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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > /*< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > There is a coarse and a fine-grained.< / span > < span class = cF0 >
< a name = "l3" > < / a > < / span > < span class = cF2 > The coarse gets flood-filled but the< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > fine grained is only outlines.< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l6" > < / a >
< a name = "l7" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Photon
< a name = "l8" > < / a > {
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< a name = "l9" > < / a > Photon *next, *last;
< a name = "l10" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, v, n, p_normal_inhibit;
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< a name = "l11" > < / a >
< a name = "l12" > < / a > } p_root[< / span > < span class = cFB > mp_count< / span > < span class = cF0 > ];
< a name = "l13" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > p_root_locks;
< a name = "l14" > < / a >
< a name = "l15" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ANIMATE_JIFFIES (< / span > < span class = cF3 > JIFFY_FREQ< / span > < span class = cF0 > * < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > )
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< a name = "l16" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > master_sleep_jiffy;
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< a name = "l17" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *animate_tasks[< / span > < span class = cFB > mp_count< / span > < span class = cF0 > ];
< a name = "l18" > < / a >
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< a name = "l19" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LENS_COLOR < / span > < span class = cF3 > WHITE< / span > < span class = cF0 >
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< a name = "l20" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MIRROR_COLOR < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 >
< a name = "l21" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *map;
< a name = "l22" > < / a >
< a name = "l23" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > photon_count, mirror_count, snell_count, normal_inhibit, zero_normal;
< a name = "l24" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > full_speed, show_normals;
< a name = "l25" > < / a >
< a name = "l26" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *bmp_refract, *bmp_reflect;
< a name = "l27" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > bmp_scale, find_normal_dist_sqr;
< a name = "l28" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > bmp_mem, bmp_width, bmp_height, bmp_norm_radius;
< a name = "l29" > < / a >
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< a name = "l30" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BORDER < / span > < span class = cFE > 10< / span > < span class = cF0 >
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< a name = "l31" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > BmpPeek(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *bmp, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l32" > < / a > {
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< a name = "l33" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF5 > Bt< / span > < span class = cF0 > (bmp, y * bmp_width + x);
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< a name = "l34" > < / a > }
< a name = "l35" > < / a >
< a name = "l36" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BmpPlot(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *bmp, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l37" > < / a > {
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< a name = "l38" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x < bmp_width & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = y < bmp_height)
< a name = "l39" > < / a > < / span > < span class = cF5 > Bts< / span > < span class = cF0 > (bmp, y * bmp_width + x);
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< a name = "l40" > < / a > }
< a name = "l41" > < / a >
< a name = "l42" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BmpLine(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *bmp, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x1, < / span > < span class = cF1 > F64< / span > < span class = cF0 > y1, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x2, < / span > < span class = cF1 > F64< / span > < span class = cF0 > y2)
< a name = "l43" > < / a > {
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< a name = "l44" > < / a > < / span > < span class = cF5 > Line< / span > < span class = cF0 > (bmp, x1 * bmp_scale, y1 * bmp_scale, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2 * bmp_scale, y2 * bmp_scale, < / span > < span class = cFE > 0< / span > < span class = cF0 > , & BmpPlot);
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< a name = "l45" > < / a > }
< a name = "l46" > < / a >
< a name = "l47" > < / a > Photon *PhotonNew()
< a name = "l48" > < / a > {
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< a name = "l49" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > num = photon_count++ % < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ;
< a name = "l50" > < / a > Photon *res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Photon< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l51" > < / a >
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< a name = "l52" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF5 > LBts< / span > < span class = cF7 > (< / span > < span class = cF0 > & p_root_locks, num< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l53" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l54" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (res, p_root[num].last);
< a name = "l55" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& p_root_locks, num);
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< a name = "l56" > < / a >
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< a name = "l57" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l58" > < / a > }
< a name = "l59" > < / a >
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< a name = "l60" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > VECTOR < / span > < span class = cFE > 20< / span > < span class = cF0 >
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< a name = "l61" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l62" > < / a > {
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< a name = "l63" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l64" > < / a > Photon *tmpp;
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< a name = "l65" > < / a >
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< a name = "l66" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , map);
< a name = "l67" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l68" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Mem:0x%X %,dMeg Scale:%0.3f (%d,%d)--> (%d,%d)" < / span > < span class = cF0 > ,
< a name = "l69" > < / a > bmp_mem, bmp_mem / < / span > < span class = cFE > 1024< / span > < span class = cF0 > / < / span > < span class = cFE > 1024< / span > < span class = cF0 > , bmp_scale,
< a name = "l70" > < / a > map-> width, map-> height, bmp_width, bmp_height);
< a name = "l71" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ,
< a name = "l72" > < / a > < / span > < span class = cF6 > " PhotonCount:%d MirrorCount:%d SnellCount:%d SnellInhibit:%d ZeroNormal:%d" < / span > < span class = cF0 > ,
< a name = "l73" > < / a > photon_count, mirror_count, snell_count, normal_inhibit, zero_normal);
< a name = "l74" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l75" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l76" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF5 > LBts< / span > < span class = cF7 > (< / span > < span class = cF0 > & p_root_locks, i< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l77" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l78" > < / a > tmpp = p_root[i].next;
< a name = "l79" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpp != & p_root[i])
< a name = "l80" > < / a > {
< a name = "l81" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l82" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpp-> p.x - VECTOR * tmpp-> v.x, tmpp-> p.y - VECTOR * tmpp-> v.y, tmpp-> p.x, tmpp-> p.y);
< a name = "l83" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (show_normals)
< a name = "l84" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l85" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l86" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpp-> p.x, tmpp-> p.y, tmpp-> p.x + VECTOR * tmpp-> n.x, tmpp-> p.y + VECTOR * tmpp-> n.y);
< a name = "l87" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l88" > < / a > tmpp = tmpp-> next;
< a name = "l89" > < / a > }
< a name = "l90" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& p_root_locks, i);
< a name = "l91" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l92" > < / a > }
< a name = "l93" > < / a >
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< a name = "l94" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > WING < / span > < span class = cFE > 9< / span > < span class = cF0 >
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< a name = "l95" > < / a >
< a name = "l96" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > RayBurst(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y2)
< a name = "l97" > < / a > {
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< a name = "l98" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, v, n, n2;
< a name = "l99" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l100" > < / a > Photon *tmpp;
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< a name = "l101" > < / a >
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< a name = "l102" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > x1 != x2 || y1 != y2< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l103" > < / a > BORDER + WING < x2 < map-> width - BORDER - WING & & BORDER + WING < y2 < map-> height - BORDER-WING)
< a name = "l104" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l105" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& p, x2, y2);
< a name = "l106" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& v, x2 - x1, y2 - y1);
< a name = "l107" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& v);
< a name = "l108" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& n, v.y, -v.x);
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > tmpp = PhotonNew;
< a name = "l111" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpp-> p, & p);
< a name = "l112" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpp-> v, & v);
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< a name = "l113" > < / a >
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< a name = "l114" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 2< / span > < span class = cF0 > ; i < = WING; i += < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l115" > < / a > {
< a name = "l116" > < / a > < / span > < span class = cF5 > D3Mul< / span > < span class = cF0 > (& n2, i, & n);
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< a name = "l117" > < / a >
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< a name = "l118" > < / a > tmpp = PhotonNew;
< a name = "l119" > < / a > < / span > < span class = cF5 > D3Add< / span > < span class = cF0 > (& tmpp-> p, & p, & n2);
< a name = "l120" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpp-> v, & v);
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< a name = "l121" > < / a >
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< a name = "l122" > < / a > tmpp = PhotonNew;
< a name = "l123" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& tmpp-> p, & p, & n2);
< a name = "l124" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpp-> v, & v);
< a name = "l125" > < / a > }
< a name = "l126" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l127" > < / a > }
< a name = "l128" > < / a >
< a name = "l129" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > RandomBurst()
< a name = "l130" > < / a > {
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< a name = "l131" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l132" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta;
< a name = "l133" > < / a > Photon *tmpp;
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< a name = "l134" > < / a >
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< a name = "l135" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 256< / span > < span class = cF0 > ; i++)
< a name = "l136" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l137" > < / a > tmpp = PhotonNew;
< a name = "l138" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> p, < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - BORDER * < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > + BORDER, < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height - BORDER * < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > + BORDER);
< a name = "l139" > < / a > theta = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l140" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> v, < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l141" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l142" > < / a > }
< a name = "l143" > < / a >
< a name = "l144" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > FindNormal(< / span > < span class = cF1 > U8< / span > < span class = cF0 > *bmp, Photon *tmpp)
< a name = "l145" > < / a > {
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< a name = "l146" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l147" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > step, x, y, theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpp-> v.x, tmpp-> v.y), phi;
< a name = "l148" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > state;
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< a name = "l149" > < / a >
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< a name = "l150" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpp-> p_normal_inhibit, & tmpp-> p);
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< a name = "l151" > < / a >
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< a name = "l152" > < / a > < / span > < span class = cF2 > //Coarse grains has black and white filled-in BSplines.< / span > < span class = cF0 >
< a name = "l153" > < / a > < / span > < span class = cF2 > //Fine grained has only white outline without being filled-in.< / span > < span class = cF0 >
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< a name = "l154" > < / a >
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< a name = "l155" > < / a > < / span > < span class = cF2 > //Back-up a step and move forward to get a fined-grained value< / span > < span class = cF0 >
< a name = "l156" > < / a > < / span > < span class = cF2 > //for the point of contact.< / span > < span class = cF0 >
< a name = "l157" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& tmpp-> p, & tmpp-> v);
< a name = "l158" > < / a > < / span > < span class = cF5 > D3Mul< / span > < span class = cF0 > (& p, bmp_scale, & tmpp-> p);
< a name = "l159" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p1, & p);
< a name = "l160" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, p1.x, p1.y< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > & & < / span > < span class = cF5 > D3DistSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1< / span > < span class = cF7 > )< / span > < span class = cF0 > < find_normal_dist_sqr)
< a name = "l161" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& p1, & tmpp-> v);
< a name = "l162" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p, & p1);
< a name = "l163" > < / a > < / span > < span class = cF5 > D3Div< / span > < span class = cF0 > (& tmpp-> p, & p, bmp_scale);
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< a name = "l164" > < / a >
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< a name = "l165" > < / a > < / span > < span class = cF2 > //Draw an arc one direction, finding point of contact.< / span > < span class = cF0 >
< a name = "l166" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (step = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ; step > = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > ; step /= < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l167" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l168" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (phi = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; phi < = < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > ; phi += step * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / bmp_norm_radius)
< a name = "l169" > < / a > {
< a name = "l170" > < / a > x = p.x + bmp_norm_radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > - phi);
< a name = "l171" > < / a > y = p.y + bmp_norm_radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > - phi);
< a name = "l172" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state = BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l173" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > fn_p1;
< a name = "l174" > < / a > x = p.x + bmp_norm_radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > + phi);
< a name = "l175" > < / a > y = p.y + bmp_norm_radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > + phi);
< a name = "l176" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state = BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l177" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > fn_p1;
< a name = "l178" > < / a > }
< a name = "l179" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (; phi < = < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > ; phi += step * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / bmp_norm_radius)
< a name = "l180" > < / a > {
< a name = "l181" > < / a > x = p.x + bmp_norm_radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > - phi);
< a name = "l182" > < / a > y = p.y + bmp_norm_radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > - phi);
< a name = "l183" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state = BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l184" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > fn_p1;
< a name = "l185" > < / a > }
< a name = "l186" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l187" > < / a > fn_p1:
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< a name = "l188" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state)
< a name = "l189" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& p1, x, y);
< a name = "l190" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l191" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p1, & tmpp-> p);
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< a name = "l192" > < / a >
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< a name = "l193" > < / a > < / span > < span class = cF2 > //Draw an arc other direction, finding point of contact.< / span > < span class = cF0 >
< a name = "l194" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (step = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ; step > = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > ; step /= < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l195" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l196" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (phi = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; phi < = < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > ; phi += step * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / bmp_norm_radius)
< a name = "l197" > < / a > {
< a name = "l198" > < / a > x = p.x + bmp_norm_radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > + phi);
< a name = "l199" > < / a > y = p.y + bmp_norm_radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > + phi);
< a name = "l200" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state = BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l201" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > fn_p2;
< a name = "l202" > < / a > x = p.x + bmp_norm_radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > - phi);
< a name = "l203" > < / a > y = p.y + bmp_norm_radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > - phi) ;
< a name = "l204" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state = BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l205" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > fn_p2;
< a name = "l206" > < / a > }
< a name = "l207" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (; phi < = < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > ; phi += step * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / bmp_norm_radius)
< a name = "l208" > < / a > {
< a name = "l209" > < / a > x = p.x + bmp_norm_radius * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > + phi);
< a name = "l210" > < / a > y = p.y + bmp_norm_radius * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > + phi);
< a name = "l211" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state = BmpPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > bmp, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l212" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > fn_p2;
< a name = "l213" > < / a > }
< a name = "l214" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l215" > < / a > fn_p2:
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< a name = "l216" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (state)
< a name = "l217" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& p2, x, y);
< a name = "l218" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l219" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p2, & tmpp-> p);
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< a name = "l220" > < / a >
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< a name = "l221" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l222" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3NormSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & p< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > )
< a name = "l223" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l224" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> n, < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l225" > < / a > < / span > < span class = cF1 > lock< / span > < span class = cF0 > {zero_normal++;}
< a name = "l226" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l227" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l228" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l229" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> n, p.y, -p.x);
< a name = "l230" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpp-> n, & tmpp-> v< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l231" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> n, -p.y, p.x);
< a name = "l232" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& tmpp-> n);
< a name = "l233" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l234" > < / a > }
< a name = "l235" > < / a >
< a name = "l236" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Mirror(Photon *tmpp)
< a name = "l237" > < / a > {< / span > < span class = cF2 > /*< / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l238" > < / a >
< a name = "l239" > < / a >
< a name = "l240" > < / a >
< a name = "l241" > < / a >
< a name = "l242" > < / a >
< a name = "l243" > < / a >
< a name = "l244" > < / a >
< a name = "l245" > < / a >
< a name = "l246" > < / a >
< a name = "l247" > < / a >
< a name = "l248" > < / a > < / span > < span class = cF2 > thetaout = pi+thetan - (thetain-thetan)< / span > < span class = cF0 >
< a name = "l249" > < / a >
< a name = "l250" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
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< a name = "l251" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpp-> v.x, tmpp-> v.y), thetan;
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< a name = "l252" > < / a >
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< a name = "l253" > < / a > FindNormal(bmp_reflect, tmpp);
< a name = "l254" > < / a > thetan = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpp-> n.x, tmpp-> n.y);
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< a name = "l255" > < / a >
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< a name = "l256" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> v, < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * thetan + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * thetan + < / span > < span class = cF3 > pi< / span > < span class = cF0 > - theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l257" > < / a > < / span > < span class = cF1 > lock< / span > < span class = cF0 > < / span > < span class = cF7 > {< / span > < span class = cF0 > mirror_count++;< / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l258" > < / a > }
< a name = "l259" > < / a >
< a name = "l260" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SnellsLaw(Photon *tmpp, < / span > < span class = cF9 > I64< / span > < span class = cF0 > last, < / span > < span class = cF9 > I64< / span > < span class = cF0 > next)
< a name = "l261" > < / a > {
< a name = "l262" > < / a > < / span > < span class = cF2 > //n1 and n2 are refraction index.< / span > < span class = cF0 >
< a name = "l263" > < / a > < / span > < span class = cF2 > //n1 Sin(theta1) == n2 Sin(theta2)< / span > < span class = cF0 >
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< a name = "l264" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpp-> v.x, tmpp-> v.y), thetan, n1, n2, theta1, theta2;
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< a name = "l265" > < / a >
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< a name = "l266" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last == LENS_COLOR)
< a name = "l267" > < / a > n1 = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l268" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l269" > < / a > n1 = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l270" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (next == LENS_COLOR)
< a name = "l271" > < / a > n2 = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l272" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l273" > < / a > n2 = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l274" > < / a > FindNormal(bmp_refract, tmpp);
< a name = "l275" > < / a > thetan = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpp-> n.x, tmpp-> n.y);
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< a name = "l276" > < / a >
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< a name = "l277" > < / a > < / span > < span class = cF2 > //Dot=m1m2Cos(theta);< / span > < span class = cF0 >
< a name = "l278" > < / a > theta1 = < / span > < span class = cF5 > ACos< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpp-> n, & tmpp-> v< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l279" > < / a > theta2 = < / span > < span class = cF5 > ASin< / span > < span class = cF0 > (n1 * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta1< / span > < span class = cF7 > )< / span > < span class = cF0 > / n2);
< a name = "l280" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Wrap< / span > < span class = cF7 > (< / span > < span class = cF0 > theta - thetan< / span > < span class = cF7 > )< / span > < span class = cF0 > > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l281" > < / a > theta = thetan + theta2;
< a name = "l282" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l283" > < / a > theta = thetan - theta2;
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< a name = "l284" > < / a >
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< a name = "l285" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpp-> v, < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l286" > < / a > < / span > < span class = cF1 > lock< / span > < span class = cF0 > < / span > < span class = cF7 > {< / span > < span class = cF0 > snell_count++;< / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l287" > < / a > }
< a name = "l288" > < / a >
< a name = "l289" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l290" > < / a > {
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< a name = "l291" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l292" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l293" > < / a > master_sleep_jiffy += ANIMATE_JIFFIES;
< a name = "l294" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies > = master_sleep_jiffy)
< a name = "l295" > < / a > master_sleep_jiffy = < / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies + ANIMATE_JIFFIES;
< a name = "l296" > < / a > < / span > < span class = cF5 > SleepUntil< / span > < span class = cF0 > (master_sleep_jiffy);
< a name = "l297" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l298" > < / a > }
< a name = "l299" > < / a >
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< a name = "l300" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BABY_STEPS < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l301" > < / a >
< a name = "l302" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPAnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l303" > < / a > {
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< a name = "l304" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, last_master_jiffy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l305" > < / a > timeout_jiffy = master_sleep_jiffy + ANIMATE_JIFFIES,
< a name = "l306" > < / a > last, next;
< a name = "l307" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > inhibit;
< a name = "l308" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > step;
< a name = "l309" > < / a > Photon *tmpp, *root = & p_root[< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num];
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< a name = "l310" > < / a >
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< a name = "l311" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l312" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l313" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF5 > LBts< / span > < span class = cF7 > (< / span > < span class = cF0 > & p_root_locks, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l314" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l315" > < / a > tmpp = root-> next;
< a name = "l316" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpp != root)
< a name = "l317" > < / a > {
< a name = "l318" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BABY_STEPS; i++)
< a name = "l319" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l320" > < / a > last = < / span > < span class = cF5 > GrPeek< / span > < span class = cF0 > (map, tmpp-> p.x, tmpp-> p.y);
< a name = "l321" > < / a > < / span > < span class = cF5 > D3Div< / span > < span class = cF0 > (& step, & tmpp-> v, BABY_STEPS);
< a name = "l322" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpp-> p, & step);
< a name = "l323" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpp-> p.x < BORDER)
< a name = "l324" > < / a > {
< a name = "l325" > < / a > tmpp-> p.x = < / span > < span class = cFE > 2< / span > < span class = cF0 > * BORDER - tmpp-> p.x;
< a name = "l326" > < / a > tmpp-> v.x = -tmpp-> v.x;
< a name = "l327" > < / a > }
< a name = "l328" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpp-> p.x > = map-> width-BORDER)
< a name = "l329" > < / a > {
< a name = "l330" > < / a > tmpp-> p.x -= tmpp-> p.x - map-> width + BORDER;
< a name = "l331" > < / a > tmpp-> v.x = -tmpp-> v.x;
< a name = "l332" > < / a > }
< a name = "l333" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpp-> p.y < BORDER)
< a name = "l334" > < / a > {
< a name = "l335" > < / a > tmpp-> p.y = < / span > < span class = cFE > 2< / span > < span class = cF0 > * BORDER - tmpp-> p.y;
< a name = "l336" > < / a > tmpp-> v.y = -tmpp-> v.y;
< a name = "l337" > < / a > }
< a name = "l338" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpp-> p.y > = map-> height - BORDER)
< a name = "l339" > < / a > {
< a name = "l340" > < / a > tmpp-> p.y -= tmpp-> p.y - map-> height + BORDER;
< a name = "l341" > < / a > tmpp-> v.y = -tmpp-> v.y;
< a name = "l342" > < / a > }
< a name = "l343" > < / a > next = < / span > < span class = cF5 > GrPeek< / span > < span class = cF0 > (map, tmpp-> p.x, tmpp-> p.y);
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< a name = "l344" > < / a >
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< a name = "l345" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3DistSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & tmpp-> p_normal_inhibit, & tmpp-> p< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 4< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l346" > < / a > inhibit = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l347" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l348" > < / a > inhibit = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l349" > < / a >
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< a name = "l350" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last != next)
< a name = "l351" > < / a > {
< a name = "l352" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > last == < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > & & next == LENS_COLOR< / span > < span class = cF7 > )< / span > < span class = cF0 > || < / span > < span class = cF7 > (< / span > < span class = cF0 > last == LENS_COLOR & & next == < / span > < span class = cF3 > BLACK< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l353" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l354" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (inhibit)
< a name = "l355" > < / a > < / span > < span class = cF1 > lock< / span > < span class = cF0 > {normal_inhibit++;}
< a name = "l356" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l357" > < / a > SnellsLaw(tmpp, last, next);
< a name = "l358" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l359" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (last == < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > & & next == MIRROR_COLOR)
< a name = "l360" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l361" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (inhibit)
< a name = "l362" > < / a > < / span > < span class = cF1 > lock< / span > < span class = cF0 > {normal_inhibit++;}
< a name = "l363" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l364" > < / a > Mirror(tmpp);
< a name = "l365" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l366" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!inhibit)
< a name = "l367" > < / a > < / span > < span class = cF5 > D3Zero< / span > < span class = cF0 > (& tmpp-> p_normal_inhibit);
< a name = "l368" > < / a > }
< a name = "l369" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!inhibit)
< a name = "l370" > < / a > < / span > < span class = cF5 > D3Zero< / span > < span class = cF0 > (& tmpp-> p_normal_inhibit);
< a name = "l371" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l372" > < / a >
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< a name = "l373" > < / a > tmpp = tmpp-> next;
< a name = "l374" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies > = timeout_jiffy)
< a name = "l375" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l376" > < / a > }
< a name = "l377" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& p_root_locks, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num);
< a name = "l378" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies > = timeout_jiffy)
< a name = "l379" > < / a > {
< a name = "l380" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l381" > < / a > timeout_jiffy = master_sleep_jiffy + ANIMATE_JIFFIES;
< a name = "l382" > < / a > }
< a name = "l383" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!full_speed)
< a name = "l384" > < / a > {
< a name = "l385" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (master_sleep_jiffy == last_master_jiffy)
< a name = "l386" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l387" > < / a > last_master_jiffy = master_sleep_jiffy;
< a name = "l388" > < / a > < / span > < span class = cF5 > SleepUntil< / span > < span class = cF0 > (master_sleep_jiffy);
< a name = "l389" > < / a > timeout_jiffy = master_sleep_jiffy + ANIMATE_JIFFIES;
< a name = "l390" > < / a > }
< a name = "l391" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l392" > < / a > }
< a name = "l393" > < / a >
< a name = "l394" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l395" > < / a > {
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< a name = "l396" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l397" > < / a >
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< a name = "l398" > < / a > master_sleep_jiffy = < / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies;
< a name = "l399" > < / a > full_speed = show_normals = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l400" > < / a > photon_count = mirror_count = snell_count = normal_inhibit = zero_normal = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l401" > < / a > map = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height);
< a name = "l402" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l403" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l404" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF5 > LBts< / span > < span class = cF7 > (< / span > < span class = cF0 > & p_root_locks, i< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l405" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l406" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& p_root[i]);
< a name = "l407" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& p_root_locks, i);
< a name = "l408" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l409" > < / a > < / span > < span class = cF2 > //x*y=bmp_mem*8< / span > < span class = cF0 >
< a name = "l410" > < / a > < / span > < span class = cF2 > //x/y=640/480< / span > < span class = cF0 >
< a name = "l411" > < / a > < / span > < span class = cF2 > //x=640/480*y< / span > < span class = cF0 >
< a name = "l412" > < / a > < / span > < span class = cF2 > //640/480*y^2=bmp_mem*8< / span > < span class = cF0 >
< a name = "l413" > < / a > < / span > < span class = cF2 > //y=Sqrt(bmp_mem*8*480/640)< / span > < span class = cF0 >
< a name = "l414" > < / a > < / span > < span class = cF2 > //bmp_scale=Sqrt(bmp_mem*8*480/640)/480< / span > < span class = cF0 >
< a name = "l415" > < / a > bmp_scale = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (bmp_mem / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height / < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width) / < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
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< a name = "l416" > < / a >
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< a name = "l417" > < / a > find_normal_dist_sqr = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (bmp_scale);
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< a name = "l418" > < / a > #< / span > < span class = cF1 > assert< / span > < span class = cF0 > < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > ) < = BORDER
< a name = "l419" > < / a >
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< a name = "l420" > < / a > bmp_width = bmp_scale * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width;
< a name = "l421" > < / a > bmp_height = bmp_scale * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
< a name = "l422" > < / a > bmp_refract = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (bmp_width * bmp_height / < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l423" > < / a > bmp_reflect = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (bmp_width * bmp_height / < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l424" > < / a > bmp_norm_radius = < / span > < span class = cF5 > Min< / span > < span class = cF0 > (< / span > < span class = cFE > 10< / span > < span class = cF0 > * bmp_scale, < / span > < span class = cFE > 250< / span > < span class = cF0 > );
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< a name = "l425" > < / a > #< / span > < span class = cF1 > assert< / span > < span class = cF0 > < / span > < span class = cFE > 10< / span > < span class = cF0 > < = BORDER
< a name = "l426" > < / a > }
< a name = "l427" > < / a >
< a name = "l428" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l429" > < / a > {
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< a name = "l430" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l431" > < / a >
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< a name = "l432" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l433" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l434" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF5 > LBts< / span > < span class = cF7 > (< / span > < span class = cF0 > & p_root_locks, i< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l435" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l436" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& p_root[i], < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l437" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& p_root_locks, i);
< a name = "l438" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l439" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (map);
< a name = "l440" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (bmp_refract);
< a name = "l441" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (bmp_reflect);
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< a name = "l442" > < / a > }
< a name = "l443" > < / a >
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< a name = "l444" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LTM_REFLECT_LINE < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l445" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LTM_REFLECT_SPLINE < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l446" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LTM_REFRACT_LINE < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l447" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LTM_REFRACT_SPLINE < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l448" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LTM_REFRACT_FLOOD_FILL < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l449" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LTM_TEST_RAY < / span > < span class = cFE > 5< / span > < span class = cF0 >
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< a name = "l450" > < / a >
< a name = "l451" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > LTMenuSet(< / span > < span class = cF9 > I64< / span > < span class = cF0 > mode)
< a name = "l452" > < / a > {
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< a name = "l453" > < / a > < / span > < span class = cF9 > CMenuEntry< / span > < span class = cF0 > *entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " View/ToggleNormals" < / span > < span class = cF0 > );
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< a name = "l454" > < / a >
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< a name = "l455" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (show_normals)
< a name = "l456" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l457" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l458" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l459" > < / a >
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< a name = "l460" > < / a > entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Mode/ReflectLine" < / span > < span class = cF0 > );
< a name = "l461" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_LINE)
< a name = "l462" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l463" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l464" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l465" > < / a > entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Mode/ReflectSpline" < / span > < span class = cF0 > );
< a name = "l466" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_SPLINE)
< a name = "l467" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l468" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l469" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l470" > < / a > entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Mode/RefractLine" < / span > < span class = cF0 > );
< a name = "l471" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFRACT_LINE)
< a name = "l472" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l473" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l474" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l475" > < / a > entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Mode/RefractSpline" < / span > < span class = cF0 > );
< a name = "l476" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFRACT_SPLINE)
< a name = "l477" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l478" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l479" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l480" > < / a > entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Mode/RefractFloodFill" < / span > < span class = cF0 > );
< a name = "l481" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFRACT_FLOOD_FILL)
< a name = "l482" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l483" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l484" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l485" > < / a > entry = < / span > < span class = cF5 > MenuEntryFind< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> cur_menu, < / span > < span class = cF6 > " Mode/TestRay" < / span > < span class = cF0 > );
< a name = "l486" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_TEST_RAY)
< a name = "l487" > < / a > entry-> checked = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l488" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l489" > < / a > entry-> checked = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l490" > < / a > }
< a name = "l491" > < / a >
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< a name = "l492" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > PTS_NUM < / span > < span class = cFE > 1024< / span > < span class = cF0 >
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< a name = "l493" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > LightTable()
< a name = "l494" > < / a > {
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< a name = "l495" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, mode = LTM_REFLECT_LINE, i, count, arg1, arg2, x1, y1, x2, y2;
< a name = "l496" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *c = < / span > < span class = cF5 > MAlloc< / span > < span class = cF0 > (PTS_NUM * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l497" > < / a >
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< a name = "l498" > < / a > p_root_locks = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l499" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l500" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l501" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l502" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l503" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l504" > < / a > < / span > < span class = cF6 > " Mode {" < / span > < span class = cF0 >
< a name = "l505" > < / a > < / span > < span class = cF6 > " ReflectLine(,'0');" < / span > < span class = cF0 >
< a name = "l506" > < / a > < / span > < span class = cF6 > " ReflectSpline(,'1');" < / span > < span class = cF0 >
< a name = "l507" > < / a > < / span > < span class = cF6 > " RefractLine(,'2');" < / span > < span class = cF0 >
< a name = "l508" > < / a > < / span > < span class = cF6 > " RefractSpline(,'3');" < / span > < span class = cF0 >
< a name = "l509" > < / a > < / span > < span class = cF6 > " RefractFloodFill(,'4');" < / span > < span class = cF0 >
< a name = "l510" > < / a > < / span > < span class = cF6 > " TestRay(,'5');" < / span > < span class = cF0 >
< a name = "l511" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l512" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l513" > < / a > < / span > < span class = cF6 > " RandomBurst(,'r');" < / span > < span class = cF0 >
< a name = "l514" > < / a > < / span > < span class = cF6 > " ElapseTime(,'e');" < / span > < span class = cF0 >
< a name = "l515" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l516" > < / a > < / span > < span class = cF6 > " View {" < / span > < span class = cF0 >
< a name = "l517" > < / a > < / span > < span class = cF6 > " ToggleNormals(,'n');" < / span > < span class = cF0 >
< a name = "l518" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l519" > < / a > );
< a name = "l520" > < / a > LTMenuSet(mode);
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< a name = "l521" > < / a >
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< a name = "l522" > < / a > < / span > < span class = cF5 > MemBIOSRep< / span > < span class = cF0 > ;
< a name = "l523" > < / a > bmp_mem = < / span > < span class = cF5 > I64Get< / span > < span class = cF0 > (< / span > < span class = cF6 > " \n\n\nHow much memory for the high resolution\n" < / span > < span class = cF0 >
< a name = "l524" > < / a > < / span > < span class = cF6 > " shadow bitmap that helps improve the\n" < / span > < span class = cF0 >
< a name = "l525" > < / a > < / span > < span class = cF6 > " accuracy of the normal vector estimate?\n" < / span > < span class = cF0 >
< a name = "l526" > < / a > < / span > < span class = cF6 > " You can choose up to the largest\n" < / span > < span class = cF0 >
< a name = "l527" > < / a > < / span > < span class = cF6 > " contiguous chunk of physical memory.\n\n" < / span > < span class = cF0 >
< a name = "l528" > < / a > < / span > < span class = cF6 > " Mem (0x%0X):" < / span > < span class = cF0 > , < / span > < span class = cFE > 1024< / span > < span class = cF0 > * < / span > < span class = cFE > 1024< / span > < span class = cF0 > * < / span > < span class = cFE > 16< / span > < span class = cF0 > );
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< a name = "l529" > < / a >
2021-07-05 01:57:09 +01:00
< a name = "l530" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l531" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU< / span > < span class = cF0 > ;
2021-07-11 22:47:19 +01:00
< a name = "l532" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Current < / span > < a href = "https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l3941" > < span class = cF4 > CTask< / span > < / a > < span class = cF2 > is Fs segment register.< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l533" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l534" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l535" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l536" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l537" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l538" > < / a > Init;
< a name = "l539" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l540" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l541" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l542" > < / a > animate_tasks[i] = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& MPAnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " MPAnimate" < / span > < span class = cF0 > , i);
< a name = "l543" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l544" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l545" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l546" > < / a > {
< a name = "l547" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2,
< a name = "l548" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l549" > < / a > lt_restart:
2021-07-04 23:11:34 +01:00
< a name = "l550" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l551" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l552" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l553" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l554" > < / a > x2 = arg1;
< a name = "l555" > < / a > y2 = arg2;
< a name = "l556" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode)
< a name = "l557" > < / a > {
< a name = "l558" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > LTM_REFRACT_FLOOD_FILL:
< a name = "l559" > < / a > map-> color = LENS_COLOR;
< a name = "l560" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (map, x2, y2);
< a name = "l561" > < / a > mode = LTM_REFLECT_LINE;
< a name = "l562" > < / a > LTMenuSet(mode);
< a name = "l563" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l564" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l565" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > LTM_TEST_RAY:
< a name = "l566" > < / a > RayBurst(x1, y1, x2, y2);
< a name = "l567" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l568" > < / a > }
< a name = "l569" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l570" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l571" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l572" > < / a > x1 = arg1;
< a name = "l573" > < / a > y1 = arg2;
< a name = "l574" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode)
< a name = "l575" > < / a > {
< a name = "l576" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > LTM_REFLECT_LINE:
< a name = "l577" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > LTM_REFRACT_LINE:
< a name = "l578" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_LINE)
< a name = "l579" > < / a > map-> color = < / span > < span class = cF3 > ROP_XOR< / span > < span class = cF0 > + MIRROR_COLOR;
< a name = "l580" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l581" > < / a > map-> color = < / span > < span class = cF3 > ROP_XOR< / span > < span class = cF0 > + LENS_COLOR;
< a name = "l582" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l583" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l584" > < / a > x2 = arg1;
< a name = "l585" > < / a > y2 = arg2;
< a name = "l586" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map, x1, y1, x2, y2);
< a name = "l587" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2,
< a name = "l588" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l589" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map, x1, y1, x2, y2);
< a name = "l590" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > )
< a name = "l591" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > lt_restart;
< a name = "l592" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > )
< a name = "l593" > < / a > {
< a name = "l594" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l595" > < / a > x2 = arg1;
< a name = "l596" > < / a > y2 = arg2;
< a name = "l597" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l598" > < / a > }
< a name = "l599" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l600" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_LINE)
< a name = "l601" > < / a > map-> color = MIRROR_COLOR;
< a name = "l602" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l603" > < / a > map-> color = LENS_COLOR;
< a name = "l604" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (map, x1, y1, x2, y2);
< a name = "l605" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_LINE)
< a name = "l606" > < / a > BmpLine(bmp_reflect, x1, y1, x2, y2);
< a name = "l607" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l608" > < / a > BmpLine(bmp_refract, x1, y1, x2, y2);
< a name = "l609" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l610" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l611" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > LTM_REFLECT_SPLINE:
< a name = "l612" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > LTM_REFRACT_SPLINE:
< a name = "l613" > < / a > count = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l614" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_SPLINE)
< a name = "l615" > < / a > map-> color = < / span > < span class = cF3 > ROP_XOR< / span > < span class = cF0 > + MIRROR_COLOR;
< a name = "l616" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l617" > < / a > map-> color = < / span > < span class = cF3 > ROP_XOR< / span > < span class = cF0 > + LENS_COLOR;
< a name = "l618" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l619" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l620" > < / a > c[count].x = arg1;
< a name = "l621" > < / a > c[count].y = arg2;
< a name = "l622" > < / a > c[count].z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l623" > < / a > < / span > < span class = cF5 > Gr2BSpline< / span > < span class = cF0 > (map, c, count + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l624" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > +
< a name = "l625" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > );
< a name = "l626" > < / a > < / span > < span class = cF5 > Gr2BSpline< / span > < span class = cF0 > (map, c, count + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l627" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > )
< a name = "l628" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > lt_restart;
< a name = "l629" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > )
< a name = "l630" > < / a > {
< a name = "l631" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > );
< a name = "l632" > < / a > count++;
< a name = "l633" > < / a > }
< a name = "l634" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l635" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (count < PTS_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > & & message_code != < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l636" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l637" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_SPLINE)
< a name = "l638" > < / a > map-> color = MIRROR_COLOR;
< a name = "l639" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l640" > < / a > map-> color = LENS_COLOR;
< a name = "l641" > < / a > < / span > < span class = cF5 > Gr2BSpline3< / span > < span class = cF0 > (map, c, count);
< a name = "l642" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < count; i++)
< a name = "l643" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l644" > < / a > c[i].x *= bmp_scale;
< a name = "l645" > < / a > c[i].y *= bmp_scale;
< a name = "l646" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l647" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode == LTM_REFLECT_SPLINE)
< a name = "l648" > < / a > < / span > < span class = cF5 > BSpline2< / span > < span class = cF0 > (bmp_reflect, c, count, & BmpPlot);
< a name = "l649" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l650" > < / a > < / span > < span class = cF5 > BSpline2< / span > < span class = cF0 > (bmp_refract, c, count, & BmpPlot);
< a name = "l651" > < / a > mode = LTM_REFLECT_LINE;
< a name = "l652" > < / a > LTMenuSet(mode);
< a name = "l653" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l654" > < / a > }
< a name = "l655" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l656" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l657" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > :
< a name = "l658" > < / a > i = < / span > < span class = cF5 > PopUpPickList< / span > < span class = cF0 > (< / span > < span class = cF6 > " Reflect Line\0Reflect Spline\0Refract Line\0" < / span > < span class = cF0 >
< a name = "l659" > < / a > < / span > < span class = cF6 > " Refract Spline\0Refract Flood Fill\0TestRay\0" < / span > < span class = cF0 > );
< a name = "l660" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l661" > < / a > {
< a name = "l662" > < / a > mode = i;
< a name = "l663" > < / a > LTMenuSet(mode);
< a name = "l664" > < / a > }
< a name = "l665" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l666" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l667" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l668" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l669" > < / a > {
< a name = "l670" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l671" > < / a > CleanUp;
< a name = "l672" > < / a > Init;
< a name = "l673" > < / a > mode = LTM_REFLECT_LINE;
< a name = "l674" > < / a > LTMenuSet(mode);
< a name = "l675" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l676" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l677" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'r'< / span > < span class = cF0 > :
< a name = "l678" > < / a > RandomBurst;
< a name = "l679" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l680" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l681" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'e'< / span > < span class = cF0 > :
< a name = "l682" > < / a > full_speed = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l683" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1500< / span > < span class = cF0 > );
< a name = "l684" > < / a > < / span > < span class = cF5 > FlushMessages< / span > < span class = cF0 > ;
< a name = "l685" > < / a > full_speed = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l686" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l687" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l688" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'n'< / span > < span class = cF0 > :
< a name = "l689" > < / a > show_normals = !show_normals;
< a name = "l690" > < / a > LTMenuSet(mode);
< a name = "l691" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l692" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l693" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '0'< / span > < span class = cF0 > ...< / span > < span class = cF6 > '5'< / span > < span class = cF0 > :
< a name = "l694" > < / a > mode = arg1-< / span > < span class = cF6 > '0'< / span > < span class = cF0 > ;
< a name = "l695" > < / a > LTMenuSet(mode);
< a name = "l696" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l697" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l698" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l699" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l700" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > lt_done;
< a name = "l701" > < / a > }
< a name = "l702" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l703" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l704" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l705" > < / a > lt_done:
2021-07-04 23:11:34 +01:00
< a name = "l706" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l707" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l708" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l709" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l710" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (c);
< a name = "l711" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l712" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l713" > < / a > < / span > < span class = cF5 > Kill< / span > < span class = cF0 > (animate_tasks[i]);
< a name = "l714" > < / a > CleanUp;
< a name = "l715" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l716" > < / a > }
< a name = "l717" > < / a >
< a name = "l718" > < / a > LightTable;
< / span > < / pre > < / body >
< / html >