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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.06" >
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< style type = "text/css" >
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body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}
.cF1{color:#4f84a6;background-color:#1f1f1f;}
.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
.cFA{color:#a1ce97;background-color:#1f1f1f;}
.cFB{color:#6db4be;background-color:#1f1f1f;}
.cFC{color:#e88e88;background-color:#1f1f1f;}
.cFD{color:#ca94e8;background-color:#1f1f1f;}
.cFE{color:#d4b475;background-color:#1f1f1f;}
.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/ZoneOut" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=9999;\n" < / span > < span class = cF0 > );
< a name = "l2" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/ZoneOut" < / span > < span class = cF0 > );
< a name = "l3" > < / a >
< a name = "l4" > < / a >
< a name = "l5" > < / a >
< a name = "l6" > < / a >
< a name = "l7" > < / a >
< a name = "l8" > < / a >
< a name = "l9" > < / a >
< a name = "l10" > < / a >
< a name = "l11" > < / a >
< a name = "l12" > < / a >
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< a name = "l13" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l14" > < / a >
< a name = "l15" > < / a >
< a name = "l16" > < / a >
< a name = "l17" > < / a >
< a name = "l18" > < / a >
< a name = "l19" > < / a >
< a name = "l20" > < / a >
< a name = "l21" > < / a >
< a name = "l22" > < / a >
< a name = "l23" > < / a >
< a name = "l24" > < / a >
< a name = "l25" > < / a >
< a name = "l26" > < / a >
< a name = "l27" > < / a >
< a name = "l28" > < / a >
< a name = "l29" > < / a >
< a name = "l30" > < / a >
< a name = "l31" > < / a >
< a name = "l32" > < / a >
< a name = "l33" > < / a >
< a name = "l34" > < / a >
< a name = "l35" > < / a >
< a name = "l36" > < / a >
< a name = "l37" > < / a >
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< a name = "l38" > < / a > < / span > < span class = cFA > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l39" > < / a >
< a name = "l40" > < / a >
< a name = "l41" > < / a >
< a name = "l42" > < / a >
< a name = "l43" > < / a >
< a name = "l44" > < / a >
< a name = "l45" > < / a >
< a name = "l46" > < / a >
< a name = "l47" > < / a >
< a name = "l48" > < / a >
< a name = "l49" > < / a >
< a name = "l50" > < / a >
< a name = "l51" > < / a >
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< a name = "l52" > < / a > < / span > < span class = cFA > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l53" > < / a > < / span > < span class = cFA >
< a name = "l54" > < / a > /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l55" > < / a >
< a name = "l56" > < / a >
< a name = "l57" > < / a >
< a name = "l58" > < / a >
< a name = "l59" > < / a >
< a name = "l60" > < / a >
< a name = "l61" > < / a >
< a name = "l62" > < / a >
< a name = "l63" > < / a >
< a name = "l64" > < / a >
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< a name = "l65" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > THEM_NUM < / span > < span class = cFE > 10< / span > < span class = cF0 >
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< a name = "l66" > < / a >
< a name = "l67" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Obj
< a name = "l68" > < / a > {
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< a name = "l69" > < / a > Obj *next, *last;
< a name = "l70" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t0, theta;
< a name = "l71" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, z;
< a name = "l72" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > hit, pad[< / span > < span class = cFE > 7< / span > < span class = cF0 > ];
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< a name = "l73" > < / a >
< a name = "l74" > < / a > } us, them[THEM_NUM], shots;
< a name = "l75" > < / a >
< a name = "l76" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > num_them;
< a name = "l77" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t0, tf;
< a name = "l78" > < / a >
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< a name = "l79" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SCREEN_SCALE < / span > < span class = cFE > 512< / span > < span class = cF0 >
< a name = "l80" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TANK_HEIGHT < / span > < span class = cFE > 32< / span > < span class = cF0 >
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< a name = "l81" > < / a >
< a name = "l82" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ZOTransform(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *z)
< a name = "l83" > < / a > {
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< a name = "l84" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > zz;
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< a name = "l85" > < / a >
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< a name = "l86" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (dc-> r, x, y, z);
< a name = "l87" > < / a > zz = *z;
< a name = "l88" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (zz < < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l89" > < / a > zz = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l90" > < / a > *x = SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > * *x / zz;
< a name = "l91" > < / a > *y = SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > * (*y + TANK_HEIGHT) / zz;
< a name = "l92" > < / a > *x += dc-> x;
< a name = "l93" > < / a > *y += dc-> y;
< a name = "l94" > < / a > *z += dc-> z;
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< a name = "l95" > < / a > }
< a name = "l96" > < / a >
< a name = "l97" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l98" > < / a > {
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< a name = "l99" > < / a > Obj *tmpo;
< a name = "l100" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, dd, y, w = task-> pix_width, h = task-> pix_height, cx = w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , cy = h > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l101" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
< a name = "l102" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt, theta;
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< a name = "l103" > < / a >
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< a name = "l104" > < / a > theta = < / span > < span class = cFE > 640< / span > < span class = cF0 > * < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * us.theta) / < / span > < span class = cF3 > pi< / span > < span class = cF0 > ;
< a name = "l105" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, theta - < / span > < span class = cFE > 1280< / span > < span class = cF0 > , < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > );
< a name = "l106" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, theta, < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > );
< a name = "l107" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, theta + < / span > < span class = cFE > 1280< / span > < span class = cF0 > , < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > );
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< a name = "l108" > < / a >
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< a name = "l109" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc);
< a name = "l110" > < / a > dc-> transform = & ZOTransform;
< a name = "l111" > < / a > dc-> x = cx;
< a name = "l112" > < / a > dc-> y = cy;
< a name = "l113" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (dc-> r, -us.x, -us.y, -us.z);
< a name = "l114" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (dc-> r, us.theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l115" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc-> r, < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 16< / span > < span class = cF0 > );
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< a name = "l116" > < / a >
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< a name = "l117" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l118" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < THEM_NUM; i++)
< a name = "l119" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l120" > < / a > y = them[i].y;
< a name = "l121" > < / a > tmpo = shots.next;
< a name = "l122" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & shots)
< a name = "l123" > < / a > {
< a name = "l124" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (them[i].x - tmpo-> x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (them[i].z - tmpo-> z);
< a name = "l125" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > * SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l126" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l127" > < / a > y -= < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (dd);
< a name = "l128" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!them[i].hit)
< a name = "l129" > < / a > {
< a name = "l130" > < / a > them[i].hit = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l131" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!--num_them)
< a name = "l132" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l133" > < / a > tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l134" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf - t0 < best_score)
< a name = "l135" > < / a > best_score = tf - t0;
< a name = "l136" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l137" > < / a > }
< a name = "l138" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l139" > < / a > tmpo = tmpo-> next;
< a name = "l140" > < / a > }
< a name = "l141" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (them[i].hit)
< a name = "l142" > < / a > img = < / span > < span class = cFA > < 2> < / span > < span class = cF0 > ;
< a name = "l143" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l144" > < / a > img = < / span > < span class = cFA > < 1> < / span > < span class = cF0 > ;
< a name = "l145" > < / a > < / span > < span class = cF5 > Sprite3YB< / span > < span class = cF0 > (dc, them[i].x, y, them[i].z, img, -them[i].theta);
< a name = "l146" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l147" > < / a > tmpo = shots.next;
< a name = "l148" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & shots)
< a name = "l149" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l150" > < / a > < / span > < span class = cF5 > Sprite3YB< / span > < span class = cF0 > (dc, tmpo-> x, tmpo-> y, tmpo-> z, < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , -tmpo-> theta);
< a name = "l151" > < / a > tmpo = tmpo-> next;
< a name = "l152" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l153" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l154" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l155" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, cx - < / span > < span class = cFE > 5< / span > < span class = cF0 > , cy, cx + < / span > < span class = cFE > 5< / span > < span class = cF0 > , cy);
< a name = "l156" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, cx, cy - < / span > < span class = cFE > 5< / span > < span class = cF0 > , cx, cy + < / span > < span class = cFE > 5< / span > < span class = cF0 > );
< a name = "l157" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf)
< a name = "l158" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l159" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l160" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l161" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, cx - < / span > < span class = cF7 > (< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 14< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , cy - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Completed" < / span > < span class = cF0 > );
< a name = "l162" > < / a > tt = tf;
< a name = "l163" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l164" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l165" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l166" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l167" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, cx - < / span > < span class = cFE > 5< / span > < span class = cF0 > , cy, cx + < / span > < span class = cFE > 5< / span > < span class = cF0 > , cy);
< a name = "l168" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, cx, cy - < / span > < span class = cFE > 5< / span > < span class = cF0 > , cx, cy + < / span > < span class = cFE > 5< / span > < span class = cF0 > );
< a name = "l169" > < / a > tt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l170" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l171" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l172" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Enemy:%d Time:%3.2f Best:%3.2f" < / span > < span class = cF0 > , num_them, tt - t0, best_score);
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< a name = "l173" > < / a > }
< a name = "l174" > < / a >
< a name = "l175" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Fire()
< a name = "l176" > < / a > {
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< a name = "l177" > < / a > Obj *tmpo = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l178" > < / a >
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< a name = "l179" > < / a > tmpo-> x = us.x;
< a name = "l180" > < / a > tmpo-> y = TANK_HEIGHT;
< a name = "l181" > < / a > tmpo-> z = us.z;
< a name = "l182" > < / a > tmpo-> theta = us.theta;
< a name = "l183" > < / a > tmpo-> t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l184" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpo, shots.last);
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< a name = "l185" > < / a > }
< a name = "l186" > < / a >
< a name = "l187" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MoveUs(< / span > < span class = cF1 > F64< / span > < span class = cF0 > theta)
< a name = "l188" > < / a > {
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< a name = "l189" > < / a > us.x += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > * SCREEN_SCALE * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta);
< a name = "l190" > < / a > us.z += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > * SCREEN_SCALE * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta);
2021-07-03 05:07:57 +01:00
< a name = "l191" > < / a > }
< a name = "l192" > < / a >
< a name = "l193" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l194" > < / a > {
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< a name = "l195" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l196" > < / a > Obj *tmpo, *tmpo1;
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< a name = "l197" > < / a >
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< a name = "l198" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l199" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l200" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < THEM_NUM; i++)
< a name = "l201" > < / a > {
< a name = "l202" > < / a > them[i].x += SCREEN_SCALE / < / span > < span class = cFE > 32< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (them[i].theta);
< a name = "l203" > < / a > them[i].z += SCREEN_SCALE / < / span > < span class = cFE > 32< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (them[i].theta);
< a name = "l204" > < / a > them[i].theta += < / span > < span class = cF5 > Rand< / span > < span class = cF0 > / < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l205" > < / a > }
< a name = "l206" > < / a > tmpo = shots.next;
< a name = "l207" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & shots)
< a name = "l208" > < / a > {
< a name = "l209" > < / a > tmpo1 = tmpo-> next;
< a name = "l210" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - tmpo-> t0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l211" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l212" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpo);
< a name = "l213" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpo);
< a name = "l214" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l215" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l216" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l217" > < / a > tmpo-> x += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > * SCREEN_SCALE *< / span > < span class = cF5 > Cos< / span > < span class = cF0 > (tmpo-> theta);
< a name = "l218" > < / a > tmpo-> z += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > * SCREEN_SCALE * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (tmpo-> theta);
< a name = "l219" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l220" > < / a > tmpo = tmpo1;
< a name = "l221" > < / a > }
< a name = "l222" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 20< / span > < span class = cF0 > );
< a name = "l223" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l224" > < / a > }
< a name = "l225" > < / a >
< a name = "l226" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l227" > < / a > {
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< a name = "l228" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l229" > < / a >
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< a name = "l230" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l231" > < / a > < / span > < span class = cF6 > " $BG, LTCYAN$%h12c" < / span > < span class = cF0 > , < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > ;
< a name = "l232" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& shots);
< a name = "l233" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& us, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > us< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l234" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (them, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > them< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l235" > < / a > num_them = THEM_NUM;
< a name = "l236" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < THEM_NUM; i++)
< a name = "l237" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l238" > < / a > them[i].x = < / span > < span class = cFE > 10000< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 5000< / span > < span class = cF0 > ;
< a name = "l239" > < / a > them[i].z = < / span > < span class = cFE > 10000< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 5000< / span > < span class = cF0 > ;
< a name = "l240" > < / a > them[i].theta = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l241" > < / a > them[i].hit = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l242" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l243" > < / a > tf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l244" > < / a > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l245" > < / a > }
< a name = "l246" > < / a >
< a name = "l247" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l248" > < / a > {
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< a name = "l249" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& shots, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l250" > < / a > }
< a name = "l251" > < / a >
< a name = "l252" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SongTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l253" > < / a > {< / span > < span class = cF2 > //Randomly generate (by God :-)< / span > < span class = cF0 >
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< a name = "l254" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & < / span > < span class = cF5 > SoundTaskEndCB< / span > < span class = cF0 > ;
< a name = "l255" > < / a > < / span > < span class = cF5 > MusicSettingsReset< / span > < span class = cF0 > ;
< a name = "l256" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l257" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l258" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5sD4B5D4B5qEsG4B5G4B5eD4GsB5F4B5FeD4A5qFG" < / span > < span class = cF0 > );
< a name = "l259" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5sD4B5D4B5qEsG4B5G4B5eD4GsB5F4B5FeD4A5qFG" < / span > < span class = cF0 > );
< a name = "l260" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5eGDsFGFGqDE4eB5E4sG5D4G5DqF4sGAGA" < / span > < span class = cF0 > );
< a name = "l261" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5eGDsFGFGqDE4eB5E4sG5D4G5DqF4sGAGA" < / span > < span class = cF0 > );
< a name = "l262" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l263" > < / a > }
< a name = "l264" > < / a >
< a name = "l265" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ZoneOut()
< a name = "l266" > < / a > {
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< a name = "l267" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc;
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< a name = "l268" > < / a >
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< a name = "l269" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > ( < / span > < span class = cF6 > " Terry refused to rip-off the original\n" < / span > < span class = cF0 >
< a name = "l270" > < / a > < / span > < span class = cF6 > " so this is intentionally crappy\n" < / span > < span class = cF0 >
< a name = "l271" > < / a > < / span > < span class = cF6 > " and included for demonstration\n" < / span > < span class = cF0 >
< a name = "l272" > < / a > < / span > < span class = cF6 > " purposes.\n\n" < / span > < span class = cF0 >
< a name = "l273" > < / a > < / span > < span class = cF6 > " Write games, don't play them.\n" < / span > < span class = cF0 > );
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< a name = "l274" > < / a >
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< a name = "l275" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l276" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l277" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l278" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l279" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l280" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l281" > < / a > < / span > < span class = cF6 > " Fwd(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l282" > < / a > < / span > < span class = cF6 > " Bwd(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l283" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l284" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l285" > < / a > < / span > < span class = cF6 > " Fire(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l286" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l287" > < / a > );
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< a name = "l288" > < / a >
2021-07-26 20:29:49 +01:00
< a name = "l289" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l290" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l291" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l292" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l293" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l294" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l295" > < / a > Init;
< a name = "l296" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l297" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& SongTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Song" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l298" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l299" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l300" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l301" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l302" > < / a > {
< a name = "l303" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > KeyGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & sc< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l304" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l305" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l306" > < / a > Fire;
< a name = "l307" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l308" > < / a >
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< a name = "l309" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l310" > < / a > CleanUp;
< a name = "l311" > < / a > Init;
< a name = "l312" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l313" > < / a >
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< a name = "l314" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l315" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l316" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > zo_done;
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< a name = "l317" > < / a >
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< a name = "l318" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l319" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l320" > < / a > {
< a name = "l321" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l322" > < / a > us.theta -= < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 256< / span > < span class = cF0 > ;
< a name = "l323" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l324" > < / a >
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< a name = "l325" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l326" > < / a > us.theta += < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 256< / span > < span class = cF0 > ;
< a name = "l327" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l328" > < / a >
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< a name = "l329" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l330" > < / a > MoveUs(us.theta);
< a name = "l331" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l332" > < / a >
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< a name = "l333" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l334" > < / a > MoveUs(us.theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l335" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l336" > < / a > }
< a name = "l337" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l338" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l339" > < / a > }
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< a name = "l340" > < / a > zo_done:
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< a name = "l341" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l342" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l343" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l344" > < / a > CleanUp;
< a name = "l345" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l346" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l347" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l348" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/ZoneOut" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=%5.4f;\n" < / span > < span class = cF0 > , best_score);
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< a name = "l349" > < / a > }
< a name = "l350" > < / a >
< a name = "l351" > < / a > ZoneOut;
< / span > < / pre > < / body >
< / html >