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.cF4{color:#bb2020;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BALLS_NUM < / span > < span class = cFE > 7< / span > < span class = cF0 >
< a name = "l2" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SPRINGS_NUM < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l3" > < / a >
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< a name = "l4" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > STRETCH < / span > < span class = cFE > 500< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l5" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > GRAVITY < / span > < span class = cFE > 50< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > < / span > < span class = cF2 > //not really gravity< / span > < span class = cF0 >
< a name = "l6" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BALL_RADIUS < / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l7" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BASE_SIZE < / span > < span class = cFE > 10< / span > < span class = cF0 >
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< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF9 > CMass< / span > < span class = cF0 > balls[BALLS_NUM];
< a name = "l10" > < / a > < / span > < span class = cF9 > CSpring< / span > < span class = cF0 > springs[SPRINGS_NUM];
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< a name = "l11" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > collision_t;
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< a name = "l12" > < / a >
< a name = "l13" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l14" > < / a > {
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< a name = "l15" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, cx = task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , cy = task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l16" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > sound_on = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l17" > < / a >
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< a name = "l18" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l19" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Protect your base." < / span > < span class = cF0 > );
< a name = "l20" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (dc, cx - BASE_SIZE, cy - BASE_SIZE, BASE_SIZE * < / span > < span class = cFE > 2< / span > < span class = cF0 > , BASE_SIZE * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l21" > < / a > dc-> color = < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > ;
< a name = "l22" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (dc, cx - BASE_SIZE + < / span > < span class = cFE > 2< / span > < span class = cF0 > , cy - BASE_SIZE + < / span > < span class = cFE > 2< / span > < span class = cF0 > , BASE_SIZE * < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 4< / span > < span class = cF0 > , BASE_SIZE * < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l23" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l24" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y,
< a name = "l25" > < / a > < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left - task-> scroll_x,
< a name = "l26" > < / a > < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top - task-> scroll_y);
< a name = "l27" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < SPRINGS_NUM; i++)
< a name = "l28" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, springs[i].end1-> x, springs[i].end1-> y, springs[i].end2-> x, springs[i].end2-> y);
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< a name = "l29" > < / a >
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< a name = "l30" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l31" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, BALL_RADIUS);
< a name = "l32" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l33" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l34" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, BALL_RADIUS);
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< a name = "l35" > < / a >
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< a name = "l36" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < BALLS_NUM; i++)
< a name = "l37" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l38" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l39" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, balls[i].x, balls[i].y, BALL_RADIUS);
< a name = "l40" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, balls[i].x, balls[i].y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l41" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > ( cx - BASE_SIZE - BALL_RADIUS < = balls[i].x < = cx + BASE_SIZE + BALL_RADIUS & &
< a name = "l42" > < / a > cy - BASE_SIZE - BALL_RADIUS < = balls[i].y < = cy + BASE_SIZE + BALL_RADIUS)
< a name = "l43" > < / a > sound_on = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l44" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l45" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, balls[i].x, balls[i].y, BALL_RADIUS);
< a name = "l46" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l47" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sound_on)
< a name = "l48" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l49" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l50" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
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< a name = "l51" > < / a > }
< a name = "l52" > < / a >
< a name = "l53" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MyDerivative(< / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode, < / span > < span class = cF1 > F64< / span > < span class = cF0 > t, < / span > < span class = cF9 > COrder2D3< / span > < span class = cF0 > *, < / span > < span class = cF9 > COrder2D3< / span > < span class = cF0 > *)
< a name = "l54" > < / a > {
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< a name = "l55" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l56" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, dd;
< a name = "l57" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p2;
< a name = "l58" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = ode-> win_task;
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< a name = "l59" > < / a >
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< a name = "l60" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Equ< / span > < span class = cF7 > (< / span > < span class = cF0 > & p2,
< a name = "l61" > < / a > < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left - task-> scroll_x,
< a name = "l62" > < / a > < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top - task-> scroll_y, < / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > , & balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x);
< a name = "l63" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DstateDt-> DxDt, < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF7 > (< / span > < span class = cF0 > & p2, STRETCH< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l64" > < / a >
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< a name = "l65" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& p2, task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l66" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < BALLS_NUM; i++) < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l67" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & p2, & balls[i].state-> x);
< a name = "l68" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > D3Norm< / span > < span class = cF7 > (< / span > < span class = cF0 > & p< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l69" > < / a > {
< a name = "l70" > < / a > < / span > < span class = cF2 > //Gravity would be /(d*d*d), but that's too exponential.< / span > < span class = cF0 >
< a name = "l71" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, GRAVITY/d);
< a name = "l72" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& balls[i].DstateDt-> DxDt, & p);
< a name = "l73" > < / a > }
< a name = "l74" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l75" > < / a >
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< a name = "l76" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BALLS_NUM; i++)
< a name = "l77" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = i + < / span > < span class = cFE > 1< / span > < span class = cF0 > ; j < BALLS_NUM; j++)
< a name = "l78" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l79" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & balls[j].state-> x, & balls[i].state-> x);
< a name = "l80" > < / a > dd = < / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p);
< a name = "l81" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < = < / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * BALL_RADIUS< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * BALL_RADIUS< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l82" > < / a > {
< a name = "l83" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t-collision_t > < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 05< / span > < span class = cF0 > )
< a name = "l84" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l85" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 50< / span > < span class = cF0 > , < / span > < span class = cFE > 102< / span > < span class = cF0 > , < / span > < span class = cFE > 105< / span > < span class = cF0 > );
< a name = "l86" > < / a > collision_t = t;
< a name = "l87" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l88" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (dd) + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l89" > < / a > dd = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * BALL_RADIUS) * (< / span > < span class = cFE > 2< / span > < span class = cF0 > * BALL_RADIUS) - dd< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l90" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, dd / d);
< a name = "l91" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& balls[j].DstateDt-> DxDt, & p);
< a name = "l92" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& balls[i].DstateDt-> DxDt, & p);
< a name = "l93" > < / a > }
< a name = "l94" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l95" > < / a >
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< a name = "l96" > < / a > d = balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x;
< a name = "l97" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d - BALL_RADIUS < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l98" > < / a > balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DstateDt-> DxDt += < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (d - BALL_RADIUS)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l99" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d + BALL_RADIUS > task-> pix_width)
< a name = "l100" > < / a > balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DstateDt-> DxDt -= < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > d + BALL_RADIUS< / span > < span class = cF7 > )< / span > < span class = cF0 > - task-> pix_width)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l101" > < / a >
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< a name = "l102" > < / a > d = balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> y;
< a name = "l103" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d - BALL_RADIUS < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l104" > < / a > balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DstateDt-> DyDt += < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (d - BALL_RADIUS)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l105" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d + BALL_RADIUS > task-> pix_height)
< a name = "l106" > < / a > balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DstateDt-> DyDt -= < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > d + BALL_RADIUS< / span > < span class = cF7 > )< / span > < span class = cF0 > - task-> pix_height)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l107" > < / a > }
< a name = "l108" > < / a >
< a name = "l109" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Whap()
< a name = "l110" > < / a > {
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< a name = "l111" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l112" > < / a > < / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode = < / span > < span class = cF5 > ODENew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > e-< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > ODEF_HAS_MASSES< / span > < span class = cF0 > );
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< a name = "l113" > < / a >
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< a name = "l114" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l115" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l116" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l117" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
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< a name = "l118" > < / a >
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< a name = "l119" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l120" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l121" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l122" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l123" > < / a > );
< a name = "l124" > < / a > ode-> derive = & MyDerivative;
< a name = "l125" > < / a > ode-> drag_v2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 002< / span > < span class = cF0 > ;
< a name = "l126" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 00001< / span > < span class = cF0 > ;
< a name = "l127" > < / a > ode-> acceleration_limit = < / span > < span class = cFE > 5< / span > < span class = cF0 > e3;
< a name = "l128" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (balls, < / span > < span class = cFE > 0< / span > < span class = cF0 > , BALLS_NUM * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CMass< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l129" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, < / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l130" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < BALLS_NUM; i++)
< a name = "l131" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& balls[i].x, < / span > < span class = cF5 > RandI16< / span > < span class = cF0 > % < / span > < span class = cFE > 500< / span > < span class = cF0 > + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF5 > RandI16< / span > < span class = cF0 > % < / span > < span class = cFE > 500< / span > < span class = cF0 > + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l132" > < / a > balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x;
< a name = "l133" > < / a > balls[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y;
< a name = "l134" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BALLS_NUM; i++)
< a name = "l135" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l136" > < / a > balls[i].mass = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l137" > < / a > balls[i].drag_profile_factor = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l138" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& balls[i], ode-> last_mass);
< a name = "l139" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l140" > < / a > balls[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = balls[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x + < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l141" > < / a > balls[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = balls[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y;
< a name = "l142" > < / a > balls[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = balls[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x;
< a name = "l143" > < / a > balls[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = balls[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y + < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l144" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (springs, < / span > < span class = cFE > 0< / span > < span class = cF0 > , SPRINGS_NUM * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CSpring< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l145" > < / a > springs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end1 = & balls[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l146" > < / a > springs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end2 = & balls[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l147" > < / a > springs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].rest_len = < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l148" > < / a > springs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].const = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l149" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& springs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], ode-> last_spring);
< a name = "l150" > < / a > springs[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end1 = & balls[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l151" > < / a > springs[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end2 = & balls[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l152" > < / a > springs[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].rest_len = < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l153" > < / a > springs[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].const = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l154" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& springs[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], ode-> last_spring);
< a name = "l155" > < / a > springs[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end1 = & balls[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l156" > < / a > springs[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end2 = & balls[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l157" > < / a > springs[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].rest_len = < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l158" > < / a > springs[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].const = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l159" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& springs[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], ode-> last_spring);
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< a name = "l160" > < / a >
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< a name = "l161" > < / a > collision_t = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l162" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (ode, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> last_ode);
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< a name = "l163" > < / a >
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< a name = "l164" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l165" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l166" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l167" > < / a > < / span > < span class = cF5 > CharGet< / span > < span class = cF0 > ;
< a name = "l168" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l169" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (ode);
< a name = "l170" > < / a > < / span > < span class = cF5 > ODEDel< / span > < span class = cF0 > (ode);
< a name = "l171" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
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< a name = "l172" > < / a > }
< a name = "l173" > < / a >
< a name = "l174" > < / a > Whap;
< / span > < / pre > < / body >
< / html >