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< html >
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< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.00" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " InFile;Help System/Training" < / span > < span class = cF0 >
< a name = "l2" > < / a > #< / span > < span class = cF1 > help_file< / span > < span class = cF0 > < / span > < span class = cF6 > " ::/Doc/InFile" < / span > < span class = cF0 >
< a name = "l3" > < / a >
< a name = "l4" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > InGetStr< / span > < span class = cF0 > (< / span > < span class = cF1 > U8< / span > < span class = cF0 > *st)
< a name = "l5" > < / a > {< / span > < span class = cF2 > //Wait for user to type certain str.< / span > < span class = cF0 >
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< a name = "l6" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, sc;
< a name = "l7" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > buf[< / span > < span class = cFE > 256< / span > < span class = cF0 > ], *st2;
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< a name = "l8" > < / a >
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< a name = "l9" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (*st)
< a name = "l10" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l11" > < / a > ch=< / span > < span class = cF5 > KeyGet< / span > < span class = cF0 > (& sc,< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l12" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_SHIFT< / span > < span class = cF0 > & &
< a name = "l13" > < / a > sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_ALT< / span > < span class = cF0 > & &
< a name = "l14" > < / a > sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_CTRL< / span > < span class = cF0 > )
< a name = "l15" > < / a > {
< a name = "l16" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == *st)
< a name = "l17" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l18" > < / a > < / span > < span class = cF6 > ''< / span > < span class = cF0 > ch;
< a name = "l19" > < / a > st++;
< a name = "l20" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l21" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l22" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l23" > < / a > st2 = < / span > < span class = cF5 > Char2KeyName< / span > < span class = cF0 > (*st);
< a name = "l24" > < / a > < / span > < span class = cF5 > StrPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " Press the $GREEN$< %s> $FG$ key." < / span > < span class = cF0 > , st2);
< a name = "l25" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st2);
< a name = "l26" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (buf);
< a name = "l27" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l28" > < / a > }
< a name = "l29" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l30" > < / a > }
< a name = "l31" > < / a >
< a name = "l32" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > InPrint< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > mS=< / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cF1 > U8< / span > < span class = cF0 > *format,...)
< a name = "l33" > < / a > {< / span > < span class = cF2 > //Print message with delay after each char.< / span > < span class = cF0 >
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< a name = "l34" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *buf = < / span > < span class = cF5 > StrPrintJoin< / span > < span class = cF0 > (< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , format, argc, argv), *st=buf;
< a name = "l35" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch;
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< a name = "l36" > < / a >
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< a name = "l37" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch = *st++)
< a name = "l38" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l39" > < / a > < / span > < span class = cF6 > ''< / span > < span class = cF0 > ch;
< a name = "l40" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (mS);
< a name = "l41" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l42" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (buf);
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< a name = "l43" > < / a > }
< a name = "l44" > < / a >
< a name = "l45" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > InKeyGet< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > scan_code, < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc_mask = < / span > < span class = cFE > 0xFF< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_ALT< / span > < span class = cF0 > )
< a name = "l46" > < / a > {< / span > < span class = cF2 > //Wait for user to press certain key.< / span > < span class = cF0 >
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< a name = "l47" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc, ch;
< a name = "l48" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > buf[< / span > < span class = cF3 > STR_LEN< / span > < span class = cF0 > ], *st;
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< a name = "l49" > < / a >
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< a name = "l50" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l51" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l52" > < / a > ch = < / span > < span class = cF5 > KeyGet< / span > < span class = cF0 > (& sc);
< a name = "l53" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_PRINTSCREEN1< / span > < span class = cF0 > & &
< a name = "l54" > < / a > !< / span > < span class = cF7 > (< / span > < span class = cF0 > sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_SHIFT< / span > < span class = cF0 > & & scan_code & < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l55" > < / a > !< / span > < span class = cF7 > (< / span > < span class = cF0 > sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CTRL< / span > < span class = cF0 > & & scan_code & < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l56" > < / a > !< / span > < span class = cF7 > (< / span > < span class = cF0 > sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_ALT< / span > < span class = cF0 > & & scan_code & < / span > < span class = cF3 > SCF_ALT< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l57" > < / a > {
< a name = "l58" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & sc_mask != scan_code & sc_mask)
< a name = "l59" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l60" > < / a > st = < / span > < span class = cF5 > ScanCode2KeyName< / span > < span class = cF0 > (scan_code);
< a name = "l61" > < / a > < / span > < span class = cF5 > StrPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " Press the $GREEN$< %s> $FG$ key" < / span > < span class = cF0 > , st);
< a name = "l62" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l63" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (buf);
< a name = "l64" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l65" > < / a > }
< a name = "l66" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l67" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (sc & sc_mask != scan_code & sc_mask);
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< a name = "l68" > < / a >
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< a name = "l69" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > , ch, sc);
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< a name = "l70" > < / a > }
< a name = "l71" > < / a >
< a name = "l72" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > InCharGet< / span > < span class = cF0 > (...)
< a name = "l73" > < / a > {< / span > < span class = cF2 > //Wait for user to press one of set of chars.< / span > < span class = cF0 >
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< a name = "l74" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, sc, ch;
< a name = "l75" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > buf[< / span > < span class = cFE > 512< / span > < span class = cF0 > ], *st;
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< a name = "l76" > < / a >
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< a name = "l77" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l78" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l79" > < / a > ch = < / span > < span class = cF5 > KeyGet< / span > < span class = cF0 > (& sc);
< a name = "l80" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_SHIFT< / span > < span class = cF0 > & & sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_ALT< / span > < span class = cF0 > & & sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] != < / span > < span class = cF3 > SC_CTRL< / span > < span class = cF0 > )
< a name = "l81" > < / a > {
< a name = "l82" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < argc; i++)
< a name = "l83" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == argv[i])
< a name = "l84" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l85" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > , ch, sc);
< a name = "l86" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ch;
< a name = "l87" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l88" > < / a > < / span > < span class = cF5 > StrPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " Press " < / span > < span class = cF0 > );
< a name = "l89" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < argc; i++)
< a name = "l90" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l91" > < / a > st = < / span > < span class = cF5 > Char2KeyName< / span > < span class = cF0 > (argv[i]);
< a name = "l92" > < / a > < / span > < span class = cF5 > CatPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " $GREEN$< %s> $FG$" < / span > < span class = cF0 > , st);
< a name = "l93" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l94" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (argc == i+< / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l95" > < / a > < / span > < span class = cF5 > CatPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " ." < / span > < span class = cF0 > );
< a name = "l96" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (argc == i + < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l97" > < / a > < / span > < span class = cF5 > CatPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " or " < / span > < span class = cF0 > );
< a name = "l98" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l99" > < / a > < / span > < span class = cF5 > CatPrint< / span > < span class = cF0 > (buf, < / span > < span class = cF6 > " , " < / span > < span class = cF0 > );
< a name = "l100" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l101" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (buf);
< a name = "l102" > < / a > }
< a name = "l103" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l104" > < / a > }
< a name = "l105" > < / a >
< a name = "l106" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > InUntilKey< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > scan_code, < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc_mask = < / span > < span class = cFE > 0xFF< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > | < / span > < span class = cF3 > SCF_ALT< / span > < span class = cF0 > )
< a name = "l107" > < / a > {< / span > < span class = cF2 > //Let user type until he presses certain key.< / span > < span class = cF0 >
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< a name = "l108" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc, ch;
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l111" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l112" > < / a > ch = < / span > < span class = cF5 > KeyGet< / span > < span class = cF0 > (& sc);
< a name = "l113" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > , ch, sc);
< a name = "l114" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l115" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (sc & sc_mask != scan_code & sc_mask);
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< a name = "l116" > < / a > }
< a name = "l117" > < / a >
< a name = "l118" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > InUntilChar< / span > < span class = cF0 > (...)
< a name = "l119" > < / a > {< / span > < span class = cF2 > //Let user type until he presses one of set of chars.< / span > < span class = cF0 >
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< a name = "l120" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, sc, ch;
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< a name = "l121" > < / a >
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< a name = "l122" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l123" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l124" > < / a > ch = < / span > < span class = cF5 > KeyGet< / span > < span class = cF0 > (& sc);
< a name = "l125" > < / a > < / span > < span class = cF5 > Message< / span > < span class = cF0 > (< / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > , ch, sc);
< a name = "l126" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;i < argc; i++)
< a name = "l127" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == argv[i])
< a name = "l128" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ch;
< a name = "l129" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l130" > < / a > }
< a name = "l131" > < / a >
< a name = "l132" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > InView< / span > < span class = cF0 > ()
< a name = "l133" > < / a > {< / span > < span class = cF2 > //Let user type until < ESC> or < SHIFT-ESC> .< / span > < span class = cF0 >
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< a name = "l134" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > res = < / span > < span class = cF5 > View< / span > < span class = cF0 > ;
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< a name = "l135" > < / a >
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< a name = "l136" > < / a > < / span > < span class = cF5 > DocBottom< / span > < span class = cF0 > ;
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< a name = "l137" > < / a >
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< a name = "l138" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l139" > < / a > }
< a name = "l140" > < / a >
< a name = "l141" > < / a > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " InFile;Help System/Training;Mouse" < / span > < span class = cF0 >
< a name = "l142" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cFB > in_plot_l< / span > < span class = cF0 > , < / span > < span class = cFB > in_plot_r< / span > < span class = cF0 > ;
< a name = "l143" > < / a >
< a name = "l144" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > InSetMousePlot< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > mS, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > z)
< a name = "l145" > < / a > {
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< a name = "l146" > < / a > < / span > < span class = cF5 > MouseSet< / span > < span class = cF0 > (x, y, z, < / span > < span class = cFB > in_plot_l< / span > < span class = cF0 > , < / span > < span class = cFB > in_plot_r< / span > < span class = cF0 > );
< a name = "l147" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (mS);
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< a name = "l148" > < / a >
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< a name = "l149" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l150" > < / a > }
< a name = "l151" > < / a >
< a name = "l152" > < / a > < / span > < span class = cF1 > public< / span > < span class = cF0 > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > InSetMouse< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > mS=< / span > < span class = cFE > 7< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > x = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > y = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > z = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > l = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > r = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > )
< a name = "l153" > < / a > {< / span > < span class = cF2 > //Move mouse to spot at certain speed.< / span > < span class = cF0 >
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< a name = "l154" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x < < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l155" > < / a > x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x;
< a name = "l156" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = y < < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l157" > < / a > y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y;
< a name = "l158" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (z == < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > )
< a name = "l159" > < / a > z = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.z;
< a name = "l160" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > < = l < = < / span > < span class = cF3 > TRUE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l161" > < / a > l = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .lb;
< a name = "l162" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > < = r < = < / span > < span class = cF3 > TRUE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l163" > < / a > r = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .rb;
< a name = "l164" > < / a > < / span > < span class = cFB > in_plot_l< / span > < span class = cF0 > = l; < / span > < span class = cFB > in_plot_r< / span > < span class = cF0 > = r;
< a name = "l165" > < / a > < / span > < span class = cF5 > Line< / span > < span class = cF0 > (mS, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.z, x, y, z, & < / span > < span class = cF5 > InSetMousePlot< / span > < span class = cF0 > );
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< a name = "l166" > < / a > }
< / span > < / pre > < / body >
< / html >