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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.01" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/BomberGolf" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score=99999;\n" < / span > < span class = cF0 > );
< a name = "l2" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/BomberGolf" < / span > < span class = cF0 > );
< a name = "l3" > < / a >
< a name = "l4" > < / a >
< a name = "l5" > < / a >
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< a name = "l6" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l7" > < / a >
< a name = "l8" > < / a >
< a name = "l9" > < / a >
< a name = "l10" > < / a >
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< a name = "l11" > < / a > < / span > < span class = cFA > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l12" > < / a >
< a name = "l13" > < / a >
< a name = "l14" > < / a >
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< a name = "l15" > < / a > < / span > < span class = cFA > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l16" > < / a >
< a name = "l17" > < / a >
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< a name = "l18" > < / a > < / span > < span class = cFA > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l19" > < / a >
< a name = "l20" > < / a >
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< a name = "l21" > < / a > < / span > < span class = cFA > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l22" > < / a >
< a name = "l23" > < / a >
< a name = "l24" > < / a >
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< a name = "l25" > < / a > < / span > < span class = cFA > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l26" > < / a >
< a name = "l27" > < / a >
< a name = "l28" > < / a >
< a name = "l29" > < / a >
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< a name = "l30" > < / a > < / span > < span class = cFA > < 7> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l31" > < / a >
< a name = "l32" > < / a >
< a name = "l33" > < / a >
< a name = "l34" > < / a >
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< a name = "l35" > < / a > < / span > < span class = cFA > < 8> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l36" > < / a >
< a name = "l37" > < / a >
< a name = "l38" > < / a >
< a name = "l39" > < / a >
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< a name = "l40" > < / a > < / span > < span class = cFA > < 9> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l41" > < / a >
< a name = "l42" > < / a >
< a name = "l43" > < / a >
< a name = "l44" > < / a >
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< a name = "l45" > < / a > < / span > < span class = cFA > < 10> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l46" > < / a >
< a name = "l47" > < / a >
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< a name = "l48" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_WIDTH < / span > < span class = cFE > 600< / span > < span class = cF0 >
< a name = "l49" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_HEIGHT < / span > < span class = cFE > 600< / span > < span class = cF0 >
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< a name = "l50" > < / a >
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< a name = "l51" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TREES_NUM < / span > < span class = cFE > 64< / span > < span class = cF0 >
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< a name = "l52" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Tree
< a name = "l53" > < / a > {
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< a name = "l54" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y;
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< a name = "l55" > < / a >
< a name = "l56" > < / a > } trees[TREES_NUM];
< a name = "l57" > < / a >
< a name = "l58" > < / a >
< a name = "l59" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > target_count, key_count;
< a name = "l60" > < / a >
< a name = "l61" > < / a >
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< a name = "l62" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TARGETS_NUM < / span > < span class = cFE > 10< / span > < span class = cF0 >
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< a name = "l63" > < / a >
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< a name = "l64" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MDF_TANK < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l65" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MDF_BUNKER < / span > < span class = cFE > 1< / span > < span class = cF0 >
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< a name = "l66" > < / a >
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< a name = "l67" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > TANK_V < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 >
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< a name = "l68" > < / a >
< a name = "l69" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Target
< a name = "l70" > < / a > {
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< a name = "l71" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y, theta;
< a name = "l72" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *alive_img, *dead_img1, *dead_img2;
< a name = "l73" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > type;
< a name = "l74" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > dead, pad[< / span > < span class = cFE > 6< / span > < span class = cF0 > ];
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< a name = "l75" > < / a >
< a name = "l76" > < / a > } targets[TARGETS_NUM];
< a name = "l77" > < / a >
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< a name = "l78" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FALL_TIME < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 >
< a name = "l79" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EXPLODE_TIME < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 >
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< a name = "l80" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Bomb
< a name = "l81" > < / a > {
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< a name = "l82" > < / a > Bomb *next, *last;
< a name = "l83" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y, t;
< a name = "l84" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > exploding;
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< a name = "l85" > < / a >
< a name = "l86" > < / a > } bomb_head;
< a name = "l87" > < / a >
< a name = "l88" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > v, x, y, theta, thetaf; < / span > < span class = cF2 > //thetaf is the final theta. theta is gradually changed until it reaches thetaf.< / span > < span class = cF0 >
< a name = "l89" > < / a >
< a name = "l90" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l91" > < / a > {
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< a name = "l92" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l93" > < / a > Bomb *tmpb;
< a name = "l94" > < / a > Target *tmpt;
< a name = "l95" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > ts = < / span > < span class = cF5 > tS< / span > < span class = cF0 > , dx, dy;
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< a name = "l96" > < / a >
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< a name = "l97" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > |< / span > < span class = cF3 > BROWN< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > | < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l98" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , dc-> width, dc-> height);
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< a name = "l99" > < / a >
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< a name = "l100" > < / a > dc-> x = task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l101" > < / a > dc-> y = task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l102" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l103" > < / a > < / span > < span class = cF5 > Mat4x4TranslationEqu< / span > < span class = cF0 > (dc-> r, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l104" > < / a > < / span > < span class = cF5 > Mat4x4RotZ< / span > < span class = cF0 > (dc-> r, theta);
< a name = "l105" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l106" > < / a > < / span > < span class = cF5 > GrBorder< / span > < span class = cF0 > (dc, -MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , -MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l107" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TARGETS_NUM; i++)
< a name = "l108" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l109" > < / a > tmpt = & targets[i];
< a name = "l110" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> dead)
< a name = "l111" > < / a > {
< a name = "l112" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l113" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l114" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l115" > < / a > < / span > < span class = cF5 > DCSymmetry3Set< / span > < span class = cF0 > (dc, tmpt-> x, tmpt-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l116" > < / a > tmpt-> x, tmpt-> y, < / span > < span class = cFE > 1< / span > < span class = cF0 > ,
< a name = "l117" > < / a > tmpt-> x + < / span > < span class = cFE > 1024< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpt-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , tmpt-> y + < / span > < span class = cFE > 1024< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpt-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l118" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l119" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF7 > (< / span > < span class = cFE > 15< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l120" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpt-> x, tmpt-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpt-> dead_img1, tmpt-> theta);
< a name = "l121" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l122" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpt-> x, tmpt-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpt-> dead_img2, tmpt-> theta);
< a name = "l123" > < / a > dc-> flags & = ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > |< / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
< a name = "l124" > < / a > }
< a name = "l125" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l126" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpt-> x, tmpt-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpt-> alive_img, tmpt-> theta);
< a name = "l127" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l128" > < / a >
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< a name = "l129" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TREES_NUM; i++)
< a name = "l130" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, trees[i].x, trees[i].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > );
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< a name = "l131" > < / a >
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< a name = "l132" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TARGETS_NUM; i++)
< a name = "l133" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l134" > < / a > tmpt = & targets[i];
< a name = "l135" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpt-> dead)
< a name = "l136" > < / a > {
< a name = "l137" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 40< / span > < span class = cF0 > ; j++)
< a name = "l138" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l139" > < / a > dc-> thick = < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l140" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l141" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > | < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > | < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l142" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l143" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > | < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > | < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l144" > < / a > dx = < / span > < span class = cFE > 15< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (ts / < / span > < span class = cFE > 4< / span > < span class = cF0 > + j < < < / span > < span class = cFE > 6< / span > < span class = cF0 > ) + j > > < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l145" > < / a > dy = < / span > < span class = cFE > 10< / span > < span class = cF0 > * < / span > < span class = cF5 > FullTri< / span > < span class = cF0 > (ts / < / span > < span class = cFE > 3< / span > < span class = cF0 > + j / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 20< / span > < span class = cF0 > ) + j > > < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l146" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, tmpt-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > + dx + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * dy, tmpt-> y + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * dx + dy, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l147" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l148" > < / a > }
< a name = "l149" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l150" > < / a >
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< a name = "l151" > < / a > tmpb = bomb_head.next;
< a name = "l152" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpb != & bomb_head)
< a name = "l153" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l154" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpb-> t + FALL_TIME < < / span > < span class = cF5 > tS< / span > < span class = cF0 > )
< a name = "l155" > < / a > {
< a name = "l156" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF7 > (< / span > < span class = cFE > 10< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l157" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, tmpb-> x, tmpb-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 9> < / span > < span class = cF0 > );
< a name = "l158" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l159" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, tmpb-> x, tmpb-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 10> < / span > < span class = cF0 > );
< a name = "l160" > < / a > }
< a name = "l161" > < / a > tmpb = tmpb-> next;
< a name = "l162" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l163" > < / a >
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< a name = "l164" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l165" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
< a name = "l166" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l167" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Targets:%02d< / span > < span class = cF0 > < / span > < span class = cF6 > KeyStrokes:%04d Best:%04d" < / span > < span class = cF0 > , target_count, key_count, best_score);
< a name = "l168" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!target_count & & < / span > < span class = cF5 > Blink< / span > < span class = cF7 > (< / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l169" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 14< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ,
< a name = "l170" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cFE > 32< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Completed" < / span > < span class = cF0 > );
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< a name = "l171" > < / a > }
< a name = "l172" > < / a >
< a name = "l173" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BombHit(Bomb *tmpb)
< a name = "l174" > < / a > {
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< a name = "l175" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l176" > < / a >
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< a name = "l177" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TARGETS_NUM; i++)
< a name = "l178" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l179" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!targets[i].dead & & < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> x - targets[i].x< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> y - targets[i].y< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cFE > 20< / span > < span class = cF0 > )
< a name = "l180" > < / a > {
< a name = "l181" > < / a > targets[i].dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l182" > < / a > target_count--;
< a name = "l183" > < / a > }
< a name = "l184" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l185" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpb);
< a name = "l186" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpb);
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< a name = "l187" > < / a > }
< a name = "l188" > < / a >
< a name = "l189" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BombDrop(< / span > < span class = cF1 > F64< / span > < span class = cF0 > x, < / span > < span class = cF1 > F64< / span > < span class = cF0 > y)
< a name = "l190" > < / a > {
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< a name = "l191" > < / a > Bomb *tmpb = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Bomb< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l192" > < / a >
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< a name = "l193" > < / a > tmpb-> x = x;
< a name = "l194" > < / a > tmpb-> y = y;
< a name = "l195" > < / a > tmpb-> t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l196" > < / a > tmpb-> exploding = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l197" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpb, bomb_head.last);
< a name = "l198" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (FALL_TIME * < / span > < span class = cFE > 1000< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 62< / span > < span class = cF0 > );
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< a name = "l199" > < / a > }
< a name = "l200" > < / a >
< a name = "l201" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *)
< a name = "l202" > < / a > {
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< a name = "l203" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > last_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > , dt;
< a name = "l204" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l205" > < / a > Bomb *tmpb, *tmpb1;
< a name = "l206" > < / a > Target *tmpt;
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< a name = "l207" > < / a >
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< a name = "l208" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l209" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l210" > < / a > dt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > - last_t;
< a name = "l211" > < / a > last_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l212" > < / a >
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< a name = "l213" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (bomb_head.next == & bomb_head)
< a name = "l214" > < / a > {
< a name = "l215" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (target_count)
< a name = "l216" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cF5 > Freq2Ona< / span > < span class = cF7 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > + < / span > < span class = cFE > 60< / span > < span class = cF0 > * < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > + < / span > < span class = cF5 > Abs< / span > < span class = cF0 > (< / span > < span class = cF5 > Wrap< / span > < span class = cF7 > (< / span > < span class = cF0 > thetaf - theta, -< / span > < span class = cF3 > pi< / span > < span class = cF7 > )< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > ` < / span > < span class = cFE > 4< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cFE > 3< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l217" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (key_count < best_score)
< a name = "l218" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l219" > < / a > best_score = key_count;
< a name = "l220" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 150< / span > < span class = cF0 > );
< a name = "l221" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l222" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 150< / span > < span class = cF0 > );
< a name = "l223" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l224" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 150< / span > < span class = cF0 > );
< a name = "l225" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l226" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 150< / span > < span class = cF0 > );
< a name = "l227" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l228" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l229" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l230" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l231" > < / a > }
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< a name = "l232" > < / a >
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< a name = "l233" > < / a > theta += dt * (thetaf - theta);
< a name = "l234" > < / a > x += dt * v * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta);
< a name = "l235" > < / a > y += dt * v * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta);
2021-07-03 05:07:57 +01:00
< a name = "l236" > < / a >
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< a name = "l237" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TARGETS_NUM; i++)
< a name = "l238" > < / a > {
< a name = "l239" > < / a > tmpt = & targets[i];
< a name = "l240" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpt-> dead & & tmpt-> type == MDF_TANK)
< a name = "l241" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l242" > < / a > tmpt-> x += dt * TANK_V * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (tmpt-> theta);
< a name = "l243" > < / a > tmpt-> y += dt * TANK_V * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (tmpt-> theta);
< a name = "l244" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l245" > < / a > tmpt-> theta += dt * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l246" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l247" > < / a > tmpt-> theta -= dt * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l248" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l249" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l250" > < / a >
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< a name = "l251" > < / a > tmpb = bomb_head.next;
< a name = "l252" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpb != & bomb_head)
< a name = "l253" > < / a > {
< a name = "l254" > < / a > tmpb1 = tmpb-> next;
< a name = "l255" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpb-> t + FALL_TIME + EXPLODE_TIME < < / span > < span class = cF5 > tS< / span > < span class = cF0 > )
< a name = "l256" > < / a > BombHit(tmpb);
< a name = "l257" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpb-> t + FALL_TIME < < / span > < span class = cF5 > tS< / span > < span class = cF0 > & & !tmpb-> exploding)
< a name = "l258" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l259" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (EXPLODE_TIME * < / span > < span class = cFE > 1000< / span > < span class = cF0 > , < / span > < span class = cFE > 62< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l260" > < / a > tmpb-> exploding = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l261" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l262" > < / a > tmpb = tmpb1;
< a name = "l263" > < / a > }
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< a name = "l264" > < / a >
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< a name = "l265" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 10< / span > < span class = cF0 > );
< a name = "l266" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l267" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l268" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l269" > < / a > }
< a name = "l270" > < / a >
< a name = "l271" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l272" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l273" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l274" > < / a > Target *tmpt;
2021-07-03 05:07:57 +01:00
< a name = "l275" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l276" > < / a > v = < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l277" > < / a > x = -MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l278" > < / a > y = -MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l279" > < / a > thetaf = theta = < / span > < span class = cFE > 1< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l280" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l281" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& bomb_head);
2021-07-03 05:07:57 +01:00
< a name = "l282" > < / a >
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< a name = "l283" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (trees, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > trees< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l284" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TREES_NUM; i++)
< a name = "l285" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l286" > < / a > trees[i].x = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_WIDTH - MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l287" > < / a > trees[i].y = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_HEIGHT - MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l288" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l289" > < / a >
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< a name = "l290" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (targets, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > targets< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l291" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < TARGETS_NUM; i++)
< a name = "l292" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l293" > < / a > tmpt = & targets[i];
< a name = "l294" > < / a > tmpt-> x = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_WIDTH - MAP_WIDTH > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l295" > < / a > tmpt-> y = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_HEIGHT - MAP_HEIGHT > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l296" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < TARGETS_NUM / < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l297" > < / a > {
< a name = "l298" > < / a > tmpt-> type = MDF_BUNKER;
< a name = "l299" > < / a > tmpt-> theta = (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 3< / span > < span class = cF0 > ) * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l300" > < / a > tmpt-> alive_img = < / span > < span class = cFA > < 6> < / span > < span class = cF0 > ;
< a name = "l301" > < / a > tmpt-> dead_img1 = < / span > < span class = cFA > < 7> < / span > < span class = cF0 > ;
< a name = "l302" > < / a > tmpt-> dead_img2 = < / span > < span class = cFA > < 8> < / span > < span class = cF0 > ;
< a name = "l303" > < / a > }
< a name = "l304" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l305" > < / a > {
< a name = "l306" > < / a > tmpt-> type = MDF_TANK;
< a name = "l307" > < / a > tmpt-> theta = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > ;
< a name = "l308" > < / a > tmpt-> alive_img = < / span > < span class = cFA > < 3> < / span > < span class = cF0 > ;
< a name = "l309" > < / a > tmpt-> dead_img1 = < / span > < span class = cFA > < 4> < / span > < span class = cF0 > ;
< a name = "l310" > < / a > tmpt-> dead_img2 = < / span > < span class = cFA > < 5> < / span > < span class = cF0 > ;
< a name = "l311" > < / a > }
< a name = "l312" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l313" > < / a > key_count = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l314" > < / a > target_count = TARGETS_NUM;
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< a name = "l315" > < / a > }
< a name = "l316" > < / a >
< a name = "l317" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l318" > < / a > {
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< a name = "l319" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& bomb_head, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l320" > < / a > }
< a name = "l321" > < / a >
< a name = "l322" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BomberGolf()
< a name = "l323" > < / a > {
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< a name = "l324" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc;
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< a name = "l325" > < / a >
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< a name = "l326" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l327" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l328" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l329" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l330" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l331" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l332" > < / a > < / span > < span class = cF6 > " Faster(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l333" > < / a > < / span > < span class = cF6 > " Slower(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l334" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l335" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l336" > < / a > < / span > < span class = cF6 > " Bomb(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l337" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l338" > < / a > );
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< a name = "l339" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l340" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l341" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l342" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l343" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l344" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l345" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l346" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l347" > < / a > Init;
< a name = "l348" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l349" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l350" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l351" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > KeyGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & sc< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l352" > < / a > {
< a name = "l353" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l354" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l355" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l356" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l357" > < / a > v += < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l358" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (v > < / span > < span class = cFE > 300< / span > < span class = cF0 > )
< a name = "l359" > < / a > v = < / span > < span class = cFE > 300< / span > < span class = cF0 > ;
< a name = "l360" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l361" > < / a >
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< a name = "l362" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l363" > < / a > v -= < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l364" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (v < < / span > < span class = cFE > 20< / span > < span class = cF0 > )
< a name = "l365" > < / a > v = < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l366" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l367" > < / a >
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< a name = "l368" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l369" > < / a > key_count++;
< a name = "l370" > < / a > thetaf += < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (thetaf - theta, -< / span > < span class = cF3 > pi< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l371" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l372" > < / a >
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< a name = "l373" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l374" > < / a > key_count++;
< a name = "l375" > < / a > thetaf -= < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (thetaf - theta, -< / span > < span class = cF3 > pi< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l376" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l377" > < / a >
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< a name = "l378" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l379" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l380" > < / a >
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< a name = "l381" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l382" > < / a > key_count++;
< a name = "l383" > < / a > BombDrop(-x - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 > * FALL_TIME * v * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , -y - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 > * FALL_TIME * v * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l384" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l385" > < / a >
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< a name = "l386" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l387" > < / a > CleanUp;
< a name = "l388" > < / a > Init;
< a name = "l389" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l390" > < / a >
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< a name = "l391" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l392" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l393" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > bm_done;
< a name = "l394" > < / a > }
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< a name = "l395" > < / a > bm_done:
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< a name = "l396" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l397" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l398" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l399" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l400" > < / a > CleanUp;
< a name = "l401" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l402" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/BomberGolf" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score=%d;\n" < / span > < span class = cF0 > , best_score);
2021-07-03 05:07:57 +01:00
< a name = "l403" > < / a > }
< a name = "l404" > < / a >
< a name = "l405" > < / a > BomberGolf;
< / span > < / pre > < / body >
< / html >