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< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.06" >
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< style type = "text/css" >
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body {background-color:#1f1f1f;}
.c00{color:#e3e3e3;background-color:#e3e3e3;}
.c0A{color:#a1ce97;background-color:#e3e3e3;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}
.cF1{color:#4f84a6;background-color:#1f1f1f;}
.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
.cFA{color:#a1ce97;background-color:#1f1f1f;}
.cFB{color:#6db4be;background-color:#1f1f1f;}
.cFC{color:#e88e88;background-color:#1f1f1f;}
.cFD{color:#ca94e8;background-color:#1f1f1f;}
.cFE{color:#d4b475;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/DunGen" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=9999;\n" < / span > < span class = cF0 > );
< a name = "l2" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/DunGen" < / span > < span class = cF0 > );
< a name = "l3" > < / a >
< a name = "l4" > < / a > < / span > < span class = cF2 > //Set snap to 4 and width to 4< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > //if you edit this map.< / span > < span class = cF0 >
< a name = "l6" > < / a >
< a name = "l7" > < / a > < / span > < span class = cF2 > //Don't forget to change the< / span > < span class = cF0 >
< a name = "l8" > < / a > < / span > < span class = cF2 > //starting pos.< / span > < span class = cF0 >
< a name = "l9" > < / a > < / span > < span class = c00 >
< a name = "l10" > < / a > < / span > < span class = c0A >
< a name = "l11" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l12" > < / a >
< a name = "l13" > < / a >
< a name = "l14" > < / a >
< a name = "l15" > < / a >
< a name = "l16" > < / a >
< a name = "l17" > < / a >
< a name = "l18" > < / a >
< a name = "l19" > < / a >
< a name = "l20" > < / a > < / span > < span class = c0A >
< a name = "l21" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l22" > < / a >
< a name = "l23" > < / a >
< a name = "l24" > < / a > < / span > < span class = c0A >
< a name = "l25" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l26" > < / a >
< a name = "l27" > < / a > < / span > < span class = c0A >
< a name = "l28" > < / a > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l29" > < / a > < / span > < span class = c0A >
< a name = "l30" > < / a > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l31" > < / a > < / span > < span class = c0A >
< a name = "l32" > < / a > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l33" > < / a > < / span > < span class = c0A >
< a name = "l34" > < / a > < 7> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l35" > < / a > < / span > < span class = c0A >
< a name = "l36" > < / a > < 8> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l37" > < / a > < / span > < span class = c0A >
< a name = "l38" > < / a > < 9> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l39" > < / a > < / span > < span class = c0A >
< a name = "l40" > < / a > < 10> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l41" > < / a >
< a name = "l42" > < / a >
< a name = "l43" > < / a > < / span > < span class = cF2 > //These are indexed by color #.< / span > < span class = cF0 >
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< a name = "l44" > < / a > < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3616" > < span class = cF4 > COLORS< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l45" > < / a >
< a name = "l46" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tiles1[< / span > < span class = cFE > 16< / span > < span class = cF0 > ]={< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFA > < 7> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFA > < 6> < / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > };
< a name = "l47" > < / a >
< a name = "l48" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tiles2[< / span > < span class = cFE > 16< / span > < span class = cF0 > ]={< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFA > < 8> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFA > < 6> < / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > };
< a name = "l49" > < / a >
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< a name = "l50" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SCREEN_SCALE < / span > < span class = cFE > 24< / span > < span class = cF0 >
< a name = "l51" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SCREEN_WIDTH < / span > < span class = cFE > 24< / span > < span class = cF0 >
< a name = "l52" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SCREEN_HEIGHT < / span > < span class = cFE > 24< / span > < span class = cF0 >
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< a name = "l53" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > screen_x, screen_y;
< a name = "l54" > < / a >
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< a name = "l55" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_SCALE < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l56" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > map_width, map_height;
< a name = "l57" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *map = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l58" > < / a >
< a name = "l59" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > man_x, man_y, man_dx, man_dy;
< a name = "l60" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > man_attack;
< a name = "l61" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > man_attack_t0;
< a name = "l62" > < / a >
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< a name = "l63" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MONSTERS_NUM < / span > < span class = cFE > 10< / span > < span class = cF0 >
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< a name = "l64" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > monsters_left;
< a name = "l65" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Monster
< a name = "l66" > < / a > {
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< a name = "l67" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, dx, dy;
< a name = "l68" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > dead, pad[< / span > < span class = cFE > 7< / span > < span class = cF0 > ];
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< a name = "l69" > < / a >
< a name = "l70" > < / a > } monsters[MONSTERS_NUM];
< a name = "l71" > < / a >
< a name = "l72" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t0, tf;
< a name = "l73" > < / a >
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< a name = "l74" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LOS_SCALE < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l75" > < / a >
< a name = "l76" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > LOSPlot(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l77" > < / a > {
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< a name = "l78" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!map[< / span > < span class = cF7 > (< / span > < span class = cF0 > y / LOS_SCALE< / span > < span class = cF7 > )< / span > < span class = cF0 > * map_width + < / span > < span class = cF7 > (< / span > < span class = cF0 > x / LOS_SCALE< / span > < span class = cF7 > )< / span > < span class = cF0 > ])
< a name = "l79" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l80" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l81" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l82" > < / a > }
< a name = "l83" > < / a >
< a name = "l84" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > LOS(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2)
< a name = "l85" > < / a > {< / span > < span class = cF2 > //Line of sight< / span > < span class = cF0 >
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< a name = "l86" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > Line< / span > < span class = cF0 > (< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , x1 * LOS_SCALE + LOS_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > , y1 * LOS_SCALE + LOS_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l87" > < / a > x2 * LOS_SCALE + LOS_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > , y2 * LOS_SCALE + LOS_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , & LOSPlot);
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< a name = "l88" > < / a > }
< a name = "l89" > < / a >
< a name = "l90" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l91" > < / a > {
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< a name = "l92" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc_t = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc2, task);
< a name = "l93" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y, xx, yy, x1, y1, z1, color,
< a name = "l94" > < / a > cx = task-> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l95" > < / a > cy = task-> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l96" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > poly[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
< a name = "l97" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > **_tiles;
< a name = "l98" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt;
< a name = "l99" > < / a > Monster *tmpm;
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< a name = "l100" > < / a >
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< a name = "l101" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF7 > (< / span > < span class = cFE > 5< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l102" > < / a > _tiles = tiles1;
< a name = "l103" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l104" > < / a > _tiles = tiles2;
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< a name = "l105" > < / a >
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< a name = "l106" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc_t-> r, < / span > < span class = cFE > 60< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 360< / span > < span class = cF0 > );
< a name = "l107" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc_t-> r, < / span > < span class = cFE > 15< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 360< / span > < span class = cF0 > );
< a name = "l108" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc_t, dc_t-> r);
< a name = "l109" > < / a > dc_t-> x = task-> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l110" > < / a > dc_t-> y = task-> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l111" > < / a > dc_t-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
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< a name = "l112" > < / a >
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< a name = "l113" > < / a > < / span > < span class = cF2 > //You could make it much more efficient< / span > < span class = cF0 >
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< a name = "l114" > < / a > < / span > < span class = cF2 > //if you did it like < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/BigGuns.CC.html#l1" > < span class = cF4 > ::/Demo/Games/BigGuns.CC< / span > < / a > < span class = cF0 >
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< a name = "l115" > < / a > < / span > < span class = cF2 > //with a < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l4299" > < span class = cF4 > CDC< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l116" > < / a >
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< a name = "l117" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (y = -SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; y < SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; y++)
< a name = "l118" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l119" > < / a > yy = y + screen_y;
< a name = "l120" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = yy < map_height)
< a name = "l121" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (x = -SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; x < SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; x++)
< a name = "l122" > < / a > {
< a name = "l123" > < / a > xx = x + screen_x;
< a name = "l124" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = xx < map_width)
< a name = "l125" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l126" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > color = map[yy * map_width + xx]< / span > < span class = cF7 > )< / span > < span class = cF0 > & & LOS< / span > < span class = cF7 > (< / span > < span class = cF0 > xx, yy, man_x, man_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l127" > < / a > {
< a name = "l128" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (_tiles[color])
< a name = "l129" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l130" > < / a > x1 = x * SCREEN_SCALE;
< a name = "l131" > < / a > y1 = y * SCREEN_SCALE;
< a name = "l132" > < / a > z1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l133" > < / a > < / span > < span class = cF5 > DCTransform< / span > < span class = cF0 > (dc_t, & x1, & y1, & z1);
< a name = "l134" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x1, y1, z1, _tiles[color]);
< a name = "l135" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l136" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l137" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF2 > //If no tile defined, do solid color.< / span > < span class = cF0 >
< a name = "l138" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x * SCREEN_SCALE;
< a name = "l139" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y * SCREEN_SCALE;
< a name = "l140" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l141" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = (x + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * SCREEN_SCALE - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l142" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y * SCREEN_SCALE;
< a name = "l143" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l144" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = (x + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * SCREEN_SCALE;
< a name = "l145" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = (y + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * SCREEN_SCALE - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l146" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l147" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x * SCREEN_SCALE - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l148" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = (y + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * SCREEN_SCALE - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l149" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l150" > < / a > dc_t-> color = color;
< a name = "l151" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc_t, < / span > < span class = cFE > 4< / span > < span class = cF0 > , poly);
< a name = "l152" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l153" > < / a > }
< a name = "l154" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l155" > < / a > }
< a name = "l156" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l157" > < / a >
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< a name = "l158" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (y = -SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; y < SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; y++)
< a name = "l159" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l160" > < / a > yy = y + screen_y;
< a name = "l161" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = yy < map_height)
< a name = "l162" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (x = -SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; x < SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; x++)
< a name = "l163" > < / a > {
< a name = "l164" > < / a > xx = x + screen_x;
< a name = "l165" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = xx < map_width)
< a name = "l166" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l167" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!map[yy * map_width + xx])
< a name = "l168" > < / a > {
< a name = "l169" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (yy + < / span > < span class = cFE > 1< / span > < span class = cF0 > < map_height & & LOS< / span > < span class = cF7 > (< / span > < span class = cF0 > xx, yy + < / span > < span class = cFE > 1< / span > < span class = cF0 > , man_x, man_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l170" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l171" > < / a > x1 = x * SCREEN_SCALE;
< a name = "l172" > < / a > y1 = y * SCREEN_SCALE;
< a name = "l173" > < / a > z1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l174" > < / a > < / span > < span class = cF5 > DCTransform< / span > < span class = cF0 > (dc_t, & x1, & y1, & z1);
< a name = "l175" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x1, y1, z1, < / span > < span class = cFA > < 9> < / span > < span class = cF0 > );
< a name = "l176" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l177" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > < map_width & & LOS< / span > < span class = cF7 > (< / span > < span class = cF0 > xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > , yy, man_x, man_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l178" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l179" > < / a > x1 = x * SCREEN_SCALE;
< a name = "l180" > < / a > y1 = y * SCREEN_SCALE;
< a name = "l181" > < / a > z1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l182" > < / a > < / span > < span class = cF5 > DCTransform< / span > < span class = cF0 > (dc_t, & x1, & y1, & z1);
< a name = "l183" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x1, y1, z1, < / span > < span class = cFA > < 10> < / span > < span class = cF0 > );
< a name = "l184" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l185" > < / a > }
< a name = "l186" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l187" > < / a > }
< a name = "l188" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l189" > < / a >
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< a name = "l190" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpm = monsters; i < MONSTERS_NUM; i++, tmpm++)
< a name = "l191" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpm-> dead & & LOS< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm-> x, tmpm-> y, man_x, man_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l192" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l193" > < / a > x1 = (tmpm-> x - screen_x) * SCREEN_SCALE + SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l194" > < / a > y1 = (tmpm-> y - screen_y) * SCREEN_SCALE + SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l195" > < / a > z1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l196" > < / a > < / span > < span class = cF5 > DCTransform< / span > < span class = cF0 > (dc_t, & x1, & y1, & z1);
< a name = "l197" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> dx < < / span > < span class = cFE > 0< / span > < span class = cF0 > ) {
< a name = "l198" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > |< / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l199" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc, x1, y1, x1, y1 + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l200" > < / a > }
< a name = "l201" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l202" > < / a > dc-> flags & = ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
< a name = "l203" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x1, y1, z1, < / span > < span class = cFA > < 4> < / span > < span class = cF0 > );
< a name = "l204" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l205" > < / a >
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< a name = "l206" > < / a > x1 = (man_x - screen_x) * SCREEN_SCALE + SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l207" > < / a > y1 = (man_y - screen_y) * SCREEN_SCALE + SCREEN_SCALE / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l208" > < / a > z1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l209" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - man_attack_t0 < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l210" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l211" > < / a > x1 += < / span > < span class = cF5 > Tri< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - man_attack_t0, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > ) * SCREEN_SCALE * man_dx;
< a name = "l212" > < / a > y1 += < / span > < span class = cF5 > Tri< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - man_attack_t0, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > ) * SCREEN_SCALE * man_dy;
< a name = "l213" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_dy != < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l214" > < / a > y1 -= < / span > < span class = cF5 > Saw< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - man_attack_t0, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > ) * SCREEN_SCALE;
< a name = "l215" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l216" > < / a > < / span > < span class = cF5 > DCTransform< / span > < span class = cF0 > (dc_t, & x1, & y1, & z1);
< a name = "l217" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_dx < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l218" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l219" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l220" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc, x1, y1, x1, y1 + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l221" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l222" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l223" > < / a > dc-> flags & = ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
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< a name = "l224" > < / a >
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< a name = "l225" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - man_attack_t0 < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l226" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x1, y1, z1, < / span > < span class = cFA > < 3> < / span > < span class = cF0 > );
< a name = "l227" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l228" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x1, y1, z1, < / span > < span class = cFA > < 2> < / span > < span class = cF0 > );
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< a name = "l229" > < / a >
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< a name = "l230" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc_t);
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< a name = "l231" > < / a >
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< a name = "l232" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf)
< a name = "l233" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l234" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l235" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l236" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, cx - < / span > < span class = cF7 > (< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 14< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , cy - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Completed" < / span > < span class = cF0 > );
< a name = "l237" > < / a > tt = tf;
< a name = "l238" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l239" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l240" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l241" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l242" > < / a > tt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l243" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l244" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Enemy:%d Time:%3.2f Best:%3.2f" < / span > < span class = cF0 > , monsters_left, tt - t0, best_score);
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< a name = "l245" > < / a > }
< a name = "l246" > < / a >
< a name = "l247" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Attack()
< a name = "l248" > < / a > {
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< a name = "l249" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l250" > < / a > Monster *tmpm;
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< a name = "l251" > < / a >
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< a name = "l252" > < / a > man_attack_t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l253" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 53< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l254" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpm = monsters; i < MONSTERS_NUM; i++, tmpm++)
< a name = "l255" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l256" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpm-> dead & & man_x + man_dx == tmpm-> x & & man_y + man_dy == tmpm-> y)
< a name = "l257" > < / a > {
< a name = "l258" > < / a > tmpm-> dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l259" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!--monsters_left)
< a name = "l260" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l261" > < / a > tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l262" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf - t0 < best_score)
< a name = "l263" > < / a > best_score = tf - t0;
< a name = "l264" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l265" > < / a > }
< a name = "l266" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l267" > < / a > }
< a name = "l268" > < / a >
< a name = "l269" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l270" > < / a > {
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< a name = "l271" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y;
< a name = "l272" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc;
< a name = "l273" > < / a > Monster *tmpm;
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< a name = "l274" > < / a >
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< a name = "l275" > < / a > dc = < / span > < span class = cF5 > Sprite2DC< / span > < span class = cF0 > (< / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
< a name = "l276" > < / a > map_width = dc-> width / MAP_SCALE;
< a name = "l277" > < / a > map_height = dc-> height / MAP_SCALE;
< a name = "l278" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (map);
< a name = "l279" > < / a > map = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (map_width * map_height * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF1 > U8< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l280" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; y < map_height; y++)
< a name = "l281" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; x < map_width; x++)
< a name = "l282" > < / a > map[y * map_width + x] = < / span > < span class = cF5 > GrPeek< / span > < span class = cF0 > (dc, x * MAP_SCALE, y * MAP_SCALE);
< a name = "l283" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
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< a name = "l284" > < / a >
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< a name = "l285" > < / a > man_attack_t0 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l286" > < / a > man_attack = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l287" > < / a > man_x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l288" > < / a > man_y = < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l289" > < / a > man_dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l290" > < / a > man_dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l291" > < / a > screen_x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l292" > < / a > screen_y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l293" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpm = monsters; i < MONSTERS_NUM; i++, tmpm++)
< a name = "l294" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l295" > < / a > tmpm-> dead = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l296" > < / a > tmpm-> dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l297" > < / a > tmpm-> dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l298" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l299" > < / a > {
< a name = "l300" > < / a > tmpm-> x = < / span > < span class = cF5 > RandU64< / span > < span class = cF0 > % (map_width - < / span > < span class = cFE > 2< / span > < span class = cF0 > ) + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l301" > < / a > tmpm-> y = < / span > < span class = cF5 > RandU64< / span > < span class = cF0 > % (map_height - < / span > < span class = cFE > 2< / span > < span class = cF0 > ) + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l302" > < / a > }
< a name = "l303" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!map[< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm-> y< / span > < span class = cF7 > )< / span > < span class = cF0 > * map_width + tmpm-> x]);
< a name = "l304" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l305" > < / a > monsters_left = MONSTERS_NUM;
< a name = "l306" > < / a > tf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l307" > < / a > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l308" > < / a > }
< a name = "l309" > < / a >
< a name = "l310" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l311" > < / a > {
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< a name = "l312" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (map);
< a name = "l313" > < / a > map = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l314" > < / a > }
< a name = "l315" > < / a >
< a name = "l316" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l317" > < / a > {
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< a name = "l318" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y, dx, dy;
< a name = "l319" > < / a > Monster *tmpm;
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< a name = "l320" > < / a >
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< a name = "l321" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l322" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l323" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpm = monsters; i < MONSTERS_NUM; i++, tmpm++)
< a name = "l324" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpm-> dead)
< a name = "l325" > < / a > {
< a name = "l326" > < / a > dx = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l327" > < / a > dy = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cFE > 3< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l328" > < / a > x = tmpm-> x + dx;
< a name = "l329" > < / a > y = tmpm-> y + dy;
< a name = "l330" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x < map_width & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = y < map_height & & map[y * map_width + x])
< a name = "l331" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l332" > < / a > tmpm-> x = x;
< a name = "l333" > < / a > tmpm-> y = y;
< a name = "l334" > < / a > tmpm-> dx = dx;
< a name = "l335" > < / a > tmpm-> dy = dy;
< a name = "l336" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l337" > < / a > }
< a name = "l338" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1000< / span > < span class = cF0 > );
< a name = "l339" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l340" > < / a > }
< a name = "l341" > < / a >
< a name = "l342" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DunGen()
< a name = "l343" > < / a > {
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< a name = "l344" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, sc;
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< a name = "l345" > < / a >
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< a name = "l346" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > (
< a name = "l347" > < / a > < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l348" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l349" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l350" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l351" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l352" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l353" > < / a > < / span > < span class = cF6 > " Up(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l354" > < / a > < / span > < span class = cF6 > " Down(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l355" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l356" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l357" > < / a > < / span > < span class = cF6 > " Attack(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l358" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l359" > < / a > );
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< a name = "l360" > < / a >
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< a name = "l361" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l362" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l363" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l364" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l365" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l366" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l367" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l368" > < / a > Init;
2021-10-08 07:06:11 +01:00
< a name = "l369" > < / a > < / span > < span class = cF5 > PaletteSetLight< / span > < span class = cF0 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l370" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l371" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l372" > < / a >
< a name = "l373" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l374" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l375" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l376" > < / a > {
< a name = "l377" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & ch, & sc, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l378" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l379" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l380" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (ch)
< a name = "l381" > < / a > {
< a name = "l382" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l383" > < / a > Init;
< a name = "l384" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l385" > < / a >
< a name = "l386" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l387" > < / a > man_attack = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l388" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l389" > < / a >
< a name = "l390" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l391" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l392" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > dg_done;
< a name = "l393" > < / a >
< a name = "l394" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l395" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l396" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l397" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l398" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_attack)
< a name = "l399" > < / a > {
< a name = "l400" > < / a > man_dx = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l401" > < / a > man_dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l402" > < / a > Attack;
< a name = "l403" > < / a > }
< a name = "l404" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l405" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_x + < / span > < span class = cFE > 1< / span > < span class = cF0 > < map_width & & map[man_y * map_width + < / span > < span class = cF7 > (< / span > < span class = cF0 > man_x + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > ] == < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > )
< a name = "l406" > < / a > {
< a name = "l407" > < / a > man_x++;
< a name = "l408" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_x - screen_x > SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l409" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l410" > < / a > screen_x += SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l411" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (screen_x + SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > > map_width)
< a name = "l412" > < / a > screen_x = map_width - SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l413" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l414" > < / a > }
< a name = "l415" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l416" > < / a >
< a name = "l417" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l418" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_attack)
< a name = "l419" > < / a > {
< a name = "l420" > < / a > man_dx = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l421" > < / a > man_dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l422" > < / a > Attack;
< a name = "l423" > < / a > }
< a name = "l424" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l425" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_x - < / span > < span class = cFE > 1< / span > < span class = cF0 > > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & & map[man_y * map_width + < / span > < span class = cF7 > (< / span > < span class = cF0 > man_x - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > ] == < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > )
< a name = "l426" > < / a > {
< a name = "l427" > < / a > man_x--;
< a name = "l428" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_x - screen_x < -SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l429" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l430" > < / a > screen_x -= SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l431" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (screen_x - SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l432" > < / a > screen_x = SCREEN_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l433" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l434" > < / a > }
< a name = "l435" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l436" > < / a >
< a name = "l437" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l438" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_attack)
< a name = "l439" > < / a > {
< a name = "l440" > < / a > man_dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l441" > < / a > man_dy = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l442" > < / a > Attack;
< a name = "l443" > < / a > }
< a name = "l444" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l445" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_y - < / span > < span class = cFE > 1< / span > < span class = cF0 > > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & & map[< / span > < span class = cF7 > (< / span > < span class = cF0 > man_y - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * map_width + man_x] == < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > )
< a name = "l446" > < / a > {
< a name = "l447" > < / a > man_y--;
< a name = "l448" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_y - screen_y < -SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l449" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l450" > < / a > screen_y -= SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l451" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (screen_y - SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l452" > < / a > screen_y = SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l453" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l454" > < / a > }
< a name = "l455" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l456" > < / a >
< a name = "l457" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l458" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_attack)
< a name = "l459" > < / a > {
< a name = "l460" > < / a > man_dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l461" > < / a > man_dy = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l462" > < / a > Attack;
< a name = "l463" > < / a > }
< a name = "l464" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l465" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_y + < / span > < span class = cFE > 1< / span > < span class = cF0 > < map_height & & map[< / span > < span class = cF7 > (< / span > < span class = cF0 > man_y + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * map_width + man_x] == < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > )
< a name = "l466" > < / a > {
< a name = "l467" > < / a > man_y++;
< a name = "l468" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (man_y - screen_y > SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l469" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l470" > < / a > screen_y += SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l471" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (screen_y + SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > > map_height)
< a name = "l472" > < / a > screen_y = map_height - SCREEN_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l473" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l474" > < / a > }
< a name = "l475" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l476" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l477" > < / a > }
< a name = "l478" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l479" > < / a >
< a name = "l480" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l481" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > )
< a name = "l482" > < / a > man_attack = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l483" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l484" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l485" > < / a > }
< a name = "l486" > < / a > dg_done:
< a name = "l487" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l488" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l489" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l490" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l491" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l492" > < / a > CleanUp;
< a name = "l493" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l494" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/DunGen" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=%5.4f;\n" < / span > < span class = cF0 > , best_score);
< a name = "l495" > < / a > }
< a name = "l496" > < / a >
< a name = "l497" > < / a > DunGen;
2021-07-03 05:07:57 +01:00
< / span > < / pre > < / body >
< / html >