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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.00" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cFA >
< a name = "l3" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l4" > < / a >
< a name = "l5" > < / a > < / span > < span class = cFA >
< a name = "l6" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
< a name = "l7" > < / a >
< a name = "l8" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l9" > < / a > {
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< a name = "l10" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y;
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< a name = "l11" > < / a >
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< a name = "l12" > < / a > x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left;
< a name = "l13" > < / a > y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top;
< a name = "l14" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
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< a name = "l15" > < / a >
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< a name = "l16" > < / a > x = task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l17" > < / a > y = task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l18" > < / a >
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< a name = "l19" > < / a > dc-> color = < / span > < span class = cF3 > ROP_COLLISION< / span > < span class = cF0 > ;
< a name = "l20" > < / a > dc-> bkcolor = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l21" > < / a > dc-> collision_count = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l22" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
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< a name = "l23" > < / a >
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< a name = "l24" > < / a > dc-> color = < / span > < span class = cF3 > ROP_EQU< / span > < span class = cF0 > ;
< a name = "l25" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Collisions:%d" < / span > < span class = cF0 > , dc-> collision_count);
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< a name = "l26" > < / a >
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< a name = "l27" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!dc-> collision_count)
< a name = "l28" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
< a name = "l29" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l30" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > );
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< a name = "l31" > < / a > }
< a name = "l32" > < / a >
< a name = "l33" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Collision()
< a name = "l34" > < / a > {
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< a name = "l35" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l36" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l37" > < / a > < / span > < span class = cF5 > PressAKey< / span > < span class = cF0 > ;
< a name = "l38" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
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< a name = "l39" > < / a > }
< a name = "l40" > < / a >
< a name = "l41" > < / a > Collision;
< / span > < / pre > < / body >
< / html >