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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //Makes a mesh man.< / span > < span class = cF0 >
< a name = "l2" > < / a >
< a name = "l3" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > VERTICES_NUM < / span > < span class = cFE > 1024< / span > < span class = cF0 >
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< a name = "l4" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TRIS_NUM < / span > < span class = cFE > 1024< / span > < span class = cF0 >
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< a name = "l5" > < / a >
< a name = "l6" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > < / span > < span class = cF5 > Man< / span > < span class = cF0 >
< a name = "l7" > < / a > {
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< a name = "l8" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > vertex_count;
< a name = "l9" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > tri_count;
< a name = "l10" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > v[VERTICES_NUM];
< a name = "l11" > < / a > < / span > < span class = cF9 > CMeshTri< / span > < span class = cF0 > t[TRIS_NUM];
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< a name = "l12" > < / a >
< a name = "l13" > < / a > } *m;
< a name = "l14" > < / a >
< a name = "l15" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > ManDefineStruct
< a name = "l16" > < / a > {
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< a name = "l17" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > head_rad format < / span > < span class = cF6 > " $DA-TRM,A=\" Head Radius :%8.3f\" $\n" < / span > < span class = cF0 > ;
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< a name = "l18" > < / a >
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< a name = "l19" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > torso_len format < / span > < span class = cF6 > " $DA-TRM,A=\" Torso Length :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l20" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > arm_len format < / span > < span class = cF6 > " $DA-TRM,A=\" Arm Length :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l21" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > hand_len format < / span > < span class = cF6 > " $DA-TRM,A=\" Hand Length :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l22" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > leg_len format < / span > < span class = cF6 > " $DA-TRM,A=\" Leg Length :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l23" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > foot_len format < / span > < span class = cF6 > " $DA-TRM,A=\" Foot Length :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l24" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > torso_width format < / span > < span class = cF6 > " $DA-TRM,A=\" Torso Width :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l25" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > torso_depth format < / span > < span class = cF6 > " $DA-TRM,A=\" Torso Depth :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l26" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > arm_rad format < / span > < span class = cF6 > " $DA-TRM,A=\" Arm Radius :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l27" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > hand_rad format < / span > < span class = cF6 > " $DA-TRM,A=\" Hand Radius :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l28" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > leg_rad format < / span > < span class = cF6 > " $DA-TRM,A=\" Leg Radius :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l29" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > foot_rad format < / span > < span class = cF6 > " $DA-TRM,A=\" Foot Radius :%8.3f\" $\n\n" < / span > < span class = cF0 > ;
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< a name = "l30" > < / a >
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< a name = "l31" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_shoulder_a1 format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Shoulder Front/Back Angle:%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l32" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_shoulder_a1 format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Shoulder Front/Back Angle:%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l33" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_hip_a1 format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Hip Front/Back Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l34" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_hip_a1 format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Hip Front/Back Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
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< a name = "l35" > < / a >
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< a name = "l36" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_shoulder_a2 format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Shoulder Side Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l37" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_shoulder_a2 format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Shoulder Side Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l38" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_hip_a2 format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Hip Side Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l39" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_hip_a2 format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Hip Side Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
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< a name = "l40" > < / a >
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< a name = "l41" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_elbow_a format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Elbow Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l42" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_elbow_a format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Elbow Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l43" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_knee_a format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Knee Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l44" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_knee_a format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Knee Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
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< a name = "l45" > < / a >
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< a name = "l46" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_wrist_a format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Wrist Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l47" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_wrist_a format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Wrist Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l48" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r_ankle_a format < / span > < span class = cF6 > " $DA-TRM,A=\" R.Ankle Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
< a name = "l49" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > l_ankle_a format < / span > < span class = cF6 > " $DA-TRM,A=\" L.Ankle Angle :%8.3f\" $\n" < / span > < span class = cF0 > ;
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< a name = "l50" > < / a >
< a name = "l51" > < / a > };
< a name = "l52" > < / a >
< a name = "l53" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MDInit(ManDefineStruct *md)
< a name = "l54" > < / a > {
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< a name = "l55" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (md,< / span > < span class = cFE > 0< / span > < span class = cF0 > ,< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > ManDefineStruct< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l56" > < / a >
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< a name = "l57" > < / a > md-> head_rad = < / span > < span class = cFE > 5< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l58" > < / a >
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< a name = "l59" > < / a > md-> torso_len = < / span > < span class = cFE > 35< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l60" > < / a > md-> arm_len = < / span > < span class = cFE > 30< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l61" > < / a > md-> hand_len = < / span > < span class = cFE > 8< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l62" > < / a > md-> leg_len = < / span > < span class = cFE > 32< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l63" > < / a > md-> foot_len = < / span > < span class = cFE > 16< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l64" > < / a > md-> torso_width = < / span > < span class = cFE > 20< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l65" > < / a > md-> torso_depth = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l66" > < / a > md-> arm_rad = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l67" > < / a > md-> hand_rad = < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l68" > < / a > md-> leg_rad = < / span > < span class = cFE > 4< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l69" > < / a > md-> foot_rad = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l70" > < / a >
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< a name = "l71" > < / a > md-> r_shoulder_a1 = < / span > < span class = cFE > 30< / span > < span class = cF0 > ;
< a name = "l72" > < / a > md-> l_shoulder_a1 = -< / span > < span class = cFE > 30< / span > < span class = cF0 > ;
< a name = "l73" > < / a > md-> r_hip_a1 = -< / span > < span class = cFE > 45< / span > < span class = cF0 > ;
< a name = "l74" > < / a > md-> l_hip_a1 = < / span > < span class = cFE > 45< / span > < span class = cF0 > ;
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< a name = "l75" > < / a >
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< a name = "l76" > < / a > md-> r_shoulder_a2 = < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l77" > < / a > md-> l_shoulder_a2 = < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l78" > < / a > md-> r_hip_a2 = -< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l79" > < / a > md-> l_hip_a2 = -< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
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< a name = "l80" > < / a >
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< a name = "l81" > < / a > md-> r_elbow_a = < / span > < span class = cFE > 30< / span > < span class = cF0 > ;
< a name = "l82" > < / a > md-> l_elbow_a = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l83" > < / a > md-> r_knee_a = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l84" > < / a > md-> l_knee_a = < / span > < span class = cFE > 30< / span > < span class = cF0 > ;
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< a name = "l85" > < / a >
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< a name = "l86" > < / a > md-> r_wrist_a = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l87" > < / a > md-> l_wrist_a = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l88" > < / a > md-> r_ankle_a = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l89" > < / a > md-> l_ankle_a = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l90" > < / a > }
< a name = "l91" > < / a >
< a name = "l92" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MDCorrect(ManDefineStruct *md)
< a name = "l93" > < / a > {
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< a name = "l94" > < / a > md-> r_ankle_a = -md-> r_ankle_a;
< a name = "l95" > < / a > md-> l_ankle_a = -md-> l_ankle_a;
< a name = "l96" > < / a > md-> r_knee_a = -md-> r_knee_a;
< a name = "l97" > < / a > md-> l_knee_a = -md-> l_knee_a;
< a name = "l98" > < / a > md-> r_hip_a2 = -md-> r_hip_a2;
< a name = "l99" > < / a > md-> r_shoulder_a2 = -md-> r_shoulder_a2;
< a name = "l100" > < / a > md-> r_ankle_a += < / span > < span class = cFE > 90< / span > < span class = cF0 > ;
< a name = "l101" > < / a > md-> l_ankle_a += < / span > < span class = cFE > 90< / span > < span class = cF0 > ;
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< a name = "l102" > < / a >
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< a name = "l103" > < / a > md-> foot_len -= md-> leg_rad;
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< a name = "l104" > < / a >
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< a name = "l105" > < / a > md-> r_elbow_a += md-> r_shoulder_a1;
< a name = "l106" > < / a > md-> l_elbow_a += md-> l_shoulder_a1;
< a name = "l107" > < / a > md-> r_knee_a += md-> r_hip_a1;
< a name = "l108" > < / a > md-> l_knee_a += md-> l_hip_a1;
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > md-> r_wrist_a += md-> r_elbow_a;
< a name = "l111" > < / a > md-> l_wrist_a += md-> l_elbow_a;
< a name = "l112" > < / a > md-> r_ankle_a += md-> r_knee_a;
< a name = "l113" > < / a > md-> l_ankle_a += md-> l_knee_a;
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< a name = "l114" > < / a > }
< a name = "l115" > < / a >
< a name = "l116" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > AddVertex(ManDefineStruct *md, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z)
< a name = "l117" > < / a > {
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< a name = "l118" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res = m-> vertex_count++;
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< a name = "l119" > < / a >
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< a name = "l120" > < / a > m-> v[res].x = -x;
< a name = "l121" > < / a > m-> v[res].y = -y - md-> leg_len - md-> foot_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l122" > < / a > m-> v[res].z = -z;
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< a name = "l123" > < / a >
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< a name = "l124" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l125" > < / a > }
< a name = "l126" > < / a >
< a name = "l127" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > AddTri(ManDefineStruct *, < / span > < span class = cF9 > I64< / span > < span class = cF0 > c, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n0, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n2)
< a name = "l128" > < / a > {
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< a name = "l129" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res = m-> tri_count++;
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< a name = "l130" > < / a >
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< a name = "l131" > < / a > m-> t[res].color = c;
< a name = "l132" > < / a > m-> t[res].nums[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = n1;
< a name = "l133" > < / a > m-> t[res].nums[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] = n0;
< a name = "l134" > < / a > m-> t[res].nums[< / span > < span class = cFE > 2< / span > < span class = cF0 > ] = n2;
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< a name = "l135" > < / a >
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< a name = "l136" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l137" > < / a > }
< a name = "l138" > < / a >
< a name = "l139" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AddBox(ManDefineStruct *md, < / span > < span class = cF9 > I64< / span > < span class = cF0 > c,
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< a name = "l140" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z1, < / span > < span class = cF1 > F64< / span > < span class = cF0 > w, < / span > < span class = cF1 > F64< / span > < span class = cF0 > h, < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, < / span > < span class = cF1 > F64< / span > < span class = cF0 > h2, < / span > < span class = cF1 > F64< / span > < span class = cF0 > h3, < / span > < span class = cF1 > F64< / span > < span class = cF0 > az, < / span > < span class = cF1 > F64< / span > < span class = cF0 > ay, < / span > < span class = cF1 > F64< / span > < span class = cF0 > ax, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *ox, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *oy, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *oz)
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< a name = "l141" > < / a > {
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< a name = "l142" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > *r;
< a name = "l143" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > p1a, p2a, p3a, p4a;
< a name = "l144" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > p1b, p2b, p3b, p4b;
< a name = "l145" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > wx = w / < / span > < span class = cFE > 2< / span > < span class = cF0 > , wy = < / span > < span class = cFE > 0< / span > < span class = cF0 > , wz = < / span > < span class = cFE > 0< / span > < span class = cF0 > , hx = < / span > < span class = cFE > 0< / span > < span class = cF0 > , hy = h, hz = < / span > < span class = cFE > 0< / span > < span class = cF0 > , h2x = < / span > < span class = cFE > 0< / span > < span class = cF0 > , h2y = h2, h2z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l146" > < / a > h3x = < / span > < span class = cFE > 0< / span > < span class = cF0 > , h3y = h3, h3z = < / span > < span class = cFE > 0< / span > < span class = cF0 > , dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > , dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > , dz = d / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
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< a name = "l147" > < / a >
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< a name = "l148" > < / a > r = < / span > < span class = cF5 > Mat4x4IdentNew< / span > < span class = cF0 > ;
< a name = "l149" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (r, az * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l150" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (r, ay * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l151" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, ax * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l152" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & wx, & wy, & wz);
< a name = "l153" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & hx, & hy, & hz);
< a name = "l154" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & h2x, & h2y, & h2z);
< a name = "l155" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & h3x, & h3y, & h3z);
< a name = "l156" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & dx, & dy, & dz);
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< a name = "l157" > < / a >
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< a name = "l158" > < / a > p1a = AddVertex(md, x1 + dx - wx + h2x, y1 + dy - wy + h2y, z1 + dz - wz + h2z);
< a name = "l159" > < / a > p2a = AddVertex(md, x1 + dx + wx + h2x, y1 + dy + wy + h2y, z1 + dz + wz + h2z);
< a name = "l160" > < / a > p3a = AddVertex(md, x1 + dx + hx - wx, y1 + dy + hy - wy, z1 + dz + hz - wz);
< a name = "l161" > < / a > p4a = AddVertex(md, x1 + dx + hx + wx, y1 + dy + hy + wy, z1 + dz + hz + wz);
< a name = "l162" > < / a > AddTri(md, c, p1a, p2a, p3a);
< a name = "l163" > < / a > AddTri(md, c, p4a, p3a, p2a);
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< a name = "l164" > < / a >
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< a name = "l165" > < / a > p1b = AddVertex(md, x1 - dx - wx + h2x, y1 - dy - wy + h2y, z1 - dz - wz + h2z);
< a name = "l166" > < / a > p2b = AddVertex(md, x1 - dx + wx + h2x, y1 - dy + wy + h2y, z1 - dz + wz + h2z);
< a name = "l167" > < / a > p3b = AddVertex(md, x1 - dx + hx - wx, y1 - dy + hy - wy, z1 - dz + hz - wz);
< a name = "l168" > < / a > p4b = AddVertex(md, x1 - dx + hx + wx, y1 - dy + hy + wy, z1 - dz + hz + wz);
< a name = "l169" > < / a > AddTri(md, c, p1b, p2b, p3b);
< a name = "l170" > < / a > AddTri(md, c, p4b, p3b, p2b);
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< a name = "l171" > < / a >
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< a name = "l172" > < / a > AddTri(md, c, p1a, p2a, p1b);
< a name = "l173" > < / a > AddTri(md, c, p2b, p1b, p2a);
< a name = "l174" > < / a > AddTri(md, c, p3a, p4a, p3b);
< a name = "l175" > < / a > AddTri(md, c, p4b, p3b, p4a);
< a name = "l176" > < / a > AddTri(md, c, p1a, p3a, p1b);
< a name = "l177" > < / a > AddTri(md, c, p3b, p1b, p3a);
< a name = "l178" > < / a > AddTri(md, c, p2a, p4a, p2b);
< a name = "l179" > < / a > AddTri(md, c, p4b, p2b, p4a);
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< a name = "l180" > < / a >
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< a name = "l181" > < / a > *ox = x1 + hx - h3x;
< a name = "l182" > < / a > *oy = y1 + hy - h3y;
< a name = "l183" > < / a > *oz = z1 + hz - h3z;
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< a name = "l184" > < / a >
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< a name = "l185" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (r);
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< a name = "l186" > < / a > }
< a name = "l187" > < / a >
< a name = "l188" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *Man2CSprite()
< a name = "l189" > < / a > {
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< a name = "l190" > < / a > < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l1" > < span class = cF4 > ::/System/Gr/GrSpritePlot.CC< / span > < / a > < span class = cF2 > for how CSprite are stored.< / span > < span class = cF0 >
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< a name = "l191" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *res = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CSpriteMeshU8s< / span > < span class = cF7 > )< / span > < span class = cF0 > +
< a name = "l192" > < / a > m-> vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > + m-> tri_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CMeshTri< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFB > sprite_elem_base_sizes< / span > < span class = cF0 > [< / span > < span class = cF3 > SPT_END< / span > < span class = cF0 > ]),
< a name = "l193" > < / a > *dst = res;
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< a name = "l194" > < / a >
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< a name = "l195" > < / a > *dst++ = < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > ;
< a name = "l196" > < / a > *dst(< / span > < span class = cF9 > I32< / span > < span class = cF0 > *)++ = m-> vertex_count;
< a name = "l197" > < / a > *dst(< / span > < span class = cF9 > I32< / span > < span class = cF0 > *)++ = m-> tri_count;
< a name = "l198" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (dst, & m-> v, m-> vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l199" > < / a > dst += m-> vertex_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF0 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > );
< a name = "l200" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (dst, & m-> t, m-> tri_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CMeshTri< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l201" > < / a > dst += m-> tri_count * < / span > < span class = cF1 > sizeof< / span > < span class = cF0 > (< / span > < span class = cF9 > CMeshTri< / span > < span class = cF0 > );
< a name = "l202" > < / a > *dst++ = < / span > < span class = cF3 > SPT_END< / span > < span class = cF0 > ;
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< a name = "l203" > < / a >
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< a name = "l204" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l205" > < / a > }
< a name = "l206" > < / a >
< a name = "l207" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *ManGen()
< a name = "l208" > < / a > {
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< a name = "l209" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *res;
< a name = "l210" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, z, c1, c2, c3, c4;
< a name = "l211" > < / a > ManDefineStruct md1, md2;
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< a name = "l212" > < / a >
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< a name = "l213" > < / a > MDInit(& md1);
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< a name = "l214" > < / a >
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< a name = "l215" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l216" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l217" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF5 > DocForm< / span > < span class = cF7 > (< / span > < span class = cF0 > & md1< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l218" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l219" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& md2, & md1, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > ManDefineStruct< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l220" > < / a > MDCorrect(& md2);
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< a name = "l221" > < / a >
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< a name = "l222" > < / a > c1 = < / span > < span class = cF5 > PopUpColorLighting< / span > < span class = cF0 > (< / span > < span class = cF6 > " $BK,1$Shirt$BK,0$\n" < / span > < span class = cF0 > );
< a name = "l223" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c1 < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l224" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l225" > < / a > c2 = < / span > < span class = cF5 > PopUpColorLighting< / span > < span class = cF0 > (< / span > < span class = cF6 > " $BK,1$Pants$BK,0$\n" < / span > < span class = cF0 > );
< a name = "l226" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c2 < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l227" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l228" > < / a > c3 = < / span > < span class = cF5 > PopUpColorLighting< / span > < span class = cF0 > (< / span > < span class = cF6 > " $BK,1$Skin$BK,0$\n" < / span > < span class = cF0 > );
< a name = "l229" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c3 < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l230" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l231" > < / a > c4 = < / span > < span class = cF5 > PopUpColorLighting< / span > < span class = cF0 > (< / span > < span class = cF6 > " $BK,1$Shoes$BK,0$\n" < / span > < span class = cF0 > );
< a name = "l232" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c4 < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l233" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l234" > < / a >
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< a name = "l235" > < / a > m = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF5 > Man< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l236" > < / a >
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< a name = "l237" > < / a > < / span > < span class = cF2 > //Head< / span > < span class = cF0 >
< a name = "l238" > < / a > AddBox(& md2, c3, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.torso_len+md2.head_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l239" > < / a > md2.head_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.head_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.head_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , & x, & y, & z);
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< a name = "l240" > < / a >
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< a name = "l241" > < / a > < / span > < span class = cF2 > //Torso< / span > < span class = cF0 >
< a name = "l242" > < / a > AddBox(& md2, c1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.torso_len, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.torso_width, -md2.torso_len, md2.torso_depth, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , & x, & y, & z);
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< a name = "l243" > < / a >
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< a name = "l244" > < / a > < / span > < span class = cF2 > //Right Arm< / span > < span class = cF0 >
< a name = "l245" > < / a > AddBox(& md2, c1, -md2.torso_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > - md2.arm_rad, md2.torso_len - md2.arm_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l246" > < / a > md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.arm_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.arm_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l247" > < / a > md2.r_shoulder_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.r_shoulder_a1, & x, & y, & z);
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< a name = "l248" > < / a >
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< a name = "l249" > < / a > AddBox(& md2, c3, x, y, z,
< a name = "l250" > < / a > md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.arm_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l251" > < / a > md2.r_shoulder_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.r_elbow_a, & x, & y, & z);
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< a name = "l252" > < / a >
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< a name = "l253" > < / a > AddBox(& md2, c3, x, y, z,
< a name = "l254" > < / a > md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.hand_len, md2.hand_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l255" > < / a > md2.r_shoulder_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.r_wrist_a, & x, & y, & z);
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< a name = "l256" > < / a >
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< a name = "l257" > < / a > < / span > < span class = cF2 > //Left Arm< / span > < span class = cF0 >
< a name = "l258" > < / a > AddBox(& md2, c1, md2.torso_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > + md2.arm_rad, md2.torso_len - md2.arm_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l259" > < / a > md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.arm_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.arm_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l260" > < / a > md2.l_shoulder_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.l_shoulder_a1, & x, & y, & z);
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< a name = "l261" > < / a >
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< a name = "l262" > < / a > AddBox(& md2, c3, x, y, z,
< a name = "l263" > < / a > md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.arm_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l264" > < / a > md2.l_shoulder_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.l_elbow_a, & x, & y, & z);
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< a name = "l265" > < / a >
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< a name = "l266" > < / a > AddBox(& md2, c3, x, y, z,
< a name = "l267" > < / a > md2.arm_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.hand_len, md2.hand_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l268" > < / a > md2.l_shoulder_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.l_wrist_a, & x, & y, & z);
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< a name = "l269" > < / a >
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< a name = "l270" > < / a > < / span > < span class = cF2 > //Right Leg< / span > < span class = cF0 >
< a name = "l271" > < / a > AddBox(& md2, c2, -md2.torso_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > + md2.leg_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l272" > < / a > md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.leg_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l273" > < / a > md2.r_hip_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.r_hip_a1, & x, & y, & z);
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< a name = "l274" > < / a >
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< a name = "l275" > < / a > AddBox(& md2, c3, x, y, z,
< a name = "l276" > < / a > md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.leg_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.foot_rad,
< a name = "l277" > < / a > md2.r_hip_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.r_knee_a, & x, & y, & z);
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< a name = "l278" > < / a >
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< a name = "l279" > < / a > AddBox(& md2, c4, x, y, z,
< a name = "l280" > < / a > md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.foot_len, md2.foot_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.leg_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l281" > < / a > md2.r_hip_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.r_ankle_a, & x, & y, & z);
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< a name = "l282" > < / a >
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< a name = "l283" > < / a > < / span > < span class = cF2 > //Left Leg< / span > < span class = cF0 >
< a name = "l284" > < / a > AddBox(& md2, c2, md2.torso_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > - md2.leg_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l285" > < / a > md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.leg_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l286" > < / a > md2.l_hip_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.l_hip_a1, & x, & y, & z);
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< a name = "l287" > < / a >
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< a name = "l288" > < / a > AddBox(& md2, c3, x, y, z,
< a name = "l289" > < / a > md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.leg_len / < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.foot_rad,
< a name = "l290" > < / a > md2.l_hip_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.l_knee_a, & x, & y, & z);
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< a name = "l291" > < / a >
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< a name = "l292" > < / a > AddBox(& md2, c4, x, y, z,
< a name = "l293" > < / a > md2.leg_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , -md2.foot_len, md2.foot_rad * < / span > < span class = cFE > 2< / span > < span class = cF0 > , md2.leg_rad, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l294" > < / a > md2.l_hip_a2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , md2.l_ankle_a, & x, & y, & z);
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< a name = "l295" > < / a >
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< a name = "l296" > < / a > res = Man2CSprite;
< a name = "l297" > < / a > < / span > < span class = cF6 > " %h7c" < / span > < span class = cF0 > , < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > ;
< a name = "l298" > < / a > < / span > < span class = cF5 > Sprite< / span > < span class = cF0 > (res, < / span > < span class = cF6 > " \t\t$SP,\" < 1> \" ,BI=%d$" < / span > < span class = cF0 > );
< a name = "l299" > < / a > < / span > < span class = cF6 > " %h7c" < / span > < span class = cF0 > , < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > ;
< a name = "l300" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (m);
< a name = "l301" > < / a > < / span > < span class = cF6 > " Do another" < / span > < span class = cF0 > ;
< a name = "l302" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > YorN< / span > < span class = cF0 > )
< a name = "l303" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (res);
< a name = "l304" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l305" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l306" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l307" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l308" > < / a > }
< / span > < / pre > < / body >
< / html >