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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.01" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cE0{color:#000000;background-color:#c7ab00;}
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.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //The ball and men were generated< / span > < span class = cF0 >
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< a name = "l2" > < / a > < / span > < span class = cF2 > //with < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Apps/GrModels/Run.CC.html#l1" > < span class = cF4 > ::/Apps/GrModels/Run.CC< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l3" > < / a > < / span > < span class = cF2 > //They were cut-and-pasted here.< / span > < span class = cF0 >
< a name = "l4" > < / a >
< a name = "l5" > < / a > < / span > < span class = cE0 >
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< a name = "l6" > < / a > < / span > < span class = cEA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l7" > < / a >
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< a name = "l11" > < / a >
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< a name = "l12" > < / a > < / span > < span class = cEA > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l13" > < / a >
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< a name = "l19" > < / a > < / span > < span class = cEA > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l20" > < / a >
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< a name = "l26" > < / a > < / span > < span class = cEA > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l33" > < / a > < / span > < span class = cEA > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l40" > < / a > < / span > < span class = cEA > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l47" > < / a > < / span > < span class = cEA > < 7> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l54" > < / a > < / span > < span class = cEA > < 8> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l55" > < / a >
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< a name = "l61" > < / a > < / span > < span class = cEA > < 9> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l62" > < / a >
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< a name = "l68" > < / a > < / span > < span class = cEA > < 10> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l69" > < / a >
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< a name = "l74" > < / a >
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< a name = "l75" > < / a > < / span > < span class = cEA > < 11> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l76" > < / a >
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< a name = "l81" > < / a >
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< a name = "l82" > < / a > < / span > < span class = cEA > < 12> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l83" > < / a >
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< a name = "l85" > < / a >
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< a name = "l87" > < / a >
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< a name = "l88" > < / a > < / span > < span class = cEA > < 13> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l89" > < / a >
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< a name = "l95" > < / a > < / span > < span class = cEA > < 14> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l96" > < / a >
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< a name = "l101" > < / a > < / span > < span class = cEA > < 15> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l102" > < / a >
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< a name = "l107" > < / a > < / span > < span class = cEA > < 16> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l108" > < / a >
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< a name = "l114" > < / a > < / span > < span class = cEA > < 17> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l115" > < / a >
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< a name = "l121" > < / a > < / span > < span class = cEA > < 18> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l122" > < / a >
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< a name = "l128" > < / a > < / span > < span class = cEA > < 19> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l129" > < / a >
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< a name = "l135" > < / a > < / span > < span class = cEA > < 20> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l136" > < / a >
< a name = "l137" > < / a >
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< a name = "l141" > < / a >
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< a name = "l142" > < / a > < / span > < span class = cEA > < 21> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l143" > < / a >
< a name = "l144" > < / a >
< a name = "l145" > < / a >
< a name = "l146" > < / a >
< a name = "l147" > < / a >
< a name = "l148" > < / a >
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< a name = "l149" > < / a > < / span > < span class = cEA > < 22> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l150" > < / a >
< a name = "l151" > < / a >
< a name = "l152" > < / a >
< a name = "l153" > < / a >
< a name = "l154" > < / a >
< a name = "l155" > < / a >
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< a name = "l156" > < / a > < / span > < span class = cEA > < 23> /* Graphics Not Rendered in HTML */< / span > < span class = cE0 >
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< a name = "l157" > < / a >
< a name = "l158" > < / a >
< a name = "l159" > < / a >
< a name = "l160" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Frame
< a name = "l161" > < / a > {
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< a name = "l162" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l163" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > dt;
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< a name = "l164" > < / a > };
< a name = "l165" > < / a >
< a name = "l166" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > COURT_BORDER < / span > < span class = cFE > 10< / span > < span class = cF0 >
< a name = "l167" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > COLLISION_DAMP < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 >
< a name = "l168" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > AIR_VISCOSITY < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l169" > < / a >
< a name = "l170" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > GRAVITY_ACCELERATION < / span > < span class = cFE > 500< / span > < span class = cF0 >
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< a name = "l171" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SHOT_VELOCITY < / span > < span class = cFE > 400< / span > < span class = cF0 >
< a name = "l172" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DRIBBLE_T < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 >
< a name = "l173" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAN_VELOCITY < / span > < span class = cFE > 150< / span > < span class = cF0 >
< a name = "l174" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAN_SQR_RADIUS (< / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cFE > 20< / span > < span class = cF0 > )
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< a name = "l175" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FOUL_VELOCITY_THRESHOLD < / span > < span class = cFE > 50< / span > < span class = cF0 >
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< a name = "l176" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > JUMP_VELOCITY < / span > < span class = cFE > 250< / span > < span class = cF0 >
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< a name = "l177" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ROLL_VELOCITY_THRESHOLD < / span > < span class = cFE > 100< / span > < span class = cF0 >
< a name = "l178" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > RANDOM_MAN_ACCELERATION < / span > < span class = cFE > 30< / span > < span class = cF0 >
< a name = "l179" > < / a >
< a name = "l180" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HEAD_Z_OFFSET < / span > < span class = cFE > 200< / span > < span class = cF0 >
< a name = "l181" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HAND_X_OFFSET < / span > < span class = cFE > 30< / span > < span class = cF0 >
< a name = "l182" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HAND_Y_OFFSET < / span > < span class = cFE > 20< / span > < span class = cF0 >
< a name = "l183" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HAND_SQR_OFFSET (HAND_X_OFFSET * HAND_X_OFFSET + HAND_Y_OFFSET * HAND_Y_OFFSET)
< a name = "l184" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HAND_Z_OFFSET < / span > < span class = cFE > 110< / span > < span class = cF0 >
< a name = "l185" > < / a >
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< a name = "l186" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRST_STANDING < / span > < span class = cFE > 0< / span > < span class = cF0 >
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< a name = "l187" > < / a >
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< a name = "l188" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > RUNNING_IMGS_NUM < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l189" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRST_RUNNING < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l190" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LAST_RUNNING (FIRST_RUNNING + RUNNING_IMGS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
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< a name = "l191" > < / a >
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< a name = "l192" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SHOOTING_IMGS_NUM < / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l193" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRST_SHOOTING (LAST_RUNNING + < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l194" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LAST_SHOOTING (FIRST_SHOOTING + SHOOTING_IMGS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
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< a name = "l195" > < / a >
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< a name = "l196" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > DRIBBLING_IMGS_NUM < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l197" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRST_DRIBBLING (LAST_SHOOTING + < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l198" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LAST_DRIBBLING (FIRST_DRIBBLING + DRIBBLING_IMGS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
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< a name = "l199" > < / a >
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< a name = "l200" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > STOPPED_DRIBBLING_IMGS_NUM < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l201" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRST_STOPPED_DRIBBLING (LAST_DRIBBLING + < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l202" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LAST_STOPPED_DRIBBLING (FIRST_STOPPED_DRIBBLING + STOPPED_DRIBBLING_IMGS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
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< a name = "l203" > < / a >
< a name = "l204" > < / a > Frame imgs[LAST_STOPPED_DRIBBLING+< / span > < span class = cFE > 1< / span > < span class = cF0 > ] = {
< a name = "l205" > < / a >
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< a name = "l206" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 6> < / span > < span class = cF0 > , < / span > < span class = cFA > < 7> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / RUNNING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l207" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / RUNNING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l208" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 6> < / span > < span class = cF0 > , < / span > < span class = cFA > < 7> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / RUNNING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l209" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / RUNNING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l210" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 8> < / span > < span class = cF0 > , < / span > < span class = cFA > < 9> < / span > < span class = cF0 > }, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF7 > }< / span > < span class = cF0 > , < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 10> < / span > < span class = cF0 > , < / span > < span class = cFA > < 11> < / span > < span class = cF0 > }, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l211" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 12> < / span > < span class = cF0 > , < / span > < span class = cFA > < 13> < / span > < span class = cF0 > }, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF7 > }< / span > < span class = cF0 > , < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 12> < / span > < span class = cF0 > , < / span > < span class = cFA > < 13> < / span > < span class = cF0 > }, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF7 > }< / span > < span class = cF0 > , < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 14> < / span > < span class = cF0 > , < / span > < span class = cFA > < 15> < / span > < span class = cF0 > }, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l212" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 20> < / span > < span class = cF0 > , < / span > < span class = cFA > < 21> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / DRIBBLING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l213" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 16> < / span > < span class = cF0 > , < / span > < span class = cFA > < 17> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / DRIBBLING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l214" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 20> < / span > < span class = cF0 > , < / span > < span class = cFA > < 21> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / DRIBBLING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l215" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 18> < / span > < span class = cF0 > , < / span > < span class = cFA > < 19> < / span > < span class = cF0 > }, < / span > < span class = cFE > 2< / span > < span class = cF0 > * DRIBBLE_T / DRIBBLING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l216" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 20> < / span > < span class = cF0 > , < / span > < span class = cFA > < 21> < / span > < span class = cF0 > }, DRIBBLE_T / STOPPED_DRIBBLING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
< a name = "l217" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > {< / span > < span class = cFA > < 22> < / span > < span class = cF0 > , < / span > < span class = cFA > < 23> < / span > < span class = cF0 > }, DRIBBLE_T / STOPPED_DRIBBLING_IMGS_NUM< / span > < span class = cF7 > }< / span > < span class = cF0 > ,
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< a name = "l218" > < / a > };
< a name = "l219" > < / a >
< a name = "l220" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/KeepAway" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score0=0,best_score1=9999;\n" < / span > < span class = cF0 > );
< a name = "l221" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/KeepAway" < / span > < span class = cF0 > );
< a name = "l222" > < / a >
< a name = "l223" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > game_t_end, foul_t_end;
< a name = "l224" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > score0, score1;
< a name = "l225" > < / a >
< a name = "l226" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > PER_SIDE_NUM < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l227" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OBJS_NUM (PER_SIDE_NUM * < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > )
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< a name = "l228" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > someone_shooting, someone_has_ball;
< a name = "l229" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > shot_land_t;
< a name = "l230" > < / a >
< a name = "l231" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Obj
< a name = "l232" > < / a > {
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< a name = "l233" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > team; < / span > < span class = cF2 > //-1 is ball< / span > < span class = cF0 >
< a name = "l234" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y, z, DxDt, DyDt, DzDt, theta, radius, stolen_t0;
< a name = "l235" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > get_ball_dt, get_ball_theta, nearest_man_dd, last_t0, next_t0, foul_t0;
< a name = "l236" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > last_img, next_img;
< a name = "l237" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > stopped, shooting, has_ball, nearest_ball, pad[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
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< a name = "l238" > < / a >
< a name = "l239" > < / a > } objs[OBJS_NUM], *ball, *human, *last_owner;
< a name = "l240" > < / a >
< a name = "l241" > < / a > < / span > < span class = cF2 > /*< / span > < span class = cF0 >
< a name = "l242" > < / a > < / span > < span class = cF2 > Just to be different, Terry didn't use the built-in< / span > < span class = cF0 >
< a name = "l243" > < / a > < / span > < span class = cF2 > DCF_TRANSFORMATION flag in this game.< / span > < span class = cF0 >
< a name = "l244" > < / a > < / span > < span class = cF2 > Instead, he chose a 45 degree angle< / span > < span class = cF0 >
< a name = "l245" > < / a > < / span > < span class = cF2 > between Y and Z as the view point.< / span > < span class = cF0 >
< a name = "l246" > < / a > < / span > < span class = cF2 > If he had used the transform, he would< / span > < span class = cF0 >
< a name = "l247" > < / a > < / span > < span class = cF2 > have to make all the men taller.< / span > < span class = cF0 >
< a name = "l248" > < / a > < / span > < span class = cF2 > This is a little simpler, and faster,< / span > < span class = cF0 >
< a name = "l249" > < / a > < / span > < span class = cF2 > but adds lots of factor 2 vals.< / span > < span class = cF0 >
< a name = "l250" > < / a >
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< a name = "l251" > < / a > < / span > < span class = cF2 > Terry also didn't use the < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l281" > < span class = cF4 > CMathODE< / span > < / a > < span class = cF2 > feat,< / span > < span class = cF0 >
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< a name = "l252" > < / a > < / span > < span class = cF2 > just to be different.< / span > < span class = cF0 >
< a name = "l253" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l254" > < / a >
< a name = "l255" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawObj(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, Obj *o, < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt)
< a name = "l256" > < / a > {
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< a name = "l257" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tmps;
< a name = "l258" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r1 = < / span > < span class = cF5 > Max< / span > < span class = cF0 > (< / span > < span class = cFE > 9< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > * o-> z, < / span > < span class = cFE > 1< / span > < span class = cF0 > ), r2 = < / span > < span class = cF5 > Max< / span > < span class = cF0 > (r1 / < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > );
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< a name = "l259" > < / a >
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< a name = "l260" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == human)
< a name = "l261" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l262" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l263" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l264" > < / a > < / span > < span class = cF5 > GrEllipse< / span > < span class = cF0 > (dc, o-> x, o-> y / < / span > < span class = cFE > 2< / span > < span class = cF0 > , r1, r2);
< a name = "l265" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, o-> x, o-> y / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
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< a name = "l266" > < / a >
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< a name = "l267" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l268" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, o-> x, < / span > < span class = cF7 > (< / span > < span class = cF0 > o-> y - o-> z< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > - o-> y, < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
< a name = "l269" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l270" > < / a > tmps = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > tt - o-> last_t0< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cF7 > (< / span > < span class = cF0 > o-> next_t0 - o-> last_t0< / span > < span class = cF7 > )< / span > < span class = cF0 > ,
< a name = "l271" > < / a > imgs[o-> last_img].img[o-> team],
< a name = "l272" > < / a > imgs[o-> next_img].img[o-> team]);
< a name = "l273" > < / a > < / span > < span class = cF5 > Sprite3YB< / span > < span class = cF0 > (dc, o-> x, < / span > < span class = cF7 > (< / span > < span class = cF0 > o-> y - o-> z< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > - o-> y, tmps, o-> theta);
< a name = "l274" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
< a name = "l275" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l276" > < / a > }
< a name = "l277" > < / a >
< a name = "l278" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ObjCompare(Obj *o1, Obj *o2)
< a name = "l279" > < / a > {
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< a name = "l280" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > o1-> y - o2-> y;
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< a name = "l281" > < / a > }
< a name = "l282" > < / a >
< a name = "l283" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l284" > < / a > {
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< a name = "l285" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > , d, d_down, d_up;
< a name = "l286" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l287" > < / a > Obj *o_sort[OBJS_NUM], *o;
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< a name = "l288" > < / a >
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< a name = "l289" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc);
< a name = "l290" > < / a > dc-> ls.x = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l291" > < / a > dc-> ls.y = < / span > < span class = cFE > 60000< / span > < span class = cF0 > ;
< a name = "l292" > < / a > dc-> ls.z = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l293" > < / a > d = < / span > < span class = cFE > 65535< / span > < span class = cF0 > / < / span > < span class = cF5 > D3I32Norm< / span > < span class = cF0 > (& dc-> ls);
< a name = "l294" > < / a > dc-> ls.x *= d;
< a name = "l295" > < / a > dc-> ls.y *= d;
< a name = "l296" > < / a > dc-> ls.z *= d;
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< a name = "l297" > < / a >
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< a name = "l298" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l299" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l300" > < / a > < / span > < span class = cF5 > GrBorder< / span > < span class = cF0 > (dc, COURT_BORDER, COURT_BORDER,
< a name = "l301" > < / a > task-> pix_width - < / span > < span class = cFE > 1< / span > < span class = cF0 > - COURT_BORDER,
< a name = "l302" > < / a > task-> pix_height - < / span > < span class = cFE > 1< / span > < span class = cF0 > - COURT_BORDER);
< a name = "l303" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++)
< a name = "l304" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l305" > < / a > o = o_sort[i] = & objs[i];
< a name = "l306" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o != ball)
< a name = "l307" > < / a > {
< a name = "l308" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> has_ball)
< a name = "l309" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l310" > < / a > ball-> x = o-> x + HAND_X_OFFSET * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (o-> theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) + HAND_Y_OFFSET * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (o-> theta);
< a name = "l311" > < / a > < / span > < span class = cF2 > //The factor 2 is because the man is not transformed.< / span > < span class = cF0 >
< a name = "l312" > < / a > ball-> y = o-> y + HAND_X_OFFSET * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (o-> theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ) / < / span > < span class = cFE > 2< / span > < span class = cF0 > + HAND_Y_OFFSET * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (o-> theta) / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l313" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ball-> z + ball-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > > o-> z + HAND_Z_OFFSET)
< a name = "l314" > < / a > ball-> z = o-> z + HAND_Z_OFFSET - ball-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l315" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l316" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> shooting)
< a name = "l317" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l318" > < / a > ball-> x = o-> x;
< a name = "l319" > < / a > ball-> y = o-> y;
< a name = "l320" > < / a > ball-> z = o-> z + HEAD_Z_OFFSET;
< a name = "l321" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l322" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tt > o-> next_t0)
< a name = "l323" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l324" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> has_ball & & < / span > < span class = cF7 > (< / span > < span class = cF0 > ball-> z + ball-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > > = o-> z + HAND_Z_OFFSET || < / span > < span class = cF5 > Abs< / span > < span class = cF0 > (ball-> DzDt) < < / span > < span class = cFE > 30< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l325" > < / a > {
< a name = "l326" > < / a > < / span > < span class = cF2 > //This is an approximation. Terry's instinct told him the viscosity term< / span > < span class = cF0 >
2021-07-26 20:29:49 +01:00
< a name = "l327" > < / a > < / span > < span class = cF2 > //needs an < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelB.HH.html#l97" > < span class = cF4 > Exp< / span > < / a > < span class = cF2 > (). However, we should be syncronized to img frames, < / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l328" > < / a > < / span > < span class = cF2 > //so we don't have to be perfect.< / span > < span class = cF0 >
< a name = "l329" > < / a > d_down = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l330" > < / a > d_up = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / COLLISION_DAMP;
< a name = "l331" > < / a > < / span > < span class = cF2 > //Up bounce takes higher % because speed lost in collision.< / span > < span class = cF0 >
< a name = "l332" > < / a > ball-> DzDt = -(< / span > < span class = cF7 > (< / span > < span class = cF0 > d_down + d_up< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > o-> z + HAND_Z_OFFSET - ball-> radius * < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cF7 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - AIR_VISCOSITY< / span > < span class = cF7 > )< / span > < span class = cF0 > +
< a name = "l333" > < / a > < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * GRAVITY_ACCELERATION * < / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (DRIBBLE_T * d_up / < / span > < span class = cF7 > (< / span > < span class = cF0 > d_down + d_up< / span > < span class = cF7 > )< / span > < span class = cF0 > ) -
< a name = "l334" > < / a > < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (DRIBBLE_T * d_down / < / span > < span class = cF7 > (< / span > < span class = cF0 > d_down + d_up< / span > < span class = cF7 > )< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > ) / DRIBBLE_T;
< a name = "l335" > < / a > }
< a name = "l336" > < / a > o-> last_t0 = tt;
< a name = "l337" > < / a > o-> last_img = o-> next_img++;
< a name = "l338" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> stopped)
< a name = "l339" > < / a > {
< a name = "l340" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> has_ball)
< a name = "l341" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l342" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > FIRST_STOPPED_DRIBBLING < = o-> next_img < = LAST_STOPPED_DRIBBLING< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l343" > < / a > o-> next_img = FIRST_STOPPED_DRIBBLING;
< a name = "l344" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l345" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l346" > < / a > o-> next_img = FIRST_STANDING;
< a name = "l347" > < / a > o-> stopped = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l348" > < / a > }
< a name = "l349" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> shooting)
< a name = "l350" > < / a > {
< a name = "l351" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > FIRST_SHOOTING < = o-> last_img < = LAST_SHOOTING< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l352" > < / a > o-> next_img = FIRST_SHOOTING;
< a name = "l353" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> next_img > LAST_SHOOTING)
< a name = "l354" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l355" > < / a > o-> next_img = FIRST_STANDING;
< a name = "l356" > < / a > someone_has_ball = someone_shooting = o-> has_ball = o-> shooting = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l357" > < / a > ball-> DxDt = o-> DxDt + SHOT_VELOCITY / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (o-> theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l358" > < / a > ball-> DyDt = o-> DyDt + SHOT_VELOCITY / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (o-> theta - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l359" > < / a > ball-> DzDt = o-> DzDt + SHOT_VELOCITY / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > ;
< a name = "l360" > < / a > shot_land_t = tt + (ball-> DzDt + < / span > < span class = cF5 > Sqrt< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (ball-> DzDt) +
< a name = "l361" > < / a > < / span > < span class = cFE > 2< / span > < span class = cF0 > * GRAVITY_ACCELERATION * ball-> z< / span > < span class = cF7 > )< / span > < span class = cF0 > ) / GRAVITY_ACCELERATION;
< a name = "l362" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l363" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l364" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l365" > < / a > ball-> DxDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l366" > < / a > ball-> DyDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l367" > < / a > ball-> DzDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l368" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l369" > < / a > }
< a name = "l370" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> has_ball)
< a name = "l371" > < / a > {
< a name = "l372" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (FIRST_RUNNING < = o-> next_img < = LAST_RUNNING)
< a name = "l373" > < / a > o-> next_img += FIRST_DRIBBLING - FIRST_RUNNING;
< a name = "l374" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > FIRST_DRIBBLING < = o-> next_img < = LAST_DRIBBLING< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l375" > < / a > o-> next_img = FIRST_DRIBBLING;
< a name = "l376" > < / a > }
< a name = "l377" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l378" > < / a > {
< a name = "l379" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (FIRST_DRIBBLING < = o-> next_img < = LAST_DRIBBLING)
< a name = "l380" > < / a > o-> next_img += FIRST_RUNNING - FIRST_DRIBBLING;
< a name = "l381" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > FIRST_RUNNING < = o-> next_img < = LAST_RUNNING< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l382" > < / a > o-> next_img = FIRST_RUNNING;
< a name = "l383" > < / a > }
< a name = "l384" > < / a > o-> next_t0 += imgs[o-> last_img].dt;
< a name = "l385" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> next_t0 < = tt)
< a name = "l386" > < / a > o-> next_t0 = tt + imgs[o-> last_img].dt;
< a name = "l387" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l388" > < / a > }
< a name = "l389" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l390" > < / a >
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< a name = "l391" > < / a > < / span > < span class = cF5 > QuickSortI64< / span > < span class = cF0 > (o_sort, OBJS_NUM, & ObjCompare);
< a name = "l392" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++)
< a name = "l393" > < / a > DrawObj(dc, o_sort[i], tt);
< a name = "l394" > < / a > tt = (game_t_end - < / span > < span class = cF5 > tS< / span > < span class = cF0 > ) / < / span > < span class = cFE > 60< / span > < span class = cF0 > ;
< a name = "l395" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tt < = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l396" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l397" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l398" > < / a > tt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l399" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l400" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 9< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ,
< a name = "l401" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l402" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l403" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l404" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l405" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > < foul_t_end)
< a name = "l406" > < / a > {
< a name = "l407" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l408" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l409" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 4< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ,
< a name = "l410" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Foul" < / span > < span class = cF0 > );
< a name = "l411" > < / a > }
< a name = "l412" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l413" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l414" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Time:%d:%04.1f Score:" < / span > < span class = cF0 > , < / span > < span class = cF5 > ToI64< / span > < span class = cF7 > (< / span > < span class = cF0 > tt< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > tt - < / span > < span class = cF5 > ToI64< / span > < span class = cF0 > (tt)< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 60< / span > < span class = cF0 > );
< a name = "l415" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 27< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Best Score:" < / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l416" > < / a >
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< a name = "l417" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l418" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 20< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %02d" < / span > < span class = cF0 > , score0);
< a name = "l419" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l420" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 23< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %02d" < / span > < span class = cF0 > , score1);
2021-07-03 05:07:57 +01:00
< a name = "l421" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l422" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l423" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 39< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %02d" < / span > < span class = cF0 > , best_score0);
< a name = "l424" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l425" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 42< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %02d" < / span > < span class = cF0 > , best_score1);
2021-07-03 05:07:57 +01:00
< a name = "l426" > < / a > }
< a name = "l427" > < / a >
< a name = "l428" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Shoot(Obj *o)
< a name = "l429" > < / a > {
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< a name = "l430" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!someone_shooting & & o-> has_ball)
< a name = "l431" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l432" > < / a > someone_shooting = o-> stopped = o-> shooting = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l433" > < / a > o-> has_ball = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l434" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l435" > < / a > }
< a name = "l436" > < / a >
< a name = "l437" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MyNoise(< / span > < span class = cF9 > I64< / span > < span class = cF0 > mS, < / span > < span class = cF1 > F64< / span > < span class = cF0 > min_ona, < / span > < span class = cF1 > F64< / span > < span class = cF0 > max_ona)
< a name = "l438" > < / a > {< / span > < span class = cF2 > //Make white noise for given number of mS.< / span > < span class = cF0 >
2021-07-26 20:29:49 +01:00
< a name = "l439" > < / a > < / span > < span class = cF2 > // See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Sound.CC.html#l432" > < span class = cF4 > Noise< / span > < / a > < span class = cF2 > . On bare-metal, Spawn() hogs CPU.< / span > < span class = cF0 >
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< a name = "l440" > < / a > < / span > < span class = cF9 > CSoundEffectFrame< / span > < span class = cF0 > *ns;
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< a name = "l441" > < / a >
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< a name = "l442" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mS > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l443" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l444" > < / a > ns = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CSoundEffectFrame< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l445" > < / a > ns-> type = < / span > < span class = cF3 > SE_NOISE< / span > < span class = cF0 > ;
< a name = "l446" > < / a > ns-> duration = mS / < / span > < span class = cFE > 1000< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l447" > < / a > ns-> ona1 = min_ona;
< a name = "l448" > < / a > ns-> ona2 = max_ona;
< a name = "l449" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .mute++;
< a name = "l450" > < / a > < / span > < span class = cF5 > SoundEffectTask< / span > < span class = cF0 > (ns);
< a name = "l451" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l452" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l453" > < / a >
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< a name = "l454" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
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< a name = "l455" > < / a > }
< a name = "l456" > < / a >
< a name = "l457" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *parent_task)
< a name = "l458" > < / a > {
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< a name = "l459" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, dx, dy, dt, dx2, dy2, t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l460" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l461" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > gets_ball;
< a name = "l462" > < / a > Obj *o, *nearest_ball[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
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< a name = "l463" > < / a >
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< a name = "l464" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l465" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l466" > < / a > dt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > - t0;
< a name = "l467" > < / a > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l468" > < / a >
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< a name = "l469" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_t_end & & game_t_end < t0)
< a name = "l470" > < / a > {
< a name = "l471" > < / a > game_t_end = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l472" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l473" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (score0 - score1 > best_score0 - best_score1)
< a name = "l474" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l475" > < / a > best_score0 = score0;
< a name = "l476" > < / a > best_score1 = score1;
< a name = "l477" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l478" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l479" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l480" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l481" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l482" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l483" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l484" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l485" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l486" > < / a > }
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< a name = "l487" > < / a >
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< a name = "l488" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_t_end)
< a name = "l489" > < / a > {
< a name = "l490" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& nearest_ball, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > nearest_ball< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l491" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++) < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l492" > < / a > o = & objs[i];
< a name = "l493" > < / a > o-> nearest_ball = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l494" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o != ball)
< a name = "l495" > < / a > {
< a name = "l496" > < / a > d = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l497" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < < / span > < span class = cFE > 5< / span > < span class = cF0 > ; j++) < / span > < span class = cF2 > //Iterative estimate of how long to get ball.< / span > < span class = cF0 >
< a name = "l498" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > ball-> DxDt * d + ball-> x - o-> x< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > ball-> DyDt * d + ball-> y - o-> y< / span > < span class = cF7 > )< / span > < span class = cF0 > ) / MAN_VELOCITY;
< a name = "l499" > < / a > o-> get_ball_dt = d;
< a name = "l500" > < / a > o-> get_ball_theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (ball-> DxDt * d + ball-> x - o-> x, ball-> DyDt * d + ball-> y - o-> y);
< a name = "l501" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o != last_owner & & !nearest_ball[o-> team] || o-> get_ball_dt < nearest_ball[o-> team]-> get_ball_dt)
< a name = "l502" > < / a > nearest_ball[o-> team] = o;
< a name = "l503" > < / a > }
< a name = "l504" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l505" > < / a > nearest_ball[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]-> nearest_ball = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l506" > < / a > nearest_ball[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]-> nearest_ball = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l507" > < / a >
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< a name = "l508" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < OBJS_NUM; i++)
< a name = "l509" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l510" > < / a > o = & objs[i];
< a name = "l511" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l512" > < / a > {
< a name = "l513" > < / a > o-> x += dt * o-> DxDt;
< a name = "l514" > < / a > o-> y += dt * o-> DyDt;
< a name = "l515" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!someone_shooting)
< a name = "l516" > < / a > o-> z += dt * (o-> DzDt - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * GRAVITY_ACCELERATION * dt);
< a name = "l517" > < / a > }
< a name = "l518" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l519" > < / a > {
< a name = "l520" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!o-> has_ball)
< a name = "l521" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l522" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t0 - o-> stolen_t0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > & & !someone_shooting)
< a name = "l523" > < / a > {
< a name = "l524" > < / a > dx = ball-> x - o-> x;
< a name = "l525" > < / a > dy = ball-> y - o-> y;
< a name = "l526" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dx * dx + dy * dy < HAND_SQR_OFFSET & & ball-> z < o-> z + HAND_Z_OFFSET)
< a name = "l527" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l528" > < / a > gets_ball = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l529" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < PER_SIDE_NUM * < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l530" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j != i & & objs[j].has_ball)
< a name = "l531" > < / a > {
< a name = "l532" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * dt)
< a name = "l533" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l534" > < / a > objs[j].stolen_t0 = t0;
< a name = "l535" > < / a > objs[j].has_ball = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l536" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l537" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l538" > < / a > gets_ball = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l539" > < / a > }
< a name = "l540" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (gets_ball)
< a name = "l541" > < / a > {
< a name = "l542" > < / a > someone_has_ball = o-> has_ball = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l543" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o != last_owner)
< a name = "l544" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l545" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> team)
< a name = "l546" > < / a > {
< a name = "l547" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t0 < shot_land_t + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l548" > < / a > score1 += < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l549" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l550" > < / a > score1 += < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l551" > < / a > MyNoise(< / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l552" > < / a > }
< a name = "l553" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l554" > < / a > {
< a name = "l555" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t0 < shot_land_t + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l556" > < / a > score0 += < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l557" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l558" > < / a > score0 += < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l559" > < / a > MyNoise(< / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l560" > < / a > }
< a name = "l561" > < / a > last_owner = o;
< a name = "l562" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l563" > < / a > }
< a name = "l564" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l565" > < / a > }
< a name = "l566" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l567" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o != human & & < / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > * dt)
< a name = "l568" > < / a > Shoot(o);
< a name = "l569" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!o-> shooting)
< a name = "l570" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l571" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == human)
< a name = "l572" > < / a > {
< a name = "l573" > < / a > dx = (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - parent_task-> pix_left - parent_task-> scroll_x) - o-> x;
< a name = "l574" > < / a > dy = (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - parent_task-> pix_top - parent_task-> scroll_y) * < / span > < span class = cFE > 2< / span > < span class = cF0 > - o-> y;
< a name = "l575" > < / a > }
< a name = "l576" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l577" > < / a > {
< a name = "l578" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!someone_has_ball & & o-> nearest_man_dd > < / span > < span class = cFE > 4< / span > < span class = cF0 > * MAN_SQR_RADIUS & & o-> nearest_ball)
< a name = "l579" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l580" > < / a > dx = o-> DxDt = MAN_VELOCITY * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (o-> get_ball_theta);
< a name = "l581" > < / a > dy = o-> DyDt = MAN_VELOCITY * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (o-> get_ball_theta);
< a name = "l582" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l583" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l584" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l585" > < / a > dx = o-> DxDt += RANDOM_MAN_ACCELERATION / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * < / span > < span class = cF5 > RandI16< / span > < span class = cF0 > / < / span > < span class = cF3 > I16_MAX< / span > < span class = cF0 > * dt;
< a name = "l586" > < / a > dy = o-> DyDt += RANDOM_MAN_ACCELERATION / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * < / span > < span class = cF5 > RandI16< / span > < span class = cF0 > / < / span > < span class = cF3 > I16_MAX< / span > < span class = cF0 > * dt;
< a name = "l587" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l588" > < / a > }
< a name = "l589" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (dx * dx + dy * dy);
< a name = "l590" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d > = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l591" > < / a > {
< a name = "l592" > < / a > o-> theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (dx, dy) + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l593" > < / a > dx *= MAN_VELOCITY / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * dt / d;
< a name = "l594" > < / a > dy *= MAN_VELOCITY / < / span > < span class = cF3 > sqrt2< / span > < span class = cF0 > * dt / d;
< a name = "l595" > < / a > o-> nearest_man_dd = < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > ;
< a name = "l596" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < PER_SIDE_NUM * < / span > < span class = cFE > 2< / span > < span class = cF0 > ; j++)
< a name = "l597" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j != i)
< a name = "l598" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l599" > < / a > dx2 = objs[j].x - o-> x;
< a name = "l600" > < / a > dy2 = objs[j].y - o-> y;
< a name = "l601" > < / a > d = < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (dx2) + < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (dy2);
< a name = "l602" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < o-> nearest_man_dd)
< a name = "l603" > < / a > o-> nearest_man_dd = d;
< a name = "l604" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < MAN_SQR_RADIUS)
< a name = "l605" > < / a > {
< a name = "l606" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d)
< a name = "l607" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l608" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (d);
< a name = "l609" > < / a > dx2 /= d;
< a name = "l610" > < / a > dy2 /= d;
< a name = "l611" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l612" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t0 > o-> foul_t0 + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 15< / span > < span class = cF0 > )
< a name = "l613" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l614" > < / a > d = (dx - objs[j].DxDt) * dx2 + (dy - objs[j].DyDt) * dy2;
< a name = "l615" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == human & & t0 > o-> foul_t0 + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > & &
< a name = "l616" > < / a > dt & & d / dt> FOUL_VELOCITY_THRESHOLD & & objs[j].team)
< a name = "l617" > < / a > {
< a name = "l618" > < / a > MyNoise(< / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 62< / span > < span class = cF0 > , < / span > < span class = cFE > 62< / span > < span class = cF0 > );
< a name = "l619" > < / a > score1 += < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l620" > < / a > foul_t_end = t0 + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l621" > < / a > }
< a name = "l622" > < / a > o-> foul_t0=t0;
< a name = "l623" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l624" > < / a > }
< a name = "l625" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l626" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t0 < o-> foul_t0 + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 15< / span > < span class = cF0 > )
< a name = "l627" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l628" > < / a > dx = -dx;
< a name = "l629" > < / a > dy = -dy;
< a name = "l630" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l631" > < / a > o-> x += dx;
< a name = "l632" > < / a > o-> y += dy;
< a name = "l633" > < / a > o-> stopped = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l634" > < / a > }
< a name = "l635" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l636" > < / a > o-> stopped = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l637" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l638" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> DzDt)
< a name = "l639" > < / a > o-> z += dt * (o-> DzDt - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * GRAVITY_ACCELERATION * dt);
< a name = "l640" > < / a > }
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< a name = "l641" > < / a >
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< a name = "l642" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> x + o-> radius > = parent_task-> pix_width - COURT_BORDER)
< a name = "l643" > < / a > {
< a name = "l644" > < / a > o-> x = parent_task-> pix_width - COURT_BORDER - < / span > < span class = cFE > 1< / span > < span class = cF0 > - o-> radius;
< a name = "l645" > < / a > o-> DxDt = -COLLISION_DAMP * o-> DxDt;
< a name = "l646" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l647" > < / a > MyNoise(< / span > < span class = cFE > 10< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l648" > < / a > }
< a name = "l649" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> x - o-> radius < COURT_BORDER)
< a name = "l650" > < / a > {
< a name = "l651" > < / a > o-> x = COURT_BORDER + o-> radius;
< a name = "l652" > < / a > o-> DxDt = -COLLISION_DAMP * o-> DxDt;
< a name = "l653" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l654" > < / a > MyNoise(< / span > < span class = cFE > 10< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l655" > < / a > }
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< a name = "l656" > < / a >
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< a name = "l657" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> y + o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > > = < / span > < span class = cF7 > (< / span > < span class = cF0 > parent_task-> pix_height - COURT_BORDER< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l658" > < / a > {
< a name = "l659" > < / a > o-> y = (parent_task-> pix_height - COURT_BORDER) * < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > - o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l660" > < / a > o-> DyDt = -COLLISION_DAMP * o-> DyDt;
< a name = "l661" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l662" > < / a > MyNoise(< / span > < span class = cFE > 10< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l663" > < / a > }
< a name = "l664" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> y - o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > < < / span > < span class = cFE > 2< / span > < span class = cF0 > * COURT_BORDER)
< a name = "l665" > < / a > {
< a name = "l666" > < / a > o-> y = COURT_BORDER * < / span > < span class = cFE > 2< / span > < span class = cF0 > + o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l667" > < / a > o-> DyDt = -COLLISION_DAMP* o-> DyDt;
< a name = "l668" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l669" > < / a > MyNoise(< / span > < span class = cFE > 10< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l670" > < / a > }
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< a name = "l671" > < / a >
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< a name = "l672" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> z - o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l673" > < / a > {
< a name = "l674" > < / a > o-> z = o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l675" > < / a > o-> DzDt = -COLLISION_DAMP * o-> DzDt;
< a name = "l676" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> DzDt > ROLL_VELOCITY_THRESHOLD)
< a name = "l677" > < / a > MyNoise(< / span > < span class = cFE > 10< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l678" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o != ball)
< a name = "l679" > < / a > o-> DzDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l680" > < / a > }
< a name = "l681" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o-> z - o-> radius * < / span > < span class = cFE > 2< / span > < span class = cF0 > > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l682" > < / a > o-> DzDt -= GRAVITY_ACCELERATION * dt;
< a name = "l683" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (o == ball)
< a name = "l684" > < / a > {
< a name = "l685" > < / a > d = < / span > < span class = cF5 > Exp< / span > < span class = cF0 > (-AIR_VISCOSITY * dt);
< a name = "l686" > < / a > o-> DxDt *= d;
< a name = "l687" > < / a > o-> DyDt *= d;
< a name = "l688" > < / a > o-> DzDt *= d;
< a name = "l689" > < / a > }
< a name = "l690" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l691" > < / a > }
< a name = "l692" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l693" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l694" > < / a > }
< a name = "l695" > < / a >
< a name = "l696" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l697" > < / a > {
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< a name = "l698" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l699" > < / a >
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< a name = "l700" > < / a > someone_shooting = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l701" > < / a > shot_land_t = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l702" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (& objs, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > objs< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l703" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < PER_SIDE_NUM*< / span > < span class = cFE > 2< / span > < span class = cF0 > ;i++)
< a name = "l704" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l705" > < / a > objs[i].team = i & < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l706" > < / a > objs[i].x = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l707" > < / a > objs[i].y = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l708" > < / a > objs[i].next_img = objs[i].last_img = FIRST_RUNNING;
< a name = "l709" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l710" > < / a > last_owner = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l711" > < / a > human = & objs[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l712" > < / a > ball =& objs[i];
< a name = "l713" > < / a > ball-> team = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l714" > < / a > ball-> x = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l715" > < / a > ball-> y = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l716" > < / a > ball-> radius = < / span > < span class = cFE > 11< / span > < span class = cF0 > ;
< a name = "l717" > < / a > ball-> z = ball-> radius;
< a name = "l718" > < / a > score0 = score1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l719" > < / a > game_t_end = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cFE > 60< / span > < span class = cF0 > ;
< a name = "l720" > < / a > foul_t_end = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l721" > < / a > }
< a name = "l722" > < / a >
< a name = "l723" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > KeepAway()
< a name = "l724" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l725" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, arg1, arg2;
2021-07-03 05:07:57 +01:00
< a name = "l726" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l727" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > ( < / span > < span class = cF6 > " Pass or hand-off to your team to score points.$FG$\n\n" < / span > < span class = cF0 >
< a name = "l728" > < / a > < / span > < span class = cF6 > " \t2 points for successful hand-off.\n" < / span > < span class = cF0 >
< a name = "l729" > < / a > < / span > < span class = cF6 > " \t6 points for successful pass.\n" < / span > < span class = cF0 >
< a name = "l730" > < / a > < / span > < span class = cF6 > " \t1 point penalty for foul.\n\n" < / span > < span class = cF0 >
< a name = "l731" > < / a > < / span > < span class = cF6 > " Left-Click\tto pass.\n\n" < / span > < span class = cF0 >
< a name = "l732" > < / a > < / span > < span class = cF6 > " Right-Click\tto jump.\n" < / span > < span class = cF0 > );
2021-07-26 20:29:49 +01:00
< a name = "l733" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l734" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > + < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l735" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit |= < / span > < span class = cF3 > WIG_DBL_CLICK< / span > < span class = cF0 > ;
< a name = "l736" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l737" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l738" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l739" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l740" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
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< a name = "l741" > < / a >
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< a name = "l742" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l743" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l744" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l745" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l746" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l747" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l748" > < / a > < / span > < span class = cF6 > " Shoot(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l749" > < / a > < / span > < span class = cF6 > " Jump(,'j');" < / span > < span class = cF0 >
< a name = "l750" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l751" > < / a > );
2021-07-03 05:07:57 +01:00
< a name = "l752" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l753" > < / a > Init;
< a name = "l754" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l755" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l756" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l757" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l758" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l759" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l760" > < / a > {
< a name = "l761" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > );
< a name = "l762" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l763" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l764" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
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< a name = "l765" > < / a > ka_shoot:
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< a name = "l766" > < / a > Shoot(human);
< a name = "l767" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l768" > < / a >
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< a name = "l769" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > :
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< a name = "l770" > < / a > ka_jump:
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< a name = "l771" > < / a > human-> DzDt = JUMP_VELOCITY;
< a name = "l772" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l773" > < / a >
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< a name = "l774" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l775" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l776" > < / a > {
< a name = "l777" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l778" > < / a > Init;
< a name = "l779" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l780" > < / a >
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< a name = "l781" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'j'< / span > < span class = cF0 > :
< a name = "l782" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ka_jump;
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< a name = "l783" > < / a >
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< a name = "l784" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l785" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ka_shoot;
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< a name = "l786" > < / a >
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< a name = "l787" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l788" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l789" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ka_done;
< a name = "l790" > < / a > }
< a name = "l791" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l792" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l793" > < / a > }
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< a name = "l794" > < / a > ka_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
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< a name = "l795" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l796" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l797" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l798" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l799" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l800" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l801" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/KeepAway" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score0=%d,best_score1=%d;\n" < / span > < span class = cF0 > , best_score0, best_score1);
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< a name = "l802" > < / a > }
< / span > < / pre > < / body >
< / html >