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<!DOCTYPE HTML>
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< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.06" >
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< style type = "text/css" >
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< / style >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF5 > Sprite Edit Menu Help< / span > < span class = cF0 >
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< a name = "l2" > < / a >
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< a name = "l3" > < / a > Order of elements matters. They are executed in the order they appear in the side-bar. You can sel or unsel elements
< a name = "l4" > < / a > graphically, or with text in the sidebar. Then, cut, copy, paste, shift or transform them.
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< a name = "l5" > < / a >
< a name = "l6" > < / a > You can set the current insert point element by clicking the element in the side-bar and making it RED.
< a name = "l7" > < / a >
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< a name = "l8" > < / a > < / span > < span class = cF2 > Insert Shift Suborigin< / span > < span class = cF0 > is an element which shifts subsequent elements. Perhaps, you inserted a sprite's elements from the
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< a name = "l9" > < / a > clip and want to shift it around? This command is also useful if you call < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l373" > < span class = cF4 > SpriteInterpolate< / span > < / a > < span class = cF0 > () in programs.
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< / span > < / pre > < / body >
< / html >