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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.01" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 >
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< a name = "l3" > < / a >
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< a name = "l5" > < / a >
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< a name = "l6" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l7" > < / a >
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< a name = "l9" > < / a >
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< a name = "l10" > < / a > < / span > < span class = cFA > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l18" > < / a > < / span > < span class = cFA > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l39" > < / a > < / span > < span class = cFA > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l49" > < / a > < / span > < span class = cFA > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l50" > < / a >
< a name = "l51" > < / a >
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< a name = "l76" > < / a >
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< a name = "l77" > < / a > < / span > < span class = cFA > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l78" > < / a >
< a name = "l79" > < / a >
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< a name = "l88" > < / a >
< a name = "l89" > < / a >
< a name = "l90" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Varoom" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=9999;\n" < / span > < span class = cF0 > );
< a name = "l91" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Varoom" < / span > < span class = cF0 > );
< a name = "l92" > < / a >
< a name = "l93" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > distance, t0, tf;
< a name = "l94" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > game_over;
< a name = "l95" > < / a >
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< a name = "l96" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BORDER < / span > < span class = cFE > 7500< / span > < span class = cF0 >
< a name = "l97" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > RADIUS < / span > < span class = cFE > 10000< / span > < span class = cF0 >
< a name = "l98" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > WIDTH < / span > < span class = cFE > 2000< / span > < span class = cF0 >
< a name = "l99" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SHOULDER < / span > < span class = cFE > 200< / span > < span class = cF0 >
< a name = "l100" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > D_theta (< / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 360< / span > < span class = cF0 > ) < / span > < span class = cF2 > //Curve track slice is one degree.< / span > < span class = cF0 >
< a name = "l101" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > D_S (< / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * RADIUS / < / span > < span class = cFE > 360< / span > < span class = cF0 > ) < / span > < span class = cF2 > //Straight track is degree at 10000.< / span > < span class = cF0 >
< a name = "l102" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DIPS < / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l103" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DIP_DEPTH < / span > < span class = cFE > 50< / span > < span class = cF0 >
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< a name = "l104" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Track
< a name = "l105" > < / a > {
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< a name = "l106" > < / a > Track *next, *last;
< a name = "l107" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > num;
< a name = "l108" > < / a > < / span > < span class = cF9 > CColorROPU16< / span > < span class = cF0 > c, pad;
< a name = "l109" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, z;
< a name = "l110" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, d;
< a name = "l111" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > left[< / span > < span class = cFE > 4< / span > < span class = cF0 > ], center[< / span > < span class = cFE > 4< / span > < span class = cF0 > ], right[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
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< a name = "l112" > < / a >
< a name = "l113" > < / a > } track_head, *track_start[< / span > < span class = cF3 > MP_PROCESSORS_NUM< / span > < span class = cF0 > ], *track_end[< / span > < span class = cF3 > MP_PROCESSORS_NUM< / span > < span class = cF0 > ];
< a name = "l114" > < / a >
< a name = "l115" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *track_map;
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< a name = "l116" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_BITS < / span > < span class = cFE > 9< / span > < span class = cF0 >
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< a name = "l117" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > t_minx, t_maxx, t_minz, t_maxz;
< a name = "l118" > < / a >
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< a name = "l119" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BUSHES_NUM < / span > < span class = cFE > 512< / span > < span class = cF0 >
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< a name = "l120" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Bush
< a name = "l121" > < / a > {
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< a name = "l122" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > p;
< a name = "l123" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > sym, pad[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l124" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
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< a name = "l125" > < / a >
< a name = "l126" > < / a > } b[BUSHES_NUM];
< a name = "l127" > < / a >
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< a name = "l128" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CARS_NUM < / span > < span class = cFE > 8< / span > < span class = cF0 >
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< a name = "l129" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Car
< a name = "l130" > < / a > {
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< a name = "l131" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > p;
< a name = "l132" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, dtheta, speed;
< a name = "l133" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
< a name = "l134" > < / a > Track *t;
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< a name = "l135" > < / a >
< a name = "l136" > < / a > } c[CARS_NUM];
< a name = "l137" > < / a >
< a name = "l138" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > DipY(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z)
< a name = "l139" > < / a > {
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< a name = "l140" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > m, a;
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< a name = "l141" > < / a >
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< a name = "l142" > < / a > < / span > < span class = cF5 > R2P< / span > < span class = cF0 > (& m, & a, x, z);
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< a name = "l143" > < / a >
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< a name = "l144" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > DIP_DEPTH * m * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (DIPS * a) / RADIUS;
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< a name = "l145" > < / a > }
< a name = "l146" > < / a >
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< a name = "l147" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CAR_LENGTH < / span > < span class = cFE > 400< / span > < span class = cF0 >
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< a name = "l148" > < / a >
< a name = "l149" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > Diptheta(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z, < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta)
< a name = "l150" > < / a > {
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< a name = "l151" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > y_front, y_back;
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< a name = "l152" > < / a >
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< a name = "l153" > < / a > y_front = DipY(x - CAR_LENGTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , z - CAR_LENGTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l154" > < / a > y_back = DipY(x + CAR_LENGTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , z + CAR_LENGTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l155" > < / a >
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< a name = "l156" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > ASin< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > y_front - y_back< / span > < span class = cF7 > )< / span > < span class = cF0 > / CAR_LENGTH);
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< a name = "l157" > < / a > }
< a name = "l158" > < / a >
< a name = "l159" > < / a > Track *TrackFind(Track *_tmpt, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z)
< a name = "l160" > < / a > {
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< a name = "l161" > < / a > Track *res = _tmpt, *tmpt;
< a name = "l162" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > dd, best = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (res-> x - x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (res-> z - z);
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< a name = "l163" > < / a >
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< a name = "l164" > < / a > tmpt = _tmpt;
< a name = "l165" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l166" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l167" > < / a > tmpt = tmpt-> next;
< a name = "l168" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt == & track_head)
< a name = "l169" > < / a > tmpt = tmpt-> next;
< a name = "l170" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (tmpt-> x - x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (tmpt-> z - z);
< a name = "l171" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best)
< a name = "l172" > < / a > {
< a name = "l173" > < / a > best = dd;
< a name = "l174" > < / a > res = tmpt;
< a name = "l175" > < / a > }
< a name = "l176" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l177" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l178" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l179" > < / a > tmpt = _tmpt;
< a name = "l180" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l181" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l182" > < / a > tmpt = tmpt-> last;
< a name = "l183" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt == & track_head)
< a name = "l184" > < / a > tmpt = tmpt-> last;
< a name = "l185" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (tmpt-> x - x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (tmpt-> z - z);
< a name = "l186" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best)
< a name = "l187" > < / a > {
< a name = "l188" > < / a > best = dd;
< a name = "l189" > < / a > res = tmpt;
< a name = "l190" > < / a > }
< a name = "l191" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l192" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l193" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l194" > < / a >
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< a name = "l195" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l196" > < / a > }
< a name = "l197" > < / a >
< a name = "l198" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > TrackSlice(< / span > < span class = cF1 > F64< / span > < span class = cF0 > *_x, < / span > < span class = cF1 > F64< / span > < span class = cF0 > *_z, < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, < / span > < span class = cF1 > F64< / span > < span class = cF0 > d)
< a name = "l199" > < / a > {
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< a name = "l200" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x = *_x, z = *_z, c = < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta), s = < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta), dx = d * s, dz = -d * c;
< a name = "l201" > < / a > Track *tmpt, *last = track_head.last;
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< a name = "l202" > < / a >
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< a name = "l203" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last == & track_head)
< a name = "l204" > < / a > last = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l205" > < / a >
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< a name = "l206" > < / a > tmpt =< / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Track< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l207" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last)
< a name = "l208" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l209" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpt-> center[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & last-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l210" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpt-> center[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & last-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l211" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l212" > < / a > tmpt-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x + (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * c + dx;
< a name = "l213" > < / a > tmpt-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = z + (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * s + dz;
< a name = "l214" > < / a > tmpt-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = DipY(tmpt-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, tmpt-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z);
< a name = "l215" > < / a > tmpt-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x - (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * c + dx;
< a name = "l216" > < / a > tmpt-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z = z - (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * s + dz;
< a name = "l217" > < / a > tmpt-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = DipY(tmpt-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x, tmpt-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z);
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< a name = "l218" > < / a >
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< a name = "l219" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last)
< a name = "l220" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l221" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpt-> left[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & last-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l222" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpt-> left[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & last-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l223" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l224" > < / a > tmpt-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x - (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * c + dx;
< a name = "l225" > < / a > tmpt-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = z - (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * s + dz;
< a name = "l226" > < / a > tmpt-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = DipY(tmpt-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, tmpt-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z);
< a name = "l227" > < / a > tmpt-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x - (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + SHOULDER) * c + dx;
< a name = "l228" > < / a > tmpt-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z = z - (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + SHOULDER) * s + dz;
< a name = "l229" > < / a > tmpt-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = DipY(tmpt-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x, tmpt-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z);
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< a name = "l230" > < / a >
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< a name = "l231" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last)
< a name = "l232" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l233" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpt-> right[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & last-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l234" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpt-> right[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & last-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l235" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l236" > < / a > tmpt-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x + (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + SHOULDER) * c + dx;
< a name = "l237" > < / a > tmpt-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z = z + (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + SHOULDER) * s + dz;
< a name = "l238" > < / a > tmpt-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = DipY(tmpt-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, tmpt-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].z);
< a name = "l239" > < / a > tmpt-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x + (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * c + dx;
< a name = "l240" > < / a > tmpt-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z = z + (WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) * s + dz;
< a name = "l241" > < / a > tmpt-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = DipY(tmpt-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x, tmpt-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].z);
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< a name = "l242" > < / a >
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< a name = "l243" > < / a > tmpt-> x = x;
< a name = "l244" > < / a > tmpt-> z = z;
< a name = "l245" > < / a > tmpt-> theta = theta;
< a name = "l246" > < / a > tmpt-> num = track_head.last-> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l247" > < / a > tmpt-> d = track_head.last-> d + d;
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< a name = "l248" > < / a >
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< a name = "l249" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpt, track_head.last);
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< a name = "l250" > < / a >
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< a name = "l251" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> num & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l252" > < / a > tmpt-> c = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l253" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l254" > < / a > tmpt-> c = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
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< a name = "l255" > < / a >
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< a name = "l256" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x < t_minx)
< a name = "l257" > < / a > t_minx = x;
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< a name = "l258" > < / a >
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< a name = "l259" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x > t_maxx)
< a name = "l260" > < / a > t_maxx = x;
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< a name = "l261" > < / a >
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< a name = "l262" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z < t_minz)
< a name = "l263" > < / a > t_minz = z;
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< a name = "l264" > < / a >
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< a name = "l265" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z > t_maxz)
< a name = "l266" > < / a > t_maxz = z;
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< a name = "l267" > < / a >
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< a name = "l268" > < / a > x += dx;
< a name = "l269" > < / a > *_x = x;
< a name = "l270" > < / a > z += dz;
< a name = "l271" > < / a > *_z = z;
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< a name = "l272" > < / a >
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< a name = "l273" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x < t_minx)
< a name = "l274" > < / a > t_minx = x;
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< a name = "l275" > < / a >
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< a name = "l276" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x > t_maxx)
< a name = "l277" > < / a > t_maxx = x;
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< a name = "l278" > < / a >
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< a name = "l279" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z < t_minz)
< a name = "l280" > < / a > t_minz = z;
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< a name = "l281" > < / a >
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< a name = "l282" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z > t_maxz)
< a name = "l283" > < / a > t_maxz = z;
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< a name = "l284" > < / a > }
< a name = "l285" > < / a >
< a name = "l286" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CoupleEnds()
< a name = "l287" > < / a > {
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< a name = "l288" > < / a > Track *first = track_head.next, *last = track_head.last;
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< a name = "l289" > < / a >
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< a name = "l290" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& first-> center[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & last-> center[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l291" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& first-> center[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & last-> center[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l292" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& first-> left[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & last-> left[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l293" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& first-> left[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & last-> left[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l294" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& first-> right[< / span > < span class = cFE > 0< / span > < span class = cF0 > ], & last-> right[< / span > < span class = cFE > 3< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l295" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& first-> right[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], & last-> right[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l296" > < / a > }
< a name = "l297" > < / a >
< a name = "l298" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitTrack()
< a name = "l299" > < / a > {
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< a name = "l300" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l301" > < / a > Track *tmpt;
< a name = "l302" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, z, theta, d;
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< a name = "l303" > < / a >
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< a name = "l304" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& track_head, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Track< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l305" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& track_head);
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< a name = "l306" > < / a >
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< a name = "l307" > < / a > t_minx = t_minz = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l308" > < / a > t_maxx = t_maxz = < / span > < span class = cF3 > I64_MIN< / span > < span class = cF0 > ;
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< a name = "l309" > < / a >
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< a name = "l310" > < / a > x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l311" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l312" > < / a > theta = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l313" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (d = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; d < < / span > < span class = cFE > 6< / span > < span class = cF0 > * RADIUS; d += D_S)
< a name = "l314" > < / a > TrackSlice(& x, & z, theta, D_S);
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< a name = "l315" > < / a >
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< a name = "l316" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 180< / span > < span class = cF0 > ; i++, theta += D_theta)
< a name = "l317" > < / a > TrackSlice(& x, & z, theta, D_theta * RADIUS);
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< a name = "l318" > < / a >
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< a name = "l319" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (d = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; d < RADIUS; d += D_S)
< a name = "l320" > < / a > TrackSlice(& x, & z, theta, D_S);
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< a name = "l321" > < / a >
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< a name = "l322" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 90< / span > < span class = cF0 > ; i++, theta -= D_theta)
< a name = "l323" > < / a > TrackSlice(& x, & z, theta, D_theta * RADIUS);
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< a name = "l324" > < / a >
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< a name = "l325" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 180< / span > < span class = cF0 > ; i++, theta += D_theta)
< a name = "l326" > < / a > TrackSlice(& x, & z, theta, D_theta * RADIUS);
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< a name = "l327" > < / a >
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< a name = "l328" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 90< / span > < span class = cF0 > ; i++, theta -= D_theta)
< a name = "l329" > < / a > TrackSlice(& x, & z, theta, D_theta * RADIUS);
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< a name = "l330" > < / a >
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< a name = "l331" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (d = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; d < RADIUS; d += D_S)
< a name = "l332" > < / a > TrackSlice(& x, & z, theta, D_S);
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< a name = "l333" > < / a >
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< a name = "l334" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 180< / span > < span class = cF0 > ; i++, theta += D_theta)
< a name = "l335" > < / a > TrackSlice(& x, & z, theta, D_theta * RADIUS);
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< a name = "l336" > < / a >
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< a name = "l337" > < / a > CoupleEnds;
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< a name = "l338" > < / a >
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< a name = "l339" > < / a > tmpt = track_head.next;
< a name = "l340" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l341" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l342" > < / a > j = (i + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * track_head.last-> num / < / span > < span class = cFB > mp_count< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l343" > < / a > track_start[i] = tmpt;
< a name = "l344" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpt != & track_head & & tmpt-> num != j)
< a name = "l345" > < / a > tmpt = tmpt-> next;
< a name = "l346" > < / a > track_end[i] = tmpt;
< a name = "l347" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l348" > < / a >
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< a name = "l349" > < / a > t_minx -= BORDER;
< a name = "l350" > < / a > t_minz -= BORDER;
< a name = "l351" > < / a > t_maxx += BORDER;
< a name = "l352" > < / a > t_maxz += BORDER;
< a name = "l353" > < / a > track_map = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > t_maxx - t_minx + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < MAP_BITS - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > > > MAP_BITS, < / span > < span class = cF7 > (< / span > < span class = cF0 > t_maxz - t_minz + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < MAP_BITS - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > > > MAP_BITS);
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< a name = "l354" > < / a >
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< a name = "l355" > < / a > track_map-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l356" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (track_map, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , track_map-> width, track_map-> height);
< a name = "l357" > < / a > tmpt=track_head.next;
< a name = "l358" > < / a > track_map-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l359" > < / a > track_map-> thick = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l360" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpt != & track_head)
< a name = "l361" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l362" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (track_map, track_map-> width - < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpt-> x - t_minx< / span > < span class = cF7 > )< / span > < span class = cF0 > > > MAP_BITS, < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpt-> z - t_minz< / span > < span class = cF7 > )< / span > < span class = cF0 > > > MAP_BITS, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l363" > < / a > tmpt = tmpt-> next;
< a name = "l364" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l365" > < / a > }
< a name = "l366" > < / a >
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< a name = "l367" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HORIZON_DIP < / span > < span class = cFE > 200< / span > < span class = cF0 >
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< a name = "l368" > < / a >
< a name = "l369" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > PrepPoly(< / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *r, < / span > < span class = cF9 > I64< / span > < span class = cF0 > cx, < / span > < span class = cF9 > I64< / span > < span class = cF0 > h, < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *poly)
< a name = "l370" > < / a > {
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< a name = "l371" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, z, i;
< a name = "l372" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > s;
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< a name = "l373" > < / a >
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< a name = "l374" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; i++)
< a name = "l375" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l376" > < / a > x = p[i].x - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.x;
< a name = "l377" > < / a > y = p[i].y - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.y;
< a name = "l378" > < / a > z = p[i].z - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.z;
< a name = "l379" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & x, & y, & z);
< a name = "l380" > < / a > s = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > z< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > );
< a name = "l381" > < / a > poly[i].y = s * y + h;
< a name = "l382" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z < -< / span > < span class = cFE > 200< / span > < span class = cF0 > || !< / span > < span class = cF7 > (< / span > < span class = cF0 > -h < poly[i].y < < / span > < span class = cFE > 2< / span > < span class = cF0 > * h< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l383" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l384" > < / a > poly[i].x = s * x + cx;
< a name = "l385" > < / a > poly[i].z = z + < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > ;
< a name = "l386" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l387" > < / a >
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< a name = "l388" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l389" > < / a > }
< a name = "l390" > < / a >
< a name = "l391" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > mp_not_done_flags;
< a name = "l392" > < / a >
< a name = "l393" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPUpdateWin(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc2)
< a name = "l394" > < / a > {
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< a name = "l395" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = dc2-> win_task;
< a name = "l396" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y, z, w = task-> pix_width, h = task-> pix_height, r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ], cx = w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l397" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > s, dip_theta = Diptheta(c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.x, c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.z, c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].theta);
< a name = "l398" > < / a > Car *tmpc;
< a name = "l399" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > poly[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
< a name = "l400" > < / a > Track *tmpt, *tmpt1;
< a name = "l401" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc2, task);
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< a name = "l402" > < / a >
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< a name = "l403" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l404" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (r, < / span > < span class = cF3 > pi< / span > < span class = cF0 > - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].theta);
< a name = "l405" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, < / span > < span class = cFE > 75< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > - dip_theta);
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< a name = "l406" > < / a >
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< a name = "l407" > < / a > dc-> depth_buf = dc2-> depth_buf;
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< a name = "l408" > < / a >
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< a name = "l409" > < / a > < / span > < span class = cF2 > //Track< / span > < span class = cF0 >
< a name = "l410" > < / a > tmpt = track_start[< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num];
< a name = "l411" > < / a > tmpt1 = track_end [< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num];
< a name = "l412" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpt != tmpt1)
< a name = "l413" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l414" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l415" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (PrepPoly< / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpt-> center, r, cx, h, poly< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l416" > < / a > {
< a name = "l417" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , poly);
< a name = "l418" > < / a > dc-> color = tmpt-> c;
< a name = "l419" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (PrepPoly< / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpt-> left, r, cx, h, poly< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l420" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , poly);
< a name = "l421" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (PrepPoly< / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpt-> right, r, cx, h, poly< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l422" > < / a > < / span > < span class = cF5 > GrFillPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 4< / span > < span class = cF0 > , poly);
< a name = "l423" > < / a > }
< a name = "l424" > < / a > tmpt = tmpt-> next;
< a name = "l425" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l426" > < / a >
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< a name = "l427" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l428" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num; i < BUSHES_NUM; i += < / span > < span class = cFB > mp_count< / span > < span class = cF0 > )
< a name = "l429" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l430" > < / a > x = b[i].p.x - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.x;
< a name = "l431" > < / a > y = b[i].p.y - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.y;
< a name = "l432" > < / a > z = b[i].p.z - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.z;
< a name = "l433" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & x, & y, & z);
< a name = "l434" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l435" > < / a > {
< a name = "l436" > < / a > s = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > z< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > );
< a name = "l437" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc-> r);
< a name = "l438" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (dc-> r, s * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l439" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, dc-> r);
< a name = "l440" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (b[i].sym)
< a name = "l441" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l442" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l443" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc, s * x + cx, s * y + h, s * x + cx, s * y + h + < / span > < span class = cFE > 10< / span > < span class = cF0 > );
< a name = "l444" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l445" > < / a > < / span > < span class = cF5 > Sprite3B< / span > < span class = cF0 > (dc, s * x + cx, s * y + h, z + < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > , b[i].img);
< a name = "l446" > < / a > dc-> flags& =~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
< a name = "l447" > < / a > }
< a name = "l448" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l449" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < CARS_NUM; i += < / span > < span class = cFB > mp_count< / span > < span class = cF0 > )
< a name = "l450" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l451" > < / a > tmpc = & c[i];
< a name = "l452" > < / a > x = tmpc-> p.x - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.x;
< a name = "l453" > < / a > y = tmpc-> p.y - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.y;
< a name = "l454" > < / a > z = tmpc-> p.z - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.z;
< a name = "l455" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & x, & y, & z);
< a name = "l456" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l457" > < / a > {
< a name = "l458" > < / a > s = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > z< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > );
< a name = "l459" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (dc-> r);
< a name = "l460" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (dc-> r, s * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l461" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (dc-> r, Diptheta< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpc-> p.x, tmpc-> p.z, -tmpc-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l462" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (dc-> r, tmpc-> theta - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].theta);
< a name = "l463" > < / a > < / span > < span class = cF5 > DCMat4x4Set< / span > < span class = cF0 > (dc, dc-> r);
< a name = "l464" > < / a > < / span > < span class = cF5 > Sprite3B< / span > < span class = cF0 > (dc, s * x + cx, s * y + h, z + < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > , tmpc-> img);
< a name = "l465" > < / a > }
< a name = "l466" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l467" > < / a > dc-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l468" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l469" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& mp_not_done_flags, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num);
2021-07-03 05:07:57 +01:00
< a name = "l470" > < / a > }
< a name = "l471" > < / a >
< a name = "l472" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > VRTransform(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *z)
< a name = "l473" > < / a > {
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< a name = "l474" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > zz;
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< a name = "l475" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l476" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (dc-> r, x, y, z);
< a name = "l477" > < / a > zz = < / span > < span class = cFE > 400< / span > < span class = cF0 > + *z;
< a name = "l478" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (zz < < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l479" > < / a > zz = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l480" > < / a > *x = < / span > < span class = cFE > 400< / span > < span class = cF0 > * *x / zz;
< a name = "l481" > < / a > *y = < / span > < span class = cFE > 400< / span > < span class = cF0 > * *y / zz;
< a name = "l482" > < / a > *x += dc-> x;
< a name = "l483" > < / a > *y += dc-> y;
< a name = "l484" > < / a > *z += dc-> z;
2021-07-03 05:07:57 +01:00
< a name = "l485" > < / a > }
< a name = "l486" > < / a >
< a name = "l487" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l488" > < / a > {
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< a name = "l489" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y, z,
< a name = "l490" > < / a > w = task-> pix_width,
< a name = "l491" > < / a > h = task-> pix_height, r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ],
< a name = "l492" > < / a > cx = w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l493" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > s, dip_theta = Diptheta(c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.x, c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.z, c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].theta);
< a name = "l494" > < / a > Car *tmpc = & c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
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< a name = "l495" > < / a >
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< a name = "l496" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l497" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , w, HORIZON_DIP * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > dip_theta< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 4< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l498" > < / a >
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< a name = "l499" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l500" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (r, < / span > < span class = cF3 > pi< / span > < span class = cF0 > - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].theta);
< a name = "l501" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, < / span > < span class = cFE > 75< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > - dip_theta);
2021-07-03 05:07:57 +01:00
< a name = "l502" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l503" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc);
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< a name = "l504" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l505" > < / a > < / span > < span class = cF2 > //Sun< / span > < span class = cF0 >
< a name = "l506" > < / a > x = c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.x;
< a name = "l507" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l508" > < / a > z = < / span > < span class = cFE > 1000000< / span > < span class = cF0 > - c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p.z;
< a name = "l509" > < / a > < / span > < span class = cF5 > Mat4x4MulXYZ< / span > < span class = cF0 > (r, & x, & y, & z);
< a name = "l510" > < / a > s = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > z< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > );
< a name = "l511" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l512" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l513" > < / a > dc-> color = < / span > < span class = cF3 > BROWN< / span > < span class = cF0 > ;
< a name = "l514" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, s * x + cx, < / span > < span class = cFE > 15< / span > < span class = cF0 > + HORIZON_DIP * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > dip_theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 15< / span > < span class = cF0 > );
< a name = "l515" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l516" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, s * x + cx, < / span > < span class = cFE > 15< / span > < span class = cF0 > + HORIZON_DIP * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > dip_theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l517" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l518" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l519" > < / a > mp_not_done_flags = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l520" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l521" > < / a > < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& MPUpdateWin, dc, i);
< a name = "l522" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mp_not_done_flags)
< a name = "l523" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
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< a name = "l524" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l525" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l526" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (r, tmpc-> dtheta);
< a name = "l527" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 4< / span > < span class = cF0 > - < / span > < span class = cFE > 8< / span > < span class = cF0 > * dip_theta); < / span > < span class = cF2 > //Made this up< / span > < span class = cF0 >
< a name = "l528" > < / a > dc-> transform = & VRTransform;
< a name = "l529" > < / a > dc-> x = task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l530" > < / a > dc-> y = task-> pix_height - < / span > < span class = cFE > 150< / span > < span class = cF0 > ;
< a name = "l531" > < / a > dc-> z = < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > ;
< a name = "l532" > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 100< / span > < span class = cF0 > , c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].img, r);
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< a name = "l533" > < / a >
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< a name = "l534" > < / a > < / span > < span class = cF2 > //Map< / span > < span class = cF0 >
< a name = "l535" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, w - track_map-> width, h - track_map-> height, track_map);
2021-07-03 05:07:57 +01:00
< a name = "l536" > < / a >
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< a name = "l537" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l538" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < CARS_NUM; i++)
< a name = "l539" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l540" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i)
< a name = "l541" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l542" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l543" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l544" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, w - < / span > < span class = cF7 > (< / span > < span class = cF0 > c[i].p.x - t_minx< / span > < span class = cF7 > )< / span > < span class = cF0 > > > MAP_BITS, h - track_map-> height + < / span > < span class = cF7 > (< / span > < span class = cF0 > c[i].p.z - t_minz< / span > < span class = cF7 > )< / span > < span class = cF0 > > > MAP_BITS, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l545" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l546" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l547" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over)
< a name = "l548" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l549" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l550" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf)
< a name = "l551" > < / a > {
< a name = "l552" > < / a > s = tf - t0;
< a name = "l553" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l554" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > w - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 14< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > h - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Completed" < / span > < span class = cF0 > );
< a name = "l555" > < / a > }
< a name = "l556" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l557" > < / a > {
< a name = "l558" > < / a > s = < / span > < span class = cFE > 99< / span > < span class = cF0 > .< / span > < span class = cFE > 9< / span > < span class = cF0 > ;
< a name = "l559" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l560" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > w - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 9< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > h - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l561" > < / a > }
< a name = "l562" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l563" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l564" > < / a > s = < / span > < span class = cF5 > tS< / span > < span class = cF0 > -t0;
< a name = "l565" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l566" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %0.1f%% Time:%0.2f Best:%0.2f" < / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * distance / track_head.last-> d, s, best_score);
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< a name = "l567" > < / a > }
< a name = "l568" > < / a >
< a name = "l569" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l570" > < / a > {
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< a name = "l571" > < / a > Car *tmpc;
< a name = "l572" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, z;
< a name = "l573" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > on_track;
< a name = "l574" > < / a > Track *tmpt, *tmpt2;
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< a name = "l575" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l576" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l577" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l578" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over)
< a name = "l579" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 12< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Log2< / span > < span class = cF7 > (< / span > < span class = cF0 > c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].speed / < / span > < span class = cFE > 500< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l580" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l581" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l582" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < CARS_NUM; i++)
< a name = "l583" > < / a > {
< a name = "l584" > < / a > tmpc = & c[i];
< a name = "l585" > < / a > tmpc-> p.x -= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > * tmpc-> speed * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (tmpc-> theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l586" > < / a > tmpc-> p.z += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > * tmpc-> speed * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (tmpc-> theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l587" > < / a > tmpt = TrackFind(tmpc-> t, tmpc-> p.x, tmpc-> p.z);
< a name = "l588" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i)
< a name = "l589" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l590" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt != tmpc-> t)
< a name = "l591" > < / a > {
< a name = "l592" > < / a > tmpt2 = tmpt-> next;
< a name = "l593" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt2 == & track_head)
< a name = "l594" > < / a > tmpt2 = tmpt2-> next;
< a name = "l595" > < / a > tmpc-> theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (-tmpt2-> z + tmpc-> p.z, -tmpt2-> x + tmpc-> p.x);
< a name = "l596" > < / a > }
< a name = "l597" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l598" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l599" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l600" > < / a > tmpc-> theta += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > * tmpc-> dtheta;
< a name = "l601" > < / a > x =track_map-> width - (tmpc-> p.x - t_minx) > > MAP_BITS;
< a name = "l602" > < / a > z = (tmpc-> p.z - t_minz) > > MAP_BITS;
< a name = "l603" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > GrPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > track_map, x, z< / span > < span class = cF7 > )< / span > < span class = cF0 > != < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > )
< a name = "l604" > < / a > {
< a name = "l605" > < / a > on_track = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l606" > < / a > tmpc-> speed -= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > * tmpc-> speed;
< a name = "l607" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpc-> speed < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l608" > < / a > tmpc-> speed = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l609" > < / a > }
< a name = "l610" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l611" > < / a > on_track = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l612" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l613" > < / a > tmpc-> t = tmpt;
< a name = "l614" > < / a > tmpc-> p.y = DipY(tmpc-> p.x, tmpc-> p.z);
< a name = "l615" > < / a > }
< a name = "l616" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over & & on_track)
< a name = "l617" > < / a > {
< a name = "l618" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < CARS_NUM; i++)
< a name = "l619" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3I32DistSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & c[i].p, & c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].p< / span > < span class = cF7 > )< / span > < span class = cF0 > < CAR_LENGTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > * CAR_LENGTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l620" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l621" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l622" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 500< / span > < span class = cF0 > , < / span > < span class = cFE > 22< / span > < span class = cF0 > , < / span > < span class = cFE > 34< / span > < span class = cF0 > );
< a name = "l623" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 500< / span > < span class = cF0 > );
< a name = "l624" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l625" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l626" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over)
< a name = "l627" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l628" > < / a > distance += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > * c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].speed;
< a name = "l629" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (distance > track_head.last-> d & & c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].t-> num < track_head.last-> num > > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l630" > < / a > {
< a name = "l631" > < / a > tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l632" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l633" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l634" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf - t0 < best_score)
< a name = "l635" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l636" > < / a > best_score = tf - t0;
< a name = "l637" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l638" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l639" > < / a > }
< a name = "l640" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l641" > < / a > }
< a name = "l642" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 10< / span > < span class = cF0 > );
< a name = "l643" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l644" > < / a > }
< a name = "l645" > < / a >
< a name = "l646" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *imgs[< / span > < span class = cFE > 8< / span > < span class = cF0 > ]={< / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > };
< a name = "l647" > < / a >
< a name = "l648" > < / a >
< a name = "l649" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitBushes()
< a name = "l650" > < / a > {
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< a name = "l651" > < / a > Bush *tmpb;
< a name = "l652" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, x, z;
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< a name = "l653" > < / a >
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< a name = "l654" > < / a > track_map-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l655" > < / a > track_map-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l656" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BUSHES_NUM; i++)
< a name = "l657" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l658" > < / a > tmpb = & b[i];
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< a name = "l659" > < / a >
< a name = "l660" > < / a > ib_restart:
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< a name = "l661" > < / a > tmpb-> p.x = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * (t_maxx - t_minx) + t_minx;
< a name = "l662" > < / a > tmpb-> p.z = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * (t_maxz - t_minz) + t_minz;
< a name = "l663" > < / a > x = track_map-> width - (tmpb-> p.x - t_minx) > > MAP_BITS;
< a name = "l664" > < / a > z = (tmpb-> p.z - t_minz) > > MAP_BITS;
< a name = "l665" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; j++)
< a name = "l666" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > GrPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > track_map, x + < / span > < span class = cFB > gr_x_offsets< / span > < span class = cF0 > [j], z + < / span > < span class = cFB > gr_y_offsets< / span > < span class = cF0 > [j]< / span > < span class = cF7 > )< / span > < span class = cF0 > != < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > )
< a name = "l667" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ib_restart;
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< a name = "l668" > < / a >
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< a name = "l669" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (track_map, x, z);
< a name = "l670" > < / a > tmpb-> p.y = DipY(tmpb-> p.x, tmpb-> p.z);
< a name = "l671" > < / a > tmpb-> sym = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l672" > < / a > tmpb-> img = imgs[i & < / span > < span class = cFE > 7< / span > < span class = cF0 > ];
< a name = "l673" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l674" > < / a > }
< a name = "l675" > < / a >
< a name = "l676" > < / a >
< a name = "l677" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l678" > < / a > {
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< a name = "l679" > < / a > Car *tmpc;
< a name = "l680" > < / a > Track *tmpt;
< a name = "l681" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d;
< a name = "l682" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l683" > < / a >
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< a name = "l684" > < / a > InitTrack;
< a name = "l685" > < / a > InitBushes;
< a name = "l686" > < / a > tmpt = track_head.next;
< a name = "l687" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < CARS_NUM; i++)
< a name = "l688" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l689" > < / a > tmpc = & c[i];
< a name = "l690" > < / a > tmpc-> t = tmpt;
< a name = "l691" > < / a > tmpc-> p.x = tmpt-> x;
< a name = "l692" > < / a > tmpc-> p.z = tmpt-> z;
< a name = "l693" > < / a > tmpc-> p.y = DipY(tmpc-> p.x, tmpc-> p.z);
< a name = "l694" > < / a > tmpc-> theta = -tmpt-> theta;
< a name = "l695" > < / a > tmpc-> dtheta = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l696" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!i)
< a name = "l697" > < / a > {
< a name = "l698" > < / a > tmpc-> img = < / span > < span class = cFA > < 5> < / span > < span class = cF0 > ;
< a name = "l699" > < / a > tmpc-> speed = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l700" > < / a > }
< a name = "l701" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l702" > < / a > {
< a name = "l703" > < / a > tmpc-> img = < / span > < span class = cFA > < 6> < / span > < span class = cF0 > ;
< a name = "l704" > < / a > tmpc-> speed = < / span > < span class = cFE > 2500< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l705" > < / a > }
< a name = "l706" > < / a > d = (i + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * track_head.last-> d / CARS_NUM;
< a name = "l707" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpt-> next != & track_head & & tmpt-> d < d)
< a name = "l708" > < / a > tmpt = tmpt-> next;
< a name = "l709" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l710" > < / a > distance = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l711" > < / a > tf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l712" > < / a > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l713" > < / a > game_over = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l714" > < / a > }
< a name = "l715" > < / a >
< a name = "l716" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l717" > < / a > {
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< a name = "l718" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mp_not_done_flags)
< a name = "l719" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l720" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& track_head, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l721" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (track_map);
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< a name = "l722" > < / a > }
< a name = "l723" > < / a >
< a name = "l724" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Varoom()
< a name = "l725" > < / a > {
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< a name = "l726" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc, last = < / span > < span class = cFB > counts< / span > < span class = cF0 > .timer;
2021-07-03 05:07:57 +01:00
< a name = "l727" > < / a >
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< a name = "l728" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_up_pressed;
< a name = "l729" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_down_pressed;
< a name = "l730" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_left_pressed;
< a name = "l731" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_right_pressed;
< a name = "l732" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_nl_pressed;
< a name = "l733" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_esc_pressed;
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< a name = "l734" > < / a >
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< a name = "l735" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > is_key_pressed;
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< a name = "l736" > < / a >
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< a name = "l737" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc_nl = < / span > < span class = cF5 > Char2ScanCode< / span > < span class = cF0 > (< / span > < span class = cF6 > '\n'< / span > < span class = cF0 > ); < / span > < span class = cF2 > // scancode for typing newline< / span > < span class = cF0 >
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< a name = "l738" > < / a >
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< a name = "l739" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > (
< a name = "l740" > < / a > < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l741" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l742" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l743" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l744" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l745" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l746" > < / a > < / span > < span class = cF6 > " Accelerator(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l747" > < / a > < / span > < span class = cF6 > " Brake(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l748" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l749" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l750" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l751" > < / a > );
2021-07-26 20:29:49 +01:00
< a name = "l752" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l753" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l754" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l755" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l756" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU< / span > < span class = cF0 > ;
< a name = "l757" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l758" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l759" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l760" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l761" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l762" > < / a > Init;
< a name = "l763" > < / a > < / span > < span class = cF5 > PaletteSetLight< / span > < span class = cF0 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l764" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l765" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l766" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l767" > < / a > {
< a name = "l768" > < / a > is_up_pressed = < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > );
< a name = "l769" > < / a > is_down_pressed = < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > );
< a name = "l770" > < / a > is_left_pressed = < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > );
< a name = "l771" > < / a > is_right_pressed = < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > );
< a name = "l772" > < / a > is_nl_pressed = < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, sc_nl);
< a name = "l773" > < / a > is_esc_pressed = < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_ESC< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l774" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l775" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (is_left_pressed) c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].dtheta -= .< / span > < span class = cFE > 000003< / span > < span class = cF0 > * (< / span > < span class = cFB > counts< / span > < span class = cF0 > .timer - last);
< a name = "l776" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (is_right_pressed) c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].dtheta += .< / span > < span class = cFE > 000003< / span > < span class = cF0 > * (< / span > < span class = cFB > counts< / span > < span class = cF0 > .timer - last);
< a name = "l777" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (is_up_pressed) c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].speed += .< / span > < span class = cFE > 01< / span > < span class = cF0 > * (< / span > < span class = cFB > counts< / span > < span class = cF0 > .timer - last);
< a name = "l778" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (is_down_pressed)
< a name = "l779" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l780" > < / a > c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].speed -= .< / span > < span class = cFE > 03< / span > < span class = cF0 > * (< / span > < span class = cFB > counts< / span > < span class = cF0 > .timer - last);
< a name = "l781" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].speed < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l782" > < / a > c[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].speed = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l783" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l784" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (is_nl_pressed)
< a name = "l785" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l786" > < / a > CleanUp;
< a name = "l787" > < / a > Init;
< a name = "l788" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l789" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (is_esc_pressed)
< a name = "l790" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > vr_done;
2021-07-03 05:07:57 +01:00
< a name = "l791" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l792" > < / a > last = < / span > < span class = cFB > counts< / span > < span class = cF0 > .timer;
2021-07-03 05:07:57 +01:00
< a name = "l793" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l794" > < / a > < / span > < span class = cF5 > LBts< / span > < span class = cF0 > (& < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_flags, < / span > < span class = cF3 > TASKf_IDLE< / span > < span class = cF0 > );
< a name = "l795" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l796" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_flags, < / span > < span class = cF3 > TASKf_IDLE< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l797" > < / a >
< a name = "l798" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l799" > < / a > < / span > < span class = cF2 > /*< / span > < span class = cF0 > < / span > < span class = cF2 > switch (KeyGet(& sc))< / span > < span class = cF0 >
< a name = "l800" > < / a > < / span > < span class = cF2 > {< / span > < span class = cF0 >
< a name = "l801" > < / a > < / span > < span class = cF2 > case 0:< / span > < span class = cF0 >
< a name = "l802" > < / a > < / span > < span class = cF2 > switch (sc.u8[0])< / span > < span class = cF0 >
< a name = "l803" > < / a > < / span > < span class = cF2 > {< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l804" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l805" > < / a > < / span > < span class = cF2 > case SC_CURSOR_LEFT:< / span > < span class = cF0 >
< a name = "l806" > < / a > < / span > < span class = cF2 > c[0].dtheta -= pi / 60;< / span > < span class = cF0 >
< a name = "l807" > < / a > < / span > < span class = cF2 > break;< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l808" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l809" > < / a > < / span > < span class = cF2 > case SC_CURSOR_RIGHT:< / span > < span class = cF0 >
< a name = "l810" > < / a > < / span > < span class = cF2 > c[0].dtheta += pi / 60;< / span > < span class = cF0 >
< a name = "l811" > < / a > < / span > < span class = cF2 > break;< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l812" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l813" > < / a > < / span > < span class = cF2 > case SC_CURSOR_UP:< / span > < span class = cF0 >
< a name = "l814" > < / a > < / span > < span class = cF2 > c[0].speed += 300;< / span > < span class = cF0 >
< a name = "l815" > < / a > < / span > < span class = cF2 > break;< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l816" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l817" > < / a > < / span > < span class = cF2 > case SC_CURSOR_DOWN:< / span > < span class = cF0 >
< a name = "l818" > < / a > < / span > < span class = cF2 > c[0].speed -= 900;< / span > < span class = cF0 >
< a name = "l819" > < / a > < / span > < span class = cF2 > if (c[0].speed < 0)< / span > < span class = cF0 >
< a name = "l820" > < / a > < / span > < span class = cF2 > c[0].speed = 0;< / span > < span class = cF0 >
< a name = "l821" > < / a > < / span > < span class = cF2 > break;< / span > < span class = cF0 >
< a name = "l822" > < / a > < / span > < span class = cF2 > }< / span > < span class = cF0 >
< a name = "l823" > < / a > < / span > < span class = cF2 > break;< / span > < span class = cF0 >
< a name = "l824" > < / a > < / span > < span class = cF2 > case '\n':< / span > < span class = cF0 >
< a name = "l825" > < / a > < / span > < span class = cF2 > CleanUp;< / span > < span class = cF0 >
< a name = "l826" > < / a > < / span > < span class = cF2 > Init;< / span > < span class = cF0 >
< a name = "l827" > < / a > < / span > < span class = cF2 > break;< / span > < span class = cF0 >
< a name = "l828" > < / a > < / span > < span class = cF2 > case CH_SHIFT_ESC:< / span > < span class = cF0 >
< a name = "l829" > < / a > < / span > < span class = cF2 > case CH_ESC:< / span > < span class = cF0 >
< a name = "l830" > < / a > < / span > < span class = cF2 > goto vr_done;< / span > < span class = cF0 >
< a name = "l831" > < / a > < / span > < span class = cF2 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l832" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l833" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l834" > < / a > vr_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l835" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l836" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l837" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l838" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l839" > < / a > < / span > < span class = cF5 > FlushMessages< / span > < span class = cF0 > ; < / span > < span class = cF2 > // if Varoom included in Cmd line, fixes SHIFT_ESC quitting current cmd line.< / span > < span class = cF0 >
< a name = "l840" > < / a > mp_not_done_flags = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; < / span > < span class = cF2 > // fix for CleanUp hanging on a Yield while loop ...< / span > < span class = cF0 >
< a name = "l841" > < / a > CleanUp;
< a name = "l842" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l843" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Varoom" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=%5.4f;\n" < / span > < span class = cF0 > , best_score);
2021-07-03 05:07:57 +01:00
< a name = "l844" > < / a > }
< a name = "l845" > < / a >
< a name = "l846" > < / a > Varoom;
< / span > < / pre > < / body >
< / html >