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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.01" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF1 > U0< / span > < span class = cF0 > InitDefines()
< a name = "l2" > < / a > {
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< a name = "l3" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > w = < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > , h = < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , cols, rows, size = < / span > < span class = cF5 > PopUpRangeI64< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > ,< / span > < span class = cFE > 9< / span > < span class = cF0 > ,, < / span > < span class = cF6 > " Size\n" < / span > < span class = cF0 > ), rad = < / span > < span class = cFE > 16< / span > < span class = cF0 > - size;
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< a name = "l4" > < / a >
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< a name = "l5" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (size < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l6" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > ;
< a name = "l7" > < / a > < / span > < span class = cF5 > DefinePrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " UNITS_NUM" < / span > < span class = cF0 > , < / span > < span class = cF6 > " %d" < / span > < span class = cF0 > , < / span > < span class = cFE > 4096< / span > < span class = cF0 > / < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > rad< / span > < span class = cF7 > )< / span > < span class = cF0 > & ~< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l8" > < / a > < / span > < span class = cF5 > DefinePrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " CIRCLE_RAD" < / span > < span class = cF0 > , < / span > < span class = cF6 > " %d" < / span > < span class = cF0 > , rad);
< a name = "l9" > < / a > < / span > < span class = cF5 > DefinePrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " MOVE_CIRCLES" < / span > < span class = cF0 > , < / span > < span class = cF6 > " %d" < / span > < span class = cF0 > , < / span > < span class = cFE > 65< / span > < span class = cF0 > / rad);
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< a name = "l10" > < / a >
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< a name = "l11" > < / a > cols = (w - < / span > < span class = cFE > 8< / span > < span class = cF0 > - rad) / (< / span > < span class = cFE > 2< / span > < span class = cF0 > * rad) & ~< / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l12" > < / a > < / span > < span class = cF5 > DefinePrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " BORDER_X" < / span > < span class = cF0 > , < / span > < span class = cF6 > " %d" < / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > w + rad - cols * < / span > < span class = cFE > 2< / span > < span class = cF0 > * rad< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
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< a name = "l13" > < / a >
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< a name = "l14" > < / a > rows = (h - < / span > < span class = cFE > 8< / span > < span class = cF0 > ) / (< / span > < span class = cFE > 2< / span > < span class = cF0 > * rad) & ~< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l15" > < / a > < / span > < span class = cF5 > DefinePrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " BORDER_Y" < / span > < span class = cF0 > ,< / span > < span class = cF6 > " %d" < / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > h - rows * < / span > < span class = cFE > 2< / span > < span class = cF0 > * rad< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
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< a name = "l16" > < / a >
< a name = "l17" > < / a > } InitDefines;
< a name = "l18" > < / a >
< a name = "l19" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Unit
< a name = "l20" > < / a > {
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< a name = "l21" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > num, x, y, player, link, color;
< a name = "l22" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > alive, king;
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< a name = "l23" > < / a >
< a name = "l24" > < / a > } u[UNITS_NUM];
< a name = "l25" > < / a >
< a name = "l26" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *map_dc;
< a name = "l27" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > cur_player, num_alive[< / span > < span class = cFE > 2< / span > < span class = cF0 > ], start_x, start_y, end_x, end_y;
< a name = "l28" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > show_start;
< a name = "l29" > < / a >
< a name = "l30" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > S2Circle(< / span > < span class = cF9 > I64< / span > < span class = cF0 > *_x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_y)
< a name = "l31" > < / a > {
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< a name = "l32" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l33" > < / a >
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< a name = "l34" > < / a > j = (*_y - BORDER_Y) / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l35" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l36" > < / a > i = (*_x - CIRCLE_RAD - BORDER_X) / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l37" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l38" > < / a > i = (*_x - BORDER_X) / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l39" > < / a > *_y = j;
< a name = "l40" > < / a > *_x = i;
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< a name = "l41" > < / a > }
< a name = "l42" > < / a >
< a name = "l43" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Circle2S(< / span > < span class = cF9 > I64< / span > < span class = cF0 > *_x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_y)
< a name = "l44" > < / a > {
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< a name = "l45" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > j = *_y, i = *_x;
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< a name = "l46" > < / a >
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< a name = "l47" > < / a > *_y = j * CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > + CIRCLE_RAD + BORDER_Y;
< a name = "l48" > < / a > *_x = i * CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > + CIRCLE_RAD + BORDER_X;
< a name = "l49" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l50" > < / a > *_x += CIRCLE_RAD;
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< a name = "l51" > < / a > }
< a name = "l52" > < / a >
< a name = "l53" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > S2W(< / span > < span class = cF9 > I64< / span > < span class = cF0 > *_x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_y)
< a name = "l54" > < / a > {
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< a name = "l55" > < / a > S2Circle(_x, _y);
< a name = "l56" > < / a > Circle2S(_x, _y);
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< a name = "l57" > < / a > }
< a name = "l58" > < / a >
< a name = "l59" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l60" > < / a > {
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< a name = "l61" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l62" > < / a >
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< a name = "l63" > < / a > map_dc-> flags |= < / span > < span class = cF3 > DCF_NO_TRANSPARENTS< / span > < span class = cF0 > ;
< a name = "l64" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , map_dc);
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< a name = "l65" > < / a >
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< a name = "l66" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_player == < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l67" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l68" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l69" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l70" > < / a > dc-> color = < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > ;
< a name = "l71" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l72" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l73" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l74" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l75" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l76" > < / a > dc-> color = < / span > < span class = cF3 > PURPLE< / span > < span class = cF0 > ;
< a name = "l77" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l78" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Player %d" < / span > < span class = cF0 > , cur_player + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
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< a name = "l79" > < / a >
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< a name = "l80" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < UNITS_NUM; i++)
< a name = "l81" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (u[i].alive)
< a name = "l82" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l83" > < / a > dc-> color = u[i].color;
< a name = "l84" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, u[i].x, u[i].y);
< a name = "l85" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l86" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < UNITS_NUM; i++)
< a name = "l87" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (u[i].alive & & !u[i].king)
< a name = "l88" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l89" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l90" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, u[i].x, u[i].y, u[u[i].link].x, u[u[i].link].y);
< a name = "l91" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l92" > < / a > {
< a name = "l93" > < / a > dc-> color = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l94" > < / a > dc-> thick = < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l95" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > u[i].x + u[u[i].link].x< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > u[i].y + u[u[i].link].y< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l96" > < / a > }
< a name = "l97" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l98" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (show_start)
< a name = "l99" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l100" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l101" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, start_x - < / span > < span class = cFE > 4< / span > < span class = cF0 > , start_y - < / span > < span class = cFE > 4< / span > < span class = cF0 > , start_x + < / span > < span class = cFE > 4< / span > < span class = cF0 > , start_y + < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l102" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, start_x - < / span > < span class = cFE > 4< / span > < span class = cF0 > , start_y + < / span > < span class = cFE > 4< / span > < span class = cF0 > , start_x + < / span > < span class = cFE > 4< / span > < span class = cF0 > , start_y - < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l103" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, start_x, start_y, end_x, end_y);
< a name = "l104" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l105" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > num_alive[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cFE > 1< / span > < span class = cF0 > || num_alive[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] == < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > Blink< / span > < span class = cF7 > (< / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l106" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l107" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l108" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 9< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l109" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l110" > < / a > }
< a name = "l111" > < / a >
< a name = "l112" > < / a > Unit *UnitFind(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l113" > < / a > {
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< a name = "l114" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, dd, best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l115" > < / a > Unit *res = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l116" > < / a >
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< a name = "l117" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < UNITS_NUM; i++)
< a name = "l118" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l119" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (u[i].player == player & & u[i].alive)
< a name = "l120" > < / a > {
< a name = "l121" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].x - x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].y - y);
< a name = "l122" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l123" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l124" > < / a > best_dd = dd;
< a name = "l125" > < / a > res = & u[i];
< a name = "l126" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l127" > < / a > }
< a name = "l128" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l129" > < / a >
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< a name = "l130" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l131" > < / a > }
< a name = "l132" > < / a >
< a name = "l133" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > KillsCheck(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l134" > < / a > {
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< a name = "l135" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, x2, y2, dd;
< a name = "l136" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > found;
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< a name = "l137" > < / a >
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< a name = "l138" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < UNITS_NUM; i++)
< a name = "l139" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l140" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (u[i].player != player & & u[i].alive & & !u[i].king)
< a name = "l141" > < / a > {
< a name = "l142" > < / a > x2 = (u[i].x + u[u[i].link].x) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l143" > < / a > y2 = (u[i].y + u[u[i].link].y) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l144" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (x2 - x1) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (y2 - y1);
< a name = "l145" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < = < / span > < span class = cF7 > (< / span > < span class = cF0 > CIRCLE_RAD + < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > CIRCLE_RAD + < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l146" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l147" > < / a > u[i].alive = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l148" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 62< / span > < span class = cF0 > );
< a name = "l149" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l150" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l151" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > );
< a name = "l152" > < / a > num_alive[u[i].player]--;
< a name = "l153" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l154" > < / a > {
< a name = "l155" > < / a > found = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l156" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < UNITS_NUM; j++)
< a name = "l157" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (u[j].alive & & u[j].player != player & & !u[j].king & & !u[u[j].link].alive)
< a name = "l158" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l159" > < / a > found = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l160" > < / a > u[j].alive = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l161" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 62< / span > < span class = cF0 > );
< a name = "l162" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l163" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l164" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > );
< a name = "l165" > < / a > num_alive[u[j].player]--;
< a name = "l166" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l167" > < / a > }
< a name = "l168" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (found);
< a name = "l169" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l170" > < / a > }
< a name = "l171" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l172" > < / a > }
< a name = "l173" > < / a >
< a name = "l174" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > UnitMove(Unit *tmpu, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2)
< a name = "l175" > < / a > {
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< a name = "l176" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, r, c, r2, c2, x = start_x, y = start_y;
2021-07-03 05:07:57 +01:00
< a name = "l177" > < / a >
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< a name = "l178" > < / a > S2W(& x2, & y2);
< a name = "l179" > < / a > c2 = x2;
< a name = "l180" > < / a > r2 = y2;
< a name = "l181" > < / a > S2Circle(& c2, & r2);
< a name = "l182" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < MOVE_CIRCLES + < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l183" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l184" > < / a > c = x;
< a name = "l185" > < / a > r = y;
< a name = "l186" > < / a > S2Circle(& c, & r);
< a name = "l187" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c == c2 & & r == r2)
< a name = "l188" > < / a > {
< a name = "l189" > < / a > end_x = tmpu-> x = x2;
< a name = "l190" > < / a > end_y = tmpu-> y = y2;
< a name = "l191" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l192" > < / a > }
< a name = "l193" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (r2 != r)
< a name = "l194" > < / a > {
< a name = "l195" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (r& < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l196" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l197" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c < c2)
< a name = "l198" > < / a > c++;
< a name = "l199" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l200" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l201" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l202" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c > c2)
< a name = "l203" > < / a > c--;
< a name = "l204" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l205" > < / a > }
< a name = "l206" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (r2 > r)
< a name = "l207" > < / a > {
< a name = "l208" > < / a > x = c;
< a name = "l209" > < / a > y = ++r;
< a name = "l210" > < / a > Circle2S(& x, & y);
< a name = "l211" > < / a > }
< a name = "l212" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (r2 < r)
< a name = "l213" > < / a > {
< a name = "l214" > < / a > x = c;
< a name = "l215" > < / a > y = --r;
< a name = "l216" > < / a > Circle2S(& x, & y);
< a name = "l217" > < / a > }
< a name = "l218" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c2 > c)
< a name = "l219" > < / a > {
< a name = "l220" > < / a > x = ++c;
< a name = "l221" > < / a > y = r;
< a name = "l222" > < / a > Circle2S(& x, & y);
< a name = "l223" > < / a > }
< a name = "l224" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c2 < c)
< a name = "l225" > < / a > {
< a name = "l226" > < / a > x = --c;
< a name = "l227" > < / a > y = r;
< a name = "l228" > < / a > Circle2S(& x, & y);
< a name = "l229" > < / a > }
< a name = "l230" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l231" > < / a >
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< a name = "l232" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l233" > < / a > }
< a name = "l234" > < / a >
< a name = "l235" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *DrawHexMap(< / span > < span class = cF9 > I64< / span > < span class = cF0 > *_w, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_h)
< a name = "l236" > < / a > {
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< a name = "l237" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (*_w, *_h);
< a name = "l238" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, x, y;
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< a name = "l239" > < / a >
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< a name = "l240" > < / a > *_w = (dc-> width - BORDER_X * < / span > < span class = cFE > 2< / span > < span class = cF0 > - CIRCLE_RAD) / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l241" > < / a > *_h = (dc-> height - BORDER_Y * < / span > < span class = cFE > 2< / span > < span class = cF0 > ) / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l242" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > );
< a name = "l243" > < / a > dc-> color =< / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l244" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < *_h; j++)
< a name = "l245" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l246" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < *_w; i++)
< a name = "l247" > < / a > {
< a name = "l248" > < / a > x = i * CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > + BORDER_X + CIRCLE_RAD;
< a name = "l249" > < / a > y = j * CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > + BORDER_Y + CIRCLE_RAD;
< a name = "l250" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l251" > < / a > x += CIRCLE_RAD;
< a name = "l252" > < / a > S2W(& x, & y);
< a name = "l253" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, x, y, CIRCLE_RAD);
< a name = "l254" > < / a > }
< a name = "l255" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l256" > < / a > *_w *= CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l257" > < / a > *_h *= CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
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< a name = "l258" > < / a >
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< a name = "l259" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > dc;
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< a name = "l260" > < / a > }
< a name = "l261" > < / a >
< a name = "l262" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l263" > < / a > {
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< a name = "l264" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, j1, j2, dd, best_dd, best, w = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width, h = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
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< a name = "l265" > < / a >
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< a name = "l266" > < / a > map_dc = DrawHexMap(& w, & h);
< a name = "l267" > < / a > cur_player = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l268" > < / a >
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< a name = "l269" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; i++)
< a name = "l270" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l271" > < / a > u[i].num = i;
< a name = "l272" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].num = i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l273" > < / a >
< a name = "l274" > < / a > ti_restart:
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< a name = "l275" > < / a > u[i].y = < / span > < span class = cF5 > FloorI64< / span > < span class = cF0 > (< / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % h, CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > ) + CIRCLE_RAD;
< a name = "l276" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = h - < / span > < span class = cFE > 1< / span > < span class = cF0 > - u[i].y;
< a name = "l277" > < / a > j1 = u[i].y / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l278" > < / a > j2 = u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].y / (CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l279" > < / a > u[i].y += BORDER_Y;
< a name = "l280" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].y += BORDER_Y;
2021-07-03 05:07:57 +01:00
< a name = "l281" > < / a >
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< a name = "l282" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!i)
< a name = "l283" > < / a > {
< a name = "l284" > < / a > u[i].x = CIRCLE_RAD;
< a name = "l285" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j1 & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l286" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ti_restart;
< a name = "l287" > < / a > }
< a name = "l288" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l289" > < / a > u[i].x = < / span > < span class = cF5 > FloorI64< / span > < span class = cF0 > (< / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % < / span > < span class = cF7 > (< / span > < span class = cF0 > (w - CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > ) / < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > , CIRCLE_RAD * < / span > < span class = cFE > 2< / span > < span class = cF0 > ) + CIRCLE_RAD;
< a name = "l290" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = w - < / span > < span class = cFE > 1< / span > < span class = cF0 > - u[i].x;
2021-07-03 05:07:57 +01:00
< a name = "l291" > < / a >
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< a name = "l292" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j1 & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l293" > < / a > u[i].x += CIRCLE_RAD;
< a name = "l294" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j2 & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l295" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].x += CIRCLE_RAD;
< a name = "l296" > < / a > u[i].x += BORDER_X;
< a name = "l297" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].x += BORDER_X;
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< a name = "l298" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l299" > < / a > S2W(& u[i].x, & u[i].y);
< a name = "l300" > < / a > S2W(& u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, & u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].y);
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< a name = "l301" > < / a >
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< a name = "l302" > < / a > u[i].player = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l303" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].player = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l304" > < / a >
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< a name = "l305" > < / a > u[i].alive = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l306" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].alive = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l307" > < / a >
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< a name = "l308" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!i)
< a name = "l309" > < / a > {
< a name = "l310" > < / a > u[i].color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l311" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l312" > < / a > u[i].king = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l313" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].king = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l314" > < / a > }
< a name = "l315" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l316" > < / a > {
< a name = "l317" > < / a > u[i].color = < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > ;
< a name = "l318" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].color = < / span > < span class = cF3 > PURPLE< / span > < span class = cF0 > ;
< a name = "l319" > < / a > u[i].king = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l320" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].king = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l321" > < / a > }
< a name = "l322" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l323" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; i++)
< a name = "l324" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l325" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[i].king)
< a name = "l326" > < / a > {
< a name = "l327" > < / a > best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l328" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l329" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l330" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i != j)
< a name = "l331" > < / a > {
< a name = "l332" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].x - u[j].x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].y - u[j].y);
< a name = "l333" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > u[j].x < u[i].x || u[j].king< / span > < span class = cF7 > )< / span > < span class = cF0 > & & dd < best_dd )
< a name = "l334" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l335" > < / a > best_dd = dd;
< a name = "l336" > < / a > best = j;
< a name = "l337" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l338" > < / a > }
< a name = "l339" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l340" > < / a > u[i].link = best;
< a name = "l341" > < / a > u[i + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ].link = best + UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l342" > < / a > }
< a name = "l343" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l344" > < / a > num_alive[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] = UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l345" > < / a > num_alive[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] = UNITS_NUM / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
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< a name = "l346" > < / a > }
< a name = "l347" > < / a >
< a name = "l348" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l349" > < / a > {
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< a name = "l350" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (map_dc);
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< a name = "l351" > < / a > }
< a name = "l352" > < / a >
< a name = "l353" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > TreeCheckers()
< a name = "l354" > < / a > {
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< a name = "l355" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, arg1, arg2, ch, sc;
< a name = "l356" > < / a > Unit *tmpu;
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< a name = "l357" > < / a >
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< a name = "l358" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l359" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l360" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l361" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l362" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l363" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l364" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l365" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l366" > < / a > );
< a name = "l367" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l368" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l369" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l370" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l371" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l372" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " Step on the link mid points.\n" < / span > < span class = cF0 > );
< a name = "l373" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU< / span > < span class = cF0 > ;
< a name = "l374" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l375" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
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< a name = "l376" > < / a > cn_start:
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< a name = "l377" > < / a > Init;
< a name = "l378" > < / a > tmpu = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l379" > < / a > show_start = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l380" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l381" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l382" > < / a > {
< a name = "l383" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2,
< a name = "l384" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l385" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l386" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l387" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l388" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l389" > < / a > {
< a name = "l390" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l391" > < / a > CleanUp;
< a name = "l392" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > cn_start;
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< a name = "l393" > < / a >
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< a name = "l394" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l395" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l396" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > cn_done;
< a name = "l397" > < / a > }
< a name = "l398" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l399" > < / a >
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< a name = "l400" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l401" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (num_alive[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] > < / span > < span class = cFE > 1< / span > < span class = cF0 > & & num_alive[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l402" > < / a > {
< a name = "l403" > < / a > tmpu = UnitFind(arg1, arg2, cur_player);
< a name = "l404" > < / a > end_x = start_x = tmpu-> x;
< a name = "l405" > < / a > end_y = start_y = tmpu-> y;
< a name = "l406" > < / a > show_start = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l407" > < / a > }
< a name = "l408" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l409" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l410" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > :
< a name = "l411" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu)
< a name = "l412" > < / a > UnitMove(tmpu, arg1, arg2);
< a name = "l413" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l414" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l415" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l416" > < / a > UnitMove(tmpu, arg1, arg2);
< a name = "l417" > < / a > KillsCheck(tmpu-> x, tmpu-> y, cur_player);
< a name = "l418" > < / a > show_start = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l419" > < / a > tmpu = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l420" > < / a > cur_player = < / span > < span class = cFE > 1< / span > < span class = cF0 > - cur_player;
< a name = "l421" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l422" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l423" > < / a > }
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< a name = "l424" > < / a > cn_done:
2021-07-04 23:11:34 +01:00
< a name = "l425" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l426" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l427" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l428" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l429" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l430" > < / a > CleanUp;
< a name = "l431" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l432" > < / a > }
< a name = "l433" > < / a >
< a name = "l434" > < / a > TreeCheckers;
< / span > < / pre > < / body >
< / html >