<aname="l1"></a><spanclass=cF0>If you require separate global vars for multiple instances of a routine, you can use </span><spanclass=cF4>Frame</span><spanclass=cF0>s. See </span><ahref="https://tomawezome.github.io/ZealOS/System/Gr/SpriteMesh.CC.html#l1103"><spanclass=cF4>SpriteMeshEd</span></a><spanclass=cF0>(), </span><spanclass=cF4>
<aname="l2"></a></span><ahref="https://tomawezome.github.io/ZealOS/Demo/Graphics/Pick3D.CC.html#l1"><spanclass=cF4>::/Demo/Graphics/Pick3D.CC</span></a><spanclass=cF0> or </span><ahref="https://tomawezome.github.io/ZealOS/System/Sound.CC.html#l432"><spanclass=cF4>Noise</span></a><spanclass=cF0>().