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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics" < / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *poly)
< a name = "l3" > < / a > {< / span > < span class = cF2 > //3D. Must be convex.< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > //Returns count of pixs changed< / span > < span class = cF0 >
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< a name = "l5" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > tri[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l6" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, x, y, z, res = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l7" > < / a >
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< a name = "l8" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (n < < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l9" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l10" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > )
< a name = "l11" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l12" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < n - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l13" > < / a > {
< a name = "l14" > < / a > j = i - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l15" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l16" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l17" > < / a > x = poly[j].x;
< a name = "l18" > < / a > y = poly[j].y;
< a name = "l19" > < / a > z = poly[j].z;
< a name = "l20" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l21" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l22" > < / a > < / span > < span class = cF5 > DCReflect< / span > < span class = cF0 > (dc, & x, & y, & z);
< a name = "l23" > < / a > tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x;
< a name = "l24" > < / a > tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y;
< a name = "l25" > < / a > tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = z;
< a name = "l26" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l27" > < / a >
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< a name = "l28" > < / a > j++;
< a name = "l29" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l30" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l31" > < / a > x = poly[j].x;
< a name = "l32" > < / a > y = poly[j].y;
< a name = "l33" > < / a > z = poly[j].z;
< a name = "l34" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l35" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l36" > < / a > < / span > < span class = cF5 > DCReflect< / span > < span class = cF0 > (dc, & x, & y, & z);
< a name = "l37" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l38" > < / a > tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = x;
< a name = "l39" > < / a > tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y;
< a name = "l40" > < / a > tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = z;
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< a name = "l41" > < / a >
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< a name = "l42" > < / a > j++;
< a name = "l43" > < / a > x = poly[j].x;
< a name = "l44" > < / a > y = poly[j].y;
< a name = "l45" > < / a > z = poly[j].z;
< a name = "l46" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l47" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l48" > < / a > < / span > < span class = cF5 > DCReflect< / span > < span class = cF0 > (dc, & x, & y, & z);
< a name = "l49" > < / a > tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x;
< a name = "l50" > < / a > tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y;
< a name = "l51" > < / a > tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = z;
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< a name = "l52" > < / a >
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< a name = "l53" > < / a > res += < / span > < span class = cF5 > GrFillTri0< / span > < span class = cF0 > (dc, & tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]);
< a name = "l54" > < / a > }
< a name = "l55" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l56" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > )
< a name = "l57" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
< a name = "l58" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < n - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l59" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l60" > < / a > j = i - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l61" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l62" > < / a > {
< a name = "l63" > < / a > x = poly[j].x;
< a name = "l64" > < / a > y = poly[j].y;
< a name = "l65" > < / a > z = poly[j].z;
< a name = "l66" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l67" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l68" > < / a > tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x;
< a name = "l69" > < / a > tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y;
< a name = "l70" > < / a > tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = z;
< a name = "l71" > < / a > }
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< a name = "l72" > < / a >
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< a name = "l73" > < / a > j++;
< a name = "l74" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l75" > < / a > {
< a name = "l76" > < / a > x = poly[j].x;
< a name = "l77" > < / a > y = poly[j].y;
< a name = "l78" > < / a > z = poly[j].z;
< a name = "l79" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l80" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l81" > < / a > }
< a name = "l82" > < / a > tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = x;
< a name = "l83" > < / a > tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y;
< a name = "l84" > < / a > tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = z;
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< a name = "l85" > < / a >
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< a name = "l86" > < / a > j++;
< a name = "l87" > < / a > x = poly[j].x;
< a name = "l88" > < / a > y = poly[j].y;
< a name = "l89" > < / a > z = poly[j].z;
< a name = "l90" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l91" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l92" > < / a > tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x;
< a name = "l93" > < / a > tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y;
< a name = "l94" > < / a > tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = z;
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< a name = "l95" > < / a >
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< a name = "l96" > < / a > res += < / span > < span class = cF5 > GrFillTri0< / span > < span class = cF0 > (dc, & tri[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & tri[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & tri[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]);
< a name = "l97" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l98" > < / a >
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< a name = "l99" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l100" > < / a > }
< a name = "l101" > < / a >
< a name = "l102" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > GrRectB< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2)
< a name = "l103" > < / a > {< / span > < span class = cF2 > //2D. Two point. Clipping but not transformation.< / span > < span class = cF0 >
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< a name = "l104" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x2 < x1)
< a name = "l105" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& x1, & x2);
< a name = "l106" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 < y1)
< a name = "l107" > < / a > < / span > < span class = cF5 > SwapI64< / span > < span class = cF0 > (& y1, & y2);
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< a name = "l108" > < / a >
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< a name = "l109" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (dc, x1, y1, x2 - x1 + < / span > < span class = cFE > 1< / span > < span class = cF0 > , y2 - y1 + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
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< a name = "l110" > < / a > }
< a name = "l111" > < / a >
< a name = "l112" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF9 > I64< / span > < span class = cF0 > w, < / span > < span class = cF9 > I64< / span > < span class = cF0 > h)
< a name = "l113" > < / a > {< / span > < span class = cF2 > //3D. Width Height. Clipping and transformation.< / span > < span class = cF0 >
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< a name = "l114" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > poly[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
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< a name = "l115" > < / a >
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< a name = "l116" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x;
< a name = "l117" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y;
< a name = "l118" > < / a > poly[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].z = z;
< a name = "l119" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = x + w;
< a name = "l120" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y;
< a name = "l121" > < / a > poly[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].z = z;
< a name = "l122" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x + w;
< a name = "l123" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y + h;
< a name = "l124" > < / a > poly[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = z;
< a name = "l125" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x;
< a name = "l126" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = y + h;
< a name = "l127" > < / a > poly[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z = z;
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< a name = "l128" > < / a >
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< a name = "l129" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , poly);
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< a name = "l130" > < / a > }
< a name = "l131" > < / a >
< a name = "l132" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > GrBorder< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > step=< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF1 > start< / span > < span class = cF0 > =< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l133" > < / a > {< / span > < span class = cF2 > //2D. Transformation with thick.< / span > < span class = cF0 >
< a name = "l134" > < / a > < / span > < span class = cF2 > //Can be used with ROPF_DITHER+WHITE< < 16+BLACK for dotted rect.< / span > < span class = cF0 >
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< a name = "l135" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , step, < / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l136" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x2, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , step, < / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l137" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x1, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , step, < / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l138" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , step, < / span > < span class = cF1 > start< / span > < span class = cF0 > );
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< a name = "l139" > < / a > }
< a name = "l140" > < / a >
< a name = "l141" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z2, < / span > < span class = cF1 > F64< / span > < span class = cF0 > w=< / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > step=< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF1 > start< / span > < span class = cF0 > =< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l142" > < / a > {< / span > < span class = cF2 > //3D. Transformation with thick.< / span > < span class = cF0 >
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< a name = "l143" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > _x1, _y1, _z1, _x2, _y2, _z2, dx, dy;
< a name = "l144" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d;
< a name = "l145" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > res = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , was_transform = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , was_symmetry = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l146" > < / a >
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< a name = "l147" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l148" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l149" > < / a > (*dc-> transform)(dc, & x1, & y1, & z1);
< a name = "l150" > < / a > (*dc-> transform)(dc, & x2, & y2, & z2);
< a name = "l151" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l152" > < / a > was_transform = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l153" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l154" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > )
< a name = "l155" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l156" > < / a > _x1 = x1;
< a name = "l157" > < / a > _y1 = y1;
< a name = "l158" > < / a > _z1 = z1;
< a name = "l159" > < / a > < / span > < span class = cF5 > DCReflect< / span > < span class = cF0 > (dc, & _x1, & _y1, & _z1);
< a name = "l160" > < / a > _x2 = x2;
< a name = "l161" > < / a > _y2 = y2;
< a name = "l162" > < / a > _z2 = z2;
< a name = "l163" > < / a > < / span > < span class = cF5 > DCReflect< / span > < span class = cF0 > (dc, & _x2, & _y2, & _z2);
< a name = "l164" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l165" > < / a > res=< / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, _x1, _y1, _z1, _x2, _y2, _z2, & < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > , step, < / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l166" > < / a > dx = _x2 - _x1;
< a name = "l167" > < / a > dy = _y2 - _y1;
< a name = "l168" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF7 > (< / span > < span class = cF0 > dx * dx + dy * dy< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l169" > < / a > {
< a name = "l170" > < / a > d = w * dc-> thick / d;
< a name = "l171" > < / a > res |= < / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, _x2 - dx * d + dy * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , _y2 - dy * d - dx * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , _z2, _x2, _y2, _z2, & < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > , step);
< a name = "l172" > < / a > res |= < / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, _x2 - dx * d - dy * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , _y2 - dy * d + dx * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , _z2, _x2, _y2, _z2, & < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > , step);
< a name = "l173" > < / a > }
< a name = "l174" > < / a > was_symmetry = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l175" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > )
< a name = "l176" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > gr_done;
< a name = "l177" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l178" > < / a > res |= < / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, x1, y1, z1, x2, y2, z2, & < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > , step, < / span > < span class = cF1 > start< / span > < span class = cF0 > );
< a name = "l179" > < / a > dx = x2 - x1;
< a name = "l180" > < / a > dy = y2 - y1;
< a name = "l181" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF7 > (< / span > < span class = cF0 > dx * dx + dy * dy< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l182" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l183" > < / a > d = w * dc-> thick / d;
< a name = "l184" > < / a > res |= < / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, x2 - dx * d + dy * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , y2 - dy * d - dx * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , z2, x2, y2, z2, & < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > , step);
< a name = "l185" > < / a > res |= < / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, x2 - dx * d - dy * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , y2 - dy * d + dx * d + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > , z2, x2, y2, z2, & < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > , step);
< a name = "l186" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l187" > < / a > gr_done:
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< a name = "l188" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (was_transform)
< a name = "l189" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l190" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (was_symmetry)
< a name = "l191" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
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< a name = "l192" > < / a >
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< a name = "l193" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l194" > < / a > }
< a name = "l195" > < / a >
< a name = "l196" > < / a > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics/Char;Char/Graphics" < / span > < span class = cF0 >
< a name = "l197" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > GrTextBox3< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z1, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *s, < / span > < span class = cF9 > I64< / span > < span class = cF0 > border=< / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l198" > < / a > {< / span > < span class = cF2 > //3D. Transformation. DCF_SYMMETRY is silly.< / span > < span class = cF0 >
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< a name = "l199" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *ptr;
< a name = "l200" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, res, w, w_max, h;
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< a name = "l201" > < / a >
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< a name = "l202" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!s)
< a name = "l203" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l204" > < / a > ptr = s;
< a name = "l205" > < / a > w = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l206" > < / a > w_max = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l207" > < / a > h = < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
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< a name = "l208" > < / a >
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< a name = "l209" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l210" > < / a > (*dc-> transform)(dc, & x1, & y1, & z1);
< a name = "l211" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch = *ptr++)
< a name = "l212" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l213" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\t'< / span > < span class = cF0 > )
< a name = "l214" > < / a > w = < / span > < span class = cF5 > CeilU64< / span > < span class = cF0 > (w + < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l215" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > )
< a name = "l216" > < / a > {
< a name = "l217" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (w > w_max)
< a name = "l218" > < / a > w_max = w;
< a name = "l219" > < / a > w = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l220" > < / a > h += < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l221" > < / a > }
< a name = "l222" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l223" > < / a > w += < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l224" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l225" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (w > w_max)
< a name = "l226" > < / a > w_max = w;
< a name = "l227" > < / a > res = < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , s);
< a name = "l228" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1 - border, y1 - border, x1 + w_max + border, y1 - border);
< a name = "l229" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1 - border, y1 + h + border, x1 + w_max + border, y1 + h + border);
< a name = "l230" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1 - border, y1 - border, x1 - border, y1 + h + border);
< a name = "l231" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1 + w_max + border, y1 - border, x1 + w_max + border, y1 + h + border);
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< a name = "l232" > < / a >
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< a name = "l233" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > ToBool< / span > < span class = cF0 > (res);
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< a name = "l234" > < / a > }
< a name = "l235" > < / a >
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< a name = "l236" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > < / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 >
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< a name = "l237" > < / a >
< a name = "l238" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > GrTextDiamond3< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z1, < / span > < span class = cF1 > U8< / span > < span class = cF0 > *_s, < / span > < span class = cF9 > I64< / span > < span class = cF0 > border=< / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l239" > < / a > {< / span > < span class = cF2 > //3D. Transformation. DCF_SYMMETRY is silly.< / span > < span class = cF0 >
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< a name = "l240" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > first = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l241" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > ch, *ptr, *ptr_end, *st, *s;
< a name = "l242" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res = < / span > < span class = cFE > 0< / span > < span class = cF0 > , y, dx, dy, dx_old, dy_old, w, h = < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l243" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > m;
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< a name = "l244" > < / a >
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< a name = "l245" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!_s)
< a name = "l246" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l247" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l248" > < / a > (*dc-> transform)(dc, & x1, & y1, & z1);
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< a name = "l249" > < / a >
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< a name = "l250" > < / a > ptr = s = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (_s);
< a name = "l251" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch = *ptr)
< a name = "l252" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l253" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\r'< / span > < span class = cF0 > ||ch == < / span > < span class = cF6 > '\t'< / span > < span class = cF0 > )
< a name = "l254" > < / a > *ptr = < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > ;
< a name = "l255" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > )
< a name = "l256" > < / a > {
< a name = "l257" > < / a > *ptr = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l258" > < / a > h += < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l259" > < / a > }
< a name = "l260" > < / a > ptr++;
< a name = "l261" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l262" > < / a > ptr_end = ptr + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l263" > < / a >
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< a name = "l264" > < / a > y = y1 - h > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l265" > < / a > dx = < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > + border; < / span > < span class = cF2 > //Minimum< / span > < span class = cF0 >
< a name = "l266" > < / a > dy = < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > + border + h > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Minimum< / span > < span class = cF0 >
< a name = "l267" > < / a > ptr = s;
< a name = "l268" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ptr != ptr_end)
< a name = "l269" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l270" > < / a > st = ptr;
< a name = "l271" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (*ptr++);
< a name = "l272" > < / a > < / span > < span class = cF5 > StrUtil< / span > < span class = cF0 > (st, < / span > < span class = cF3 > SUF_REM_LEADING< / span > < span class = cF0 > | < / span > < span class = cF3 > SUF_REM_TRAILING< / span > < span class = cF0 > );
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< a name = "l273" > < / a >
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< a name = "l274" > < / a > w = (< / span > < span class = cF5 > StrLen< / span > < span class = cF7 > (< / span > < span class = cF0 > st< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l275" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (first)
< a name = "l276" > < / a > {
< a name = "l277" > < / a > res |= < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, x1 - w, y, < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , st);
< a name = "l278" > < / a > first = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l279" > < / a > }
< a name = "l280" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l281" > < / a > res |= < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, x1 - w, y, < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , st);
< a name = "l282" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (w)
< a name = "l283" > < / a > {
< a name = "l284" > < / a > w += border;
< a name = "l285" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l286" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l287" > < / a > dx_old = dx;
< a name = "l288" > < / a > dy_old = dy;
< a name = "l289" > < / a > m = < / span > < span class = cF5 > ToF64< / span > < span class = cF0 > (dx) / dy;
< a name = "l290" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (m < < / span > < span class = cFE > 1< / span > < span class = cF0 > / < / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF0 > )
< a name = "l291" > < / a > {
< a name = "l292" > < / a > dy = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (dy, < / span > < span class = cF5 > Ceil< / span > < span class = cF7 > (< / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF0 > * dx< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l293" > < / a > m = < / span > < span class = cFE > 1< / span > < span class = cF0 > / < / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF0 > ;
< a name = "l294" > < / a > }
< a name = "l295" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (m > < / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF0 > )
< a name = "l296" > < / a > {
< a name = "l297" > < / a > dy = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (dy, < / span > < span class = cF5 > Ceil< / span > < span class = cF7 > (< / span > < span class = cF0 > dx / < / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l298" > < / a > m = < / span > < span class = cF3 > DIAMOND_SLOPE_MAX< / span > < span class = cF0 > ;
< a name = "l299" > < / a > }
< a name = "l300" > < / a > dx = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (dx, w + < / span > < span class = cF5 > Ceil< / span > < span class = cF7 > (< / span > < span class = cF0 > m * < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (y - y1)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l301" > < / a > dx = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (dx, w + < / span > < span class = cF5 > Ceil< / span > < span class = cF7 > (< / span > < span class = cF0 > m * < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (y + < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > - y1)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l302" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l303" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (dx != dx_old || dy != dy_old);
< a name = "l304" > < / a > }
< a name = "l305" > < / a > y += < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l306" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l307" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (s);
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< a name = "l308" > < / a >
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< a name = "l309" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1, y1 - dy, x1 + dx, y1);
< a name = "l310" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1 + dx, y1, x1, y1 + dy);
< a name = "l311" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1, y1 + dy, x1 - dx, y1);
< a name = "l312" > < / a > res |= < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x1 - dx, y1, x1, y1 - dy);
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< a name = "l313" > < / a >
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< a name = "l314" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > ToBool< / span > < span class = cF0 > (res);
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< a name = "l315" > < / a > }
< a name = "l316" > < / a >
< a name = "l317" > < / a > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics/Mesh" < / span > < span class = cF0 >
< a name = "l318" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > Gr3Mesh< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > vertex_count, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p, < / span > < span class = cF9 > I64< / span > < span class = cF0 > tri_count, < / span > < span class = cF9 > CMeshTri< / span > < span class = cF0 > *tri)
< a name = "l319" > < / a > {< / span > < span class = cF2 > //Returns count of pixs changed.< / span > < span class = cF0 >
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< a name = "l320" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > old_color = dc-> color;
< a name = "l321" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y, z, res = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l322" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *pt, *pt_sym, *p_sym, *dst;
< a name = "l323" > < / a > < / span > < span class = cF9 > CMeshTri< / span > < span class = cF0 > *tri_sym = tri;
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< a name = "l324" > < / a >
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< a name = "l325" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > )
< a name = "l326" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l327" > < / a > dst = pt = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * vertex_count);
< a name = "l328" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < vertex_count; i++, p++, dst++)
< a name = "l329" > < / a > {
< a name = "l330" > < / a > x = p-> x;
< a name = "l331" > < / a > y = p-> y;
< a name = "l332" > < / a > z = p-> z;
< a name = "l333" > < / a > (*dc-> transform)(dc, & x, & y, & z);
< a name = "l334" > < / a > dst-> x = x;
< a name = "l335" > < / a > dst-> y = y;
< a name = "l336" > < / a > dst-> z = z;
< a name = "l337" > < / a > }
< a name = "l338" > < / a > p = pt;
< a name = "l339" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l340" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l341" > < / a > pt = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l342" > < / a >
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< a name = "l343" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > )
< a name = "l344" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l345" > < / a > dst = pt_sym = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * vertex_count);
< a name = "l346" > < / a > p_sym = p;
< a name = "l347" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < vertex_count; i++, p_sym++, dst++)
< a name = "l348" > < / a > {
< a name = "l349" > < / a > x = p_sym-> x;
< a name = "l350" > < / a > y = p_sym-> y;
< a name = "l351" > < / a > z = p_sym-> z;
< a name = "l352" > < / a > < / span > < span class = cF5 > DCReflect< / span > < span class = cF0 > (dc, & x, & y, & z);
< a name = "l353" > < / a > dst-> x = x;
< a name = "l354" > < / a > dst-> y = y;
< a name = "l355" > < / a > dst-> z = z;
< a name = "l356" > < / a > }
< a name = "l357" > < / a > p_sym = pt_sym;
< a name = "l358" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tri_count; i++, tri_sym++)
< a name = "l359" > < / a > {
< a name = "l360" > < / a > (*dc-> lighting)(dc, & p_sym[tri_sym-> nums[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]], & p_sym[tri_sym-> nums[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]], & p_sym[tri_sym-> nums[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]], tri_sym-> color);
< a name = "l361" > < / a > res += < / span > < span class = cF5 > GrFillTri0< / span > < span class = cF0 > (dc, & p_sym[tri_sym-> nums[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]], & p_sym[tri_sym-> nums[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]], & p_sym[tri_sym-> nums[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]]);
< a name = "l362" > < / a > }
< a name = "l363" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (pt_sym);
< a name = "l364" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > )
< a name = "l365" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > mesh_done;
< a name = "l366" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l367" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tri_count; i++, tri++)
< a name = "l368" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l369" > < / a > (*dc-> lighting)(dc, & p[tri-> nums[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]], & p[tri-> nums[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]], & p[tri-> nums[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]], tri-> color);
< a name = "l370" > < / a > res += < / span > < span class = cF5 > GrFillTri0< / span > < span class = cF0 > (dc, & p[tri-> nums[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]], & p[tri-> nums[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]], & p[tri-> nums[< / span > < span class = cFE > 2< / span > < span class = cF0 > ]]);
< a name = "l371" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l372" > < / a > mesh_done:
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< a name = "l373" > < / a > dc-> color = old_color;
< a name = "l374" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (pt);
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< a name = "l375" > < / a >
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< a name = "l376" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l377" > < / a > }
< a name = "l378" > < / a >
< a name = "l379" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawWaitMouse< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
2021-12-11 11:10:58 +00:00
< a name = "l380" > < / a > {< / span > < span class = cF2 > //This is a callback. See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.ZC.html#l1" > < span class = cF4 > ::/Demo/Graphics/Grid.ZC< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l381" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > old_pen_width = dc-> thick;
< a name = "l382" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > old_color = dc-> color;
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< a name = "l383" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l384" > < / a > dc-> thick = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l385" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l386" > < / a > < / span > < span class = cF5 > GrCircle3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l387" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x - < / span > < span class = cFE > 6< / span > < span class = cF0 > , y + < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , x + < / span > < span class = cFE > 6< / span > < span class = cF0 > , y - < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l388" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l389" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 7< / span > < span class = cF0 > );
< a name = "l390" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, x - < / span > < span class = cFE > 6< / span > < span class = cF0 > , y + < / span > < span class = cFE > 6< / span > < span class = cF0 > , x + < / span > < span class = cFE > 6< / span > < span class = cF0 > , y - < / span > < span class = cFE > 6< / span > < span class = cF0 > );
< a name = "l391" > < / a > dc-> thick = old_pen_width;
< a name = "l392" > < / a > dc-> color = old_color;
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< a name = "l393" > < / a > }
< a name = "l394" > < / a >
< a name = "l395" > < / a > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics/GR Files;Graphics/Screen" < / span > < span class = cF0 >
< a name = "l396" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > GRScreenCaptureRead< / span > < span class = cF0 > (< / span > < span class = cF1 > U8< / span > < span class = cF0 > *filename, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc=< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x=< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > y=< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l397" > < / a > {< / span > < span class = cF2 > //GrBlot ZealOS GR File to dc, x, y.< / span > < span class = cF0 >
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< a name = "l398" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc2;
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< a name = "l399" > < / a >
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< a name = "l400" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc2 = < / span > < span class = cF5 > GRRead< / span > < span class = cF7 > (< / span > < span class = cF0 > filename< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l401" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l402" > < / a > dc-> color = < / span > < span class = cF3 > ROP_EQU< / span > < span class = cF0 > ;
< a name = "l403" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, x, y, dc2);
< a name = "l404" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc2);
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< a name = "l405" > < / a >
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< a name = "l406" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l407" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l408" > < / a >
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< a name = "l409" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l410" > < / a > }
< a name = "l411" > < / a >
< a name = "l412" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > GRScreenCaptureWrite< / span > < span class = cF0 > (< / span > < span class = cF1 > U8< / span > < span class = cF0 > *filename, < / span > < span class = cF1 > Bool< / span > < span class = cF0 > include_zoom=< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l413" > < / a > {< / span > < span class = cF2 > //Capture screen to a ZealOS GR File.< / span > < span class = cF0 >
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< a name = "l414" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > size;
< a name = "l415" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCScreenCapture< / span > < span class = cF0 > (include_zoom);
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< a name = "l416" > < / a >
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< a name = "l417" > < / a > size = < / span > < span class = cF5 > GRWrite< / span > < span class = cF0 > (filename, dc, < / span > < span class = cF3 > DCSF_PALETTE_GET< / span > < span class = cF0 > );
< a name = "l418" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
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< a name = "l419" > < / a >
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< a name = "l420" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > size;
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< a name = "l421" > < / a > }
< / span > < / pre > < / body >
< / html >