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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF1 > F64< / span > < span class = cF0 > SpanTime()
< a name = "l2" > < / a > {
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< a name = "l3" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (run_bttn.state)
< a name = "l4" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > a.elapsed_t + < / span > < span class = cF5 > tS< / span > < span class = cF0 > - a.start_wall_t;
< a name = "l5" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > a.elapsed_t;
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< a name = "l7" > < / a > }
< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > Cost(< / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode)
< a name = "l10" > < / a > {
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< a name = "l11" > < / a > MyMass *tmpm;
< a name = "l12" > < / a > MySpring *tmps;
< a name = "l13" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > res = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l14" > < / a >
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< a name = "l15" > < / a > tmpm=ode-> next_mass;
< a name = "l16" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l17" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l18" > < / a > res += tmpm-> cost;
< a name = "l19" > < / a > tmpm = tmpm-> next;
< a name = "l20" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l21" > < / a > tmps = ode-> next_spring;
< a name = "l22" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l23" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l24" > < / a > res += tmps-> cost;
< a name = "l25" > < / a > tmps = tmps-> next;
< a name = "l26" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l27" > < / a >
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< a name = "l28" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l29" > < / a > }
< a name = "l30" > < / a >
< a name = "l31" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l32" > < / a > {
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< a name = "l33" > < / a > MyMass *tmpm;
< a name = "l34" > < / a > MySpring *tmps;
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< a name = "l35" > < / a >
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< a name = "l36" > < / a > tmps = ode-> next_spring;
< a name = "l37" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l38" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l39" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmps-> flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l40" > < / a > {
< a name = "l41" > < / a > dc-> color = tmps-> color;
< a name = "l42" > < / a > dc-> thick = tmps-> thick;
< a name = "l43" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmps-> end1-> x, tmps-> end1-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps-> end2-> x, tmps-> end2-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l44" > < / a > }
< a name = "l45" > < / a > tmps = tmps-> next;
< a name = "l46" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l47" > < / a >
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< a name = "l48" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cursor_mass)
< a name = "l49" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l50" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l51" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l52" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left - task-> scroll_x,
< a name = "l53" > < / a > < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top - task-> scroll_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l54" > < / a > cursor_mass-> x, cursor_mass-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l55" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l56" > < / a >
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< a name = "l57" > < / a > tmpm=ode-> next_mass;
< a name = "l58" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l59" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l60" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm-> flags& < / span > < span class = cF3 > MSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l61" > < / a > {
< a name = "l62" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l63" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, tmpm-> radius);
< a name = "l64" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l65" > < / a > dc-> color = tmpm-> color;
< a name = "l66" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, tmpm-> radius);
< a name = "l67" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l68" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l69" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, tmpm-> radius);
< a name = "l70" > < / a > }
< a name = "l71" > < / a > tmpm = tmpm-> next;
< a name = "l72" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l73" > < / a >
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< a name = "l74" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l75" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Cost:%12.2,f" < / span > < span class = cF0 > , Cost< / span > < span class = cF7 > (< / span > < span class = cF0 > ode< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l76" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " Time:%12.2f" < / span > < span class = cF0 > , SpanTime);
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< a name = "l77" > < / a > }
< a name = "l78" > < / a >
< a name = "l79" > < / a > MyMass *PlaceMass(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l80" > < / a > {
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< a name = "l81" > < / a > MyMass *tmpm = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MyMass< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l82" > < / a >
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< a name = "l83" > < / a > tmpm-> drag_profile_factor = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l84" > < / a > tmpm-> x = x;
< a name = "l85" > < / a > tmpm-> y = y;
< a name = "l86" > < / a > tmpm-> mass = MASS_MASS;
< a name = "l87" > < / a > tmpm-> radius = MASS_RADIUS;
< a name = "l88" > < / a > tmpm-> cost = < / span > < span class = cFE > 25< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * COST_SCALE;
< a name = "l89" > < / a > tmpm-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l90" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpm, ode-> last_mass);
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< a name = "l91" > < / a >
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< a name = "l92" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpm;
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< a name = "l93" > < / a > }
< a name = "l94" > < / a >
< a name = "l95" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > NullSpring(MySpring *tmps, < / span > < span class = cF1 > F64< / span > < span class = cF0 > scale)
< a name = "l96" > < / a > {
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< a name = "l97" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmps-> end1-> x, & tmps-> end2-> x);
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< a name = "l98" > < / a >
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< a name = "l99" > < / a > tmps-> rest_len = d * scale;
< a name = "l100" > < / a > tmps-> compression_strength = tmps-> base_compression_strength / (tmps-> rest_len + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l101" > < / a > tmps-> tensile_strength = tmps-> base_tensile_strength / (tmps-> rest_len + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l102" > < / a > tmps-> const = tmps-> base_const / (tmps-> rest_len + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l103" > < / a > tmps-> cost = tmps-> base_cost * tmps-> rest_len;
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< a name = "l104" > < / a > }
< a name = "l105" > < / a >
< a name = "l106" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MoveMass(MyMass *tmpm, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l107" > < / a > {
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< a name = "l108" > < / a > MySpring *tmps;
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > tmpm-> x = x;
< a name = "l111" > < / a > tmpm-> y = y;
< a name = "l112" > < / a > tmpm-> DxDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l113" > < / a > tmpm-> DyDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l114" > < / a > tmps = ode-> next_spring;
< a name = "l115" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l116" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l117" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> end1 == tmpm || tmps-> end2 == tmpm)
< a name = "l118" > < / a > {
< a name = "l119" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> flags & < / span > < span class = cF3 > SSF_NO_COMPRESSION< / span > < span class = cF0 > )
< a name = "l120" > < / a > NullSpring(tmps, WIRE_PERCENT);
< a name = "l121" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l122" > < / a > NullSpring(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l123" > < / a > }
< a name = "l124" > < / a > tmps = tmps-> next;
< a name = "l125" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l126" > < / a > }
< a name = "l127" > < / a >
< a name = "l128" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DelSpring(MySpring *tmps)
< a name = "l129" > < / a > {
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< a name = "l130" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmps);
< a name = "l131" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
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< a name = "l132" > < / a > }
< a name = "l133" > < / a >
< a name = "l134" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DelMass(MyMass *tmpm)
< a name = "l135" > < / a > {
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< a name = "l136" > < / a > MySpring *tmps, *tmps1;
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< a name = "l137" > < / a >
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< a name = "l138" > < / a > tmps = ode-> next_spring;
< a name = "l139" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l140" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l141" > < / a > tmps1 = tmps-> next;
< a name = "l142" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> end1 == tmpm || tmps-> end2 == tmpm)
< a name = "l143" > < / a > DelSpring(tmps);
< a name = "l144" > < / a > tmps = tmps1;
< a name = "l145" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l146" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpm);
< a name = "l147" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpm);
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< a name = "l148" > < / a > }
< a name = "l149" > < / a >
< a name = "l150" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawSpring(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, MyMass *tmpm, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l151" > < / a > {
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< a name = "l152" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l153" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l154" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l155" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l156" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l157" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l158" > < / a >
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< a name = "l159" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l160" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l161" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l162" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l163" > < / a >
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< a name = "l164" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l165" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l166" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l167" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l168" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l169" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l170" > < / a > }
< a name = "l171" > < / a >
< a name = "l172" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PlaceSpring(MyMass *tmpm1, MyMass *tmpm2)
< a name = "l173" > < / a > {
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< a name = "l174" > < / a > MySpring *tmps = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MySpring< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l175" > < / a >
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< a name = "l176" > < / a > tmps-> end1 = tmpm1;
< a name = "l177" > < / a > tmps-> end2 = tmpm2;
< a name = "l178" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l179" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l180" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l181" > < / a > tmps-> base_const = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * SPRING_SCALE;
< a name = "l182" > < / a > tmps-> base_compression_strength = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l183" > < / a > tmps-> base_tensile_strength = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 35< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l184" > < / a > tmps-> base_cost = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 30< / span > < span class = cF0 > * COST_SCALE;
< a name = "l185" > < / a > NullSpring(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l186" > < / a > tmps-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l187" > < / a > tmps-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l188" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l189" > < / a >
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< a name = "l190" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l191" > < / a > tmps-> base_const = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * SPRING_SCALE;
< a name = "l192" > < / a > tmps-> base_compression_strength = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l193" > < / a > tmps-> base_tensile_strength = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l194" > < / a > tmps-> base_cost = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * COST_SCALE;
< a name = "l195" > < / a > NullSpring(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l196" > < / a > tmps-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l197" > < / a > tmps-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l198" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l199" > < / a >
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< a name = "l200" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l201" > < / a > tmps-> base_const = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > * SPRING_SCALE;
< a name = "l202" > < / a > tmps-> base_compression_strength = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > ;
< a name = "l203" > < / a > tmps-> base_tensile_strength = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 50< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l204" > < / a > tmps-> base_cost = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 10< / span > < span class = cF0 > * COST_SCALE;
< a name = "l205" > < / a > NullSpring(tmps, WIRE_PERCENT);
< a name = "l206" > < / a > tmps-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l207" > < / a > tmps-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l208" > < / a > tmps-> flags |= < / span > < span class = cF3 > SSF_NO_COMPRESSION< / span > < span class = cF0 > ;
< a name = "l209" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l210" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l211" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmps, ode-> last_spring);
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< a name = "l212" > < / a > }
< a name = "l213" > < / a >
< a name = "l214" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(SpanAnimateStruct *a)
< a name = "l215" > < / a > {
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< a name = "l216" > < / a > MySpring *tmps, *tmps1;
< a name = "l217" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > old_run = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l218" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > f;
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< a name = "l219" > < / a >
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< a name = "l220" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l221" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l222" > < / a > tmps = ode-> next_spring;
< a name = "l223" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l224" > < / a > {
< a name = "l225" > < / a > tmps1 = tmps-> next;
< a name = "l226" > < / a > f = tmps-> f;
< a name = "l227" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > ( f > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & f > tmps-> compression_strength & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmps-> flags & < / span > < span class = cF3 > SSF_NO_COMPRESSION< / span > < span class = cF7 > )< / span > < span class = cF0 > ||
< a name = "l228" > < / a > f < < / span > < span class = cFE > 0< / span > < span class = cF0 > & & -f> tmps-> tensile_strength & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmps-> flags & < / span > < span class = cF3 > SSF_NO_TENSION< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l229" > < / a > tmps-> flags |= < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > ;
< a name = "l230" > < / a > tmps = tmps1;
< a name = "l231" > < / a > }
< a name = "l232" > < / a > AdjustLoads(ode);
< a name = "l233" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ; < / span > < span class = cF2 > //CMathODE updated once per refresh.< / span > < span class = cF0 >
< a name = "l234" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_run != run_bttn.state)
< a name = "l235" > < / a > {
< a name = "l236" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (run_bttn.state)
< a name = "l237" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l238" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!a-> elapsed_t || !a-> saved_ode)
< a name = "l239" > < / a > {
< a name = "l240" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a-> saved_ode);
< a name = "l241" > < / a > a-> saved_ode = SpanSave(ode);
< a name = "l242" > < / a > }
< a name = "l243" > < / a > a-> start_wall_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l244" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode, < / span > < span class = cF3 > OFF< / span > < span class = cF0 > );
< a name = "l245" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l246" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l247" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l248" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode);
< a name = "l249" > < / a > a-> elapsed_t += < / span > < span class = cF5 > tS< / span > < span class = cF0 > - a-> start_wall_t;
< a name = "l250" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l251" > < / a > old_run = run_bttn.state;
< a name = "l252" > < / a > }
< a name = "l253" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l254" > < / a > }
< a name = "l255" > < / a >
< a name = "l256" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init(SpanAnimateStruct *a)
< a name = "l257" > < / a > {
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< a name = "l258" > < / a > SpanDel(ode);
< a name = "l259" > < / a > ode = SpanNew;
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< a name = "l260" > < / a >
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< a name = "l261" > < / a > run_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
Rename abs_addres to abs_address.
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
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< a name = "l262" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > ); < / span > < span class = cF2 > //Allow stop to be registered in animate task.< / span > < span class = cF0 >
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< a name = "l263" > < / a >
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< a name = "l264" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (a-> saved_ode)
< a name = "l265" > < / a > SpanLoad(ode, a-> saved_ode);
< a name = "l266" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l267" > < / a > SpanBridge1Init(ode);
< a name = "l268" > < / a > a-> elapsed_t = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l269" > < / a > cursor_mass = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l270" > < / a > }
< a name = "l271" > < / a >
< a name = "l272" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SongTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l273" > < / a > {< / span > < span class = cF2 > //Song by Terry A. Davis< / span > < span class = cF0 >
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< a name = "l274" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & < / span > < span class = cF5 > SoundTaskEndCB< / span > < span class = cF0 > ;
< a name = "l275" > < / a > < / span > < span class = cF5 > MusicSettingsReset< / span > < span class = cF0 > ;
< a name = "l276" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .tempo = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 636< / span > < span class = cF0 > ;
< a name = "l277" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .stacatto_factor = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 902< / span > < span class = cF0 > ;
< a name = "l278" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l279" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l280" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.EeDqED4G5DhE" < / span > < span class = cF0 > );
< a name = "l281" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.EeDqED4G5DhE" < / span > < span class = cF0 > );
< a name = "l282" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.FeEFEqF4G5EhF" < / span > < span class = cF0 > );
< a name = "l283" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.FeEFEqF4G5EhF" < / span > < span class = cF0 > );
< a name = "l284" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l285" > < / a > }
< a name = "l286" > < / a >
< a name = "l287" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Span()
< a name = "l288" > < / a > {
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< a name = "l289" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, arg1, arg2;
< a name = "l290" > < / a > MyMass *tmpm1 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , *tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l291" > < / a > MySpring *tmps;
< a name = "l292" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *bt_run, *bt_mode;
< a name = "l293" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *src;
< a name = "l294" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > ;
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< a name = "l295" > < / a >
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< a name = "l296" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l297" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BROWN< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l298" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l299" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l300" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l301" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l302" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& SongTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Song" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
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< a name = "l303" > < / a >
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< a name = "l304" > < / a > bt_run =< / span > < span class = cF5 > CtrlBttnNew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 80< / span > < span class = cF0 > ,, < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Stopped\0Running\0" < / span > < span class = cF0 > , run_colors, & run_bttn);
< a name = "l305" > < / a > bt_mode=< / span > < span class = cF5 > CtrlBttnNew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cFE > 80< / span > < span class = cF0 > ,, MD_MODES_NUM, < / span > < span class = cF5 > Define< / span > < span class = cF7 > (< / span > < span class = cF6 > " ST_SPAN_MODES" < / span > < span class = cF7 > )< / span > < span class = cF0 > , mode_colors, & mode_bttn);
< a name = "l306" > < / a > a.saved_ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l307" > < / a >
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< a name = "l308" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit |= < / span > < span class = cF3 > WIG_DBL_CLICK< / span > < span class = cF0 > ;
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< a name = "l309" > < / a >
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< a name = "l310" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l311" > < / a > < / span > < span class = cF6 > " New(,CH_CTRLN);" < / span > < span class = cF0 >
< a name = "l312" > < / a > < / span > < span class = cF6 > " Open(,CH_CTRLO);" < / span > < span class = cF0 >
< a name = "l313" > < / a > < / span > < span class = cF6 > " SaveAs(,CH_CTRLA);" < / span > < span class = cF0 >
< a name = "l314" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l315" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l316" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l317" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l318" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l319" > < / a > < / span > < span class = cF6 > " RunStop(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l320" > < / a > < / span > < span class = cF6 > " Mass(,'m');" < / span > < span class = cF0 >
< a name = "l321" > < / a > < / span > < span class = cF6 > " Concrete(,'c');" < / span > < span class = cF0 >
< a name = "l322" > < / a > < / span > < span class = cF6 > " Steel(,'s');" < / span > < span class = cF0 >
< a name = "l323" > < / a > < / span > < span class = cF6 > " Wire(,'w');" < / span > < span class = cF0 >
< a name = "l324" > < / a > < / span > < span class = cF6 > " Move(,'v');" < / span > < span class = cF0 >
< a name = "l325" > < / a > < / span > < span class = cF6 > " Delete(,'d');" < / span > < span class = cF0 >
< a name = "l326" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l327" > < / a > );
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< a name = "l328" > < / a >
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< a name = "l329" > < / a > ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l330" > < / a > Init(& a);
< a name = "l331" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, & a, < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l332" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
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< a name = "l333" > < / a >
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< a name = "l334" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > ( < / span > < span class = cF6 > " Build a bridge to hold-up the\n" < / span > < span class = cF0 >
< a name = "l335" > < / a > < / span > < span class = cF6 > " red masses. Test your design\n" < / span > < span class = cF0 >
< a name = "l336" > < / a > < / span > < span class = cF6 > " by pressing run/stop.\n\n" < / span > < span class = cF0 >
< a name = "l337" > < / a > < / span > < span class = cF6 > " The lowest cost bridge that\n" < / span > < span class = cF0 >
< a name = "l338" > < / a > < / span > < span class = cF6 > " stays standing wins.\n\n" < / span > < span class = cF0 >
< a name = "l339" > < / a > < / span > < span class = cF6 > " For a variation, try without\n" < / span > < span class = cF0 >
< a name = "l340" > < / a > < / span > < span class = cF6 > " using the center base point.\n" < / span > < span class = cF0 >
< a name = "l341" > < / a > < / span > < span class = cF6 > " \n" < / span > < span class = cF0 >
< a name = "l342" > < / a > < / span > < span class = cF6 > " Use\n" < / span > < span class = cF0 >
< a name = "l343" > < / a > < / span > < span class = cF6 > " \t$GREEN$'m'$FG$ass\n" < / span > < span class = cF0 >
< a name = "l344" > < / a > < / span > < span class = cF6 > " \t$GREEN$'c'$FG$oncrete\n" < / span > < span class = cF0 >
< a name = "l345" > < / a > < / span > < span class = cF6 > " \t$GREEN$'s'$FG$teel\n" < / span > < span class = cF0 >
< a name = "l346" > < / a > < / span > < span class = cF6 > " \t$GREEN$'w'$FG$ire\n" < / span > < span class = cF0 >
< a name = "l347" > < / a > < / span > < span class = cF6 > " \nto sel materials.\n" < / span > < span class = cF0 > );
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< a name = "l348" > < / a >
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< a name = "l349" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l350" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l351" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l352" > < / a > {
< a name = "l353" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > |
< a name = "l354" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l355" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc);
< a name = "l356" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l357" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l358" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l359" > < / a > cursor_mass = tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l360" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l361" > < / a > {
< a name = "l362" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MASS:
< a name = "l363" > < / a > PlaceMass(arg1, arg2);
< a name = "l364" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l365" > < / a >
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< a name = "l366" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l367" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l368" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l369" > < / a > tmpm1 = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, arg1, arg2);
< a name = "l370" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l371" > < / a >
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< a name = "l372" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MOVE:
< a name = "l373" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (run_bttn.state)
< a name = "l374" > < / a > cursor_mass = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, arg1, arg2);
< a name = "l375" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l376" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1 = < / span > < span class = cF5 > MassFind< / span > < span class = cF7 > (< / span > < span class = cF0 > ode, arg1, arg2< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l377" > < / a > MoveMass(tmpm1, arg1, arg2);
< a name = "l378" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l379" > < / a >
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< a name = "l380" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_DELETE:
< a name = "l381" > < / a > < / span > < span class = cF5 > MassOrSpringFind< / span > < span class = cF0 > (ode, & tmpm1, & tmps, arg1, arg2);
< a name = "l382" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1)
< a name = "l383" > < / a > DelMass(tmpm1);
< a name = "l384" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps)
< a name = "l385" > < / a > DelSpring(tmps);
< a name = "l386" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l387" > < / a > }
< a name = "l388" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l389" > < / a >
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< a name = "l390" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l391" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l392" > < / a > {
< a name = "l393" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l394" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l395" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l396" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1 & & < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm2 = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, arg1, arg2)< / span > < span class = cF7 > )< / span > < span class = cF0 > & & tmpm1 != tmpm2)
< a name = "l397" > < / a > PlaceSpring(tmpm1, tmpm2);
< a name = "l398" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l399" > < / a >
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< a name = "l400" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MOVE:
< a name = "l401" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!run_bttn.state & & tmpm1)
< a name = "l402" > < / a > MoveMass(tmpm1, arg1, arg2);
< a name = "l403" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l404" > < / a > }
< a name = "l405" > < / a > cursor_mass = tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l406" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l407" > < / a >
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< a name = "l408" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > :
< a name = "l409" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l410" > < / a > {
< a name = "l411" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MOVE:
< a name = "l412" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!run_bttn.state & & tmpm1)
< a name = "l413" > < / a > MoveMass(tmpm1, arg1, arg2);
< a name = "l414" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l415" > < / a >
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< a name = "l416" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l417" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l418" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l419" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1)
< a name = "l420" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l421" > < / a > DrawSpring(dc, tmpm1, arg1, arg2);
< a name = "l422" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l423" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l424" > < / a > }
< a name = "l425" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l426" > < / a >
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< a name = "l427" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > :
< a name = "l428" > < / a > mode_bttn.state++;
< a name = "l429" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode_bttn.state > = MD_MODES_NUM)
< a name = "l430" > < / a > mode_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l431" > < / a > cursor_mass = tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l432" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l433" > < / a >
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< a name = "l434" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l435" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l436" > < / a > {
< a name = "l437" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l438" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SpanTime || !a.saved_ode)
< a name = "l439" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l440" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l441" > < / a > a.saved_ode = SpanSave(ode);
< a name = "l442" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l443" > < / a > Init(& a);
< a name = "l444" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l445" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l446" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_CTRLN< / span > < span class = cF0 > :
< a name = "l447" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l448" > < / a > a.saved_ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l449" > < / a > Init(& a);
< a name = "l450" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l451" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l452" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_CTRLO< / span > < span class = cF0 > :
< a name = "l453" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (src = SpanRead)
< a name = "l454" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l455" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l456" > < / a > a.saved_ode = src;
< a name = "l457" > < / a > Init(& a);
< a name = "l458" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l459" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l460" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l461" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_CTRLA< / span > < span class = cF0 > :
< a name = "l462" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SpanTime || !a.saved_ode)
< a name = "l463" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l464" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l465" > < / a > a.saved_ode = SpanSave(ode);
< a name = "l466" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l467" > < / a > Init(& a);
< a name = "l468" > < / a > SpanWrite(ode);
< a name = "l469" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l470" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l471" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l472" > < / a > run_bttn.state = !run_bttn.state;
< a name = "l473" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l474" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l475" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'c'< / span > < span class = cF0 > :
< a name = "l476" > < / a > mode_bttn.state = MD_CONCRETE;
< a name = "l477" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l478" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l479" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 's'< / span > < span class = cF0 > :
< a name = "l480" > < / a > mode_bttn.state = MD_STEEL;
< a name = "l481" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l482" > < / a >
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< a name = "l483" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'w'< / span > < span class = cF0 > :
< a name = "l484" > < / a > mode_bttn.state = MD_WIRE;
< a name = "l485" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l486" > < / a >
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< a name = "l487" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'm'< / span > < span class = cF0 > :
< a name = "l488" > < / a > mode_bttn.state = MD_MASS;
< a name = "l489" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l490" > < / a >
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< a name = "l491" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'v'< / span > < span class = cF0 > :
< a name = "l492" > < / a > mode_bttn.state = MD_MOVE;
< a name = "l493" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l494" > < / a >
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< a name = "l495" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'd'< / span > < span class = cF0 > :
< a name = "l496" > < / a > mode_bttn.state = MD_DELETE;
< a name = "l497" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l498" > < / a >
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< a name = "l499" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l500" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SpanTime || !a.saved_ode)
< a name = "l501" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l502" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l503" > < / a > a.saved_ode = SpanSave(ode);
< a name = "l504" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l505" > < / a > Init(& a);
< a name = "l506" > < / a > SpanWrite(ode);
< a name = "l507" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l508" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > span_done;
< a name = "l509" > < / a > }
< a name = "l510" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l511" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l512" > < / a > }
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< a name = "l513" > < / a > span_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
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< a name = "l514" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l515" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l516" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l517" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l518" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l519" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l520" > < / a > < / span > < span class = cF5 > CtrlBttnDel< / span > < span class = cF0 > (bt_run);
< a name = "l521" > < / a > < / span > < span class = cF5 > CtrlBttnDel< / span > < span class = cF0 > (bt_mode);
< a name = "l522" > < / a > SpanDel(ode);
< a name = "l523" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc);
< a name = "l524" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l525" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
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< a name = "l526" > < / a > }
< / span > < / pre > < / body >
< / html >