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< meta name = "generator" content = "ZealOS V1.07" >
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< style type = "text/css" >
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.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //Uses < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Lectures/FixedPoint.ZC.html#l1" > < span class = cF4 > fixed-point< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l2" > < / a >
< a name = "l3" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Talons" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=9999;\n" < / span > < span class = cF0 > );
< a name = "l4" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Talons" < / span > < span class = cF0 > );
< a name = "l5" > < / a >
< a name = "l6" > < / a > < / span > < span class = cF2 > //Keep these power of two so shift is used instead of multiply< / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > //to index arrays.< / span > < span class = cF0 >
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< a name = "l8" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_WIDTH < / span > < span class = cFE > 1024< / span > < span class = cF0 >
< a name = "l9" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_HEIGHT < / span > < span class = cFE > 1024< / span > < span class = cF0 >
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< a name = "l10" > < / a >
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< a name = "l11" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_SCALE < / span > < span class = cFE > 150< / span > < span class = cF0 >
< a name = "l12" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DISPLAY_SCALE < / span > < span class = cFE > 100< / span > < span class = cF0 >
< a name = "l13" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CTRLS_SCALE < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 05< / span > < span class = cF0 >
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< a name = "l14" > < / a >
< a name = "l15" > < / a > < / span > < span class = cF2 > //Terry thought he did these so the heads-up showed intelligable numbers.< / span > < span class = cF0 >
< a name = "l16" > < / a > < / span > < span class = cF2 > //Scaling is a mess.< / span > < span class = cF0 >
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< a name = "l17" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > COORDINATE_SCALE < / span > < span class = cFE > 256< / span > < span class = cF0 >
< a name = "l18" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > COORDINATE_BITS < / span > < span class = cFE > 8< / span > < span class = cF0 >
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< a name = "l19" > < / a >
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< a name = "l20" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > WATER_ELEVATION < / span > < span class = cFE > 15< / span > < span class = cF0 >
< a name = "l21" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BIRD_ELEVATION < / span > < span class = cFE > 10< / span > < span class = cF0 >
< a name = "l22" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ROCK_ELEVATION < / span > < span class = cFE > 45< / span > < span class = cF0 >
< a name = "l23" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SNOW_ELEVATION < / span > < span class = cFE > 55< / span > < span class = cF0 >
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< a name = "l24" > < / a >
< a name = "l25" > < / a > < / span > < span class = cF2 > //Too big makes off-screen draws take place.< / span > < span class = cF0 >
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< a name = "l26" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > PANEL_SIZE_MAX < / span > < span class = cFE > 16< / span > < span class = cF0 >
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< a name = "l27" > < / a >
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< a name = "l32" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l33" > < / a >
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< a name = "l52" > < / a > < / span > < span class = cFA > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l53" > < / a >
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< a name = "l78" > < / a > < / span > < span class = cFA > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l100" > < / a > < / span > < span class = cFA > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l116" > < / a > < / span > < span class = cFA > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l117" > < / a >
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< a name = "l132" > < / a > < / span > < span class = cFA > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l133" > < / a >
< a name = "l134" > < / a >
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< a name = "l145" > < / a >
< a name = "l146" > < / a >
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< a name = "l147" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LS_TYPES < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l148" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *landscape_small_imgs[LS_TYPES] = {< / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > , < / span > < span class = cFA > < 6> < / span > < span class = cF0 > }, *landscape_large_imgs[LS_TYPES];
< a name = "l149" > < / a >
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< a name = "l150" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > B_NUM < / span > < span class = cFE > 256< / span > < span class = cF0 >
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< a name = "l151" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Bird
< a name = "l152" > < / a > {
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< a name = "l153" > < / a > Bird *next, *last;
< a name = "l154" > < / a > < / span > < span class = cF9 > CD3I64< / span > < span class = cF0 > p;
< a name = "l155" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta;
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< a name = "l156" > < / a >
< a name = "l157" > < / a > } b_head[< / span > < span class = cFB > mp_count< / span > < span class = cF0 > ];
< a name = "l158" > < / a >
< a name = "l159" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Obj
< a name = "l160" > < / a > {
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< a name = "l161" > < / a > Obj *next, *last;
< a name = "l162" > < / a > < / span > < span class = cF9 > CD3I64< / span > < span class = cF0 > p;
< a name = "l163" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
< a name = "l164" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > fish;
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< a name = "l165" > < / a > };
< a name = "l166" > < / a >
< a name = "l167" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Panel
< a name = "l168" > < / a > {< / span > < span class = cF2 > //Polygon or Obj< / span > < span class = cF0 >
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< a name = "l169" > < / a > Panel *next;
< a name = "l170" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *pts;
< a name = "l171" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > count;
< a name = "l172" > < / a > < / span > < span class = cF9 > U16< / span > < span class = cF0 > update, num_sides;
< a name = "l173" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color;
< a name = "l174" > < / a > Obj *next_obj, *last_obj;
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< a name = "l175" > < / a >
< a name = "l176" > < / a > } *panel_head, *panels[MAP_HEIGHT][MAP_WIDTH];
< a name = "l177" > < / a >
< a name = "l178" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > critical_section_flag;
< a name = "l179" > < / a > < / span > < span class = cF9 > I16< / span > < span class = cF0 > elevations[MAP_HEIGHT][MAP_WIDTH];
< a name = "l180" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > normals[MAP_HEIGHT][MAP_WIDTH];
< a name = "l181" > < / a >
< a name = "l182" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > MPCtrl
< a name = "l183" > < / a > {
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< a name = "l184" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > init_not_done_flags, update_not_done_flags, app_not_done_flags;
< a name = "l185" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > strip_width[< / span > < span class = cF3 > MP_PROCESSORS_NUM< / span > < span class = cF0 > ];
< a name = "l186" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > app_done;
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< a name = "l187" > < / a > } mp;
< a name = "l188" > < / a >
< a name = "l189" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > game_t0, game_tf, pitch, roll, heading, phi, speed;
< a name = "l190" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > invert_pitch, rolled_over;
< a name = "l191" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > strip_height, x, y, z, fish_left;
< a name = "l192" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > v;
< a name = "l193" > < / a >
< a name = "l194" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > WrapAngles()
< a name = "l195" > < / a > {
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< a name = "l196" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > r[< / span > < span class = cFE > 4< / span > < span class = cF0 > ][< / span > < span class = cFE > 4< / span > < span class = cF0 > ], x, y, z;
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< a name = "l197" > < / a >
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< a name = "l198" > < / a > phi = < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (phi);
< a name = "l199" > < / a > pitch = < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (-phi - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l200" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF0 > pitch< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l201" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l202" > < / a > invert_pitch = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l203" > < / a > pitch = < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (< / span > < span class = cF3 > pi< / span > < span class = cF0 > - pitch);
< a name = "l204" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l205" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l206" > < / a > invert_pitch = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l207" > < / a > roll = < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (roll);
< a name = "l208" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (invert_pitch ^^ -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > < = roll < < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l209" > < / a > rolled_over = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l210" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l211" > < / a > rolled_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l212" > < / a > heading = < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (heading, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l213" > < / a >
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< a name = "l214" > < / a > < / span > < span class = cF2 > //World to screen coordinates< / span > < span class = cF0 >
< a name = "l215" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l216" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (r, heading);
< a name = "l217" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, phi);
< a name = "l218" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (r, roll);
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< a name = "l219" > < / a >
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< a name = "l220" > < / a > < / span > < span class = cF2 > //We use velocity vector for dog-fighting.< / span > < span class = cF0 >
< a name = "l221" > < / a > x = < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > * speed;
< a name = "l222" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l223" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l224" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & x, & y, & z);
< a name = "l225" > < / a > v.x = x / < / span > < span class = cF5 > ToF64< / span > < span class = cF0 > (< / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > );
< a name = "l226" > < / a > v.y = y / < / span > < span class = cF5 > ToF64< / span > < span class = cF0 > (< / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > );
< a name = "l227" > < / a > v.z = z / < / span > < span class = cF5 > ToF64< / span > < span class = cF0 > (< / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > );
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< a name = "l228" > < / a > }
< a name = "l229" > < / a >
< a name = "l230" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > EDTransform(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *z)
< a name = "l231" > < / a > {
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< a name = "l232" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > zz;
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< a name = "l233" > < / a >
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< a name = "l234" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (dc-> r, x, y, z);
< a name = "l235" > < / a > *z = zz = -*z;
< a name = "l236" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (zz > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l237" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l238" > < / a > *x = dc-> x + *x * DISPLAY_SCALE / zz; < / span > < span class = cF2 > //Foreshortening< / span > < span class = cF0 >
< a name = "l239" > < / a > *y = dc-> y - *y * DISPLAY_SCALE / zz;
< a name = "l240" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l241" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l242" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l243" > < / a > *x = dc-> x + *x;
< a name = "l244" > < / a > *y = dc-> y - *y;
< a name = "l245" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l246" > < / a > }
< a name = "l247" > < / a >
< a name = "l248" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CalcNormals()
< a name = "l249" > < / a > {< / span > < span class = cF2 > /*Find the normal vect with a curl.< / span > < span class = cF0 >
< a name = "l250" > < / a >
< a name = "l251" > < / a > < / span > < span class = cF2 > i,j and k are the axis unit vectors,< / span > < span class = cF0 >
< a name = "l252" > < / a > < / span > < span class = cF2 > not to be confused with local index variables.< / span > < span class = cF0 >
< a name = "l253" > < / a >
< a name = "l254" > < / a > < / span > < span class = cF2 > i j< / span > < span class = cF0 > < / span > < span class = cF2 > k< / span > < span class = cF0 >
< a name = "l255" > < / a > < / span > < span class = cF2 > 0 1< / span > < span class = cF0 > < / span > < span class = cF2 > dz2< / span > < span class = cF0 >
< a name = "l256" > < / a > < / span > < span class = cF2 > 1 0< / span > < span class = cF0 > < / span > < span class = cF2 > dz1< / span > < span class = cF0 >
< a name = "l257" > < / a >
< a name = "l258" > < / a > < / span > < span class = cF2 > Normal: dz1*i + dz2*j - k< / span > < span class = cF0 >
< a name = "l259" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
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< a name = "l260" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l261" > < / a >
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< a name = "l262" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; j++)
< a name = "l263" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l264" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l265" > < / a > {
< a name = "l266" > < / a > normals[j][i].x = elevations[j][i + < / span > < span class = cFE > 1< / span > < span class = cF0 > ] - elevations[j][i];
< a name = "l267" > < / a > normals[j][i].y = elevations[j + < / span > < span class = cFE > 1< / span > < span class = cF0 > ][i] - elevations[j][i];
< a name = "l268" > < / a > normals[j][i].z = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l269" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& normals[j][i]);
< a name = "l270" > < / a > }
< a name = "l271" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& normals[j][i], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l272" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l273" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l274" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& normals[j][i], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l275" > < / a > }
< a name = "l276" > < / a >
< a name = "l277" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > TestSameSlope(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > w, < / span > < span class = cF9 > I64< / span > < span class = cF0 > h)
< a name = "l278" > < / a > {
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< a name = "l279" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, *s;
< a name = "l280" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > k1, k2;
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< a name = "l281" > < / a >
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< a name = "l282" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x & & x + w < MAP_WIDTH & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = y & & y + h < MAP_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l283" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l284" > < / a > s = & normals[y][x];
< a name = "l285" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (k2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; k2 < h; k2++)
< a name = "l286" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (k1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; k1 < w; k1++)
< a name = "l287" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3NormSqr< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & normals[y + k2][x + k1], s)< / span > < span class = cF7 > )< / span > < span class = cF0 > > .< / span > < span class = cFE > 10< / span > < span class = cF0 > )
< a name = "l288" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l289" > < / a >
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< a name = "l290" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l291" > < / a > }
< a name = "l292" > < / a >
< a name = "l293" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPDoPanels(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task)
< a name = "l294" > < / a > {
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< a name = "l295" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, l, k1, k2, w, h, threshold, lo, hi;
< a name = "l296" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > cont;
< a name = "l297" > < / a > Panel *tmpp, *start_ptr = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , *end_ptr = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l298" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *poly;
< a name = "l299" > < / a > Obj *tmpo;
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< a name = "l300" > < / a >
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< a name = "l301" > < / a > lo = < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num * (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ) / < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ;
< a name = "l302" > < / a > hi = (< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ) / < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ;
< a name = "l303" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (threshold = < / span > < span class = cFE > 8< / span > < span class = cF0 > ; threshold > = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; threshold--)
< a name = "l304" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = lo; j < hi; j++)
< a name = "l305" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l306" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l307" > < / a > {
< a name = "l308" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!panels[j][i])
< a name = "l309" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l310" > < / a > w = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l311" > < / a > h = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l312" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l313" > < / a > {
< a name = "l314" > < / a > cont = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l315" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (w < PANEL_SIZE_MAX & & TestSameSlope< / span > < span class = cF7 > (< / span > < span class = cF0 > i, j, w + < / span > < span class = cFE > 1< / span > < span class = cF0 > , h< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l316" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l317" > < / a > w++;
< a name = "l318" > < / a > cont = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l319" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l320" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (h < PANEL_SIZE_MAX & & TestSameSlope< / span > < span class = cF7 > (< / span > < span class = cF0 > i, j, w, h + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l321" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l322" > < / a > h++;
< a name = "l323" > < / a > cont = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l324" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l325" > < / a > }
< a name = "l326" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (cont);
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< a name = "l327" > < / a >
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< a name = "l328" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (w > = threshold || h > = threshold)
< a name = "l329" > < / a > {
< a name = "l330" > < / a > tmpp = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Panel< / span > < span class = cF7 > )< / span > < span class = cF0 > , task);
< a name = "l331" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& tmpp-> next_obj);
< a name = "l332" > < / a > l = elevations[j][i];
< a name = "l333" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (l < = WATER_ELEVATION * MAP_SCALE & &
< a name = "l334" > < / a > elevations[j][i + w - < / span > < span class = cFE > 1< / span > < span class = cF0 > ] < = WATER_ELEVATION * MAP_SCALE & &
< a name = "l335" > < / a > elevations[j + h - < / span > < span class = cFE > 1< / span > < span class = cF0 > ][i] < = WATER_ELEVATION * MAP_SCALE & &
< a name = "l336" > < / a > elevations[j + h - < / span > < span class = cFE > 1< / span > < span class = cF0 > ][i + w - < / span > < span class = cFE > 1< / span > < span class = cF0 > ] < = WATER_ELEVATION * MAP_SCALE)
< a name = "l337" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l338" > < / a > tmpp-> color = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l339" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 05< / span > < span class = cF0 > )
< a name = "l340" > < / a > {
< a name = "l341" > < / a > tmpo = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj< / span > < span class = cF7 > )< / span > < span class = cF0 > , task);
< a name = "l342" > < / a > tmpo-> p.x = (i + w / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * MAP_SCALE;
< a name = "l343" > < / a > tmpo-> p.y = (j + h / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * MAP_SCALE;
< a name = "l344" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l345" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l346" > < / a > tmpo-> fish = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l347" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l348" > < / a > tmpo-> img = landscape_large_imgs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]; < / span > < span class = cF2 > //Boat< / span > < span class = cF0 >
< a name = "l349" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l350" > < / a > tmpo-> img = landscape_large_imgs[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]; < / span > < span class = cF2 > //Boat< / span > < span class = cF0 >
< a name = "l351" > < / a > tmpo-> p.z = (WATER_ELEVATION + < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * MAP_SCALE;
< a name = "l352" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l353" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l354" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l355" > < / a > tmpo-> fish = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l356" > < / a > tmpo-> img = < / span > < span class = cFA > < 1> < / span > < span class = cF0 > ; < / span > < span class = cF2 > //Fish< / span > < span class = cF0 >
< a name = "l357" > < / a > tmpo-> p.z = WATER_ELEVATION * MAP_SCALE;
< a name = "l358" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l359" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpo, tmpp-> last_obj);
< a name = "l360" > < / a > }
< a name = "l361" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l362" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l363" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l364" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (l < ROCK_ELEVATION * MAP_SCALE)
< a name = "l365" > < / a > {
< a name = "l366" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l367" > < / a > tmpp-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l368" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l369" > < / a > tmpp-> color = < / span > < span class = cF3 > GREEN< / span > < span class = cF0 > + < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ;
< a name = "l370" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 03< / span > < span class = cF0 > )
< a name = "l371" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l372" > < / a > tmpo = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj< / span > < span class = cF7 > )< / span > < span class = cF0 > ,task);
< a name = "l373" > < / a > tmpo-> p.x = (i + w / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * MAP_SCALE;
< a name = "l374" > < / a > tmpo-> p.y = (j + h / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * MAP_SCALE;
< a name = "l375" > < / a > tmpo-> p.z = l;
< a name = "l376" > < / a > tmpo-> img = landscape_large_imgs[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]; < / span > < span class = cF2 > //Tree< / span > < span class = cF0 >
< a name = "l377" > < / a > tmpo-> fish = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l378" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpo, tmpp-> last_obj);
< a name = "l379" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l380" > < / a > }
< a name = "l381" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (l < SNOW_ELEVATION * MAP_SCALE)
< a name = "l382" > < / a > {
< a name = "l383" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l384" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l385" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l386" > < / a > tmpp-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l387" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l388" > < / a > tmpp-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > + < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ;
< a name = "l389" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l390" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l391" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l392" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l393" > < / a > tmpp-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l394" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l395" > < / a > tmpp-> color = < / span > < span class = cF3 > GREEN< / span > < span class = cF0 > + < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ;
< a name = "l396" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l397" > < / a > }
< a name = "l398" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l399" > < / a > {
< a name = "l400" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l401" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l402" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l403" > < / a > tmpp-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l404" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l405" > < / a > tmpp-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l406" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l407" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l408" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l409" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l410" > < / a > tmpp-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ;
< a name = "l411" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l412" > < / a > tmpp-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > + < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > ;
< a name = "l413" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l414" > < / a > }
< a name = "l415" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l416" > < / a > tmpp-> num_sides = < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l417" > < / a > poly = tmpp-> pts = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * tmpp-> num_sides, task);
< a name = "l418" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = MAP_SCALE * i;
< a name = "l419" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = MAP_SCALE * j;
< a name = "l420" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = elevations[j][i];
< a name = "l421" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = MAP_SCALE * (i + w);
< a name = "l422" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = MAP_SCALE * j;
< a name = "l423" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = elevations[j][i + w];
< a name = "l424" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = MAP_SCALE * (i + w);
< a name = "l425" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = MAP_SCALE * (j + h);
< a name = "l426" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = elevations[j + h][i + w];
< a name = "l427" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = MAP_SCALE * i;
< a name = "l428" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = MAP_SCALE * (j + h);
< a name = "l429" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z = elevations[j + h][i];
< a name = "l430" > < / a > tmpp-> next = start_ptr;
< a name = "l431" > < / a > start_ptr = tmpp;
< a name = "l432" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!end_ptr)
< a name = "l433" > < / a > end_ptr = tmpp;
< a name = "l434" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (k2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; k2 < h; k2++)
< a name = "l435" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (k1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; k1 < w; k1++)
< a name = "l436" > < / a > panels[j + k2][i + k1] = tmpp;
< a name = "l437" > < / a > }
< a name = "l438" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l439" > < / a > }
< a name = "l440" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l441" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (end_ptr)
< a name = "l442" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l443" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF5 > LBts< / span > < span class = cF7 > (< / span > < span class = cF0 > & critical_section_flag, < / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l444" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l445" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (end_ptr)
< a name = "l446" > < / a > end_ptr-> next = panel_head;
< a name = "l447" > < / a > panel_head = start_ptr;
< a name = "l448" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& critical_section_flag, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l449" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l450" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& mp.init_not_done_flags, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num);
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< a name = "l451" > < / a > }
< a name = "l452" > < / a >
< a name = "l453" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitElevations()
< a name = "l454" > < / a > {
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< a name = "l455" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, l, x, y, xx, yy, x1, y1, x2, y2;
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< a name = "l456" > < / a >
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< a name = "l457" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (elevations, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > elevations< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l458" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < MAP_WIDTH * MAP_HEIGHT / < / span > < span class = cFE > 128< / span > < span class = cF0 > ; i++)
< a name = "l459" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l460" > < / a > x = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_WIDTH;
< a name = "l461" > < / a > y = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_HEIGHT;
< a name = "l462" > < / a > j = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < (< / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % < / span > < span class = cFE > 6< / span > < span class = cF0 > );
< a name = "l463" > < / a > l = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l464" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (j--)
< a name = "l465" > < / a > {
< a name = "l466" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!l & & < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > < < / span > < span class = cF3 > U16_MAX< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l467" > < / a > l = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % (j + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l468" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (l)
< a name = "l469" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l470" > < / a > x1 = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (x - j, < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l471" > < / a > x2 = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (x + j, < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_WIDTH - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l472" > < / a > y1 = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (y - j, < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l473" > < / a > y2 = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (y + j, < / span > < span class = cFE > 0< / span > < span class = cF0 > , MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l474" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (yy = y1; yy < y2; yy++)
< a name = "l475" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (xx = x1; xx < x2; xx++)
< a name = "l476" > < / a > elevations[yy][xx] += MAP_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l477" > < / a > l--;
< a name = "l478" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l479" > < / a > }
< a name = "l480" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l481" > < / a >
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< a name = "l482" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < MAP_HEIGHT; j++)
< a name = "l483" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < MAP_WIDTH; i++)
< a name = "l484" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (elevations[j][i] < WATER_ELEVATION * MAP_SCALE)
< a name = "l485" > < / a > elevations[j][i] = WATER_ELEVATION * MAP_SCALE;
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< a name = "l486" > < / a > }
< a name = "l487" > < / a >
< a name = "l488" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitMap()
< a name = "l489" > < / a > {< / span > < span class = cF2 > /*We make a topographic data structure " elevations[][]" < / span > < span class = cF0 >
< a name = "l490" > < / a > < / span > < span class = cF2 > and convert it to panels. " panels[][]" holds the panels< / span > < span class = cF0 >
< a name = "l491" > < / a > < / span > < span class = cF2 > for each spot.< / span > < span class = cF0 >
< a name = "l492" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
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< a name = "l493" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l494" > < / a >
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< a name = "l495" > < / a > InitElevations;
< a name = "l496" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (panels, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > panels< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l497" > < / a > CalcNormals;
< a name = "l498" > < / a > panel_head = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l499" > < / a > mp.init_not_done_flags = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l500" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l501" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& MPDoPanels, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > , < / span > < span class = cF6 > " Do Panels" < / span > < span class = cF0 > , i);
< a name = "l502" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mp.init_not_done_flags)
< a name = "l503" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
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< a name = "l504" > < / a > }
< a name = "l505" > < / a >
< a name = "l506" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > claws_down;
< a name = "l507" > < / a >
< a name = "l508" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HAND_X (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - claws_down) * (< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 3< / span > < span class = cF0 > * w) + claws_down * (< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 4< / span > < span class = cF0 > * w)
< a name = "l509" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HAND_Y (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - claws_down) * (h - < / span > < span class = cFE > 125< / span > < span class = cF0 > ) + claws_down * h
< a name = "l510" > < / a >
< a name = "l511" > < / a >
< a name = "l512" > < / a >
< a name = "l513" > < / a > < / span > < span class = cFA >
< a name = "l514" > < / a > < 7> /* Graphics Not Rendered in HTML */
< a name = "l515" > < / a > < 8> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l516" > < / a >
< a name = "l517" > < / a >
< a name = "l518" > < / a >
< a name = "l519" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ClawDraw(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > w, < / span > < span class = cF9 > I64< / span > < span class = cF0 > segments, < / span > < span class = cF1 > Bool< / span > < span class = cF0 > talon)
< a name = "l520" > < / a > {
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< a name = "l521" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l522" > < / a >
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< a name = "l523" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , j = segments; i < segments; i++,j--)
< a name = "l524" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l525" > < / a > dc-> thick = w;
< a name = "l526" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l527" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, j * x1 / segments + i * x2 / segments, j * y1 / segments + i * y2 / segments, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l528" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > j - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * x1 / segments + < / span > < span class = cF7 > (< / span > < span class = cF0 > i + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * x2 / segments, < / span > < span class = cF7 > (< / span > < span class = cF0 > j - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * y1 / segments + < / span > < span class = cF7 > (< / span > < span class = cF0 > i + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * y2 / segments, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l529" > < / a > dc-> thick = w - < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l530" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l531" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, j * x1 / segments + i * x2 / segments, j * y1 / segments + i * y2 / segments, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l532" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > j - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * x1 / segments + < / span > < span class = cF7 > (< / span > < span class = cF0 > i + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * x2 / segments, < / span > < span class = cF7 > (< / span > < span class = cF0 > j - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * y1 / segments + < / span > < span class = cF7 > (< / span > < span class = cF0 > i + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * y2 / segments, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l533" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l534" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (talon)
< a name = "l535" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l536" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y1 < y2)
< a name = "l537" > < / a > < / span > < span class = cF5 > Sprite3B< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 7> < / span > < span class = cF0 > );
< a name = "l538" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l539" > < / a > < / span > < span class = cF5 > Sprite3B< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 8> < / span > < span class = cF0 > );
< a name = "l540" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l541" > < / a > }
< a name = "l542" > < / a >
< a name = "l543" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ClawsDraw(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l544" > < / a > {
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< a name = "l545" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > claws_up = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - claws_down;
< a name = "l546" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > w = task-> pix_width, h = task-> pix_height;
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< a name = "l547" > < / a >
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< a name = "l548" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l549" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc, w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > );
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< a name = "l550" > < / a >
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< a name = "l551" > < / a > ClawDraw(dc, HAND_X - < / span > < span class = cFE > 30< / span > < span class = cF0 > , HAND_Y - < / span > < span class = cFE > 50< / span > < span class = cF0 > * claws_up, HAND_X - < / span > < span class = cFE > 5< / span > < span class = cF0 > , HAND_Y, < / span > < span class = cFE > 22< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l552" > < / a > ClawDraw(dc, HAND_X - < / span > < span class = cFE > 10< / span > < span class = cF0 > , HAND_Y - < / span > < span class = cFE > 60< / span > < span class = cF0 > * claws_up, HAND_X, HAND_Y, < / span > < span class = cFE > 22< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l553" > < / a > ClawDraw(dc, HAND_X + < / span > < span class = cFE > 10< / span > < span class = cF0 > , HAND_Y - < / span > < span class = cFE > 60< / span > < span class = cF0 > * claws_up, HAND_X, HAND_Y, < / span > < span class = cFE > 22< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l554" > < / a > ClawDraw(dc, HAND_X + < / span > < span class = cFE > 30< / span > < span class = cF0 > , HAND_Y - < / span > < span class = cFE > 50< / span > < span class = cF0 > * claws_up, HAND_X + < / span > < span class = cFE > 5< / span > < span class = cF0 > , HAND_Y, < / span > < span class = cFE > 22< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l555" > < / a > ClawDraw(dc, HAND_X + < / span > < span class = cFE > 25< / span > < span class = cF0 > , HAND_Y + < / span > < span class = cFE > 40< / span > < span class = cF0 > * claws_up, HAND_X + < / span > < span class = cFE > 5< / span > < span class = cF0 > , HAND_Y, < / span > < span class = cFE > 22< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l556" > < / a >
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< a name = "l557" > < / a > ClawDraw(dc, HAND_X, HAND_Y, < / span > < span class = cFE > 6< / span > < span class = cF0 > * w / < / span > < span class = cFE > 20< / span > < span class = cF0 > , h, < / span > < span class = cFE > 38< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > , < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
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< a name = "l558" > < / a > }
< a name = "l559" > < / a >
< a name = "l560" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *main_dc;
< a name = "l561" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l562" > < / a > {
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< a name = "l563" > < / a > main_dc-> flags |= < / span > < span class = cF3 > DCF_NO_TRANSPARENTS< / span > < span class = cF0 > ;
< a name = "l564" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , main_dc);
< a name = "l565" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (claws_down)
< a name = "l566" > < / a > ClawsDraw(task, dc);
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< a name = "l567" > < / a > }
< a name = "l568" > < / a >
< a name = "l569" > < / a > < / span > < span class = cF2 > /*< / span > < span class = cFA >
< a name = "l570" > < / a > < 9> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l571" > < / a >
< a name = "l572" > < / a >
< a name = "l573" > < / a >
< a name = "l574" > < / a >
< a name = "l575" > < / a >
< a name = "l576" > < / a >
< a name = "l577" > < / a >
< a name = "l578" > < / a >
< a name = "l579" > < / a >
< a name = "l580" > < / a >
< a name = "l581" > < / a >
< a name = "l582" > < / a >
< a name = "l583" > < / a >
< a name = "l584" > < / a >
< a name = "l585" > < / a >
< a name = "l586" > < / a >
< a name = "l587" > < / a >
< a name = "l588" > < / a > < / span > < span class = cFA >
< a name = "l589" > < / a > < 10> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l590" > < / a >
< a name = "l591" > < / a >
< a name = "l592" > < / a >
< a name = "l593" > < / a >
< a name = "l594" > < / a >
< a name = "l595" > < / a >
< a name = "l596" > < / a >
< a name = "l597" > < / a >
< a name = "l598" > < / a >
< a name = "l599" > < / a >
< a name = "l600" > < / a >
< a name = "l601" > < / a >
< a name = "l602" > < / a >
< a name = "l603" > < / a >
< a name = "l604" > < / a >
< a name = "l605" > < / a >
< a name = "l606" > < / a >
< a name = "l607" > < / a >
< a name = "l608" > < / a >
< a name = "l609" > < / a >
< a name = "l610" > < / a >
< a name = "l611" > < / a >
< a name = "l612" > < / a >
< a name = "l613" > < / a >
< a name = "l614" > < / a >
< a name = "l615" > < / a >
< a name = "l616" > < / a >
< a name = "l617" > < / a >
< a name = "l618" > < / a >
< a name = "l619" > < / a >
< a name = "l620" > < / a >
< a name = "l621" > < / a >
< a name = "l622" > < / a > < / span > < span class = cF2 > Cores render strips that +/- 15%. The cores check the panel map array< / span > < span class = cF0 >
< a name = "l623" > < / a > < / span > < span class = cF2 > and render the panel for each square, marking-it done.< / span > < span class = cF0 >
< a name = "l624" > < / a >
< a name = "l625" > < / a > < / span > < span class = cF2 > The depth buf is not locked in the graphic routines< / span > < span class = cF0 >
< a name = "l626" > < / a > < / span > < span class = cF2 > so we get some glitches.< / span > < span class = cF0 >
< a name = "l627" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l628" > < / a >
< a name = "l629" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > update_jiffy_limit;
< a name = "l630" > < / a >
< a name = "l631" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > MPDrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l632" > < / a > {
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< a name = "l633" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > j, update = < / span > < span class = cFB > winmgr< / span > < span class = cF0 > .updates & < / span > < span class = cFE > 65535< / span > < span class = cF0 > , strip_width, *s2w, x1, y1, z1, xx, yy,
< a name = "l634" > < / a > xh, yh, zh, yh2, xh2, x1h, y1h, x1wa, y1wa, x1wb, y1wb, x3, y3, z3, dd, dd_old,
< a name = "l635" > < / a > cx = task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , cy = task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ], *elems1, *elems_hard;
< a name = "l636" > < / a > Panel < / span > < span class = cF1 > reg< / span > < span class = cF0 > *tmpp;
< a name = "l637" > < / a > Bird *tmpb;
< a name = "l638" > < / a > Obj *tmpo;
< a name = "l639" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > w_on_map, h_on_map;
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< a name = "l640" > < / a >
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< a name = "l641" > < / a > xx = x / (MAP_SCALE * COORDINATE_SCALE);
< a name = "l642" > < / a > yy = y / (MAP_SCALE * COORDINATE_SCALE);
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< a name = "l643" > < / a >
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< a name = "l644" > < / a > < / span > < span class = cF2 > //World to screen coordinates< / span > < span class = cF0 >
< a name = "l645" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc-> r);
< a name = "l646" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc-> r, heading);
< a name = "l647" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc-> r, phi);
< a name = "l648" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc-> r, roll);
< a name = "l649" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, dc-> r);
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< a name = "l650" > < / a >
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< a name = "l651" > < / a > < / span > < span class = cF2 > //Screen to world coordinates< / span > < span class = cF0 >
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< a name = "l652" > < / a >
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< a name = "l653" > < / a > < / span > < span class = cF2 > //This gives us the vects for stepping through the grid in< / span > < span class = cF0 >
< a name = "l654" > < / a > < / span > < span class = cF2 > //the direction the plane is facing. we step horizontally and vertically< / span > < span class = cF0 >
< a name = "l655" > < / a > < / span > < span class = cF2 > //and use the reciprocal slope principle< / span > < span class = cF0 >
< a name = "l656" > < / a > < / span > < span class = cF2 > //y=mx+b and y=(-1/m)x+b are perpendicular.< / span > < span class = cF0 >
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< a name = "l657" > < / a >
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< a name = "l658" > < / a > s2w = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ;
< a name = "l659" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, -roll);
< a name = "l660" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (s2w, -phi);
< a name = "l661" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, -heading);
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< a name = "l662" > < / a >
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< a name = "l663" > < / a > xh = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l664" > < / a > yh = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l665" > < / a > zh = -< / span > < span class = cFE > 256< / span > < span class = cF0 > ;
< a name = "l666" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (s2w, & xh, & yh, & zh);
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< a name = "l667" > < / a >
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< a name = "l668" > < / a > < / span > < span class = cF2 > //The layer for core1 is not cleared automatically< / span > < span class = cF0 >
< a name = "l669" > < / a > < / span > < span class = cF2 > //it is persistent. Terry carefully syncronized the update< / span > < span class = cF0 >
< a name = "l670" > < / a > < / span > < span class = cF2 > //cycle initiated by Core0 to prevent flicker.< / span > < span class = cF0 >
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< a name = "l671" > < / a >
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< a name = "l672" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l673" > < / a > dc-> transform = & EDTransform;
< a name = "l674" > < / a > dc-> x = cx;
< a name = "l675" > < / a > dc-> y = cy;
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< a name = "l676" > < / a >
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< a name = "l677" > < / a > < / span > < span class = cF2 > //dc-> x and the translation part of dc-> r are ident in effect,< / span > < span class = cF0 >
< a name = "l678" > < / a > < / span > < span class = cF2 > //but we use both to show-off.< / span > < span class = cF0 > < / span > < span class = cF2 > We could add offsets together and< / span > < span class = cF0 >
< a name = "l679" > < / a > < / span > < span class = cF2 > //use one or the other.< / span > < span class = cF0 >
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< a name = "l680" > < / a >
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< a name = "l681" > < / a > x1 = -x > > COORDINATE_BITS;
< a name = "l682" > < / a > y1 = -y > > COORDINATE_BITS;
< a name = "l683" > < / a > z1 = -z > > COORDINATE_BITS;
< a name = "l684" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (dc-> r, & x1, & y1, & z1);
< a name = "l685" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (dc-> r, x1, y1, z1);
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< a name = "l686" > < / a >
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< a name = "l687" > < / a > < / span > < span class = cF2 > //This is a refinement.< / span > < span class = cF0 >
< a name = "l688" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF0 > phi * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cFE > 90< / span > < span class = cF0 > )
< a name = "l689" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l690" > < / a > x3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l691" > < / a > y3 = -cy;
< a name = "l692" > < / a > z3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l693" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (s2w, & x3, & y3, & z3);
< a name = "l694" > < / a > xx += x3;
< a name = "l695" > < / a > yy += y3;
< a name = "l696" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l697" > < / a >
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< a name = "l698" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num & < / span > < span class = cFE > 1< / span > < span class = cF0 > ) < / span > < span class = cF7 > {< / span > < span class = cF2 > //alt left-right,right-left< / span > < span class = cF0 >
< a name = "l699" > < / a > yh2 = -yh;
< a name = "l700" > < / a > xh2 = -xh;
< a name = "l701" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l702" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l703" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l704" > < / a > yh2 = yh;
< a name = "l705" > < / a > xh2 = xh;
< a name = "l706" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l707" > < / a >
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< a name = "l708" > < / a > < / span > < span class = cF2 > //Calc starting point.< / span > < span class = cF0 >
< a name = "l709" > < / a > x1wa = xx < < < / span > < span class = cFE > 8< / span > < span class = cF0 > + xh * strip_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > / < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 3< / span > < span class = cF0 > * (< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 15< / span > < span class = cF0 > );
< a name = "l710" > < / a > y1wa = yy < < < / span > < span class = cFE > 8< / span > < span class = cF0 > + yh * strip_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > / < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 3< / span > < span class = cF0 > * (< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 15< / span > < span class = cF0 > );
< a name = "l711" > < / a > x1wb = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l712" > < / a > y1wb = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l713" > < / a >
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< a name = "l714" > < / a > xh = -xh; < / span > < span class = cF2 > //Back to front to help with depth.< / span > < span class = cF0 >
< a name = "l715" > < / a > yh = -yh;
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< a name = "l716" > < / a >
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< a name = "l717" > < / a > < / span > < span class = cF2 > //Take half steps to cover whole grid.< / span > < span class = cF0 >
< a name = "l718" > < / a > xh > > = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l719" > < / a > yh > > = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l720" > < / a > xh2 > > = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l721" > < / a > yh2 > > = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l722" > < / a > w_on_map = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l723" > < / a > dd_old = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l724" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (strip_width = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; < / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies < update_jiffy_limit; strip_width++)
< a name = "l725" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l726" > < / a > x1h = x1wa;
< a name = "l727" > < / a > y1h = y1wa;
< a name = "l728" > < / a > h_on_map = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l729" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < strip_height & & < / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies < update_jiffy_limit; j++)
< a name = "l730" > < / a > {
< a name = "l731" > < / a > x1 = x1h > > < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l732" > < / a > y1 = y1h > > < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l733" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x1 < MAP_WIDTH & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = y1 < MAP_HEIGHT)
< a name = "l734" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l735" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpp = panels[y1][x1]< / span > < span class = cF7 > )< / span > < span class = cF0 > & & tmpp-> update != update)
< a name = "l736" > < / a > {
< a name = "l737" > < / a > tmpp-> update = update;
< a name = "l738" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpp-> count > < / span > < span class = cFE > 8< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> idle_factor< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l739" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l740" > < / a > dc-> color = tmpp-> color;
< a name = "l741" > < / a > tmpp-> count = < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, tmpp-> num_sides, tmpp-> pts);
< a name = "l742" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l743" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l744" > < / a > tmpp-> count++;
< a name = "l745" > < / a > tmpo = tmpp-> next_obj;
< a name = "l746" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & tmpp-> next_obj)
< a name = "l747" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l748" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, tmpo-> p.x, tmpo-> p.y, tmpo-> p.z, tmpo-> img);
< a name = "l749" > < / a > tmpo = tmpo-> next;
< a name = "l750" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l751" > < / a > }
< a name = "l752" > < / a > h_on_map = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l753" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l754" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (h_on_map)
< a name = "l755" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l756" > < / a > x1h += xh;
< a name = "l757" > < / a > y1h += yh;
< a name = "l758" > < / a > }
< a name = "l759" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (h_on_map)
< a name = "l760" > < / a > w_on_map = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l761" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (w_on_map)
< a name = "l762" > < / a > {
< a name = "l763" > < / a > strip_width = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l764" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l765" > < / a > }
< a name = "l766" > < / a > x1wb -= yh2;
< a name = "l767" > < / a > y1wb += xh2;
< a name = "l768" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (strip_width & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l769" > < / a > {
< a name = "l770" > < / a > x1wa -= x1wb;
< a name = "l771" > < / a > y1wa -= y1wb;
< a name = "l772" > < / a > }
< a name = "l773" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l774" > < / a > {
< a name = "l775" > < / a > x1wa += x1wb;
< a name = "l776" > < / a > y1wa += y1wb;
< a name = "l777" > < / a > }
< a name = "l778" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!w_on_map)
< a name = "l779" > < / a > {
< a name = "l780" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (x1wa > > < / span > < span class = cFE > 8< / span > < span class = cF0 > - MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (y1wa > > < / span > < span class = cFE > 8< / span > < span class = cF0 > - MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l781" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd > dd_old)
< a name = "l782" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l783" > < / a > dd_old = dd;
< a name = "l784" > < / a > }
< a name = "l785" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l786" > < / a >
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< a name = "l787" > < / a > tmpb = b_head[< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num].next;
< a name = "l788" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpb != & b_head[< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num])
< a name = "l789" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l790" > < / a > elems1 = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (< / span > < span class = cF5 > Tri< / span > < span class = cF7 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > );
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< a name = "l791" > < / a >
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< a name = "l792" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l793" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (r, tmpb-> theta);
< a name = "l794" > < / a > elems_hard = < / span > < span class = cF5 > SpriteTransform< / span > < span class = cF0 > (elems1, r);
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< a name = "l795" > < / a >
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< a name = "l796" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, tmpb-> p.x, tmpb-> p.y, tmpb-> p.z, elems_hard);
< a name = "l797" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (elems_hard);
< a name = "l798" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (elems1);
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< a name = "l799" > < / a >
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< a name = "l800" > < / a > tmpb = tmpb-> next;
< a name = "l801" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l802" > < / a >
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< a name = "l803" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (s2w);
< a name = "l804" > < / a > mp.strip_width[< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num] = strip_width;
< a name = "l805" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& mp.update_not_done_flags, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num);
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< a name = "l806" > < / a > }
< a name = "l807" > < / a >
< a name = "l808" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CoreAPTalonsTask(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *master_task)
< a name = "l809" > < / a > {
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< a name = "l810" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (main_dc, master_task);
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< a name = "l811" > < / a >
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< a name = "l812" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!mp.app_done)
< a name = "l813" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l814" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & mp.update_not_done_flags, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num< / span > < span class = cF7 > )< / span > < span class = cF0 > & & !mp.app_done)
< a name = "l815" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l816" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!mp.app_done)
< a name = "l817" > < / a > < / span > < span class = cF5 > MPDrawIt< / span > < span class = cF0 > (master_task, dc);
< a name = "l818" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l819" > < / a >
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< a name = "l820" > < / a > < / span > < span class = cF2 > //We made an alias of this we don't want freed.< / span > < span class = cF0 >
< a name = "l821" > < / a > dc-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l822" > < / a >
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< a name = "l823" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l824" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& mp.app_not_done_flags, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num);
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< a name = "l825" > < / a > }
< a name = "l826" > < / a >
< a name = "l827" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawHorizon(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l828" > < / a > {
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< a name = "l829" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, y1, z1, x2, y2, z2, xh, yh, zh, *s2w = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ,
< a name = "l830" > < / a > cx = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ,
< a name = "l831" > < / a > cy = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l832" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
< a name = "l833" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *old_db = dc-> depth_buf;
< a name = "l834" > < / a > dc-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l835" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > ground_color;
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< a name = "l836" > < / a >
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< a name = "l837" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_tf & & fish_left)
< a name = "l838" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > );
< a name = "l839" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (-< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > < = < / span > < span class = cF5 > Wrap< / span > < span class = cF7 > (< / span > < span class = cF0 > phi - < / span > < span class = cF3 > pi< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l840" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > );
< a name = "l841" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l842" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l843" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z / COORDINATE_SCALE < < / span > < span class = cF7 > (< / span > < span class = cF0 > WATER_ELEVATION + < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > * MAP_SCALE)
< a name = "l844" > < / a > ground_color = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l845" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l846" > < / a > ground_color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
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< a name = "l847" > < / a >
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< a name = "l848" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc-> r);
< a name = "l849" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc-> r, heading);
< a name = "l850" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc-> r, phi);
< a name = "l851" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc-> r, roll);
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< a name = "l852" > < / a >
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< a name = "l853" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, dc-> r);
< a name = "l854" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l855" > < / a > dc-> transform = & EDTransform;
< a name = "l856" > < / a > dc-> x = cx;
< a name = "l857" > < / a > dc-> y = cy;
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< a name = "l858" > < / a >
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< a name = "l859" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, -roll);
< a name = "l860" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (s2w, -phi);
< a name = "l861" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, -heading);
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< a name = "l862" > < / a >
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< a name = "l863" > < / a > xh = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l864" > < / a > yh = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l865" > < / a > zh = -< / span > < span class = cFE > 256< / span > < span class = cF0 > ;
< a name = "l866" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (s2w, & xh, & yh, & zh);
< a name = "l867" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (s2w);
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< a name = "l868" > < / a >
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< a name = "l869" > < / a > x1 = xh + yh * < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l870" > < / a > y1 = yh - xh * < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l871" > < / a > z1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l872" > < / a > (*dc-> transform)(dc, & x1, & y1, & z1);
< a name = "l873" > < / a > x2 = xh - yh * < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l874" > < / a > y2 = yh + xh * < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l875" > < / a > z2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l876" > < / a > (*dc-> transform)(dc, & x2, & y2, & z2);
< a name = "l877" > < / a > < / span > < span class = cF5 > DCClipLine< / span > < span class = cF0 > (dc, & x1, & y1, & x2, & y2);
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< a name = "l878" > < / a >
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< a name = "l879" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (p, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > p< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l880" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x2 < x1)
< a name = "l881" > < / a > {
< a name = "l882" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& x1, & x2);
< a name = "l883" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& y1, & y2);
< a name = "l884" > < / a > }
< a name = "l885" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!x1 & & x2 == dc-> width - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l886" > < / a > {
< a name = "l887" > < / a > p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l888" > < / a > p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l889" > < / a > p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = dc-> width - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l890" > < / a > p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l891" > < / a > p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = dc-> width - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l892" > < / a > p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y2;
< a name = "l893" > < / a > p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l894" > < / a > p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = y1;
< a name = "l895" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (rolled_over)
< a name = "l896" > < / a > dc-> color = ground_color;
< a name = "l897" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l898" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l899" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , p);
< a name = "l900" > < / a > p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = dc-> height - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l901" > < / a > p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = dc-> height - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l902" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (rolled_over)
< a name = "l903" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l904" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l905" > < / a > dc-> color = ground_color;
< a name = "l906" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , p);
< a name = "l907" > < / a > }
< a name = "l908" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l909" > < / a > {
< a name = "l910" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 < y1)
< a name = "l911" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l912" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& x1, & x2);
< a name = "l913" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& y1, & y2);
< a name = "l914" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l915" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!y1 & & y2 == dc-> height - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l916" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l917" > < / a > p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l918" > < / a > p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l919" > < / a > p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l920" > < / a > p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = dc-> height - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l921" > < / a > p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x2;
< a name = "l922" > < / a > p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = dc-> height - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l923" > < / a > p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x1;
< a name = "l924" > < / a > p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l925" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x1 < x2 ^^ rolled_over)
< a name = "l926" > < / a > dc-> color = ground_color;
< a name = "l927" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l928" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l929" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , p);
< a name = "l930" > < / a > p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = dc-> width - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l931" > < / a > p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = dc-> width - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l932" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x1 < x2 ^^ rolled_over)
< a name = "l933" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l934" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l935" > < / a > dc-> color = ground_color;
< a name = "l936" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , p);
< a name = "l937" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l938" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l939" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ); < / span > < span class = cF2 > //Not correct.< / span > < span class = cF0 >
< a name = "l940" > < / a > }
< a name = "l941" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l942" > < / a >
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< a name = "l943" > < / a > dc-> depth_buf = old_db;
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< a name = "l944" > < / a > }
< a name = "l945" > < / a >
< a name = "l946" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Core0Talons()
< a name = "l947" > < / a > {
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< a name = "l948" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (main_dc,< / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l949" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, xx, yy, elev, height, cx = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , cy = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l950" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > min_strip_width, tt;
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< a name = "l951" > < / a >
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< a name = "l952" > < / a > update_jiffy_limit = < / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies + < / span > < span class = cF3 > JIFFY_FREQ< / span > < span class = cF0 > / < / span > < span class = cFE > 40< / span > < span class = cF0 > ;
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< a name = "l953" > < / a >
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< a name = "l954" > < / a > xx = x / (MAP_SCALE * COORDINATE_SCALE);
< a name = "l955" > < / a > yy = y / (MAP_SCALE * COORDINATE_SCALE);
< a name = "l956" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = xx < MAP_WIDTH & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = yy < MAP_HEIGHT)
< a name = "l957" > < / a > elev = elevations[yy][xx];
< a name = "l958" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l959" > < / a > elev = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
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< a name = "l960" > < / a >
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< a name = "l961" > < / a > height = z / COORDINATE_SCALE - elev;
< a name = "l962" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (height < < / span > < span class = cFE > 0< / span > < span class = cF0 > & & elev > WATER_ELEVATION * MAP_SCALE & & !game_tf)
< a name = "l963" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l964" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .mute = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l965" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l966" > < / a > game_tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l967" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .mute = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l968" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l969" > < / a >
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< a name = "l970" > < / a > DrawHorizon(dc);
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< a name = "l971" > < / a >
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< a name = "l972" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_tf)
< a name = "l973" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l974" > < / a > tt = game_tf - game_t0;
< a name = "l975" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l976" > < / a > {
< a name = "l977" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l978" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 9< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l979" > < / a > }
< a name = "l980" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l981" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l982" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l983" > < / a > < / span > < span class = cF5 > DCDepthBufReset< / span > < span class = cF0 > (dc);
< a name = "l984" > < / a > mp.update_not_done_flags = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l985" > < / a > < / span > < span class = cF5 > MPDrawIt< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > , dc);
< a name = "l986" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mp.update_not_done_flags)
< a name = "l987" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l988" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l989" > < / a > min_strip_width = < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > ;
< a name = "l990" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l991" > < / a > min_strip_width = < / span > < span class = cF5 > Min< / span > < span class = cF0 > (min_strip_width, < / span > < span class = cFE > 32< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * mp.strip_width[i] / < / span > < span class = cF7 > (< / span > < span class = cF0 > i + < / span > < span class = cFE > 32< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l992" > < / a > strip_height = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (strip_height * < / span > < span class = cF5 > Clamp< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > * min_strip_width / strip_height, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 9< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 64< / span > < span class = cF0 > , < / span > < span class = cFE > 1024< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l993" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l994" > < / a > tt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > - game_t0;
< a name = "l995" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tt < < / span > < span class = cFE > 5< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > & & < / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l996" > < / a > {
< a name = "l997" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l998" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 13< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l999" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " Catch 10 Fish" < / span > < span class = cF0 > );
< a name = "l1000" > < / a > }
< a name = "l1001" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1002" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1003" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l1004" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_tf & & fish_left)
< a name = "l1005" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l1006" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1007" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l1008" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l1009" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, cx + < / span > < span class = cFE > 5< / span > < span class = cF0 > , cy, < / span > < span class = cFE > 0< / span > < span class = cF0 > , cx - < / span > < span class = cFE > 5< / span > < span class = cF0 > , cy, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1010" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, cx, cy + < / span > < span class = cFE > 5< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , cx, cy - < / span > < span class = cFE > 5< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1011" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (invert_pitch)
< a name = "l1012" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Pitch:%5.1f Roll:%5.1f Heading:%5.1f " < / span > < span class = cF0 >
< a name = "l1013" > < / a > < / span > < span class = cF6 > " Height:%5d [Core Strip:%3d]" < / span > < span class = cF0 > ,
< a name = "l1014" > < / a > pitch * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ,
< a name = "l1015" > < / a > < / span > < span class = cF5 > Wrap< / span > < span class = cF7 > (< / span > < span class = cF0 > roll + < / span > < span class = cF3 > pi< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ,
< a name = "l1016" > < / a > < / span > < span class = cF5 > Wrap< / span > < span class = cF7 > (< / span > < span class = cF0 > heading + < / span > < span class = cF3 > pi< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ,
< a name = "l1017" > < / a > height,
< a name = "l1018" > < / a > strip_height);
< a name = "l1019" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1020" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Pitch:%5.1f Roll:%5.1f Heading:%5.1f " < / span > < span class = cF0 >
< a name = "l1021" > < / a > < / span > < span class = cF6 > " Height:%5d [Core Strip:%3d]" < / span > < span class = cF0 > ,
< a name = "l1022" > < / a > pitch * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ,
< a name = "l1023" > < / a > roll * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ,
< a name = "l1024" > < / a > heading * < / span > < span class = cFE > 180< / span > < span class = cF0 > / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ,
< a name = "l1025" > < / a > height,
< a name = "l1026" > < / a > strip_height);
< a name = "l1027" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " Fish Remaining:%d Time:%3.2f Best:%3.2f" < / span > < span class = cF0 > , fish_left, tt, best_score);
2021-07-03 05:07:57 +01:00
< a name = "l1028" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1029" > < / a > < / span > < span class = cF2 > //We made an alias of this we don't want freed.< / span > < span class = cF0 >
< a name = "l1030" > < / a > dc-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l1031" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l1032" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1033" > < / a > }
< a name = "l1034" > < / a >
< a name = "l1035" > < / a >
< a name = "l1036" > < / a > Obj *FishFind(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_dd)
< a name = "l1037" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1038" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > dd, best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l1039" > < / a > Obj *res = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , *tmpo;
< a name = "l1040" > < / a > Panel *tmpp = panel_head;
2021-07-03 05:07:57 +01:00
< a name = "l1041" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1042" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpp)
< a name = "l1043" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1044" > < / a > tmpo = tmpp-> next_obj;
< a name = "l1045" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & tmpp-> next_obj)
< a name = "l1046" > < / a > {
< a name = "l1047" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> fish)
< a name = "l1048" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1049" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (tmpo-> p.x - x1) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (tmpo-> p.y - y1);
< a name = "l1050" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l1051" > < / a > {
< a name = "l1052" > < / a > best_dd = dd;
< a name = "l1053" > < / a > res = tmpo;
< a name = "l1054" > < / a > }
< a name = "l1055" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1056" > < / a > tmpo = tmpo-> next;
< a name = "l1057" > < / a > }
< a name = "l1058" > < / a > tmpp = tmpp-> next;
< a name = "l1059" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1060" > < / a > *_dd = best_dd;
2021-07-03 05:07:57 +01:00
< a name = "l1061" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1062" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
2021-07-03 05:07:57 +01:00
< a name = "l1063" > < / a > }
< a name = "l1064" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1065" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ANIMATE_MS < / span > < span class = cFE > 10< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1066" > < / a >
< a name = "l1067" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l1068" > < / a > {< / span > < span class = cF2 > //Steadily moves the airplane forward.< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l1069" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, *s2w, x1, y1, z1, dx, dy, dz, dd;
2021-08-05 04:05:19 +01:00
< a name = "l1070" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > , ms, theta, d;
2021-07-04 23:11:34 +01:00
< a name = "l1071" > < / a > Obj *tmpo;
< a name = "l1072" > < / a > Bird *tmpb;
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< a name = "l1073" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1074" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l1075" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
2021-08-05 04:05:19 +01:00
< a name = "l1076" > < / a > ms = < / span > < span class = cFE > 1000< / span > < span class = cF0 > * (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - t0);
2021-07-04 23:11:34 +01:00
< a name = "l1077" > < / a > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l1078" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_tf)
< a name = "l1079" > < / a > {
< a name = "l1080" > < / a > < / span > < span class = cF2 > //Screen to world coordinates< / span > < span class = cF0 >
< a name = "l1081" > < / a > s2w = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ;
< a name = "l1082" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, -roll);
< a name = "l1083" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (s2w, -phi);
< a name = "l1084" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, -heading);
2021-07-03 05:07:57 +01:00
< a name = "l1085" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1086" > < / a > dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1087" > < / a > dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1088" > < / a > dz = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l1089" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (s2w, & dx, & dy, & dz);
2021-08-05 04:05:19 +01:00
< a name = "l1090" > < / a > x -= speed * ms * COORDINATE_SCALE * dx / < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l1091" > < / a > y -= speed * ms * COORDINATE_SCALE * dy / < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l1092" > < / a > z -= speed * ms * COORDINATE_SCALE * dz / < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
2021-07-04 23:11:34 +01:00
< a name = "l1093" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (s2w);
< a name = "l1094" > < / a > x1 = x / COORDINATE_SCALE;
< a name = "l1095" > < / a > y1 = y / COORDINATE_SCALE;
< a name = "l1096" > < / a > z1 = z / COORDINATE_SCALE;
< a name = "l1097" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z1 < < / span > < span class = cF7 > (< / span > < span class = cF0 > WATER_ELEVATION + < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > * MAP_SCALE)
< a name = "l1098" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1099" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z1 < WATER_ELEVATION * MAP_SCALE)
< a name = "l1100" > < / a > {
< a name = "l1101" > < / a > z = WATER_ELEVATION * MAP_SCALE * COORDINATE_SCALE;
< a name = "l1102" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (invert_pitch)
< a name = "l1103" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1104" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (pitch < -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > )
2021-08-05 04:05:19 +01:00
< a name = "l1105" > < / a > phi += ms / < / span > < span class = cFE > 1000< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Sign< / span > < span class = cF0 > (< / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > - phi);
2021-07-04 23:11:34 +01:00
< a name = "l1106" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1107" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (pitch < -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > )
2021-08-05 04:05:19 +01:00
< a name = "l1108" > < / a > phi += ms / < / span > < span class = cFE > 1000< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Sign< / span > < span class = cF0 > (-< / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > - phi);
2021-07-04 23:11:34 +01:00
< a name = "l1109" > < / a > WrapAngles;
< a name = "l1110" > < / a > }
< a name = "l1111" > < / a > speed = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1112" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (rolled_over || !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo = FishFind(x1, y1, & dd)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1113" > < / a > claws_down = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1114" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1115" > < / a > {
< a name = "l1116" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (dd);
< a name = "l1117" > < / a > x1 -= tmpo-> p.x;
< a name = "l1118" > < / a > y1 -= tmpo-> p.y;
< a name = "l1119" > < / a > theta = < / span > < span class = cF5 > ACos< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > dx * x1 + dy * y1< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cF7 > (< / span > < span class = cF0 > d * < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1120" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (theta > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & d < MAP_SCALE * < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1121" > < / a > claws_down = < / span > < span class = cF5 > Saw< / span > < span class = cF0 > (d, MAP_SCALE * < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l1122" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1123" > < / a > claws_down = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > ;
< a name = "l1124" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < MAP_SCALE * < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l1125" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1126" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!--fish_left)
< a name = "l1127" > < / a > {
< a name = "l1128" > < / a > game_tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l1129" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_tf - game_t0 < best_score)
< a name = "l1130" > < / a > best_score = game_tf - game_t0;
< a name = "l1131" > < / a > }
< a name = "l1132" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpo);
< a name = "l1133" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpo);
< a name = "l1134" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .mute = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1135" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l1136" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 200< / span > < span class = cF0 > );
< a name = "l1137" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l1138" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .mute = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1139" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1140" > < / a > }
< a name = "l1141" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1142" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1143" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1144" > < / a > claws_down = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1145" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (-< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > < = phi < = < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1146" > < / a > speed += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0005< / span > < span class = cF0 > ;
< a name = "l1147" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (-< / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > < = phi < = < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1148" > < / a > speed += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l1149" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1150" > < / a > speed -= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l1151" > < / a > speed = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (speed + < / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0005< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0002< / span > < span class = cF0 > * < / span > < span class = cF5 > Abs< / span > < span class = cF0 > (phi) / (< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1152" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1153" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1154" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l1155" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1156" > < / a > tmpb = b_head[i].next;
< a name = "l1157" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpb != & b_head[i])
< a name = "l1158" > < / a > {
2021-08-05 04:05:19 +01:00
< a name = "l1159" > < / a > tmpb-> p.x += < / span > < span class = cFE > 10< / span > < span class = cF0 > * ms / < / span > < span class = cFE > 1000< / span > < span class = cF0 > * MAP_SCALE * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (tmpb-> theta);
< a name = "l1160" > < / a > tmpb-> p.y += < / span > < span class = cFE > 10< / span > < span class = cF0 > * ms / < / span > < span class = cFE > 1000< / span > < span class = cF0 > * MAP_SCALE * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (tmpb-> theta);
2021-07-04 23:11:34 +01:00
< a name = "l1161" > < / a > tmpb-> p.z = BIRD_ELEVATION * MAP_SCALE + elevations[tmpb-> p.y / MAP_SCALE][tmpb-> p.x / MAP_SCALE];
2021-08-05 04:05:19 +01:00
< a name = "l1162" > < / a > tmpb-> theta += < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * ms / < / span > < span class = cFE > 1000< / span > < span class = cF0 > / < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
2021-07-04 23:11:34 +01:00
< a name = "l1163" > < / a > tmpb = tmpb-> next;
< a name = "l1164" > < / a > }
< a name = "l1165" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1166" > < / a > }
< a name = "l1167" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l1168" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1169" > < / a > }
< a name = "l1170" > < / a >
< a name = "l1171" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPEnd()
< a name = "l1172" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1173" > < / a > update_jiffy_limit = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1174" > < / a > mp.app_not_done_flags = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1175" > < / a > mp.app_done = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1176" > < / a > < / span > < span class = cF2 > //Wait for all cores to exit< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l1177" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mp.app_not_done_flags)
< a name = "l1178" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l1179" > < / a > }
< a name = "l1180" > < / a >
< a name = "l1181" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > TaskEndCB()
< a name = "l1182" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1183" > < / a > MPEnd;
< a name = "l1184" > < / a > < / span > < span class = cF5 > Exit< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1185" > < / a > }
< a name = "l1186" > < / a >
< a name = "l1187" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SongTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l1188" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1189" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & < / span > < span class = cF5 > SoundTaskEndCB< / span > < span class = cF0 > ;
< a name = "l1190" > < / a > < / span > < span class = cF5 > MusicSettingsReset< / span > < span class = cF0 > ;
< a name = "l1191" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l1192" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1193" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5eCGFsD4A5e.C4sG5eGDqCDeGsGG4qG" < / span > < span class = cF0 > );
< a name = "l1194" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5eCGFsD4A5e.C4sG5eGDqCDeGsGG4qG" < / span > < span class = cF0 > );
< a name = "l1195" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5eGECGC4A5FCsC4B5C4B5e.GsG4qGB" < / span > < span class = cF0 > );
< a name = "l1196" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5eGECGC4A5FCsC4B5C4B5e.GsG4qGB" < / span > < span class = cF0 > );
< a name = "l1197" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1198" > < / a > }
< a name = "l1199" > < / a >
< a name = "l1200" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PreInit()
< a name = "l1201" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1202" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, *r = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1203" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1204" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (r, < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1205" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_TYPES; i++)
< a name = "l1206" > < / a > landscape_large_imgs[i] = < / span > < span class = cF5 > SpriteTransform< / span > < span class = cF0 > (landscape_small_imgs[i], r);
< a name = "l1207" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (r);
2021-07-03 05:07:57 +01:00
< a name = "l1208" > < / a > }
< a name = "l1209" > < / a >
< a name = "l1210" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PostCleanUp()
< a name = "l1211" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1212" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
2021-07-03 05:07:57 +01:00
< a name = "l1213" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1214" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_TYPES; i++)
< a name = "l1215" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (landscape_large_imgs[i]);
2021-07-03 05:07:57 +01:00
< a name = "l1216" > < / a > }
< a name = "l1217" > < / a >
< a name = "l1218" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l1219" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1220" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, xx, yy;
< a name = "l1221" > < / a > Bird *tmpb;
2021-07-03 05:07:57 +01:00
< a name = "l1222" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1223" > < / a > main_dc = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (< / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > );
< a name = "l1224" > < / a > critical_section_flag = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1225" > < / a > game_tf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1226" > < / a > fish_left = < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1227" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1228" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& mp, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MPCtrl< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1229" > < / a > InitMap;
< a name = "l1230" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (main_dc);
2021-07-03 05:07:57 +01:00
< a name = "l1231" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1232" > < / a > strip_height = < / span > < span class = cFE > 128< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1233" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1234" > < / a > phi = -< / span > < span class = cFE > 90< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1235" > < / a > roll = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1236" > < / a > heading = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1237" > < / a > speed = < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l1238" > < / a > claws_down = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1239" > < / a > WrapAngles;
2021-07-03 05:07:57 +01:00
< a name = "l1240" > < / a >
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< a name = "l1241" > < / a > x = MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > * COORDINATE_SCALE * MAP_SCALE;
< a name = "l1242" > < / a > y = MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > * COORDINATE_SCALE * MAP_SCALE;
< a name = "l1243" > < / a > z = < / span > < span class = cFE > 64< / span > < span class = cF0 > * COORDINATE_SCALE * MAP_SCALE;
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< a name = "l1244" > < / a >
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< a name = "l1245" > < / a > xx = x / (MAP_SCALE * COORDINATE_SCALE);
< a name = "l1246" > < / a > yy = y / (MAP_SCALE * COORDINATE_SCALE);
< a name = "l1247" > < / a > z += elevations[yy][xx] * COORDINATE_SCALE;
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< a name = "l1248" > < / a >
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< a name = "l1249" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l1250" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& b_head[i]);
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< a name = "l1251" > < / a >
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< a name = "l1252" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < B_NUM; i++)
< a name = "l1253" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1254" > < / a > tmpb = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Bird< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1255" > < / a > tmpb-> p.x = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * MAP_WIDTH * MAP_SCALE;
< a name = "l1256" > < / a > tmpb-> p.y = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * MAP_HEIGHT * MAP_SCALE;
< a name = "l1257" > < / a > tmpb-> p.z = BIRD_ELEVATION * MAP_SCALE + elevations[tmpb-> p.y / MAP_SCALE][tmpb-> p.x / MAP_SCALE];
< a name = "l1258" > < / a > tmpb-> theta = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l1259" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpb, b_head[i % < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ].last);
< a name = "l1260" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l1261" > < / a >
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< a name = "l1262" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l1263" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& CoreAPTalonsTask, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > , < / span > < span class = cF6 > " AP Talons" < / span > < span class = cF0 > , i);
< a name = "l1264" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & TaskEndCB;
< a name = "l1265" > < / a > game_t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l1266" > < / a > }
< a name = "l1267" > < / a >
< a name = "l1268" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l1269" > < / a > {
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< a name = "l1270" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l1271" > < / a > Panel *tmpp = panel_head, *tmpp1;
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< a name = "l1272" > < / a >
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< a name = "l1273" > < / a > MPEnd;
< a name = "l1274" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpp)
< a name = "l1275" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1276" > < / a > tmpp1 = tmpp-> next;
< a name = "l1277" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& tmpp-> next_obj);
< a name = "l1278" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpp-> pts);
< a name = "l1279" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpp);
< a name = "l1280" > < / a > tmpp = tmpp1;
< a name = "l1281" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1282" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l1283" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1284" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& b_head[i]);
< a name = "l1285" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& b_head[i]);
< a name = "l1286" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1287" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (main_dc);
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< a name = "l1288" > < / a > }
< a name = "l1289" > < / a >
< a name = "l1290" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Talons()
< a name = "l1291" > < / a > {
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< a name = "l1292" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, sc;
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< a name = "l1293" > < / a >
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< a name = "l1294" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l1295" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > (
< a name = "l1296" > < / a > < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l1297" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l1298" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l1299" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l1300" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l1301" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l1302" > < / a > < / span > < span class = cF6 > " Down(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l1303" > < / a > < / span > < span class = cF6 > " Up(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l1304" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l1305" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l1306" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l1307" > < / a > );
< a name = "l1308" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l1309" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l1310" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l1311" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l1312" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l1313" > < / a > < / span > < span class = cF6 > " Initializing...\n" < / span > < span class = cF0 > ;
< a name = "l1314" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& SongTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Song" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l1315" > < / a > PreInit;
< a name = "l1316" > < / a > Init;
< a name = "l1317" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l1318" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l1319" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 > < / span > < span class = cF2 > //in case < CTRL-ALT-c> is pressed.< / span > < span class = cF0 >
< a name = "l1320" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l1321" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1322" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > KeyScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & ch, & sc< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1323" > < / a > {
< a name = "l1324" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (ch)
< a name = "l1325" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1326" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l1327" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l1328" > < / a > {
< a name = "l1329" > < / a > < / span > < span class = cF1 > start< / span > < span class = cF0 > :
< a name = "l1330" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l1331" > < / a > phi -= CTRLS_SCALE * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (roll);
< a name = "l1332" > < / a > heading -= CTRLS_SCALE * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (roll) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l1333" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1334" > < / a >
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< a name = "l1335" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l1336" > < / a > phi += CTRLS_SCALE * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (roll);
< a name = "l1337" > < / a > heading += CTRLS_SCALE * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (roll) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (phi);
< a name = "l1338" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1339" > < / a >
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< a name = "l1340" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l1341" > < / a > roll += CTRLS_SCALE;
< a name = "l1342" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1343" > < / a >
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< a name = "l1344" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l1345" > < / a > roll -= CTRLS_SCALE;
< a name = "l1346" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1347" > < / a > < / span > < span class = cF1 > end< / span > < span class = cF0 > :
< a name = "l1348" > < / a > WrapAngles;
< a name = "l1349" > < / a > }
< a name = "l1350" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1351" > < / a >
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< a name = "l1352" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l1353" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l1354" > < / a > CleanUp;
< a name = "l1355" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l1356" > < / a > Init;
< a name = "l1357" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l1358" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1359" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1360" > < / a > }
< a name = "l1361" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1362" > < / a > Core0Talons;
< a name = "l1363" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1364" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch != < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > & & ch != < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > );
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< a name = "l1365" > < / a >
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< a name = "l1366" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l1367" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l1368" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l1369" > < / a > CleanUp;
< a name = "l1370" > < / a > PostCleanUp;
< a name = "l1371" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l1372" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Talons" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=%5.4f;\n" < / span > < span class = cF0 > , best_score);
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< a name = "l1373" > < / a > }
< a name = "l1374" > < / a >
< a name = "l1375" > < / a > Talons;
< / span > < / pre > < / body >
< / html >