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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.01" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > /*Sprites were created with < CTRL-r> < / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > and can be edited by moving the< / span > < span class = cF0 >
< a name = "l3" > < / a > < / span > < span class = cF2 > cursor on top and pressing < CTRL-r> .< / span > < span class = cF0 >
< a name = "l4" > < / a >
< a name = "l5" > < / a > < / span > < span class = cF2 > < CTRL-t> to see the num of the sprite< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF2 > and < CTRL-t> again to get back. Nums< / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > are assigned by the editor.< / span > < span class = cF0 >
< a name = "l8" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l9" > < / a >
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< a name = "l11" > < / a >
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< a name = "l13" > < / a >
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< a name = "l15" > < / a >
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< a name = "l16" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l17" > < / a >
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< a name = "l24" > < / a > < / span > < span class = cFA > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l25" > < / a >
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< a name = "l37" > < / a > < / span > < span class = cFA > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l38" > < / a >
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< a name = "l40" > < / a >
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< a name = "l41" > < / a > < / span > < span class = cFA > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l42" > < / a >
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< a name = "l49" > < / a > < / span > < span class = cFA > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l50" > < / a >
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< a name = "l52" > < / a >
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< a name = "l53" > < / a > < / span > < span class = cFA > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l54" > < / a >
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< a name = "l55" > < / a > < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Doc/Credits.DD.html#l1" > < span class = cF4 > ::/Doc/Credits.DD< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l56" > < / a >
< a name = "l57" > < / a >
< a name = "l58" > < / a >
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< a name = "l59" > < / a > < / span > < span class = cFA > < 7> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l60" > < / a >
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< a name = "l66" > < / a > < / span > < span class = cFA > < 8> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l67" > < / a >
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< a name = "l136" > < / a >
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< a name = "l138" > < / a >
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< a name = "l139" > < / a > < / span > < span class = cFA > < 9> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l140" > < / a >
< a name = "l141" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/BlackDiamond" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score=9999;\n" < / span > < span class = cF0 > );
< a name = "l142" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/BlackDiamond" < / span > < span class = cF0 > );
< a name = "l143" > < / a >
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< a name = "l144" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_HEIGHT < / span > < span class = cFE > 3000< / span > < span class = cF0 >
< a name = "l145" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OBJS_NUM < / span > < span class = cFE > 128< / span > < span class = cF0 >
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< a name = "l146" > < / a >
< a name = "l147" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, screen_top_y, penalty, chair_lift_num;
< a name = "l148" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > obj_x[OBJS_NUM], obj_y[OBJS_NUM], obj_types[OBJS_NUM], obj_saved_x[OBJS_NUM], obj_saved_y[OBJS_NUM];
< a name = "l149" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > game_over;
< a name = "l150" > < / a >
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< a name = "l151" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_TREE < / span > < span class = cFE > 0< / span > < span class = cF0 >
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< a name = "l152" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_LITTLE_ROCK < / span > < span class = cFE > 1< / span > < span class = cF0 >
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< a name = "l153" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_BIG_ROCK < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l154" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_WOLF < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l155" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > T_CHAIR_LIFT < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l156" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *imgs[< / span > < span class = cFE > 5< / span > < span class = cF0 > ] = {< / span > < span class = cFA > < 3> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > , < / span > < span class = cFA > < 6> < / span > < span class = cF0 > , < / span > < span class = cFA > < 9> < / span > < span class = cF0 > };
< a name = "l157" > < / a >
< a name = "l158" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DC_WOLF_WIDTH < / span > < span class = cFE > 48< / span > < span class = cF0 >
< a name = "l159" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DC_WOLF_HEIGHT < / span > < span class = cFE > 38< / span > < span class = cF0 >
< a name = "l160" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawRunningWolf(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > i)
< a name = "l161" > < / a > {< / span > < span class = cF2 > //Draw wolf on small DC so bottom gets clipped looking like sunk into snow.< / span > < span class = cF0 >
< a name = "l162" > < / a > < / span > < span class = cF2 > //Then, copy onto main DC.< / span > < span class = cF0 >
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< a name = "l163" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tmps;
< a name = "l164" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc_wolf = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (DC_WOLF_WIDTH, DC_WOLF_HEIGHT);
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< a name = "l165" > < / a >
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< a name = "l166" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc_wolf);
< a name = "l167" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x < obj_x[i])
< a name = "l168" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l169" > < / a > dc_wolf-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l170" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (dc_wolf, DC_WOLF_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , DC_WOLF_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l171" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l172" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > % < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l173" > < / a > tmps = < / span > < span class = cFA > < 6> < / span > < span class = cF0 > ;
< a name = "l174" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l175" > < / a > tmps = < / span > < span class = cFA > < 7> < / span > < span class = cF0 > ;
< a name = "l176" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc_wolf, DC_WOLF_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 85< / span > < span class = cF0 > * DC_WOLF_HEIGHT, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cFE > 7< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l177" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, obj_x[i] - DC_WOLF_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > , obj_y[i] - screen_top_y - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 85< / span > < span class = cF0 > * DC_WOLF_HEIGHT, dc_wolf);
< a name = "l178" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc_wolf);
< a name = "l179" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = < / span > < span class = cF7 > (< / span > < span class = cF0 > obj_y[i] - screen_top_y< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > )
< a name = "l180" > < / a > obj_x[i] += < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (x - obj_x[i]);
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< a name = "l181" > < / a > }
< a name = "l182" > < / a >
< a name = "l183" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawMan(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l184" > < / a > {
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< a name = "l185" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> collision_count)
< a name = "l186" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y - screen_top_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > ); < / span > < span class = cF2 > //Red man< / span > < span class = cF0 >
< a name = "l187" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l188" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y - screen_top_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > ); < / span > < span class = cF2 > //Normal man< / span > < span class = cF0 >
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< a name = "l189" > < / a > }
< a name = "l190" > < / a >
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< a name = "l191" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > WIRE_HEIGHT < / span > < span class = cFE > 595< / span > < span class = cF0 >
< a name = "l192" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > WIRE_WIDTH < / span > < span class = cFE > 121< / span > < span class = cF0 >
< a name = "l193" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > WIRE_DIP < / span > < span class = cFE > 800< / span > < span class = cF0 >
< a name = "l194" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > PULLY_WIDTH < / span > < span class = cFE > 13< / span > < span class = cF0 >
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< a name = "l195" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawUpperChairLift(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l196" > < / a > {
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< a name = "l197" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i = chair_lift_num, x, x1, y = obj_y[i] - screen_top_y - WIRE_HEIGHT, y1;
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< a name = "l198" > < / a >
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< a name = "l199" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, obj_x[i], y + < / span > < span class = cFE > 13< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 8> < / span > < span class = cF0 > );
< a name = "l200" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l201" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (x = -WIRE_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; x < < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > + WIRE_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > ; x += < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l202" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > < / span > < span class = cF2 > //Pen width is 2, step 2.< / span > < span class = cF0 >
< a name = "l203" > < / a > x1 = x - obj_x[i];
< a name = "l204" > < / a > y1 = y - WIRE_DIP / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cF5 > Cosh< / span > < span class = cF0 > (< / span > < span class = cF5 > Ln< / span > < span class = cF7 > (< / span > < span class = cF0 > WIRE_DIP< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF7 > (< / span > < span class = cF5 > Abs< / span > < span class = cF0 > (x1) - PULLY_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 10000< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ) + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > * x1;
< a name = "l205" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > -PULLY_WIDTH < x1 < PULLY_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l206" > < / a > {
< a name = "l207" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, x - WIRE_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > , y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l208" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, x + WIRE_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > , y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l209" > < / a > }
< a name = "l210" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l211" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l212" > < / a > }
< a name = "l213" > < / a >
< a name = "l214" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l215" > < / a > {
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< a name = "l216" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l217" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > man_drawn = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l218" > < / a >
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< a name = "l219" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++)
< a name = "l220" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (obj_y[i] - < / span > < span class = cFE > 32< / span > < span class = cF0 > < = y < = obj_y[i])
< a name = "l221" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l222" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (obj_types[i] == T_WOLF & & < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x - obj_x[i]< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l223" > < / a > DrawRunningWolf(dc, i);
< a name = "l224" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l225" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, obj_x[i], obj_y[i] - screen_top_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , imgs[obj_types[i]]);
< a name = "l226" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l227" > < / a >
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< a name = "l228" > < / a > dc-> collision_count = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l229" > < / a > dc-> color = < / span > < span class = cF3 > ROP_COLLISION< / span > < span class = cF0 > ;
< a name = "l230" > < / a > dc-> bkcolor = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l231" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y - screen_top_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
< a name = "l232" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over)
< a name = "l233" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l234" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> collision_count)
< a name = "l235" > < / a > {
< a name = "l236" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 58< / span > < span class = cF0 > );
< a name = "l237" > < / a > penalty++; < / span > < span class = cF2 > //Time is irregular. Scoring is imperfect. 60fps more or less.< / span > < span class = cF0 >
< a name = "l238" > < / a > }
< a name = "l239" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l240" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l241" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l242" > < / a >
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< a name = "l243" > < / a > dc-> color = < / span > < span class = cF3 > ROP_EQU< / span > < span class = cF0 > ;
< a name = "l244" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++)
< a name = "l245" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l246" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!man_drawn & & obj_y[i] > = y)
< a name = "l247" > < / a > {
< a name = "l248" > < / a > DrawMan(dc);
< a name = "l249" > < / a > man_drawn = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l250" > < / a > }
< a name = "l251" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (obj_types[i] == T_WOLF & & < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x - obj_x[i]< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l252" > < / a > DrawRunningWolf(dc, i);
< a name = "l253" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l254" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, obj_x[i], obj_y[i] - screen_top_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , imgs[obj_types[i]]);
< a name = "l255" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l256" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!man_drawn)
< a name = "l257" > < / a > DrawMan(dc);
< a name = "l258" > < / a > DrawUpperChairLift(dc);
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< a name = "l259" > < / a >
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< a name = "l260" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l261" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Penalty:%d Best:%d" < / span > < span class = cF0 > , penalty, best_score);
< a name = "l262" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over & & < / span > < span class = cF5 > Blink< / span > < span class = cF0 > ) < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l263" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l264" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 9< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l265" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l266" > < / a > }
< a name = "l267" > < / a >
< a name = "l268" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > Compare(< / span > < span class = cF9 > I64< / span > < span class = cF0 > e1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > e2)
< a name = "l269" > < / a > {
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< a name = "l270" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > e1 - e2;
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< a name = "l271" > < / a > }
< a name = "l272" > < / a >
< a name = "l273" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l274" > < / a > {
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< a name = "l275" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
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< a name = "l276" > < / a >
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< a name = "l277" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++)
< a name = "l278" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l279" > < / a > obj_saved_y[i] = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % MAP_HEIGHT;
< a name = "l280" > < / a > obj_saved_x[i] = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > ;
< a name = "l281" > < / a > j = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > ;
< a name = "l282" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 7< / span > < span class = cF0 > )
< a name = "l283" > < / a > obj_types[i] = T_TREE;
< a name = "l284" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 31< / span > < span class = cF0 > )
< a name = "l285" > < / a > obj_types[i] = T_LITTLE_ROCK;
< a name = "l286" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j & < / span > < span class = cFE > 63< / span > < span class = cF0 > )
< a name = "l287" > < / a > obj_types[i] = T_BIG_ROCK;
< a name = "l288" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l289" > < / a > obj_types[i] = T_WOLF;
< a name = "l290" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l291" > < / a > < / span > < span class = cF5 > QuickSortI64< / span > < span class = cF0 > (obj_saved_y, OBJS_NUM, & Compare); < / span > < span class = cF2 > //Break associations. Doesn't matter.< / span > < span class = cF0 >
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< a name = "l292" > < / a >
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< a name = "l293" > < / a > chair_lift_num = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % OBJS_NUM;
< a name = "l294" > < / a > obj_types[chair_lift_num] = T_CHAIR_LIFT;
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< a name = "l295" > < / a > }
< a name = "l296" > < / a >
< a name = "l297" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BlackDiamond()
< a name = "l298" > < / a > {
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< a name = "l299" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, sc;
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< a name = "l300" > < / a >
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< a name = "l301" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > (
< a name = "l302" > < / a > < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l303" > < / a > < / span > < span class = cF6 > " New(,'\n');" < / span > < span class = cF0 >
< a name = "l304" > < / a > < / span > < span class = cF6 > " Restart(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l305" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l306" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l307" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l308" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l309" > < / a > < / span > < span class = cF6 > " Up(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l310" > < / a > < / span > < span class = cF6 > " Down(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l311" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l312" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l313" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l314" > < / a > );
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< a name = "l315" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l316" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l317" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l318" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l319" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l320" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l321" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
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< a name = "l322" > < / a >
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< a name = "l323" > < / a > Init;
< a name = "l324" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l325" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l326" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l327" > < / a > {
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< a name = "l328" > < / a > bd_restart:
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< a name = "l329" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (obj_x, obj_saved_x, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > obj_x< / span > < span class = cF7 > )< / span > < span class = cF0 > ); < / span > < span class = cF2 > //Wolves move. We must reset the< / span > < span class = cF0 >
< a name = "l330" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (obj_y, obj_saved_y, < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > obj_y< / span > < span class = cF7 > )< / span > < span class = cF0 > ); < / span > < span class = cF2 > //wolves if running same game.< / span > < span class = cF0 >
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< a name = "l331" > < / a >
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< a name = "l332" > < / a > game_over = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l333" > < / a > screen_top_y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l334" > < / a > x = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l335" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l336" > < / a > penalty = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l337" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l338" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l339" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > KeyScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & ch, & sc< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l340" > < / a > {
< a name = "l341" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (ch)
< a name = "l342" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l343" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l344" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over)
< a name = "l345" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l346" > < / a > {
< a name = "l347" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l348" > < / a > x += < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l349" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x > = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width)
< a name = "l350" > < / a > x -= < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width;
< a name = "l351" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l352" > < / a >
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< a name = "l353" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l354" > < / a > x -= < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l355" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l356" > < / a > x += < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width;
< a name = "l357" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l358" > < / a >
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< a name = "l359" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l360" > < / a > y -= < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l361" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l362" > < / a >
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< a name = "l363" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l364" > < / a > y += < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l365" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l366" > < / a > }
< a name = "l367" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l368" > < / a >
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< a name = "l369" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l370" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l371" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > bd_done;
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< a name = "l372" > < / a >
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< a name = "l373" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l374" > < / a > Init;
< a name = "l375" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > bd_restart;
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< a name = "l376" > < / a >
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< a name = "l377" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l378" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l379" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (screen_top_y > < / span > < span class = cFE > 0< / span > < span class = cF0 > || y > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l380" > < / a > {< / span > < span class = cF2 > //Animate going back to top.< / span > < span class = cF0 >
< a name = "l381" > < / a > screen_top_y = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , screen_top_y - < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l382" > < / a > y = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , y - < / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l383" > < / a > x += < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - x);
< a name = "l384" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l385" > < / a > }
< a name = "l386" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l387" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > bd_restart;
< a name = "l388" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l389" > < / a > < / span > < span class = cF2 > //Don't want keystrokes building-up in the buf.< / span > < span class = cF0 >
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< a name = "l390" > < / a > < / span > < span class = cF5 > FlushMessages< / span > < span class = cF0 > ;
< a name = "l391" > < / a > }
< a name = "l392" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_over)
< a name = "l393" > < / a > {
< a name = "l394" > < / a > y += < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l395" > < / a > screen_top_y++;
< a name = "l396" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y - screen_top_y > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height)
< a name = "l397" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF2 > //Animate scrolling screen.< / span > < span class = cF0 >
< a name = "l398" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (y - screen_top_y > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l399" > < / a > {
< a name = "l400" > < / a > screen_top_y += < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l401" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l402" > < / a > }
< a name = "l403" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l404" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y > = MAP_HEIGHT)
< a name = "l405" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l406" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l407" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l408" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (penalty < = best_score)
< a name = "l409" > < / a > {
< a name = "l410" > < / a > best_score = penalty;
< a name = "l411" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l412" > < / a > }
< a name = "l413" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l414" > < / a > }
< a name = "l415" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 10< / span > < span class = cF0 > );
< a name = "l416" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l417" > < / a > }
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< a name = "l418" > < / a > bd_done:
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< a name = "l419" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l420" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l421" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l422" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l423" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l424" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/BlackDiamond" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score=%d;\n" < / span > < span class = cF0 > , best_score);
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< a name = "l425" > < / a > }
< a name = "l426" > < / a >
< a name = "l427" > < / a > BlackDiamond; < / span > < span class = cF2 > //Start game when #included.< / span > < span class = cF0 >
< / span > < / pre > < / body >
< / html >