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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
< meta name = "generator" content = "ZealOS V0.05" >
< style type = "text/css" >
body {background-color:#000000;}
.cF0{color:#ffffff;background-color:#000000;}
.cF1{color:#3465a4;background-color:#000000;}
.cF2{color:#4e9a06;background-color:#000000;}
.cF3{color:#06989a;background-color:#000000;}
.cF4{color:#a24444;background-color:#000000;}
.cF5{color:#75507b;background-color:#000000;}
.cF6{color:#ce982f;background-color:#000000;}
.cF7{color:#bcc0b9;background-color:#000000;}
.cF8{color:#555753;background-color:#000000;}
.cF9{color:#729fcf;background-color:#000000;}
.cFA{color:#82bc49;background-color:#000000;}
.cFB{color:#34e2e2;background-color:#000000;}
.cFC{color:#ac3535;background-color:#000000;}
.cFD{color:#ad7fa8;background-color:#000000;}
.cFE{color:#fce94f;background-color:#000000;}
.cFF{color:#000000;background-color:#000000;}
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< / head >
< body >
< pre style = "font-family:courier;font-size:10pt" >
< a name = "l1" > < / a > < span class = cF2 > //See < / span > < span class = cF4 > < u > TextBase Layer< / u > < / span > < span class = cF2 > .< / span > < span class = cF0 >
< a name = "l2" > < / a >
< a name = "l3" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ATTR (< / span > < span class = cF3 > BLACK< / span > < span class = cF0 > < < < / span > < span class = cFE > 12< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > < < < / span > < span class = cFE > 8< / span > < span class = cF0 > )
< a name = "l4" > < / a >
< a name = "l5" > < / a > < / span > < span class = cF9 > U32< / span > < span class = cF0 > < / span > < span class = cFB > text< / span > < span class = cF0 > [< / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > ][< / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > ];
< a name = "l6" > < / a >
< a name = "l7" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *)
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< a name = "l8" > < / a > { < / span > < span class = cF2 > //< / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/GrGlobals.html#l3" > < span class = cF4 > gr.text_base< / span > < / a > < span class = cF2 > gets clear 60fps, so we must use our own permanent text array.< / span > < span class = cF0 >
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< a name = "l9" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (< / span > < span class = cFB > gr< / span > < span class = cF0 > .text_base + < / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > , < / span > < span class = cFB > text< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > U32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l10" > < / a >
< a name = "l11" > < / a > < / span > < span class = cF2 > // You can copy it this way, if you like:< / span > < span class = cF0 >
< a name = "l12" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > I64 i, j;< / span > < span class = cF0 >
< a name = "l13" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > for (j = 0; j < TEXT_ROWS; j++)< / span > < span class = cF0 >
< a name = "l14" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > for (i = 0; i < TEXT_COLS; i++)< / span > < span class = cF0 >
< a name = "l15" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > TextChar(task,, i, j, text[j][i]);< / span > < span class = cF0 >
< a name = "l16" > < / a >
< a name = "l17" > < / a > < / span > < span class = cF5 > TextPrint< / span > < span class = cF0 > (task, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , ATTR > > < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF6 > " Draw a maze with left bttn." < / span > < span class = cF0 > );
< a name = "l18" > < / a > < / span > < span class = cF5 > TextPrint< / span > < span class = cF0 > (task, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , ATTR > > < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF6 > " Solve maze starting at right click." < / span > < span class = cF0 > );
< a name = "l19" > < / a > }
< a name = "l20" > < / a >
< a name = "l21" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > STACK_SIZE < / span > < span class = cFE > 2048< / span > < span class = cF0 >
< a name = "l22" > < / a > < / span > < span class = cF2 > //We would put these as local vars< / span > < span class = cF0 >
< a name = "l23" > < / a > < / span > < span class = cF2 > //in SolveMaze() but the system stack size< / span > < span class = cF0 >
< a name = "l24" > < / a > < / span > < span class = cF2 > //is limited, so it's a bad habit. The heap< / span > < span class = cF0 >
< a name = "l25" > < / a > < / span > < span class = cF2 > //is the normal ZealOS technique, but< / span > < span class = cF0 >
< a name = "l26" > < / a > < / span > < span class = cF2 > //it's a pain in this case.< / span > < span class = cF0 >
< a name = "l27" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > stack_ptr, stack_x [STACK_SIZE],
< a name = "l28" > < / a > stack_y [STACK_SIZE],
< a name = "l29" > < / a > stack_dir[STACK_SIZE];
< a name = "l30" > < / a >
< a name = "l31" > < / a > < / span > < span class = cF2 > //Four directions:< / span > < span class = cF0 >
< a name = "l32" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > 0=Up, 1=right,2=down,3=left< / span > < span class = cF0 >
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< a name = "l33" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > dir_x[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] = { < / span > < span class = cFE > 0< / span > < span class = cF0 > , +< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > }, < / span > < span class = cF2 > // Could use < / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/GrMath.html#l5" > < span class = cF4 > gr_x_offsets2< / span > < / a > < span class = cF2 > ,< / span > < a href = "https://tomawezome.github.io/ZealOS/System/Gr/GrMath.html#l6" > < span class = cF4 > gr_y_offsets2< / span > < / a > < span class = cF0 >
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< a name = "l34" > < / a > dir_y[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] = {+< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > };
< a name = "l35" > < / a >
< a name = "l36" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SolveMaze(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l37" > < / a > {
< a name = "l38" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > dir = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l39" > < / a >
< a name = "l40" > < / a > stack_ptr = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l41" > < / a > stack_x[stack_ptr] = x;
< a name = "l42" > < / a > stack_y[stack_ptr] = y;
< a name = "l43" > < / a > stack_dir[stack_ptr++] = dir;
< a name = "l44" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l45" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l46" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x < < / span > < span class = cF5 > MinI64< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_width, < / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > ||
< a name = "l47" > < / a > !< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = y < < / span > < span class = cF5 > MinI64< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_height, < / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l48" > < / a > {
< a name = "l49" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l50" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l51" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l52" > < / a > }
< a name = "l53" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cFB > text< / span > < span class = cF0 > [y][x].u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l54" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > [y][x] = < / span > < span class = cF6 > '.'< / span > < span class = cF0 > + ATTR;
< a name = "l55" > < / a > x += dir_x[dir];
< a name = "l56" > < / a > y += dir_y[dir];
< a name = "l57" > < / a > < / span > < span class = cF2 > //u8.[0] is the ASCII< / span > < span class = cF0 >
< a name = "l58" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > [y][x].u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l59" > < / a > {
< a name = "l60" > < / a > x -= dir_x[dir];
< a name = "l61" > < / a > y -= dir_y[dir];
< a name = "l62" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (++dir == < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l63" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l64" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (--stack_ptr < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l65" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l66" > < / a > x = stack_x[stack_ptr];
< a name = "l67" > < / a > y = stack_y[stack_ptr];
< a name = "l68" > < / a > dir = stack_dir[stack_ptr];
< a name = "l69" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l70" > < / a > }
< a name = "l71" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l72" > < / a > {
< a name = "l73" > < / a > dir = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l74" > < / a > stack_x[stack_ptr] = x;
< a name = "l75" > < / a > stack_y[stack_ptr] = y;
< a name = "l76" > < / a > stack_dir[stack_ptr++] = dir;
< a name = "l77" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (stack_ptr == STACK_SIZE)
< a name = "l78" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l79" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l80" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > CharScan< / span > < span class = cF0 > )
< a name = "l81" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > ;
< a name = "l82" > < / a > }
< a name = "l83" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l84" > < / a > }
< a name = "l85" > < / a >
< a name = "l86" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Maze()
< a name = "l87" > < / a > {
< a name = "l88" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, x, y;
< a name = "l89" > < / a >
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< a name = "l90" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://tomawezome.github.io/ZealOS/System/TaskSettings.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l91" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l92" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l93" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l94" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l95" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l96" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l97" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > ;
< a name = "l98" > < / a >
< a name = "l99" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l100" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l101" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l102" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cFB > text< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l103" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > ch = < / span > < span class = cF5 > CharScan< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l104" > < / a > {
< a name = "l105" > < / a > x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos_text.x - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_left - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x / < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l106" > < / a > y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos_text.y - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_top - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y / < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l107" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .lb & & !< / span > < span class = cFB > winmgr< / span > < span class = cF0 > .grab_scroll)
< a name = "l108" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > [y][x] = < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > + < / span > < span class = cF3 > ATTRF_INVERT< / span > < span class = cF0 > + ATTR;
< a name = "l109" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .rb & & !< / span > < span class = cFB > winmgr< / span > < span class = cF0 > .grab_scroll)
< a name = "l110" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l111" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > [y][x] = < / span > < span class = cF6 > '*'< / span > < span class = cF0 > +ATTR;
< a name = "l112" > < / a > SolveMaze(x, y);
< a name = "l113" > < / a > ch = < / span > < span class = cF5 > CharGet< / span > < span class = cF0 > ;
< a name = "l114" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l115" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l116" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l117" > < / a > }
< a name = "l118" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l119" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch != < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > & & ch != < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > );
< a name = "l120" > < / a >
< a name = "l121" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l122" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l123" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l124" > < / a > }
< a name = "l125" > < / a >
< a name = "l126" > < / a > Maze;
< / span > < / pre > < / body >
< / html >