, vn_z;
< a name = "l7" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d;
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< a name = "l8" > < / a >
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< a name = "l9" > < / a > v1.x = poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x - poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x;
< a name = "l10" > < / a > v1.y = poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y - poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y;
< a name = "l11" > < / a > v1.z = poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z - poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z;
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< a name = "l12" > < / a >
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< a name = "l13" > < / a > v2.x = poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x - poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x;
< a name = "l14" > < / a > v2.y = poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y - poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y;
< a name = "l15" > < / a > v2.z = poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z - poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z;
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< a name = "l16" > < / a >
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< a name = "l17" > < / a > < / span > < span class = cF2 > //V1 and V2 are vects along two sides< / span > < span class = cF0 >
< a name = "l18" > < / a > < / span > < span class = cF2 > //of the polygon joined at point[1].< / span > < span class = cF0 >
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< a name = "l19" > < / a >
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< a name = "l20" > < / a > vn_x = v1.y * v2.z - v1.z * v2.y;
< a name = "l21" > < / a > vn_y = v1.z * v2.x - v1.x * v2.z;
< a name = "l22" > < / a > vn_z = v1.x * v2.y - v1.y * v2.x;
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< a name = "l23" > < / a >
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< a name = "l24" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF7 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (vn_x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (vn_y) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (vn_z)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l25" > < / a > d = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > / d;
< a name = "l26" > < / a > vn_x *= d;
< a name = "l27" > < / a > vn_y *= d;
< a name = "l28" > < / a > vn_z *= d;
< a name = "l29" > < / a > < / span > < span class = cF2 > //Vn is the cross product of V1 and V3< / span > < span class = cF0 >
< a name = "l30" > < / a > < / span > < span class = cF2 > //which means it is perpendicular. It< / span > < span class = cF0 >
< a name = "l31" > < / a > < / span > < span class = cF2 > //is the normal vect to the surface.< / span > < span class = cF0 >
< a name = "l32" > < / a > < / span > < span class = cF2 > //It has been scaled to length 65536.< / span > < span class = cF0 >
< a name = "l33" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & vn_x, & vn_y, & vn_z);
< a name = "l34" > < / a > i = (vn_x * ls-> x + vn_y * ls-> y + vn_z * ls-> z) > > < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l35" > < / a > < / span > < span class = cF2 > //The dot product of the light source< / span > < span class = cF0 >
< a name = "l36" > < / a > < / span > < span class = cF2 > //vect and the surface normal< / span > < span class = cF0 >
< a name = "l37" > < / a > < / span > < span class = cF2 > //gives an illumination number.< / span > < span class = cF0 >
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< a name = "l38" > < / a >
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< a name = "l39" > < / a > < / span > < span class = cF2 > //ZealOS will generate a random U16< / span > < span class = cF0 >
< a name = "l40" > < / a > < / span > < span class = cF2 > //and compare to dither_probability_u16 and< / span > < span class = cF0 >
< a name = "l41" > < / a > < / span > < span class = cF2 > //will pick from two colors.< / span > < span class = cF0 >
< a name = "l42" > < / a > < / span > < span class = cF2 > //Probability dithering does not work with thick> 1 at this time.< / span > < span class = cF0 >
< a name = "l43" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l44" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l45" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_PROBABILITY_DITHER< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + color;
< a name = "l46" > < / a > dc-> dither_probability_u16 = -i;
< a name = "l47" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l48" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l49" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l50" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_PROBABILITY_DITHER< / span > < span class = cF0 > + (color ^ < / span > < span class = cFE > 8< / span > < span class = cF0 > ) < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + color;
< a name = "l51" > < / a > dc-> dither_probability_u16 = i;
< a name = "l52" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l53" > < / a > }
< a name = "l54" > < / a >
< a name = "l55" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > RINGS < / span > < span class = cFE > 8< / span > < span class = cF0 >
< a name = "l56" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FACES < / span > < span class = cFE > 32< / span > < span class = cF0 >
< a name = "l57" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SLOP < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 03< / span > < span class = cF0 > < / span > < span class = cF2 > //Gaps appear without this.< / span > < span class = cF0 >
< a name = "l58" > < / a >
< a name = "l59" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l60" > < / a > {
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< a name = "l61" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *c = < / span > < span class = cF5 > CtrlFindUnique< / span > < span class = cF0 > (task, < / span > < span class = cF3 > CTRLT_VIEWING_ANGLES< / span > < span class = cF0 > );
< a name = "l62" > < / a > < / span > < span class = cF9 > CViewAngles< / span > < span class = cF0 > *s = c-> state;
< a name = "l63" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * (< / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF3 > pi< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > * (< / span > < span class = cF5 > tS< / span > < span class = cF0 > % < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ) / < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ),
< a name = "l64" > < / a > theta, theta2, phi, phi2, radius, d;
< a name = "l65" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, cx = task-> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > , cy = task-> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l66" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], ls;
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< a name = "l67" > < / a >
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< a name = "l68" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l69" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc);
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< a name = "l70" > < / a >
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< a name = "l71" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc-> r);
< a name = "l72" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc-> r, s-> az);
< a name = "l73" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (dc-> r, s-> ay);
< a name = "l74" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc-> r, s-> ax + < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l75" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (dc-> r, tt);
< a name = "l76" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, dc-> r);
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< a name = "l77" > < / a >
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< a name = "l78" > < / a > ls.x = -(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left - task-> scroll_x - cx);
< a name = "l79" > < / a > ls.y = -(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top - task-> scroll_y - cy);
< a name = "l80" > < / a > ls.z = < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l81" > < / a > d = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > / < / span > < span class = cF5 > D3I32Norm< / span > < span class = cF0 > (& ls);
< a name = "l82" > < / a > ls.x *= d;
< a name = "l83" > < / a > ls.y *= d;
< a name = "l84" > < / a > ls.z *= d;
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< a name = "l85" > < / a >
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< a name = "l86" > < / a > dc-> x = cx;
< a name = "l87" > < / a > dc-> y = cy;
< a name = "l88" > < / a > dc-> z = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (cx, cy);
< a name = "l89" > < / a > radius = < / span > < span class = cF5 > MinI64< / span > < span class = cF0 > (cx, cy) / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
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< a name = "l90" > < / a >
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< a name = "l91" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < RINGS; i++)
< a name = "l92" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l93" > < / a > phi = i * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > / RINGS;
< a name = "l94" > < / a > phi2 = (i + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > / RINGS + SLOP;
< a name = "l95" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < FACES; j++)
< a name = "l96" > < / a > {
< a name = "l97" > < / a > theta = j * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > /FACES;
< a name = "l98" > < / a > theta2 = (j + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES + SLOP;
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< a name = "l99" > < / a >
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< a name = "l100" > < / a > < / span > < span class = cF2 > //Upper half< / span > < span class = cF0 >
< a name = "l101" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta);
< a name = "l102" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta);
< a name = "l103" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l104" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta2);
< a name = "l105" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta2);
< a name = "l106" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l107" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l108" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l109" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi2);
< a name = "l110" > < / a > Lighting(dc, & ls, poly, < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > );
< a name = "l111" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 3< / span > < span class = cF0 > , poly);
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< a name = "l112" > < / a >
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< a name = "l113" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l114" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l115" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi2);
< a name = "l116" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta2 + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l117" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta2 + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l118" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi2);
< a name = "l119" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta2);
< a name = "l120" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta2);
< a name = "l121" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l122" > < / a > Lighting(dc, & ls, poly, < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > );
< a name = "l123" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 3< / span > < span class = cF0 > , poly);
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< a name = "l124" > < / a >
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< a name = "l125" > < / a > < / span > < span class = cF2 > //Lower half< / span > < span class = cF0 >
< a name = "l126" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta);
< a name = "l127" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta);
< a name = "l128" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = -radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l129" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta2);
< a name = "l130" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta2);
< a name = "l131" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = -radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l132" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l133" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l134" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = -radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi2);
< a name = "l135" > < / a > Lighting(dc, & ls, poly, < / span > < span class = cF3 > RED< / span > < span class = cF0 > );
< a name = "l136" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 3< / span > < span class = cF0 > , poly);
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< a name = "l137" > < / a >
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< a name = "l138" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l139" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l140" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = -radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi2);
< a name = "l141" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta2 + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l142" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi2) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta2 + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / FACES / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l143" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = -radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi2);
< a name = "l144" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta2);
< a name = "l145" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (phi) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta2);
< a name = "l146" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = -radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l147" > < / a > Lighting(dc, & ls, poly, < / span > < span class = cF3 > RED< / span > < span class = cF0 > );
< a name = "l148" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 3< / span > < span class = cF0 > , poly);
< a name = "l149" > < / a > }
< a name = "l150" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l151" > < / a > }
< a name = "l152" > < / a >
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< a name = "l153" > < / a > < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/SpritePlot3D.ZC.html#l1" > < span class = cF4 > ::/Demo/Graphics/SpritePlot3D.ZC< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l154" > < / a > < / span > < span class = cF2 > //for a CSprite example.< / span > < span class = cF0 >
< a name = "l155" > < / a >
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< a name = "l156" > < / a > < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/SpriteMesh.ZC.html#l1103" > < span class = cF4 > SpriteMeshEd< / span > < / a > < span class = cF2 > () for a fancy example.< / span > < span class = cF0 >
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< a name = "l157" > < / a >
< a name = "l158" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Main()
< a name = "l159" > < / a > {
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< a name = "l160" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *c = < / span > < span class = cF5 > ViewAnglesNew< / span > < span class = cF0 > ;
< a name = "l161" > < / a > < / span > < span class = cF9 > CViewAngles< / span > < span class = cF0 > *s = c-> state;
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< a name = "l162" > < / a >
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< a name = "l163" > < / a > s-> sx = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > VIEWANGLES_SNAP< / span > < span class = cF0 > ;
< a name = "l164" > < / a > s-> sy = < / span > < span class = cFE > 7< / span > < span class = cF0 > * < / span > < span class = cF3 > VIEWANGLES_SNAP< / span > < span class = cF0 > ;
< a name = "l165" > < / a > s-> sz = < / span > < span class = cFE > 6< / span > < span class = cF0 > * < / span > < span class = cF3 > VIEWANGLES_SNAP< / span > < span class = cF0 > ;
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< a name = "l166" > < / a >
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< a name = "l167" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l168" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l169" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l170" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l171" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l172" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l173" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l174" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l175" > < / a > < / span > < span class = cF6 > " \n\nMove mouse to change light source.\n\n" < / span > < span class = cF0 > ;
< a name = "l176" > < / a > < / span > < span class = cF5 > PressAKey< / span > < span class = cF0 > ;
< a name = "l177" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l178" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l179" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l180" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l181" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l182" > < / a > < / span > < span class = cF5 > ViewAnglesDel< / span > < span class = cF0 > ;
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< a name = "l183" > < / a > }
< a name = "l184" > < / a >
< a name = "l185" > < / a > Main;
< / span > < / pre > < / body >
< / html >