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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > define< / span > < span class = cF0 > VGAP_IDX < / span > < span class = cFE > 0x3C4< / span > < span class = cF0 >
< a name = "l2" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > VGAP_DATA < / span > < span class = cFE > 0x3C5< / span > < span class = cF0 >
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< a name = "l3" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > VGAR_MAP_MASK < / span > < span class = cFE > 0x02< / span > < span class = cF0 >
< a name = "l4" > < / a >
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< a name = "l5" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > rev[< / span > < span class = cFE > 256< / span > < span class = cF0 > ], < / span > < span class = cF2 > //The VGA bits are backward< / span > < span class = cF0 >
< a name = "l6" > < / a > image[< / span > < span class = cFE > 640< / span > < span class = cF0 > * < / span > < span class = cFE > 480< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > ]; < / span > < span class = cF2 > //We need read-modify write.< / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > //0xA0000 alias memory can't be read.< / span > < span class = cF0 >
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< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MGInit()
< a name = "l10" > < / a > {
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< a name = "l11" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l12" > < / a >
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< a name = "l13" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (image, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > image< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l14" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (rev, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > rev< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l15" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 256< / span > < span class = cF0 > ; i++)
< a name = "l16" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; j++)
< a name = "l17" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & i, j< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l18" > < / a > < / span > < span class = cF5 > Bts< / span > < span class = cF0 > (& rev[i], < / span > < span class = cFE > 7< / span > < span class = cF0 > - j);
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< a name = "l19" > < / a > }
< a name = "l20" > < / a >
< a name = "l21" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MGUpdate()
< a name = "l22" > < / a > {< / span > < span class = cF2 > //Copy image to VGA memory< / span > < span class = cF0 >
< a name = "l23" > < / a > < / span > < span class = cF2 > //For better performance we could only write what's changed.< / span > < span class = cF0 >
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< a name = "l24" > < / a > < / span > < span class = cF2 > //0xA0000 alias is slower than normal RAM.< / span > < span class = cF0 >
< a name = "l25" > < / a > < / span > < span class = cF5 > OutU8< / span > < span class = cF0 > (VGAP_IDX, VGAR_MAP_MASK);
< a name = "l26" > < / a > < / span > < span class = cF5 > OutU8< / span > < span class = cF0 > (VGAP_DATA, < / span > < span class = cFE > 0xF< / span > < span class = cF0 > );< / span > < span class = cF2 > //All color planes at once -- Black and White< / span > < span class = cF0 >
< a name = "l27" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .vga_alias, image,< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > image< / span > < span class = cF7 > )< / span > < span class = cF0 > ); < / span > < span class = cF2 > //Alias of 0xA0000< / span > < span class = cF0 >
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< a name = "l28" > < / a > }
< a name = "l29" > < / a >
< a name = "l30" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MGPlot(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x,< / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l31" > < / a > {
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< a name = "l32" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x < < / span > < span class = cFE > 640< / span > < span class = cF0 > & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = y < < / span > < span class = cFE > 480< / span > < span class = cF0 > )
< a name = "l33" > < / a > < / span > < span class = cF5 > Bts< / span > < span class = cF0 > (image,y * < / span > < span class = cFE > 640< / span > < span class = cF0 > + x ^ < / span > < span class = cFE > 7< / span > < span class = cF0 > );
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< a name = "l34" > < / a > }
< a name = "l35" > < / a >
< a name = "l36" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MGHLine(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l37" > < / a > {< / span > < span class = cF2 > //Warning! No clipping< / span > < span class = cF0 >
< a name = "l38" > < / a > < / span > < span class = cF2 > //For performance, we do as many whole-bytes as possible.< / span > < span class = cF0 >
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< a name = "l39" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *ptr;
< a name = "l40" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, w, leading, trailing, whole_bytes;
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< a name = "l41" > < / a >
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< a name = "l42" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x2 < x1)
< a name = "l43" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& x1, & x2);
< a name = "l44" > < / a > ptr = image + y * < / span > < span class = cFE > 640< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > + x1 > > < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l45" > < / a > w = x2 - x1 + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l46" > < / a > leading = < / span > < span class = cFE > 8< / span > < span class = cF0 > - x1 & < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l47" > < / a > trailing = (x2 + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) & < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l48" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (leading + trailing > w)
< a name = "l49" > < / a > *ptr |= rev[(< / span > < span class = cFE > 0xFF00< / span > < span class = cF0 > > > leading & < / span > < span class = cF7 > (< / span > < span class = cFE > 0x00FF< / span > < span class = cF0 > < < trailing< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 8< / span > < span class = cF0 > )];
< a name = "l50" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l51" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l52" > < / a > whole_bytes = (w - leading - trailing) > > < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l53" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (leading)
< a name = "l54" > < / a > *ptr++ |= rev[(< / span > < span class = cFE > 0xFF00< / span > < span class = cF0 > > > leading) & < / span > < span class = cFE > 0xFF< / span > < span class = cF0 > ];
< a name = "l55" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < whole_bytes; i++)
< a name = "l56" > < / a > *ptr++ = < / span > < span class = cFE > 0xFF< / span > < span class = cF0 > ;
< a name = "l57" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (trailing)
< a name = "l58" > < / a > *ptr++ |= rev[(< / span > < span class = cFE > 0x00FF< / span > < span class = cF0 > < < trailing) > > < / span > < span class = cFE > 8< / span > < span class = cF0 > ];
< a name = "l59" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l60" > < / a > }
< a name = "l61" > < / a >
< a name = "l62" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MGLine(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x1,< / span > < span class = cF9 > I64< / span > < span class = cF0 > y1,< / span > < span class = cF9 > I64< / span > < span class = cF0 > x2,< / span > < span class = cF9 > I64< / span > < span class = cF0 > y2)
< a name = "l63" > < / a > {< / span > < span class = cF2 > //Warning! No clipping< / span > < span class = cF0 >
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< a name = "l64" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > dx=x2-x1,dy=y2-y1;
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< a name = "l65" > < / a >
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< a name = "l66" > < / a > x1 < < = < / span > < span class = cFE > 32< / span > < span class = cF0 > ; x2 < < = < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l67" > < / a > y1 < < = < / span > < span class = cFE > 32< / span > < span class = cF0 > ; y2 < < = < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l68" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > dx< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > dy< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l69" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l70" > < / a > dy = dy < < < / span > < span class = cFE > 32< / span > < span class = cF0 > / < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (dx);
< a name = "l71" > < / a > dx = < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (dx) < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l72" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (x1 != x2)
< a name = "l73" > < / a > {
< a name = "l74" > < / a > MGPlot(x1.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], y1.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]);
< a name = "l75" > < / a > x1 += dx; y1 += dy;
< a name = "l76" > < / a > }
< a name = "l77" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l78" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l79" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l80" > < / a > dx = dx < < < / span > < span class = cFE > 32< / span > < span class = cF0 > / < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (dy);
< a name = "l81" > < / a > dy = < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (dy) < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l82" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (y1 != y2)
< a name = "l83" > < / a > {
< a name = "l84" > < / a > MGPlot(x1.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], y1.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]);
< a name = "l85" > < / a > x1 += dx;
< a name = "l86" > < / a > y1 += dy;
< a name = "l87" > < / a > }
< a name = "l88" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l89" > < / a > MGPlot(x1.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], y1.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]);
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< a name = "l90" > < / a > }
< a name = "l91" > < / a >
< a name = "l92" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MGCircle(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF1 > F64< / span > < span class = cF0 > r)
< a name = "l93" > < / a > {
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< a name = "l94" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > s, c, x1, y1, x2, y2;
< a name = "l95" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > len;
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< a name = "l96" > < / a >
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< a name = "l97" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (r < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l98" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l99" > < / a > x1 = r;
< a name = "l100" > < / a > y1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l101" > < / a > c = < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > / r);
< a name = "l102" > < / a > s = < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > / r);
< a name = "l103" > < / a > len = < / span > < span class = cFE > 2< / span > < span class = cF0 > * r * < / span > < span class = cF3 > pi< / span > < span class = cF0 > ;
< a name = "l104" > < / a > MGPlot(x + x1, y + y1);
< a name = "l105" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (len-- > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l106" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
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< a name = "l107" > < / a >
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< a name = "l108" > < / a > < / span > < span class = cF2 > //m1@a1 * m2@a2 < / span > < span class = cF0 > < / span > < span class = cF2 > = m1*m2@(arg1+arg2)< / span > < span class = cF0 >
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > < / span > < span class = cF2 > //(x1+y1i)*(x2+y2i) = x1*x2+(x1*y1+x2*y2)i-y1*y2< / span > < span class = cF0 >
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< a name = "l111" > < / a >
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< a name = "l112" > < / a > < / span > < span class = cF2 > // meti=mCos(t)+imSin(t)< / span > < span class = cF0 >
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< a name = "l113" > < / a >
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< a name = "l114" > < / a > x2 = x1;
< a name = "l115" > < / a > y2 = y1;
< a name = "l116" > < / a > x1 = c * x2 - s * y2;
< a name = "l117" > < / a > y1 = s * x2 + c * y2;
< a name = "l118" > < / a > MGPlot(x+x1,y+y1);
< a name = "l119" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l120" > < / a > }
< a name = "l121" > < / a >
< a name = "l122" > < / a >
< a name = "l123" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MiniGrLibDemo()
< a name = "l124" > < / a > {
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< a name = "l125" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l126" > < / a > MGInit;
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< a name = "l127" > < / a >
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< a name = "l128" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 100< / span > < span class = cF0 > ; i++)
< a name = "l129" > < / a > MGHLine(< / span > < span class = cFE > 200< / span > < span class = cF0 > + i, < / span > < span class = cFE > 400< / span > < span class = cF0 > + i, < / span > < span class = cFE > 300< / span > < span class = cF0 > + i);
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< a name = "l130" > < / a >
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< a name = "l131" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 500< / span > < span class = cF0 > ; i += < / span > < span class = cFE > 10< / span > < span class = cF0 > )
< a name = "l132" > < / a > MGLine(i, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 480< / span > < span class = cF0 > - i);
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< a name = "l133" > < / a >
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< a name = "l134" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 300< / span > < span class = cF0 > ; i += < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l135" > < / a > MGCircle(< / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > + i, i);
< a name = "l136" > < / a > MGUpdate;
< a name = "l137" > < / a > < / span > < span class = cF5 > Busy< / span > < span class = cF0 > (< / span > < span class = cFE > 1500000< / span > < span class = cF0 > );
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< a name = "l138" > < / a > < / span > < span class = cF2 > /*< / span > < span class = cF0 >
< a name = "l139" > < / a > < / span > < span class = cF2 > We are returning graphics to normal operations under ZealOS.< / span > < span class = cF0 >
< a name = "l140" > < / a > < / span > < span class = cF2 > It is not normal to by-pass the ZealOS graphcis routines.< / span > < span class = cF0 >
< a name = "l141" > < / a > < / span > < span class = cF2 > The ZealOS graphics don't know VGA has changed.< / span > < span class = cF0 >
< a name = "l142" > < / a > < / span > < span class = cF2 > This bit tells ZealOS to update whole screen.< / span > < span class = cF0 >
< a name = "l143" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
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< a name = "l144" > < / a > < / span > < span class = cF2 > //< CTRL-ALT-v> will flush screen VGA cache.< / span > < span class = cF0 >
< a name = "l145" > < / a > < / span > < span class = cF5 > LFBFlush< / span > < span class = cF0 > ;
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< a name = "l146" > < / a > }
< a name = "l147" > < / a >
< a name = "l148" > < / a > MiniGrLibDemo;< / span > < / pre > < / body >
< / html >