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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.06" >
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< style type = "text/css" >
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 >
< a name = "l2" > < / a >
< a name = "l3" > < / a > < / span > < span class = cFA >
< a name = "l4" > < / a > wpawn/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l7" > < / a > < / span > < span class = cFA >
< a name = "l8" > < / a > wcastle/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l11" > < / a >
< a name = "l12" > < / a > < / span > < span class = cFA >
< a name = "l13" > < / a > wknight/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l14" > < / a >
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< a name = "l19" > < / a > wbishop/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l23" > < / a >
< a name = "l24" > < / a > < / span > < span class = cFA >
< a name = "l25" > < / a > wqueen/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l31" > < / a > wking/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l32" > < / a >
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< a name = "l39" > < / a > < / span > < span class = cFA >
< a name = "l40" > < / a > bcastle/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l45" > < / a > bknight/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l46" > < / a >
< a name = "l47" > < / a >
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< a name = "l49" > < / a >
< a name = "l50" > < / a > < / span > < span class = cFA >
< a name = "l51" > < / a > bbishop/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l52" > < / a >
< a name = "l53" > < / a >
< a name = "l54" > < / a >
< a name = "l55" > < / a >
< a name = "l56" > < / a > < / span > < span class = cFA >
< a name = "l57" > < / a > bqueen/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l58" > < / a >
< a name = "l59" > < / a >
< a name = "l60" > < / a >
< a name = "l61" > < / a >
< a name = "l62" > < / a >
< a name = "l63" > < / a > < / span > < span class = cFA >
< a name = "l64" > < / a > bking/* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l65" > < / a >
< a name = "l66" > < / a > < / span > < span class = cF2 > //These are weights for scoring positions.< / span > < span class = cF0 >
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< a name = "l67" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SHIFT_PIECE_SCORE < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l68" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SHIFT_POSSIBLE_MOVES < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l69" > < / a >
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< a name = "l70" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > P_PAWN < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l71" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > P_ROOK < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l72" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > P_KNIGHT < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l73" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > P_BISHOP < / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l74" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > P_QUEEN < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l75" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > P_KING < / span > < span class = cFE > 5< / span > < span class = cF0 >
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< a name = "l76" > < / a >
< a name = "l77" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *imgs[< / span > < span class = cFE > 12< / span > < span class = cF0 > ] = {< / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cFA > < 7> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 8> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , < / span > < span class = cFA > < 9> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 10> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > , < / span > < span class = cFA > < 11> < / span > < span class = cF0 > , < / span > < span class = cFA > < 6> < / span > < span class = cF0 > , < / span > < span class = cFA > < 12> < / span > < span class = cF0 > };
< a name = "l78" > < / a >
< a name = "l79" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > piece_scores[< / span > < span class = cFE > 6< / span > < span class = cF0 > ] = {
< a name = "l80" > < / a >
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< a name = "l81" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < SHIFT_PIECE_SCORE,
< a name = "l82" > < / a > < / span > < span class = cFE > 5< / span > < span class = cF0 > < < SHIFT_PIECE_SCORE,
< a name = "l83" > < / a > < / span > < span class = cFE > 3< / span > < span class = cF0 > < < SHIFT_PIECE_SCORE,
< a name = "l84" > < / a > < / span > < span class = cFE > 3< / span > < span class = cF0 > < < SHIFT_PIECE_SCORE,
< a name = "l85" > < / a > < / span > < span class = cFE > 9< / span > < span class = cF0 > < < SHIFT_PIECE_SCORE,
< a name = "l86" > < / a > < / span > < span class = cFE > 100< / span > < span class = cF0 > < < SHIFT_PIECE_SCORE
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< a name = "l87" > < / a > };
< a name = "l88" > < / a >
< a name = "l89" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > piece_letters[] = < / span > < span class = cF6 > " PRNBQK" < / span > < span class = cF0 > ;
< a name = "l90" > < / a >
< a name = "l91" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > < / span > < span class = cF5 > Move< / span > < span class = cF0 >
< a name = "l92" > < / a > {
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< a name = "l93" > < / a > < / span > < span class = cF1 > I8< / span > < span class = cF0 > piece, x, y, pad;
< a name = "l94" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > score;
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< a name = "l95" > < / a > };
< a name = "l96" > < / a >
< a name = "l97" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > PieceState
< a name = "l98" > < / a > {
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< a name = "l99" > < / a > < / span > < span class = cF1 > I8< / span > < span class = cF0 > player, type, x, y;
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< a name = "l100" > < / a > };
< a name = "l101" > < / a >
< a name = "l102" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > GameState
< a name = "l103" > < / a > {
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< a name = "l104" > < / a > GameState *next, *last, *parent;
< a name = "l105" > < / a > PieceState pieces[< / span > < span class = cFE > 32< / span > < span class = cF0 > ];
< a name = "l106" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > cur_player,
< a name = "l107" > < / a > mv_num,
< a name = "l108" > < / a > moved_mask,
< a name = "l109" > < / a > raw_score; < / span > < span class = cF2 > //Positive favors player#0< / span > < span class = cF0 >
< a name = "l110" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_human[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l111" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > potential_en_passant_victim;
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< a name = "l112" > < / a > };
< a name = "l113" > < / a >
< a name = "l114" > < / a > GameState setup_state = {
< a name = "l115" > < / a >
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< a name = "l116" > < / a > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ,
< a name = "l117" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l118" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_KING, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > },
< a name = "l119" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_QUEEN, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l120" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_BISHOP, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > },
< a name = "l121" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_BISHOP, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > },
< a name = "l122" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_KNIGHT, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > },
< a name = "l123" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_KNIGHT, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF0 > },
< a name = "l124" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_ROOK, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > },
< a name = "l125" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_ROOK, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > },
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< a name = "l126" > < / a >
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< a name = "l127" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > },
< a name = "l128" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > },
< a name = "l129" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > },
< a name = "l130" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l131" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > },
< a name = "l132" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > },
< a name = "l133" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF0 > },
< a name = "l134" > < / a > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > },
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< a name = "l135" > < / a >
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< a name = "l136" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_KING, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > },
< a name = "l137" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_QUEEN, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l138" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_BISHOP, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > },
< a name = "l139" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_BISHOP, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > },
< a name = "l140" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_KNIGHT, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > },
< a name = "l141" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_KNIGHT, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF0 > },
< a name = "l142" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_ROOK, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > },
< a name = "l143" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_ROOK, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > },
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< a name = "l144" > < / a >
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< a name = "l145" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > },
< a name = "l146" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > },
< a name = "l147" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > },
< a name = "l148" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l149" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > },
< a name = "l150" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > },
< a name = "l151" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF0 > },
< a name = "l152" > < / a > {< / span > < span class = cFE > 1< / span > < span class = cF0 > , P_PAWN, < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > },
< a name = "l153" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l154" > < / a > < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l155" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > , < / span > < span class = cF3 > FALSE< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l156" > < / a > < / span > < span class = cF7 > {< / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF7 > }< / span > < span class = cF0 > };
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< a name = "l157" > < / a >
< a name = "l158" > < / a > GameState cur_state;
< a name = "l159" > < / a > < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *chess_doc;
< a name = "l160" > < / a >
< a name = "l161" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > GameSnapShot()
< a name = "l162" > < / a > {
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< a name = "l163" > < / a > GameState *tmpg = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > GameState< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l164" > < / a >
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< a name = "l165" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (tmpg, & cur_state, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > GameState< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l166" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, cur_state.last);
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< a name = "l167" > < / a > }
< a name = "l168" > < / a >
< a name = "l169" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > PieceFind(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l170" > < / a > {
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< a name = "l171" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l172" > < / a >
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< a name = "l173" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l174" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_state.pieces[i].player == player & & cur_state.pieces[i].x == x & & cur_state.pieces[i].y == y)
< a name = "l175" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > i;
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< a name = "l176" > < / a >
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< a name = "l177" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l178" > < / a > }
< a name = "l179" > < / a >
< a name = "l180" > < / a >
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< a name = "l181" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BD_BORDER < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l182" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BD_SIDE (BD_BORDER + < / span > < span class = cFE > 8< / span > < span class = cF0 > + BD_BORDER)
< a name = "l183" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_BLKED -< / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l184" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_PLAYER0 < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l185" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_PLAYER1 < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l186" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_CLR < / span > < span class = cFE > 2< / span > < span class = cF0 >
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< a name = "l187" > < / a >
< a name = "l188" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BrdFill(< / span > < span class = cF1 > I8< / span > < span class = cF0 > *brd, PieceState *pieces)
< a name = "l189" > < / a > {
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< a name = "l190" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l191" > < / a >
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< a name = "l192" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (brd, T_BLKED, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF1 > I8< / span > < span class = cF7 > )< / span > < span class = cF0 > * BD_SIDE * BD_SIDE);
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< a name = "l193" > < / a >
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< a name = "l194" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = BD_BORDER; i < < / span > < span class = cFE > 8< / span > < span class = cF0 > + BD_BORDER; i++)
< a name = "l195" > < / a > brd[BD_SIDE * i + BD_BORDER](< / span > < span class = cF9 > I64< / span > < span class = cF0 > ) = < / span > < span class = cFE > 0x0202020202020202< / span > < span class = cF0 > ;
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< a name = "l196" > < / a > #< / span > < span class = cF1 > assert< / span > < span class = cF0 > T_CLR == < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l197" > < / a >
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< a name = "l198" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l199" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!pieces[i].player)
< a name = "l200" > < / a > brd[BD_SIDE * (BD_BORDER + pieces[i].y) + BD_BORDER + pieces[i].x] = T_PLAYER0;
< a name = "l201" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (pieces[i].player == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l202" > < / a > brd[BD_SIDE * (BD_BORDER + pieces[i].y) + BD_BORDER + pieces[i].x] = T_PLAYER1;
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< a name = "l203" > < / a > }
< a name = "l204" > < / a >
< a name = "l205" > < / a > < / span > < span class = cF1 > I8< / span > < span class = cF0 > BrdPeek(< / span > < span class = cF1 > I8< / span > < span class = cF0 > *brd, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l206" > < / a > {
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< a name = "l207" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > brd[(y + BD_BORDER) * BD_SIDE + BD_BORDER + x];
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< a name = "l208" > < / a > }
< a name = "l209" > < / a >
< a name = "l210" > < / a >
< a name = "l211" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > knight_x_offsets[< / span > < span class = cFE > 8< / span > < span class = cF0 > ] = {-< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , -< / span > < span class = cFE > 2< / span > < span class = cF0 > , -< / span > < span class = cFE > 2< / span > < span class = cF0 > },
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< a name = "l212" > < / a > knight_y_offsets[< / span > < span class = cFE > 8< / span > < span class = cF0 > ] = {-< / span > < span class = cFE > 2< / span > < span class = cF0 > , -< / span > < span class = cFE > 2< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > },
< a name = "l213" > < / a > bishop_x_offsets3[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] = {-< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > },
< a name = "l214" > < / a > bishop_y_offsets3[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] = {-< / span > < span class = cFE > 1< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > };
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< a name = "l215" > < / a >
< a name = "l216" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > PieceMoves(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > piece_num, < / span > < span class = cF5 > Move< / span > < span class = cF0 > *mvs)
< a name = "l217" > < / a > {
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< a name = "l218" > < / a > PieceState *p = state-> pieces, *cur_p = & p[piece_num];
< a name = "l219" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res = < / span > < span class = cFE > 0< / span > < span class = cF0 > , i, j, k, x, y, xx = cur_p-> x, yy = cur_p-> y;
< a name = "l220" > < / a > < / span > < span class = cF1 > I8< / span > < span class = cF0 > brd[BD_SIDE * BD_SIDE * < / span > < span class = cF1 > sizeof< / span > < span class = cF0 > (< / span > < span class = cF1 > I8< / span > < span class = cF0 > )];
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< a name = "l221" > < / a >
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< a name = "l222" > < / a > BrdFill(brd, p);
< a name = "l223" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > [state-> pieces[piece_num].type]
< a name = "l224" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l225" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > P_PAWN:
< a name = "l226" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!state-> cur_player)
< a name = "l227" > < / a > {
< a name = "l228" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > , yy< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l229" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l230" > < / a > mvs[res].x = xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l231" > < / a > mvs[res].y = yy;
< a name = "l232" > < / a > res++;
< a name = "l233" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (xx == < / span > < span class = cFE > 1< / span > < span class = cF0 > & & BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx + < / span > < span class = cFE > 2< / span > < span class = cF0 > , yy< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l234" > < / a > {
< a name = "l235" > < / a > mvs[res].x = xx + < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l236" > < / a > mvs[res].y = yy;
< a name = "l237" > < / a > res++;
< a name = "l238" > < / a > }
< a name = "l239" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l240" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > , yy - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_PLAYER1 ||
< a name = "l241" > < / a > state-> potential_en_passant_victim.x == xx & &
< a name = "l242" > < / a > state-> potential_en_passant_victim.y == yy - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l243" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l244" > < / a > mvs[res].x = xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l245" > < / a > mvs[res].y = yy - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l246" > < / a > res++;
< a name = "l247" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l248" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > , yy + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_PLAYER1 ||
< a name = "l249" > < / a > state-> potential_en_passant_victim.x == xx & &
< a name = "l250" > < / a > state-> potential_en_passant_victim.y == yy + < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l251" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l252" > < / a > mvs[res].x = xx + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l253" > < / a > mvs[res].y = yy + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l254" > < / a > res++;
< a name = "l255" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l256" > < / a > }
< a name = "l257" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l258" > < / a > {
< a name = "l259" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx - < / span > < span class = cFE > 1< / span > < span class = cF0 > , yy< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l260" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l261" > < / a > mvs[res].x = xx - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l262" > < / a > mvs[res].y = yy;
< a name = "l263" > < / a > res++;
< a name = "l264" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (xx == < / span > < span class = cFE > 6< / span > < span class = cF0 > & & BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx - < / span > < span class = cFE > 2< / span > < span class = cF0 > , yy< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l265" > < / a > {
< a name = "l266" > < / a > mvs[res].x = xx - < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l267" > < / a > mvs[res].y = yy;
< a name = "l268" > < / a > res++;
< a name = "l269" > < / a > }
< a name = "l270" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l271" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, xx - < / span > < span class = cFE > 1< / span > < span class = cF0 > , yy - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > ||
< a name = "l272" > < / a > state-> potential_en_passant_victim.x == xx & &
< a name = "l273" > < / a > state-> potential_en_passant_victim.y == yy - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l274" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l275" > < / a > mvs[res].x = xx - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l276" > < / a > mvs[res].y = yy - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l277" > < / a > res++;
< a name = "l278" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l279" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd,xx-< / span > < span class = cFE > 1< / span > < span class = cF0 > ,yy+< / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > ||
< a name = "l280" > < / a > state-> potential_en_passant_victim.x==xx & &
< a name = "l281" > < / a > state-> potential_en_passant_victim.y==yy+< / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l282" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l283" > < / a > mvs[res].x = xx - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l284" > < / a > mvs[res].y = yy + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l285" > < / a > res++;
< a name = "l286" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l287" > < / a > }
< a name = "l288" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l289" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l290" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > P_ROOK:
< a name = "l291" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; j++)
< a name = "l292" > < / a > {
< a name = "l293" > < / a > x = xx;
< a name = "l294" > < / a > y = yy;
< a name = "l295" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; i++)
< a name = "l296" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l297" > < / a > x += < / span > < span class = cFB > gr_x_offsets2< / span > < span class = cF0 > [j];
< a name = "l298" > < / a > y += < / span > < span class = cFB > gr_y_offsets2< / span > < span class = cF0 > [j];
< a name = "l299" > < / a > k = BrdPeek(brd, x, y);
< a name = "l300" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k == T_CLR || k == cur_p-> player ^ < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l301" > < / a > {
< a name = "l302" > < / a > mvs[res].x = x;
< a name = "l303" > < / a > mvs[res].y = y;
< a name = "l304" > < / a > res++;
< a name = "l305" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k != T_CLR)
< a name = "l306" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l307" > < / a > }
< a name = "l308" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l309" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l310" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l311" > < / a > }
< a name = "l312" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l313" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l314" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > P_KNIGHT:
< a name = "l315" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; j++)
< a name = "l316" > < / a > {
< a name = "l317" > < / a > x = xx + knight_x_offsets[j];
< a name = "l318" > < / a > y = yy + knight_y_offsets[j];
< a name = "l319" > < / a > k = BrdPeek(brd, x, y);
< a name = "l320" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k == T_CLR || k == cur_p-> player ^ < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l321" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l322" > < / a > mvs[res].x = x;
< a name = "l323" > < / a > mvs[res].y = y;
< a name = "l324" > < / a > res++;
< a name = "l325" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l326" > < / a > }
< a name = "l327" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l328" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l329" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > P_BISHOP:
< a name = "l330" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; j++)
< a name = "l331" > < / a > {
< a name = "l332" > < / a > x = xx;
< a name = "l333" > < / a > y = yy;
< a name = "l334" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; i++)
< a name = "l335" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l336" > < / a > x += bishop_x_offsets3[j];
< a name = "l337" > < / a > y += bishop_y_offsets3[j];
< a name = "l338" > < / a > k = BrdPeek(brd, x, y);
< a name = "l339" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k == T_CLR || k == cur_p-> player ^ < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l340" > < / a > {
< a name = "l341" > < / a > mvs[res].x = x;
< a name = "l342" > < / a > mvs[res].y = y;
< a name = "l343" > < / a > res++;
< a name = "l344" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k != T_CLR)
< a name = "l345" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l346" > < / a > }
< a name = "l347" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l348" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l349" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l350" > < / a > }
< a name = "l351" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l352" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l353" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > P_QUEEN:
< a name = "l354" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; j++)
< a name = "l355" > < / a > {
< a name = "l356" > < / a > x = xx;
< a name = "l357" > < / a > y = yy;
< a name = "l358" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; i++)
< a name = "l359" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l360" > < / a > x += < / span > < span class = cFB > gr_x_offsets< / span > < span class = cF0 > [j];
< a name = "l361" > < / a > y += < / span > < span class = cFB > gr_y_offsets< / span > < span class = cF0 > [j];
< a name = "l362" > < / a > k = BrdPeek(brd, x, y);
< a name = "l363" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k == T_CLR || k == cur_p-> player ^ < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l364" > < / a > {
< a name = "l365" > < / a > mvs[res].x = x;
< a name = "l366" > < / a > mvs[res].y = y;
< a name = "l367" > < / a > res++;
< a name = "l368" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k != T_CLR)
< a name = "l369" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l370" > < / a > }
< a name = "l371" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l372" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l373" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l374" > < / a > }
< a name = "l375" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l376" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l377" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > P_KING:
< a name = "l378" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; j++)
< a name = "l379" > < / a > {
< a name = "l380" > < / a > x = xx + < / span > < span class = cFB > gr_x_offsets< / span > < span class = cF0 > [j];
< a name = "l381" > < / a > y = yy + < / span > < span class = cFB > gr_y_offsets< / span > < span class = cF0 > [j];
< a name = "l382" > < / a > k = BrdPeek(brd, x, y);
< a name = "l383" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k == T_CLR || k == cur_p-> player ^ < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l384" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l385" > < / a > mvs[res].x = x;
< a name = "l386" > < / a > mvs[res].y = y;
< a name = "l387" > < / a > res++;
< a name = "l388" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l389" > < / a > }
< a name = "l390" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & state-> moved_mask, piece_num< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l391" > < / a > {
< a name = "l392" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!state-> cur_player)
< a name = "l393" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l394" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].player > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & &
< a name = "l395" > < / a > !< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & state-> moved_mask, < / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l396" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR & &
< a name = "l397" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR & &
< a name = "l398" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l399" > < / a > {
< a name = "l400" > < / a > mvs[res].x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l401" > < / a > mvs[res].y = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l402" > < / a > res++;
< a name = "l403" > < / a > }
< a name = "l404" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[< / span > < span class = cFE > 7< / span > < span class = cF0 > ].player > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & &
< a name = "l405" > < / a > !< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & state-> moved_mask, < / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l406" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR & &
< a name = "l407" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l408" > < / a > {
< a name = "l409" > < / a > mvs[res].x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l410" > < / a > mvs[res].y = < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l411" > < / a > res++;
< a name = "l412" > < / a > }
< a name = "l413" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l414" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l415" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l416" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[< / span > < span class = cFE > 24< / span > < span class = cF0 > ].player > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & &
< a name = "l417" > < / a > !< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & state-> moved_mask, < / span > < span class = cFE > 24< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l418" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR & &
< a name = "l419" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR & &
< a name = "l420" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l421" > < / a > {
< a name = "l422" > < / a > mvs[res].x = < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l423" > < / a > mvs[res].y = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l424" > < / a > res++;
< a name = "l425" > < / a > }
< a name = "l426" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[< / span > < span class = cFE > 31< / span > < span class = cF0 > ].player > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & &
< a name = "l427" > < / a > !< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & state-> moved_mask, < / span > < span class = cFE > 31< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l428" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR & &
< a name = "l429" > < / a > BrdPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > brd, < / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF7 > )< / span > < span class = cF0 > == T_CLR)
< a name = "l430" > < / a > {
< a name = "l431" > < / a > mvs[res].x = < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l432" > < / a > mvs[res].y = < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l433" > < / a > res++;
< a name = "l434" > < / a > }
< a name = "l435" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l436" > < / a > }
< a name = "l437" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l438" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l439" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < res; i++)
< a name = "l440" > < / a > mvs[i].piece = piece_num;
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< a name = "l441" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l442" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l443" > < / a > }
< a name = "l444" > < / a >
< a name = "l445" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > SqrInChk(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l446" > < / a > {
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< a name = "l447" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, mv_cnt;
2021-07-03 05:07:57 +01:00
< a name = "l448" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l449" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > mvs[< / span > < span class = cFE > 32< / span > < span class = cF0 > ];
< a name = "l450" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l451" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[i].player == state-> cur_player)
< a name = "l452" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l453" > < / a > mv_cnt = PieceMoves(state, i, mvs);
< a name = "l454" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < mv_cnt; j++)
< a name = "l455" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mvs[j].x == x & & mvs[j].y == y)
< a name = "l456" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l457" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l458" > < / a >
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< a name = "l459" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l460" > < / a > }
< a name = "l461" > < / a >
< a name = "l462" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > PopUpPiece(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l463" > < / a > {
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< a name = "l464" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > buf[< / span > < span class = cF3 > STR_LEN< / span > < span class = cF0 > ];
< a name = "l465" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l466" > < / a > < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc;
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< a name = "l467" > < / a >
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< a name = "l468" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l469" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l470" > < / a > doc = < / span > < span class = cF5 > DocNew< / span > < span class = cF0 > ;
< a name = "l471" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " \n\n\n\n\n..." < / span > < span class = cF0 > );
< a name = "l472" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = P_ROOK; i < = P_QUEEN; i++)
< a name = "l473" > < / a > {
< a name = "l474" > < / a > < / span > < span class = cF5 > StrPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " $SP+LE+X,\" \" ,%d,%%d$...." < / span > < span class = cF0 > , i);
< a name = "l475" > < / a > < / span > < span class = cF5 > DocSprite< / span > < span class = cF0 > (doc, imgs[< / span > < span class = cFE > 2< / span > < span class = cF0 > * i + player], buf);
< a name = "l476" > < / a > }
< a name = "l477" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " \n\n\n" < / span > < span class = cF0 > );
< a name = "l478" > < / a > i = < / span > < span class = cF5 > PopUpMenu< / span > < span class = cF0 > (doc);
< a name = "l479" > < / a > < / span > < span class = cF5 > DocDel< / span > < span class = cF0 > (doc);
< a name = "l480" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l481" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (i < < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l482" > < / a >
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< a name = "l483" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > i;
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< a name = "l484" > < / a > }
< a name = "l485" > < / a >
< a name = "l486" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *brd_dc;
< a name = "l487" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > cx, cy, cx2, cy2, g, cursor_x, cursor_y, cur_mv_cnt, *s2w, *w2s;
< a name = "l488" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > cur_mvs[< / span > < span class = cFE > 32< / span > < span class = cF0 > ], last_mv;
< a name = "l489" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > ai_thinking, game_over;
< a name = "l490" > < / a >
< a name = "l491" > < / a > < / span > < span class = cF1 > extern< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > MoveCnt(GameState *state);
< a name = "l492" > < / a >
< a name = "l493" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > MoveDo(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > piece_num, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2, < / span > < span class = cF1 > Bool< / span > < span class = cF0 > final)
< a name = "l494" > < / a > { < / span > < span class = cF2 > //returns TRUE if killed a piece.< / span > < span class = cF0 >
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< a name = "l495" > < / a > PieceState *p = & state-> pieces[piece_num];
< a name = "l496" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > j, ty = -< / span > < span class = cFE > 1< / span > < span class = cF0 > , score_adjust = < / span > < span class = cFE > 0< / span > < span class = cF0 > , x1 = p-> x, y1 = p-> y;
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< a name = "l497" > < / a >
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< a name = "l498" > < / a > j = PieceFind(x2, y2, state-> cur_player ^ < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l499" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l500" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l501" > < / a > state-> pieces[j].player -= < / span > < span class = cFE > 2< / span > < span class = cF0 > ; < / span > < span class = cF2 > //dead< / span > < span class = cF0 >
< a name = "l502" > < / a > ty = state-> pieces[j].type;
< a name = "l503" > < / a > score_adjust = piece_scores[ty];
< a name = "l504" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l505" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (p-> type == P_PAWN & & < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y1 - y2< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l506" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > < / span > < span class = cF2 > //en passant?< / span > < span class = cF0 >
< a name = "l507" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!state-> cur_player)
< a name = "l508" > < / a > j = PieceFind(x2 - < / span > < span class = cFE > 1< / span > < span class = cF0 > , y2, < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l509" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l510" > < / a > j = PieceFind(x2 + < / span > < span class = cFE > 1< / span > < span class = cF0 > , y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l511" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l512" > < / a > {
< a name = "l513" > < / a > state-> pieces[j].player -= < / span > < span class = cFE > 2< / span > < span class = cF0 > ; < / span > < span class = cF2 > //dead< / span > < span class = cF0 >
< a name = "l514" > < / a > ty = state-> pieces[j].type;
< a name = "l515" > < / a > score_adjust = piece_scores[ty];
< a name = "l516" > < / a > }
< a name = "l517" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l518" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (p-> type == P_PAWN & & < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x1 - x2< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l519" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l520" > < / a > state-> potential_en_passant_victim.x = x2;
< a name = "l521" > < / a > state-> potential_en_passant_victim.y = y2;
< a name = "l522" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l523" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l524" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l525" > < / a > state-> potential_en_passant_victim.x = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l526" > < / a > state-> potential_en_passant_victim.y = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l527" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l528" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (p-> type == P_PAWN & & < / span > < span class = cF7 > (< / span > < span class = cF0 > !x2 || x2 == < / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l529" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l530" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!state-> is_human[state-> cur_player] || !final)
< a name = "l531" > < / a > p-> type = P_QUEEN;
< a name = "l532" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l533" > < / a > p-> type = PopUpPiece(state-> cur_player);
< a name = "l534" > < / a > score_adjust += piece_scores[p-> type] - piece_scores[P_PAWN];
< a name = "l535" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l536" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (p-> type == P_KING & & < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y1 - y2< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l537" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > < / span > < span class = cF2 > //castling?< / span > < span class = cF0 >
< a name = "l538" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!state-> cur_player)
< a name = "l539" > < / a > {
< a name = "l540" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 - y1 < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l541" > < / a > state-> pieces[< / span > < span class = cFE > 6< / span > < span class = cF0 > ].y = y2 + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l542" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l543" > < / a > state-> pieces[< / span > < span class = cFE > 7< / span > < span class = cF0 > ].y = y2 - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l544" > < / a > }
< a name = "l545" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l546" > < / a > {
< a name = "l547" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 - y1 < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l548" > < / a > state-> pieces[< / span > < span class = cFE > 22< / span > < span class = cF0 > ].y = y2 + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l549" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l550" > < / a > state-> pieces[< / span > < span class = cFE > 23< / span > < span class = cF0 > ].y = y2 - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l551" > < / a > }
< a name = "l552" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l553" > < / a > p-> x = x2;
< a name = "l554" > < / a > p-> y = y2;
< a name = "l555" > < / a > < / span > < span class = cF5 > LBts< / span > < span class = cF0 > (& state-> moved_mask, piece_num);
< a name = "l556" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!state-> cur_player)
< a name = "l557" > < / a > state-> raw_score += score_adjust;
< a name = "l558" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l559" > < / a > state-> raw_score -= score_adjust;
< a name = "l560" > < / a > state-> cur_player ^= < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l561" > < / a > state-> mv_num++;
< a name = "l562" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (final)
< a name = "l563" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l564" > < / a > last_mv.x = x2;
< a name = "l565" > < / a > last_mv.y = y2;
< a name = "l566" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " %02d)" < / span > < span class = cF0 > , state-> mv_num);
< a name = "l567" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> cur_player)
< a name = "l568" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " $FG,LTGRAY$" < / span > < span class = cF0 > );
< a name = "l569" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l570" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " $FG,BLACK" < / span > < span class = cF0 > );
< a name = "l571" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " %c:%c%c-%c%c" < / span > < span class = cF0 > , piece_letters[p-> type], y1 + < / span > < span class = cF6 > 'A'< / span > < span class = cF0 > , x1 + < / span > < span class = cF6 > '1'< / span > < span class = cF0 > , y2 + < / span > < span class = cF6 > 'A'< / span > < span class = cF0 > , x2 + < / span > < span class = cF6 > '1'< / span > < span class = cF0 > );
< a name = "l572" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ty > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l573" > < / a > {
< a name = "l574" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> cur_player)
< a name = "l575" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " $FG$*$FG,BLACK$" < / span > < span class = cF0 > );
< a name = "l576" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l577" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " $FG$*$FG,LTGRAY$" < / span > < span class = cF0 > );
< a name = "l578" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " %c" < / span > < span class = cF0 > , piece_letters[ty]);
< a name = "l579" > < / a > }
< a name = "l580" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " $FG$\n" < / span > < span class = cF0 > );
< a name = "l581" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!MoveCnt< / span > < span class = cF7 > (< / span > < span class = cF0 > & cur_state< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l582" > < / a > {
< a name = "l583" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " $FG,RED$Game Over$FG$\n" < / span > < span class = cF0 > );
< a name = "l584" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l585" > < / a > }
< a name = "l586" > < / a > GameSnapShot;
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< a name = "l587" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l588" > < / a >
< a name = "l589" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > ToBool< / span > < span class = cF0 > (score_adjust);
< a name = "l590" > < / a > }
< a name = "l591" > < / a >
< a name = "l592" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > MoveFind(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF5 > Move< / span > < span class = cF0 > *mvs, < / span > < span class = cF9 > I64< / span > < span class = cF0 > mv_cnt)
< a name = "l593" > < / a > {
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< a name = "l594" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l595" > < / a >
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< a name = "l596" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < mv_cnt; i++)
< a name = "l597" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mvs[i].x == x & & mvs[i].y == y)
< a name = "l598" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > i;
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< a name = "l599" > < / a >
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< a name = "l600" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l601" > < / a > }
< a name = "l602" > < / a >
< a name = "l603" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > HumanMove(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > piece_num, < / span > < span class = cF5 > Move< / span > < span class = cF0 > *mvs, < / span > < span class = cF9 > I64< / span > < span class = cF0 > mv_cnt, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l604" > < / a > {
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< a name = "l605" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (piece_num > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & & MoveFind< / span > < span class = cF7 > (< / span > < span class = cF0 > x, y, mvs, mv_cnt< / span > < span class = cF7 > )< / span > < span class = cF0 > > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l606" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l607" > < / a > MoveDo(state, piece_num, x, y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l608" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l609" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l610" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l611" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l612" > < / a > }
< a name = "l613" > < / a >
< a name = "l614" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ChkPieceMoves(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > piece_num, < / span > < span class = cF5 > Move< / span > < span class = cF0 > *src, < / span > < span class = cF9 > I64< / span > < span class = cF0 > mv_cnt)
< a name = "l615" > < / a > { < / span > < span class = cF2 > //Goes through moves lst for one piece, eliminating invalid moves.< / span > < span class = cF0 >
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< a name = "l616" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > k, cnt = mv_cnt, res = < / span > < span class = cFE > 0< / span > < span class = cF0 > , x, y, dy;
< a name = "l617" > < / a > GameState state2, *tmpg;
< a name = "l618" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > *dst = src;
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< a name = "l619" > < / a >
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< a name = "l620" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> cur_player) < / span > < span class = cF2 > //Find King< / span > < span class = cF0 >
< a name = "l621" > < / a > k = < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l622" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l623" > < / a > k = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l624" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (cnt--)
< a name = "l625" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l626" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& state2, state, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > GameState< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l627" > < / a > MoveDo(& state2, piece_num, src-> x, src-> y, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
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< a name = "l628" > < / a >
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< a name = "l629" > < / a > < / span > < span class = cF2 > //Don't repeat board position< / span > < span class = cF0 >
< a name = "l630" > < / a > tmpg = cur_state.next;
< a name = "l631" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpg != & cur_state)
< a name = "l632" > < / a > {
< a name = "l633" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF5 > MemCompare< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpg-> pieces, state2.pieces, < / span > < span class = cF1 > sizeof< / span > < span class = cF0 > (PieceState) * < / span > < span class = cFE > 32< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l634" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > cm_skip;
< a name = "l635" > < / a > tmpg = tmpg-> next;
< a name = "l636" > < / a > }
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< a name = "l637" > < / a >
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< a name = "l638" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (piece_num == k)
< a name = "l639" > < / a > { < / span > < span class = cF2 > //If king is moving, check his new location.< / span > < span class = cF0 >
< a name = "l640" > < / a > x = state2.pieces[k].x;
< a name = "l641" > < / a > y = state2.pieces[k].y;
< a name = "l642" > < / a > dy = y - state-> pieces[k].y;
< a name = "l643" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > dy< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cFE > 2< / span > < span class = cF0 > & & < / span > < span class = cF2 > /*castling?*/< / span > < span class = cF0 > < / span > < span class = cF7 > (< / span > < span class = cF0 > SqrInChk(& state2, x, y - dy) || SqrInChk(& state2, x, y - < / span > < span class = cF5 > SignI64< / span > < span class = cF7 > (< / span > < span class = cF0 > dy< / span > < span class = cF7 > )< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l644" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > cm_skip; < / span > < span class = cF2 > // This really needs to go into PieceMoves< / span > < span class = cF0 >
< a name = "l645" > < / a > }
< a name = "l646" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l647" > < / a > {
< a name = "l648" > < / a > x = state-> pieces[k].x;
< a name = "l649" > < / a > y = state-> pieces[k].y;
< a name = "l650" > < / a > }
< a name = "l651" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SqrInChk< / span > < span class = cF7 > (< / span > < span class = cF0 > & state2, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l652" > < / a > {
< a name = "l653" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (dst++, src, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF5 > Move< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l654" > < / a > res++;
< a name = "l655" > < / a > }
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< a name = "l656" > < / a > cm_skip:
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< a name = "l657" > < / a > src++;
< a name = "l658" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l659" > < / a >
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< a name = "l660" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l661" > < / a > }
< a name = "l662" > < / a >
< a name = "l663" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > MoveCnt(GameState *state)
< a name = "l664" > < / a > {
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< a name = "l665" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, res = < / span > < span class = cFE > 0< / span > < span class = cF0 > , mv_cnt;
< a name = "l666" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > mvs[< / span > < span class = cFE > 32< / span > < span class = cF0 > ];
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< a name = "l667" > < / a >
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< a name = "l668" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l669" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[i].player == state-> cur_player)
< a name = "l670" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l671" > < / a > mv_cnt = PieceMoves(state, i, mvs);
< a name = "l672" > < / a > mv_cnt = ChkPieceMoves(state, i, mvs,mv_cnt);
< a name = "l673" > < / a > res += mv_cnt;
< a name = "l674" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l675" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l676" > < / a > }
< a name = "l677" > < / a >
< a name = "l678" > < / a >
< a name = "l679" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l680" > < / a > {
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< a name = "l681" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y, z, k0, k1;
< a name = "l682" > < / a > PieceState *s = cur_state.pieces;
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< a name = "l683" > < / a >
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< a name = "l684" > < / a > brd_dc-> flags |= < / span > < span class = cF3 > DCF_NO_TRANSPARENTS< / span > < span class = cF0 > ;
< a name = "l685" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, cx - cx2, cy - cy2, brd_dc);
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< a name = "l686" > < / a >
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< a name = "l687" > < / a > task-> text_attr = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l688" > < / a > dc-> x = cx;
< a name = "l689" > < / a > dc-> y = cy;
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< a name = "l690" > < / a >
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< a name = "l691" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l692" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (dc-> r, w2s, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 16< / span > < span class = cF0 > );
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< a name = "l693" > < / a >
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< a name = "l694" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ai_thinking)
< a name = "l695" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l696" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_state.cur_player)
< a name = "l697" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l698" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l699" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l700" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l701" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 11< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > - cy, < / span > < span class = cF6 > " Thinking..." < / span > < span class = cF0 > );
< a name = "l702" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l703" > < / a >
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< a name = "l704" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l705" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < cur_mv_cnt; i++)
< a name = "l706" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > cur_mvs[i].x - < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > * g + g / < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > cur_mvs[i].y - < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > * g + g / < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , g / < / span > < span class = cFE > 2< / span > < span class = cF0 > , g / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
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< a name = "l707" > < / a >
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< a name = "l708" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l709" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l710" > < / a > < / span > < span class = cF5 > GrBorder< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > cursor_x - < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > * g + < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > cursor_y - < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > * g + < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > cursor_x - < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > * g - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > cursor_y - < / span > < span class = cFE > 3< / span > < span class = cF7 > )< / span > < span class = cF0 > * g - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l711" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l712" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc);
< a name = "l713" > < / a > k0 = k1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l714" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++,s++)
< a name = "l715" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l716" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (s-> player > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l717" > < / a > { < / span > < span class = cF2 > //Alive?< / span > < span class = cF0 >
< a name = "l718" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (s-> x != last_mv.x || s-> y != last_mv.y || < / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l719" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l720" > < / a > x = g / < / span > < span class = cFE > 2< / span > < span class = cF0 > + (s-> x - < / span > < span class = cFE > 4< / span > < span class = cF0 > ) * g;
< a name = "l721" > < / a > y = g / < / span > < span class = cFE > 2< / span > < span class = cF0 > + (s-> y - < / span > < span class = cFE > 4< / span > < span class = cF0 > ) * g;
< a name = "l722" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l723" > < / a > < / span > < span class = cF5 > DCTransform< / span > < span class = cF0 > (dc, & x, & y, & z);
< a name = "l724" > < / a > z = < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > + s-> x - s-> y;
2021-07-03 05:07:57 +01:00
< a name = "l725" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l726" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l727" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, z, imgs[s-> type * < / span > < span class = cFE > 2< / span > < span class = cF0 > + s-> player]);
< a name = "l728" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l729" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l730" > < / a > }
< a name = "l731" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l732" > < / a > { < / span > < span class = cF2 > //Dead< / span > < span class = cF0 >
< a name = "l733" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (s-> player == -< / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l734" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l735" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k1 < < / span > < span class = cFE > 8< / span > < span class = cF0 > )
< a name = "l736" > < / a > {
< a name = "l737" > < / a > x = cx + < / span > < span class = cFE > 100< / span > < span class = cF0 > + k1++ * g / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l738" > < / a > y = cy - < / span > < span class = cFE > 180< / span > < span class = cF0 > ;
< a name = "l739" > < / a > }
< a name = "l740" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l741" > < / a > {
< a name = "l742" > < / a > x = cx + < / span > < span class = cFE > 100< / span > < span class = cF0 > + (k1++ - < / span > < span class = cFE > 8< / span > < span class = cF0 > ) * g / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l743" > < / a > y = cy - < / span > < span class = cFE > 130< / span > < span class = cF0 > ;
< a name = "l744" > < / a > }
< a name = "l745" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l746" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l747" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l748" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l749" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (k0 < < / span > < span class = cFE > 8< / span > < span class = cF0 > )
< a name = "l750" > < / a > {
< a name = "l751" > < / a > x = cx + < / span > < span class = cFE > 100< / span > < span class = cF0 > + k0++ * g / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l752" > < / a > y = cy + < / span > < span class = cFE > 220< / span > < span class = cF0 > ;
< a name = "l753" > < / a > }
< a name = "l754" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l755" > < / a > {
< a name = "l756" > < / a > x = cx + < / span > < span class = cFE > 100< / span > < span class = cF0 > + (k0++ - < / span > < span class = cFE > 8< / span > < span class = cF0 > ) * g / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l757" > < / a > y = cy + < / span > < span class = cFE > 170< / span > < span class = cF0 > ;
< a name = "l758" > < / a > }
< a name = "l759" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l760" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l761" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l762" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, z, imgs[s-> type * < / span > < span class = cFE > 2< / span > < span class = cF0 > + s-> player + < / span > < span class = cFE > 2< / span > < span class = cF0 > ]);
< a name = "l763" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l764" > < / a > }
< a name = "l765" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l766" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over & & < / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l767" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l768" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l769" > < / a > < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 9< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , -< / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l770" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l771" > < / a > }
< a name = "l772" > < / a >
< a name = "l773" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DEPTH -< / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l774" > < / a >
< a name = "l775" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *BrdNew()
< a name = "l776" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l777" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, k, w = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width, h = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
< a name = "l778" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc;
2021-07-03 05:07:57 +01:00
< a name = "l779" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l780" > < / a > g = < / span > < span class = cFE > 42< / span > < span class = cF0 > ;
< a name = "l781" > < / a > cx = w / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 40< / span > < span class = cF0 > ;
< a name = "l782" > < / a > cy = h / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l783" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l784" > < / a > w = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ) * (< / span > < span class = cFE > 8< / span > < span class = cF0 > * g + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > );
< a name = "l785" > < / a > h = < / span > < span class = cFE > 8< / span > < span class = cF0 > * g + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l786" > < / a > cx2 = w / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l787" > < / a > cy2 = h / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l788" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l789" > < / a > dc = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (w, h);
< a name = "l790" > < / a > dc-> x = cx2;
< a name = "l791" > < / a > dc-> y = cy2;
2021-07-03 05:07:57 +01:00
< a name = "l792" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l793" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l794" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (dc-> r, w2s, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 16< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l795" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l796" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l797" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , w, h);
2021-07-03 05:07:57 +01:00
< a name = "l798" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l799" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l800" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = -< / span > < span class = cFE > 4< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; i++)
< a name = "l801" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l802" > < / a > < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g - < / span > < span class = cFE > 4< / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > , i * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %C" < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF6 > 'A'< / span > < span class = cF0 > );
< a name = "l803" > < / a > < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g + < / span > < span class = cFE > 14< / span > < span class = cF0 > , i * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %C" < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF6 > 'A'< / span > < span class = cF0 > );
< a name = "l804" > < / a > < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, i * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 6< / span > < span class = cF0 > , -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g - < / span > < span class = cFE > 12< / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %C" < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF6 > '1'< / span > < span class = cF0 > );
< a name = "l805" > < / a > < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, i * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > * g + < / span > < span class = cFE > 9< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %C" < / span > < span class = cF0 > , i + < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF6 > '1'< / span > < span class = cF0 > );
< a name = "l806" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l807" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l808" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l809" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l810" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = -< / span > < span class = cFE > 4< / span > < span class = cF0 > ; i < = < / span > < span class = cFE > 4< / span > < span class = cF0 > ; i++)
< a name = "l811" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l812" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, i * g, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, i * g, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l813" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, i * g, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, < / span > < span class = cFE > 0< / span > < span class = cF0 > , i * g, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l814" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, i * g, < / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, i * g, DEPTH);
< a name = "l815" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, i * g, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, < / span > < span class = cFE > 0< / span > < span class = cF0 > , i * g, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, DEPTH);
< a name = "l816" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l817" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, DEPTH, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, DEPTH);
< a name = "l818" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, DEPTH, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, DEPTH);
2021-07-03 05:07:57 +01:00
< a name = "l819" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l820" > < / a > k = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l821" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = -< / span > < span class = cFE > 4< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; j++)
< a name = "l822" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l823" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = -< / span > < span class = cFE > 4< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; i++)
< a name = "l824" > < / a > {
< a name = "l825" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > i + j< / span > < span class = cF7 > )< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l826" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l827" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l828" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l829" > < / a > < / span > < span class = cF5 > GrFloodFill3< / span > < span class = cF0 > (dc, i * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > , j * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l830" > < / a > }
< a name = "l831" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l832" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l833" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l834" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l835" > < / a > < / span > < span class = cF5 > GrFloodFill3< / span > < span class = cF0 > (dc, -< / span > < span class = cFE > 4< / span > < span class = cF0 > * g, j * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > , DEPTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l836" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l837" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l838" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l839" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l840" > < / a > < / span > < span class = cF5 > GrFloodFill3< / span > < span class = cF0 > (dc, j * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 4< / span > < span class = cF0 > * g, DEPTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l841" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l842" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l843" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > dc;
2021-07-03 05:07:57 +01:00
< a name = "l844" > < / a > }
< a name = "l845" > < / a >
< a name = "l846" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > AIStateScore(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l847" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l848" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (player)
< a name = "l849" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > -state-> raw_score;
< a name = "l850" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l851" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > state-> raw_score;
2021-07-03 05:07:57 +01:00
< a name = "l852" > < / a > }
< a name = "l853" > < / a >
< a name = "l854" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > move_depth, kill_depth;
< a name = "l855" > < / a >
< a name = "l856" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > AIMove2(GameState *state, < / span > < span class = cF9 > I64< / span > < span class = cF0 > depth)
< a name = "l857" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l858" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, possible_moves = < / span > < span class = cFE > 0< / span > < span class = cF0 > , best_piece, score,
< a name = "l859" > < / a > best_score = < / span > < span class = cF3 > I64_MIN< / span > < span class = cF0 > , mv_cnt, score_adjust;
< a name = "l860" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > best_mv, mvs[< / span > < span class = cFE > 32< / span > < span class = cF0 > ],*ptr;
< a name = "l861" > < / a > GameState state2;
< a name = "l862" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > first = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l863" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l864" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > UnusedStack< / span > < span class = cF0 > < < / span > < span class = cFE > 0x1000< / span > < span class = cF0 > )
< a name = "l865" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > < / span > < span class = cF2 > //Shouldn't happen< / span > < span class = cF0 >
< a name = "l866" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (chess_doc, < / span > < span class = cF6 > " StkOverflow\n" < / span > < span class = cF0 > );
< a name = "l867" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > AIStateScore(state, state-> cur_player);
< a name = "l868" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l869" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l870" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l871" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[i].player == state-> cur_player)
< a name = "l872" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l873" > < / a > mv_cnt = PieceMoves(state, i, mvs);
< a name = "l874" > < / a > possible_moves += mv_cnt;
< a name = "l875" > < / a > ptr = mvs;
< a name = "l876" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mv_cnt--)
< a name = "l877" > < / a > {
< a name = "l878" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& state2, state, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > GameState< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l879" > < / a > state2.parent = state;
< a name = "l880" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (MoveDo< / span > < span class = cF7 > (< / span > < span class = cF0 > & state2, i, ptr-> x, ptr-> y, < / span > < span class = cF3 > FALSE< / span > < span class = cF7 > )< / span > < span class = cF0 > & & depth < kill_depth || depth < move_depth)
< a name = "l881" > < / a > score =-AIMove2(& state2, depth + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l882" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l883" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l884" > < / a > score = AIStateScore(& state2, state-> cur_player);
< a name = "l885" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (score_adjust = < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > state2.raw_score - state-> raw_score< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l886" > < / a > score += score_adjust - piece_scores[state-> pieces[i].type];
< a name = "l887" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l888" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (first || score> best_score)
< a name = "l889" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l890" > < / a > best_score = score;
< a name = "l891" > < / a > best_piece = i;
< a name = "l892" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& best_mv, ptr, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF5 > Move< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l893" > < / a > first = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l894" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l895" > < / a > ptr++;
< a name = "l896" > < / a > }
< a name = "l897" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l898" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!first)
< a name = "l899" > < / a > MoveDo(state, best_piece, best_mv.x, best_mv.y, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
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< a name = "l900" > < / a >
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< a name = "l901" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > best_score + possible_moves < < SHIFT_POSSIBLE_MOVES;
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< a name = "l902" > < / a > }
< a name = "l903" > < / a >
< a name = "l904" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > ChessJob
< a name = "l905" > < / a > {
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< a name = "l906" > < / a > GameState *state;
< a name = "l907" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > *mv;
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< a name = "l908" > < / a > };
< a name = "l909" > < / a >
< a name = "l910" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AIMove1(ChessJob *cj)
< a name = "l911" > < / a > {
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< a name = "l912" > < / a > GameState state2;
< a name = "l913" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > *ptr = cj-> mv;
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< a name = "l914" > < / a >
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< a name = "l915" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& state2, cj-> state, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > GameState< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l916" > < / a > state2.parent = cj-> state;
< a name = "l917" > < / a > MoveDo(& state2, ptr-> piece, ptr-> x, ptr-> y, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l918" > < / a > ptr-> score = -AIMove2(& state2, < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l919" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (cj);
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< a name = "l920" > < / a > }
< a name = "l921" > < / a >
< a name = "l922" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > MoveCmp(< / span > < span class = cF5 > Move< / span > < span class = cF0 > *e1, < / span > < span class = cF5 > Move< / span > < span class = cF0 > *e2)
< a name = "l923" > < / a > {
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< a name = "l924" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (e1-> score < e2-> score)
< a name = "l925" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l926" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (e1-> score == e2-> score)
< a name = "l927" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l928" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l929" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l930" > < / a > }
< a name = "l931" > < / a >
< a name = "l932" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AIMove(GameState *state)
< a name = "l933" > < / a > {
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< a name = "l934" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, cnt = < / span > < span class = cFE > 0< / span > < span class = cF0 > , mv_cnt, best_score;
< a name = "l935" > < / a > < / span > < span class = cF5 > Move< / span > < span class = cF0 > mvs[< / span > < span class = cFE > 32< / span > < span class = cF0 > ], *ptr, *ptr2;
< a name = "l936" > < / a > ChessJob *cj;
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< a name = "l937" > < / a >
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< a name = "l938" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cnt = MoveCnt< / span > < span class = cF7 > (< / span > < span class = cF0 > state< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l939" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF2 > //Collect AI possible valid moves< / span > < span class = cF0 >
< a name = "l940" > < / a > ptr = ptr2 = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (cnt * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF5 > Move< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l941" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 32< / span > < span class = cF0 > ; i++)
< a name = "l942" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state-> pieces[i].player == state-> cur_player)
< a name = "l943" > < / a > {
< a name = "l944" > < / a > mv_cnt = PieceMoves(state, i, mvs);
< a name = "l945" > < / a > mv_cnt = ChkPieceMoves(state, i, mvs, mv_cnt);
< a name = "l946" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (ptr, mvs, mv_cnt * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF5 > Move< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l947" > < / a > ptr += mv_cnt;
< a name = "l948" > < / a > }
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< a name = "l949" > < / a >
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< a name = "l950" > < / a > < / span > < span class = cF2 > //Dispatch to MP scoring all moves< / span > < span class = cF0 >
< a name = "l951" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , ptr = ptr2; i < cnt; i++, ptr++)
< a name = "l952" > < / a > {
< a name = "l953" > < / a > ptr-> score = -< / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > ;
< a name = "l954" > < / a > cj = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > ChessJob< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l955" > < / a > cj-> state = state;
< a name = "l956" > < / a > cj-> mv = ptr;
< a name = "l957" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > mp_count< / span > < span class = cF0 > > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l958" > < / a > < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& AIMove1, cj, i % < / span > < span class = cF7 > (< / span > < span class = cFB > mp_count< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l959" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l960" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l961" > < / a > AIMove1(cj);
< a name = "l962" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l963" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l964" > < / a > }
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< a name = "l965" > < / a >
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< a name = "l966" > < / a > < / span > < span class = cF2 > //Wait for finish< / span > < span class = cF0 >
< a name = "l967" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , ptr = ptr2; i < cnt; i++, ptr++)
< a name = "l968" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ptr-> score == -< / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > )
< a name = "l969" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l970" > < / a > < / span > < span class = cF5 > QuickSort< / span > < span class = cF0 > (ptr2, cnt, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF5 > Move< / span > < span class = cF7 > )< / span > < span class = cF0 > , & MoveCmp);
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< a name = "l971" > < / a >
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< a name = "l972" > < / a > < / span > < span class = cF2 > //Cnt ties for first< / span > < span class = cF0 >
< a name = "l973" > < / a > best_score = ptr2-> score;
< a name = "l974" > < / a > mv_cnt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l975" > < / a > ptr = ptr2;
< a name = "l976" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mv_cnt < cnt & & ptr-> score == best_score)
< a name = "l977" > < / a > {
< a name = "l978" > < / a > mv_cnt++;
< a name = "l979" > < / a > ptr++;
< a name = "l980" > < / a > }
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< a name = "l981" > < / a >
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< a name = "l982" > < / a > ptr = ptr2 + < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % mv_cnt;
< a name = "l983" > < / a > MoveDo(state, ptr-> piece, ptr-> x, ptr-> y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l984" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (ptr2);
< a name = "l985" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l986" > < / a > }
< a name = "l987" > < / a >
< a name = "l988" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l989" > < / a > {
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< a name = "l990" > < / a > chess_doc = < / span > < span class = cF5 > DocPut< / span > < span class = cF0 > ;
< a name = "l991" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l992" > < / a > < / span > < span class = cF6 > " $FD,BLACK$$BG,YELLOW$" < / span > < span class = cF0 > ;
< a name = "l993" > < / a > game_over = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l994" > < / a > ai_thinking = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l995" > < / a > move_depth = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l996" > < / a > kill_depth = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l997" > < / a > cur_mv_cnt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l998" > < / a > last_mv.x = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l999" > < / a > last_mv.y = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1000" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& cur_state, & setup_state, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > cur_state< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1001" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& cur_state);
< a name = "l1002" > < / a > cur_state.is_human[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = < / span > < span class = cF5 > PopUpNoYes< / span > < span class = cF0 > (< / span > < span class = cF6 > " $FG,BLACK$WHITE is human?" < / span > < span class = cF0 > );
< a name = "l1003" > < / a > cur_state.is_human[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] = < / span > < span class = cF5 > PopUpNoYes< / span > < span class = cF0 > (< / span > < span class = cF6 > " $FG,BLACK$BLACK is human?" < / span > < span class = cF0 > );
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< a name = "l1004" > < / a >
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< a name = "l1005" > < / a > GameSnapShot;
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< a name = "l1006" > < / a > }
< a name = "l1007" > < / a >
< a name = "l1008" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l1009" > < / a > {
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< a name = "l1010" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& cur_state, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l1011" > < / a > }
< a name = "l1012" > < / a >
< a name = "l1013" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SetMouseCursor()
< a name = "l1014" > < / a > {
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< a name = "l1015" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x = (cursor_x - < / span > < span class = cFE > 4< / span > < span class = cF0 > ) * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l1016" > < / a > y = (cursor_y - < / span > < span class = cFE > 4< / span > < span class = cF0 > ) * g + g / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l1017" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l1018" > < / a >
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< a name = "l1019" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (w2s, & x, & y, & z);
< a name = "l1020" > < / a > x += cx + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x;
< a name = "l1021" > < / a > y += cy + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y;
< a name = "l1022" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x != x || < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y != y)
< a name = "l1023" > < / a > < / span > < span class = cF5 > MouseSet< / span > < span class = cF0 > (x, y);
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< a name = "l1024" > < / a > }
< a name = "l1025" > < / a >
< a name = "l1026" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SetKbdCursor(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l1027" > < / a > {
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< a name = "l1028" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > z;
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< a name = "l1029" > < / a >
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< a name = "l1030" > < / a > x -= cx;
< a name = "l1031" > < / a > y -= cy;
< a name = "l1032" > < / a > z = y;
< a name = "l1033" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (s2w, & x, & y, & z);
< a name = "l1034" > < / a > cursor_x = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > x + < / span > < span class = cFE > 4< / span > < span class = cF0 > * g< / span > < span class = cF7 > )< / span > < span class = cF0 > / g, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l1035" > < / a > cursor_y = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > y + < / span > < span class = cFE > 4< / span > < span class = cF0 > * g< / span > < span class = cF7 > )< / span > < span class = cF0 > / g, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l1036" > < / a > }
< a name = "l1037" > < / a >
< a name = "l1038" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Chess()
< a name = "l1039" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l1040" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, arg2, cur_piece;
2021-07-03 05:07:57 +01:00
< a name = "l1041" > < / a >
2021-07-26 20:29:49 +01:00
< a name = "l1042" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l1043" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l1044" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l1045" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l1046" > < / a > Init;
2021-07-03 05:07:57 +01:00
< a name = "l1047" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1048" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > (
< a name = "l1049" > < / a > < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l1050" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l1051" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l1052" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l1053" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l1054" > < / a > < / span > < span class = cF6 > " Move(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l1055" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l1056" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l1057" > < / a >
< a name = "l1058" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1059" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1060" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1061" > < / a > cursor_x = cursor_y = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1062" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1063" > < / a > w2s = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ; < / span > < span class = cF2 > //World-to-Scrn< / span > < span class = cF0 >
< a name = "l1064" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (w2s, -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l1065" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (w2s, < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l1066" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1067" > < / a > s2w = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Scrn-to-World< / span > < span class = cF0 >
< a name = "l1068" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (s2w, -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l1069" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (s2w, < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l1070" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1071" > < / a > brd_dc = BrdNew;
2021-07-03 05:07:57 +01:00
< a name = "l1072" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1073" > < / a > SetMouseCursor;
2021-07-03 05:07:57 +01:00
< a name = "l1074" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1075" > < / a > < / span > < span class = cF5 > PaletteSetLight< / span > < span class = cF0 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1076" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1077" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1078" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l1079" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1080" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l1081" > < / a > {
< a name = "l1082" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > +
< a name = "l1083" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > +
< a name = "l1084" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > +
< a name = "l1085" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > +
< a name = "l1086" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1087" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1088" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l1089" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over & & !cur_state.is_human[cur_state.cur_player])
< a name = "l1090" > < / a > {
< a name = "l1091" > < / a > ai_thinking = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1092" > < / a > AIMove(& cur_state);
< a name = "l1093" > < / a > ai_thinking = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1094" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l1095" > < / a > }
< a name = "l1096" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l1097" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1098" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1099" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > :
< a name = "l1100" > < / a > SetKbdCursor(arg1, arg2);
< a name = "l1101" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1102" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1103" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l1104" > < / a > SetKbdCursor(arg1, arg2);
2021-07-03 05:07:57 +01:00
< a name = "l1105" > < / a > ch_mv_start:
2021-07-04 23:11:34 +01:00
< a name = "l1106" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over & & cur_state.is_human[cur_state.cur_player])
< a name = "l1107" > < / a > {
< a name = "l1108" > < / a > cur_piece = PieceFind(cursor_x, cursor_y, cur_state.cur_player);
< a name = "l1109" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_piece > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1110" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1111" > < / a > cur_mv_cnt = PieceMoves(& cur_state, cur_piece, cur_mvs);
< a name = "l1112" > < / a > cur_mv_cnt = ChkPieceMoves(& cur_state, cur_piece, cur_mvs, cur_mv_cnt);
< a name = "l1113" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1114" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1115" > < / a > cur_mv_cnt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1116" > < / a > }
< a name = "l1117" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1118" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1119" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l1120" > < / a > SetKbdCursor(arg1, arg2);
2021-07-03 05:07:57 +01:00
< a name = "l1121" > < / a > ch_mv_end:
2021-07-04 23:11:34 +01:00
< a name = "l1122" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over & & cur_state.is_human[cur_state.cur_player])
< a name = "l1123" > < / a > {
< a name = "l1124" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_piece > = < / span > < span class = cFE > 0< / span > < span class = cF0 > & & HumanMove< / span > < span class = cF7 > (< / span > < span class = cF0 > & cur_state, cur_piece, cur_mvs, cur_mv_cnt, cursor_x, cursor_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1125" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1126" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > (< / span > < span class = cFE > 22< / span > < span class = cF0 > );
< a name = "l1127" > < / a > cur_piece = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1128" > < / a > cur_mv_cnt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1129" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1130" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1131" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1132" > < / a > cur_piece = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1133" > < / a > cur_mv_cnt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1134" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1135" > < / a > }
< a name = "l1136" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1137" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1138" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l1139" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (arg1 == < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > )
< a name = "l1140" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ch_mv_end;
< a name = "l1141" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1142" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1143" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l1144" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l1145" > < / a > {
< a name = "l1146" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l1147" > < / a > CleanUp;
< a name = "l1148" > < / a > Init;
< a name = "l1149" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1150" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1151" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l1152" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l1153" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ch_done;
< a name = "l1154" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l1155" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ch_mv_start;
< a name = "l1156" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l1157" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg2.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l1158" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1159" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l1160" > < / a > cursor_y = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (cursor_y + < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l1161" > < / a > SetMouseCursor;
< a name = "l1162" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1163" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1164" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l1165" > < / a > cursor_y = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (cursor_y - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l1166" > < / a > SetMouseCursor;
< a name = "l1167" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1168" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1169" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l1170" > < / a > cursor_x = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (cursor_x - < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l1171" > < / a > SetMouseCursor;
< a name = "l1172" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1173" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1174" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l1175" > < / a > cursor_x = < / span > < span class = cF5 > ClampI64< / span > < span class = cF0 > (cursor_x + < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l1176" > < / a > SetMouseCursor;
< a name = "l1177" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1178" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1179" > < / a > }
< a name = "l1180" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1181" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1182" > < / a > }
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< a name = "l1183" > < / a > ch_done:
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< a name = "l1184" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1185" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l1186" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l1187" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l1188" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l1189" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l1190" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (brd_dc);
< a name = "l1191" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (s2w);
< a name = "l1192" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (w2s);
< a name = "l1193" > < / a > CleanUp;
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< a name = "l1194" > < / a > }
< a name = "l1195" > < / a >
< a name = "l1196" > < / a > Chess;
< a name = "l1197" > < / a >
< a name = "l1198" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DoChess()
< a name = "l1199" > < / a > {
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< a name = "l1200" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l1201" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = < / span > < span class = cF5 > User< / span > < span class = cF0 > ;
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< a name = "l1202" > < / a >
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< a name = "l1203" > < / a > < / span > < span class = cF5 > XTalk< / span > < span class = cF0 > (task, < / span > < span class = cF6 > " #include \" ::/Demo/Games/Chess\" ;\n" < / span > < span class = cF0 > );
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< a name = "l1204" > < / a > < / span > < span class = cF5 > BirthWait< / span > < span class = cF0 > (& task-> popup_task);
< a name = "l1205" > < / a > < / span > < span class = cF5 > TaskWait< / span > < span class = cF0 > (task-> popup_task);
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< a name = "l1206" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task-> popup_task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l1207" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l1208" > < / a > < / span > < span class = cF5 > BirthWait< / span > < span class = cF0 > (& task-> popup_task);
< a name = "l1209" > < / a > < / span > < span class = cF5 > TaskWait< / span > < span class = cF0 > (task-> popup_task);
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< a name = "l1210" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task-> popup_task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l1211" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l1212" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; i++)
< a name = "l1213" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
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< a name = "l1214" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > );
< a name = "l1215" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > );
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< a name = "l1216" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > );
< a name = "l1217" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l1218" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > );
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< a name = "l1219" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 250< / span > < span class = cF0 > );
2021-09-19 06:58:38 +01:00
< a name = "l1220" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1221" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > );
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< a name = "l1222" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 250< / span > < span class = cF0 > );
2021-09-19 06:58:38 +01:00
< a name = "l1223" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > );
< a name = "l1224" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l1225" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1000< / span > < span class = cF0 > );
2021-09-19 06:58:38 +01:00
< a name = "l1226" > < / a > < / span > < span class = cF5 > MessagePostWait< / span > < span class = cF0 > (task, < / span > < span class = cF3 > MESSAGE_KEY_DOWN_UP< / span > < span class = cF0 > , < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
2021-07-04 23:11:34 +01:00
< a name = "l1227" > < / a > < / span > < span class = cF5 > DeathWait< / span > < span class = cF0 > (& task, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l1228" > < / a > }
< a name = "l1229" > < / a >
< a name = "l1230" > < / a > < / span > < span class = cF9 >
< a name = "l1231" > < / a > Chess/* Graphics Not Rendered in HTML */< / span > < / pre > < / body >
< / html >