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< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.00" >
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< / style >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Titanium" < / span > < span class = cF0 > ,< / span > < span class = cF6 > " I64 best_score=0;\n" < / span > < span class = cF0 > );
< a name = "l2" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Titanium" < / span > < span class = cF0 > );
< a name = "l3" > < / a >
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< a name = "l4" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MAP_HEIGHT < / span > < span class = cFE > 4096< / span > < span class = cF0 >
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< a name = "l6" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > B_LEN < / span > < span class = cFE > 10< / span > < span class = cF0 >
< a name = "l7" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > B_SPEED < / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l8" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > B_NUM < / span > < span class = cFE > 128< / span > < span class = cF0 >
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< a name = "l9" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Bullet
< a name = "l10" > < / a > {
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< a name = "l11" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, dx, dy, dx2, dy2;
< a name = "l12" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > dead, missile, pad[< / span > < span class = cFE > 6< / span > < span class = cF0 > ];
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< a name = "l13" > < / a >
< a name = "l14" > < / a > } b[B_NUM];
< a name = "l15" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > bullets_fired, missile_bmp;
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< a name = "l17" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, dx, dy, finish_line;
< a name = "l18" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, t0, tf, sound_timeout;
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< a name = "l20" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > PHASES_GROUPS < / span > < span class = cFE > 8< / span > < span class = cF0 >
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< a name = "l21" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > HACK_DIST < / span > < span class = cFE > 5< / span > < span class = cF0 >
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< a name = "l22" > < / a >
< a name = "l23" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > U_ENEMY_NUM (PHASES_GROUPS * < / span > < span class = cFE > 64< / span > < span class = cF0 > )
< a name = "l24" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > U_FRIENDLY_NUM (PHASES_GROUPS * < / span > < span class = cFE > 16< / span > < span class = cF0 > )
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< a name = "l25" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > U_NUM (U_FRIENDLY_NUM + U_ENEMY_NUM)
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< a name = "l27" > < / a > {
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< a name = "l28" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y, best_dd;
< a name = "l29" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, phase;
< a name = "l30" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > friendly, dead, tank, CIA, pad[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
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< a name = "l32" > < / a > } u[U_NUM];
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< a name = "l34" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ET_MAN < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l35" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ET_TANK < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l36" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ET_MISSILE < / span > < span class = cFE > 2< / span > < span class = cF0 >
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< a name = "l37" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ET_BUILDING < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l38" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > E_NUM < / span > < span class = cFE > 512< / span > < span class = cF0 >
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< a name = "l40" > < / a > {
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< a name = "l44" > < / a >
< a name = "l45" > < / a > } e[E_NUM];
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< a name = "l48" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > game_over;
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< a name = "l79" > < / a > < / span > < span class = cE1 > U8< / span > < span class = cE0 > *friendly_imgs[< / span > < span class = cEE > 4< / span > < span class = cE0 > ] = {< / span > < span class = cEA > < 5> < / span > < span class = cE0 > , < / span > < span class = cEA > < 4> < / span > < span class = cE0 > , < / span > < span class = cEA > < 5> < / span > < span class = cE0 > , < / span > < span class = cEA > < 6> < / span > < span class = cE0 > };
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< a name = "l95" > < / a > < / span > < span class = cE1 > U8< / span > < span class = cE0 > *CIA_neeger_imgs[< / span > < span class = cEE > 4< / span > < span class = cE0 > ] = {< / span > < span class = cEA > < 8> < / span > < span class = cE0 > , < / span > < span class = cEA > < 7> < / span > < span class = cE0 > , < / span > < span class = cEA > < 8> < / span > < span class = cE0 > , < / span > < span class = cEA > < 9> < / span > < span class = cE0 > };
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2021-07-03 05:07:57 +01:00
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< a name = "l115" > < / a > < / span > < span class = cE1 > U8< / span > < span class = cE0 > *friendly_hacking_imgs[< / span > < span class = cEE > 4< / span > < span class = cE0 > ] = {< / span > < span class = cEA > < 10> < / span > < span class = cE0 > , < / span > < span class = cEA > < 11> < / span > < span class = cE0 > , < / span > < span class = cEA > < 10> < / span > < span class = cE0 > , < / span > < span class = cEA > < 12> < / span > < span class = cE0 > };
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2021-07-03 05:07:57 +01:00
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2021-07-03 05:07:57 +01:00
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< a name = "l132" > < / a > < / span > < span class = cE1 > U8< / span > < span class = cE0 > *enemy_imgs[< / span > < span class = cEE > 4< / span > < span class = cE0 > ] = {< / span > < span class = cEA > < 14> < / span > < span class = cE0 > , < / span > < span class = cEA > < 13> < / span > < span class = cE0 > , < / span > < span class = cEA > < 14> < / span > < span class = cE0 > , < / span > < span class = cEA > < 15> < / span > < span class = cE0 > };
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2021-07-03 05:07:57 +01:00
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2021-07-04 23:11:34 +01:00
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2021-07-03 05:07:57 +01:00
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2021-07-04 23:11:34 +01:00
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2021-07-03 05:07:57 +01:00
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2021-07-04 23:11:34 +01:00
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2021-07-03 05:07:57 +01:00
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< a name = "l169" > < / a > < / span > < span class = cE1 > U8< / span > < span class = cE0 > *enemy_hacking_imgs[< / span > < span class = cEE > 4< / span > < span class = cE0 > ] = {< / span > < span class = cEA > < 17> < / span > < span class = cE0 > , < / span > < span class = cEA > < 16> < / span > < span class = cE0 > , < / span > < span class = cEA > < 17> < / span > < span class = cE0 > , < / span > < span class = cEA > < 18> < / span > < span class = cE0 > };
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2021-07-03 05:07:57 +01:00
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2021-07-04 23:11:34 +01:00
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2021-07-03 05:07:57 +01:00
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2021-07-03 05:07:57 +01:00
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2021-07-03 05:07:57 +01:00
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< a name = "l202" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LS_APTS_NUM < / span > < span class = cFE > 20< / span > < span class = cF0 >
< a name = "l203" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LS_MOUNTAINS_NUM < / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l204" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LS_NUM < / span > < span class = cFE > 128< / span > < span class = cF0 >
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< a name = "l205" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > LandScapeItem
< a name = "l206" > < / a > {
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< a name = "l207" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, y;
< a name = "l208" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
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< a name = "l209" > < / a >
< a name = "l210" > < / a > } ls[LS_NUM];
< a name = "l211" > < / a >
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< a name = "l212" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > LS_TYPES < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l213" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *landscape_imgs[LS_TYPES] = {< / span > < span class = cFA > < 20> < / span > < span class = cF0 > , < / span > < span class = cFA > < 21> < / span > < span class = cF0 > , < / span > < span class = cFA > < 22> < / span > < span class = cF0 > , < / span > < span class = cFA > < 23> < / span > < span class = cF0 > };
< a name = "l214" > < / a >
< a name = "l215" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ExplosionDraw(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, Explosion *tmpe, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l216" > < / a > {
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< a name = "l217" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, n1, n2, n3, n4, n5;
< a name = "l218" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t=(< / span > < span class = cF5 > tS< / span > < span class = cF0 > -tmpe-> t0)/(tmpe-> tf-tmpe-> t0);
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< a name = "l219" > < / a >
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< a name = "l220" > < / a > < / span > < span class = cF5 > Seed< / span > < span class = cF0 > (tmpe-> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
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< a name = "l221" > < / a >
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< a name = "l222" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpe-> type)
< a name = "l223" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l224" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_MAN: n1 = < / span > < span class = cFE > 8< / span > < span class = cF0 > ; n2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; n3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; n4 = < / span > < span class = cFE > 18< / span > < span class = cF0 > ; n5 = < / span > < span class = cFE > 28< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l225" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_TANK: n1 = < / span > < span class = cFE > 64< / span > < span class = cF0 > ; n2 = < / span > < span class = cFE > 14< / span > < span class = cF0 > ; n3 = < / span > < span class = cFE > 24< / span > < span class = cF0 > ; n4 = < / span > < span class = cFE > 60< / span > < span class = cF0 > ; n5 = < / span > < span class = cFE > 90< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l226" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_MISSILE: n1 = < / span > < span class = cFE > 128< / span > < span class = cF0 > ; n2 = < / span > < span class = cFE > 30< / span > < span class = cF0 > ; n3 = < / span > < span class = cFE > 60< / span > < span class = cF0 > ; n4 = < / span > < span class = cFE > 100< / span > < span class = cF0 > ; n5 = < / span > < span class = cFE > 200< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l227" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_BUILDING: n1 = < / span > < span class = cFE > 128< / span > < span class = cF0 > ; n2 = < / span > < span class = cFE > 80< / span > < span class = cF0 > ; n3 = < / span > < span class = cFE > 80< / span > < span class = cF0 > ; n4 = < / span > < span class = cFE > 200< / span > < span class = cF0 > ; n5 = < / span > < span class = cFE > 300< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l228" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l229" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < n1; i++)
< a name = "l230" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l231" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l232" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpe-> type)
< a name = "l233" > < / a > {
< a name = "l234" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_MAN:
< a name = "l235" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l236" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l237" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l238" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l239" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l240" > < / a >
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< a name = "l241" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_MISSILE:
< a name = "l242" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l243" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l244" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l245" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l246" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l247" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l248" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l249" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l250" > < / a > dc-> color=< / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l251" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l252" > < / a >
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< a name = "l253" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_TANK:
< a name = "l254" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l255" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l256" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l257" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l258" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l259" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l260" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l261" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l262" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l263" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l264" > < / a >
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< a name = "l265" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ET_BUILDING:
< a name = "l266" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l267" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l268" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l269" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l270" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l271" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l272" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l273" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l274" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l275" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l276" > < / a > }
< a name = "l277" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l278" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l279" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l280" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l281" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpe-> x + n2 * < / span > < span class = cF7 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - .< / span > < span class = cFE > 5< / span > < span class = cF7 > )< / span > < span class = cF0 > , y + n3 / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > , tmpe-> x + n4 * t * < / span > < span class = cF7 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - .< / span > < span class = cFE > 5< / span > < span class = cF7 > )< / span > < span class = cF0 > , y - n5 / < / span > < span class = cFE > 2< / span > < span class = cF0 > * t * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > );
< a name = "l282" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l283" > < / a > }
< a name = "l284" > < / a >
< a name = "l285" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > mp_not_done_flags;
< a name = "l286" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPMenDraw(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc2)
< a name = "l287" > < / a > {
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< a name = "l288" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = dc2-> win_task;
< a name = "l289" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (dc2, task);
< a name = "l290" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, r[< / span > < span class = cFE > 16< / span > < span class = cF0 > ], lo = < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num * U_NUM / < / span > < span class = cFB > mp_count< / span > < span class = cF0 > , hi = (< / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) * U_NUM / < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ,
< a name = "l291" > < / a > yy, phase, scroll_y = MAP_HEIGHT - < / span > < span class = cFE > 100< / span > < span class = cF0 > - < / span > < span class = cFE > 100< / span > < span class = cF0 > * (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - t0);
< a name = "l292" > < / a > Unit *tmpu;
< a name = "l293" > < / a > Explosion *tmpe;
< a name = "l294" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tmps, **_tmps;
< a name = "l295" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt, ts = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l296" > < / a >
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< a name = "l297" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num; i < E_NUM; i += < / span > < span class = cFB > mp_count< / span > < span class = cF0 > )
< a name = "l298" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l299" > < / a > tmpe = & e[i];
< a name = "l300" > < / a > yy = (tmpe-> y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l301" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (-< / span > < span class = cFE > 32< / span > < span class = cF0 > < = yy < = task-> pix_bottom + < / span > < span class = cFE > 32< / span > < span class = cF0 > & & !tmpe-> dead)
< a name = "l302" > < / a > {
< a name = "l303" > < / a > ExplosionDraw(dc, tmpe, yy);
< a name = "l304" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpe-> tf)
< a name = "l305" > < / a > tmpe-> dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l306" > < / a > }
< a name = "l307" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l308" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = lo; i < hi; i++)
< a name = "l309" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l310" > < / a > tmpu = & u[i];
< a name = "l311" > < / a > yy = (tmpu-> y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l312" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (-< / span > < span class = cFE > 32< / span > < span class = cF0 > < = yy < = task-> pix_bottom + < / span > < span class = cFE > 32< / span > < span class = cF0 > )
< a name = "l313" > < / a > {
< a name = "l314" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpu-> dead)
< a name = "l315" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l316" > < / a > < / span > < span class = cF5 > Mat4x4IdentEqu< / span > < span class = cF0 > (r);
< a name = "l317" > < / a > < / span > < span class = cF5 > Mat4x4RotY< / span > < span class = cF0 > (r, tmpu-> theta);
< a name = "l318" > < / a > < / span > < span class = cF5 > Mat4x4RotX< / span > < span class = cF0 > (r, < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 6< / span > < span class = cF0 > );
< a name = "l319" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (r, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 3< / span > < span class = cF0 > );
< a name = "l320" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> tank)
< a name = "l321" > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (dc, tmpu-> x, yy, < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > , < / span > < span class = cFA > < 19> < / span > < span class = cF0 > , r);
< a name = "l322" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l323" > < / a > {
< a name = "l324" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> best_dd < < / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * HACK_DIST< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * HACK_DIST< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l325" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF2 > //It's neat so times 2< / span > < span class = cF0 >
< a name = "l326" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> friendly)
< a name = "l327" > < / a > _tmps = friendly_hacking_imgs;
< a name = "l328" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l329" > < / a > _tmps = enemy_hacking_imgs;
< a name = "l330" > < / a > tt = < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (tmpu-> phase + < / span > < span class = cFE > 20< / span > < span class = cF0 > * ts, < / span > < span class = cFE > 0< / span > < span class = cF0 > ) / (< / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l331" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l332" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l333" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l334" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> friendly)
< a name = "l335" > < / a > {
< a name = "l336" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> CIA & & < / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l337" > < / a > _tmps = CIA_neeger_imgs;
< a name = "l338" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l339" > < / a > _tmps = friendly_imgs;
< a name = "l340" > < / a > }
< a name = "l341" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l342" > < / a > _tmps = enemy_imgs;
< a name = "l343" > < / a > tt = < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (tmpu-> phase + < / span > < span class = cFE > 5< / span > < span class = cF0 > * ts, < / span > < span class = cFE > 0< / span > < span class = cF0 > ) / (< / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l344" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l345" > < / a > phase = tt;
< a name = "l346" > < / a > tt %= < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l347" > < / a > tmps = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (tt, _tmps[phase & < / span > < span class = cFE > 3< / span > < span class = cF0 > ], _tmps[< / span > < span class = cF7 > (< / span > < span class = cF0 > phase + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > & < / span > < span class = cFE > 3< / span > < span class = cF0 > ]);
< a name = "l348" > < / a > < / span > < span class = cF5 > Sprite3Mat4x4B< / span > < span class = cF0 > (dc, tmpu-> x, yy, < / span > < span class = cF3 > GR_Z_ALL< / span > < span class = cF0 > , tmps, r);
< a name = "l349" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
< a name = "l350" > < / a > }
< a name = "l351" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l352" > < / a > }
< a name = "l353" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l354" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l355" > < / a > dc-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l356" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l357" > < / a > < / span > < span class = cF5 > LBtr< / span > < span class = cF0 > (& mp_not_done_flags, < / span > < span class = cF5 > Gs< / span > < span class = cF0 > -> num);
< a name = "l358" > < / a > < / span > < span class = cF5 > Seed< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Return Executive task to timer-based.< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l359" > < / a > }
< a name = "l360" > < / a >
< a name = "l361" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MissilePos(< / span > < span class = cF9 > I64< / span > < span class = cF0 > m, < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_y)
< a name = "l362" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l363" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > n;
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< a name = "l364" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l365" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (m < < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l366" > < / a > n = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l367" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l368" > < / a > n = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l369" > < / a > *_x = x + < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta) - (< / span > < span class = cFE > 15< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - < / span > < span class = cF7 > (< / span > < span class = cF0 > m & < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > < < < / span > < span class = cFE > 3< / span > < span class = cF0 > ) * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta - n * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l370" > < / a > *_y = y + < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta) - (< / span > < span class = cFE > 15< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - < / span > < span class = cF7 > (< / span > < span class = cF0 > m & < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > < < < / span > < span class = cFE > 3< / span > < span class = cF0 > ) * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta - n * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l371" > < / a > }
< a name = "l372" > < / a >
< a name = "l373" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l374" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l375" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, m, xx, yy, scroll_y = MAP_HEIGHT - < / span > < span class = cFE > 100< / span > < span class = cF0 > - < / span > < span class = cFE > 100< / span > < span class = cF0 > * (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - t0);
< a name = "l376" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt, ts = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l377" > < / a > Bullet *tmpb;
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< a name = "l378" > < / a >
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< a name = "l379" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > | < / span > < span class = cF3 > BROWN< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > | < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l380" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , dc-> width, dc-> height);
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< a name = "l381" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l382" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_NUM; i++)
< a name = "l383" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l384" > < / a > yy = (ls[i].y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l385" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (-< / span > < span class = cFE > 32< / span > < span class = cF0 > < = yy < = task-> pix_bottom + < / span > < span class = cFE > 32< / span > < span class = cF0 > )
< a name = "l386" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, ls[i].x, yy, < / span > < span class = cFE > 0< / span > < span class = cF0 > , ls[i].img);
< a name = "l387" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l388" > < / a >
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< a name = "l389" > < / a > dc-> thick = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l390" > < / a > dc-> color = < / span > < span class = cF3 > BROWN< / span > < span class = cF0 > ;
< a name = "l391" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > finish_line - scroll_y< / span > < span class = cF7 > )< / span > < span class = cF0 > & < / span > < span class = cF7 > (< / span > < span class = cF0 > MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > ,
< a name = "l392" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > finish_line - scroll_y< / span > < span class = cF7 > )< / span > < span class = cF0 > & < / span > < span class = cF7 > (< / span > < span class = cF0 > MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l393" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l394" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l395" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpb = b; i < B_NUM; i++, tmpb++)
< a name = "l396" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpb-> dead)
< a name = "l397" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l398" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpb-> missile)
< a name = "l399" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpb-> x > > < / span > < span class = cFE > 32< / span > < span class = cF0 > , tmpb-> y > > < / span > < span class = cFE > 32< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cF5 > Arg< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> dx, tmpb-> dy< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l400" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l401" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpb-> x > > < / span > < span class = cFE > 32< / span > < span class = cF0 > , tmpb-> y > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ,
< a name = "l402" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> x + tmpb-> dy * B_LEN< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ,
< a name = "l403" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> y + tmpb-> dx * B_LEN< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 32< / span > < span class = cF0 > );
< a name = "l404" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l405" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l406" > < / a > < / span > < span class = cF5 > DCDepthBufAlloc< / span > < span class = cF0 > (dc);
< a name = "l407" > < / a > mp_not_done_flags = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l408" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFB > mp_count< / span > < span class = cF0 > ; i++)
< a name = "l409" > < / a > < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& MPMenDraw, dc, i);
< a name = "l410" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (mp_not_done_flags)
< a name = "l411" > < / a > < / span > < span class = cF5 > Yield< / span > < span class = cF0 > ;
< a name = "l412" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (dc-> depth_buf);
< a name = "l413" > < / a > dc-> depth_buf = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l414" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l415" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (m = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; m < < / span > < span class = cFE > 4< / span > < span class = cF0 > ; m++)
< a name = "l416" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & missile_bmp, m< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l417" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l418" > < / a > MissilePos(m, theta, & xx, & yy);
< a name = "l419" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, xx, yy, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , theta);
< a name = "l420" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l421" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > , theta);
2021-07-03 05:07:57 +01:00
< a name = "l422" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l423" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tf)
< a name = "l424" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l425" > < / a > tt = tf;
< a name = "l426" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l427" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over & & < / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l428" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, task-> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 9< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , task-> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l429" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l430" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l431" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l432" > < / a > tt = ts;
< a name = "l433" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!enemy_left || !friendly_left)
< a name = "l434" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l435" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l436" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l437" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Enemy:%d Friends:%d Friendly Fire:%d Time:%6.2f Bullets:%d" < / span > < span class = cF0 > ,
< a name = "l438" > < / a > enemy_left, friendly_left, friendly_fire, tt-t0, bullets_fired);
< a name = "l439" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF6 > " Total Score:%,d High Score:%,d" < / span > < span class = cF0 > , total_score, best_score);
2021-07-03 05:07:57 +01:00
< a name = "l440" > < / a > }
< a name = "l441" > < / a >
< a name = "l442" > < / a > Explosion *ExplosionNew(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l443" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l444" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
2021-07-03 05:07:57 +01:00
< a name = "l445" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l446" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < E_NUM; i++)
< a name = "l447" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (e[i].dead)
< a name = "l448" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l449" > < / a > e[i].x = x;
< a name = "l450" > < / a > e[i].y = y;
< a name = "l451" > < / a > e[i].dead = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l452" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > & e[i];
< a name = "l453" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l454" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l455" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l456" > < / a > }
< a name = "l457" > < / a >
< a name = "l458" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ManDie(Unit *tmpu, < / span > < span class = cF1 > Bool< / span > < span class = cF0 > by_human)
< a name = "l459" > < / a > {
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< a name = "l460" > < / a > Explosion *tmpe;
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< a name = "l461" > < / a >
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< a name = "l462" > < / a > tmpu-> dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l463" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (by_human)
< a name = "l464" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l465" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpe = ExplosionNew< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpu-> x, tmpu-> y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l466" > < / a > {
< a name = "l467" > < / a > tmpe-> t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l468" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> tank)
< a name = "l469" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l470" > < / a > tmpe-> type = ET_TANK;
< a name = "l471" > < / a > tmpe-> tf = tmpe-> t0 + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 40< / span > < span class = cF0 > ;
< a name = "l472" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l473" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l474" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l475" > < / a > tmpe-> type = ET_MAN;
< a name = "l476" > < / a > tmpe-> tf = tmpe-> t0 + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l477" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l478" > < / a > }
< a name = "l479" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l480" > < / a >
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< a name = "l481" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> friendly)
< a name = "l482" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l483" > < / a > friendly_left--;
< a name = "l484" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (by_human)
< a name = "l485" > < / a > friendly_fire++;
< a name = "l486" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l487" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l488" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l489" > < / a > enemy_left--;
< a name = "l490" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!by_human)
< a name = "l491" > < / a > enemy_by_friendly++;
< a name = "l492" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l493" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (by_human & & !sound_timeout)
< a name = "l494" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l495" > < / a > sound_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > ;
< a name = "l496" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> friendly)
< a name = "l497" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 46< / span > < span class = cF0 > );
< a name = "l498" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l499" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 22< / span > < span class = cF0 > );
< a name = "l500" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l501" > < / a > }
< a name = "l502" > < / a >
< a name = "l503" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ExplosionDo(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > scroll_y)
< a name = "l504" > < / a > {
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< a name = "l505" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x2, y2;
< a name = "l506" > < / a > Explosion *tmpe;
< a name = "l507" > < / a > Unit *tmpu;
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< a name = "l508" > < / a >
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< a name = "l509" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpe = ExplosionNew< / span > < span class = cF7 > (< / span > < span class = cF0 > x, y + scroll_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l510" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l511" > < / a > tmpe-> t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l512" > < / a > tmpe-> type = ET_MISSILE;
< a name = "l513" > < / a > tmpe-> tf = tmpe-> t0 + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l514" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l515" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpu = u; i < U_NUM; i++, tmpu++)
< a name = "l516" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l517" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpu-> dead)
< a name = "l518" > < / a > {
< a name = "l519" > < / a > x2 = tmpu-> x;
< a name = "l520" > < / a > y2 = (tmpu-> y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l521" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x - x2< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y - y2< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 100< / span > < span class = cF0 > * < / span > < span class = cFE > 100< / span > < span class = cF0 > )
< a name = "l522" > < / a > ManDie(tmpu, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l523" > < / a > }
< a name = "l524" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l525" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_APTS_NUM; i++)
< a name = "l526" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l527" > < / a > x2 = ls[i].x;
< a name = "l528" > < / a > y2 = (ls[i].y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l529" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x-x2< / span > < span class = cF7 > )< / span > < span class = cF0 > +< / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y-y2< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 100< / span > < span class = cF0 > *< / span > < span class = cFE > 100< / span > < span class = cF0 > )
< a name = "l530" > < / a > {
< a name = "l531" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpe = ExplosionNew< / span > < span class = cF7 > (< / span > < span class = cF0 > x2, y2 + scroll_y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l532" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l533" > < / a > tmpe-> t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l534" > < / a > tmpe-> type = ET_BUILDING;
< a name = "l535" > < / a > tmpe-> tf = tmpe-> t0 + < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l536" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l537" > < / a > }
< a name = "l538" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l539" > < / a > }
< a name = "l540" > < / a >
< a name = "l541" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CheckCollisions()
< a name = "l542" > < / a > {
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< a name = "l543" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, n1, x, y, scroll_y = MAP_HEIGHT - < / span > < span class = cFE > 100< / span > < span class = cF0 > - < / span > < span class = cFE > 100< / span > < span class = cF0 > * (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - t0);
< a name = "l544" > < / a > Unit *tmpu;
< a name = "l545" > < / a > Bullet *tmpb;
< a name = "l546" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc2 = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (< / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > , < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > );
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< a name = "l547" > < / a >
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< a name = "l548" > < / a > dc2-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l549" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpb = b; i < B_NUM; i++, tmpb++)
< a name = "l550" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpb-> dead & & !tmpb-> missile) < / span > < span class = cF2 > //Bullets not missiles< / span > < span class = cF0 >
< a name = "l551" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc2, tmpb-> x > > < / span > < span class = cFE > 32< / span > < span class = cF0 > , tmpb-> y > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ,
< a name = "l552" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> x + tmpb-> dx * B_LEN< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ,
< a name = "l553" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpb-> y + tmpb-> dy * B_LEN< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 32< / span > < span class = cF0 > );
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< a name = "l554" > < / a >
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< a name = "l555" > < / a > dc2-> color = < / span > < span class = cF3 > ROP_COLLISION< / span > < span class = cF0 > ;
< a name = "l556" > < / a > dc2-> bkcolor = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l557" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpu = u; i < U_NUM; i++, tmpu++)
< a name = "l558" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l559" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpu-> dead)
< a name = "l560" > < / a > {
< a name = "l561" > < / a > x = tmpu-> x;
< a name = "l562" > < / a > y = (tmpu-> y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l563" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > < = x < < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > & & < / span > < span class = cFE > 0< / span > < span class = cF0 > < = y < < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > )
< a name = "l564" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l565" > < / a > dc2-> collision_count = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l566" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (dc2, x - < / span > < span class = cFE > 3< / span > < span class = cF0 > , y - < / span > < span class = cFE > 9< / span > < span class = cF0 > , < / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l567" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc2-> collision_count)
< a name = "l568" > < / a > ManDie(tmpu, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l569" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l570" > < / a > }
< a name = "l571" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l572" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc2);
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< a name = "l573" > < / a >
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< a name = "l574" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpb = b; i < B_NUM; i++, tmpb++)
< a name = "l575" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpb-> dead & & tmpb-> missile)
< a name = "l576" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > < / span > < span class = cF2 > //Missiles not bullets< / span > < span class = cF0 >
< a name = "l577" > < / a > x = tmpb-> x > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l578" > < / a > y = tmpb-> y > > < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l579" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpu = u; i < U_NUM; i++, tmpu++)
< a name = "l580" > < / a > {
< a name = "l581" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpu-> tank)
< a name = "l582" > < / a > n1 = < / span > < span class = cFE > 16< / span > < span class = cF0 > ;
< a name = "l583" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l584" > < / a > n1 = < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l585" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpu-> dead & &
< a name = "l586" > < / a > < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x - tmpu-> x - n1< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y - (tmpu-> y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > ) + n1< / span > < span class = cF7 > )< / span > < span class = cF0 > < n1 < < < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l587" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l588" > < / a > tmpb-> dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l589" > < / a > ExplosionDo(x, y, scroll_y);
< a name = "l590" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l591" > < / a > }
< a name = "l592" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpb-> dead)
< a name = "l593" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_APTS_NUM; i++)
< a name = "l594" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x - ls[i].x< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y + < / span > < span class = cFE > 35< / span > < span class = cF0 > - (ls[i].y - scroll_y) & (MAP_HEIGHT - < / span > < span class = cFE > 1< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cFE > 60< / span > < span class = cF0 > * < / span > < span class = cFE > 60< / span > < span class = cF0 > )
< a name = "l595" > < / a > {
< a name = "l596" > < / a > tmpb-> dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l597" > < / a > ExplosionDo(x, y, scroll_y);
< a name = "l598" > < / a > }
< a name = "l599" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l600" > < / a > }
< a name = "l601" > < / a >
< a name = "l602" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l603" > < / a > {
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< a name = "l604" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, xx, yy, scroll_y = MAP_HEIGHT - < / span > < span class = cFE > 100< / span > < span class = cF0 > ;
< a name = "l605" > < / a > Unit *tmpu;
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< a name = "l606" > < / a >
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< a name = "l607" > < / a > sound_timeout = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l608" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
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< a name = "l609" > < / a >
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< a name = "l610" > < / a > total_score = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l611" > < / a > game_over = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l612" > < / a > main_loop_pass = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l613" > < / a >
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< a name = "l614" > < / a > x = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l615" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 9< / span > < span class = cF0 > * < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
< a name = "l616" > < / a > finish_line = scroll_y + y;
< a name = "l617" > < / a > dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l618" > < / a > dy = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l619" > < / a > theta = -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
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< a name = "l620" > < / a >
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< a name = "l621" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_NUM; i++)
< a name = "l622" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l623" > < / a > ls[i].x = (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 100< / span > < span class = cF0 > ) * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > U32_MAX< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > ;
< a name = "l624" > < / a > ls[i].y = (MAP_HEIGHT - < / span > < span class = cFE > 100< / span > < span class = cF0 > ) * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > U32_MAX< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > ;
< a name = "l625" > < / a > ls[i].img = landscape_imgs[< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % (LS_TYPES - < / span > < span class = cFE > 2< / span > < span class = cF0 > )];
< a name = "l626" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l627" > < / a >
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< a name = "l628" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < LS_APTS_NUM; i++)
< a name = "l629" > < / a > ls[i].img = landscape_imgs[LS_TYPES - < / span > < span class = cFE > 1< / span > < span class = cF0 > ]; < / span > < span class = cF2 > //Apartment< / span > < span class = cF0 >
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< a name = "l630" > < / a >
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< a name = "l631" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (; i < LS_APTS_NUM + LS_MOUNTAINS_NUM; i++)
< a name = "l632" > < / a > ls[i].img = landscape_imgs[LS_TYPES - < / span > < span class = cFE > 2< / span > < span class = cF0 > ]; < / span > < span class = cF2 > //mountain< / span > < span class = cF0 >
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< a name = "l633" > < / a >
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< a name = "l634" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (u, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > u< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l635" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpu = u; i < U_NUM; i++, tmpu++)
< a name = "l636" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l637" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < U_FRIENDLY_NUM)
< a name = "l638" > < / a > {
< a name = "l639" > < / a > tmpu-> friendly = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l640" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > i & < / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l641" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l642" > < / a > xx = (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 200< / span > < span class = cF0 > ) * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > U32_MAX< / span > < span class = cF0 > ;
< a name = "l643" > < / a > yy = (MAP_HEIGHT - < / span > < span class = cFE > 200< / span > < span class = cF0 > ) * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > U32_MAX< / span > < span class = cF0 > ;
< a name = "l644" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l645" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > i & < / span > < span class = cFE > 63< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l646" > < / a > tmpu-> CIA = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l647" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l648" > < / a > tmpu-> CIA = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l649" > < / a > }
< a name = "l650" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l651" > < / a > {
< a name = "l652" > < / a > tmpu-> friendly = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l653" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > i & < / span > < span class = cFE > 31< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l654" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l655" > < / a > xx = (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 200< / span > < span class = cF0 > ) * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > U32_MAX< / span > < span class = cF0 > ;
< a name = "l656" > < / a > yy = (MAP_HEIGHT - < / span > < span class = cFE > 200< / span > < span class = cF0 > ) * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > U32_MAX< / span > < span class = cF0 > ;
< a name = "l657" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l658" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > i & < / span > < span class = cFE > 15< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l659" > < / a > tmpu-> tank = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l660" > < / a > }
< a name = "l661" > < / a > tmpu-> dead = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l662" > < / a > tmpu-> x = xx + < / span > < span class = cFE > 64< / span > < span class = cF0 > * < / span > < span class = cF5 > RandI32< / span > < span class = cF0 > / < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > + < / span > < span class = cFE > 100< / span > < span class = cF0 > ;
< a name = "l663" > < / a > tmpu-> y = yy + < / span > < span class = cFE > 64< / span > < span class = cF0 > * < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > / < / span > < span class = cF3 > I32_MAX< / span > < span class = cF0 > - < / span > < span class = cFE > 64< / span > < span class = cF0 > + < / span > < span class = cFE > 100< / span > < span class = cF0 > ;
< a name = "l664" > < / a > tmpu-> best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l665" > < / a > tmpu-> theta = < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l666" > < / a > tmpu-> phase = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l667" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l668" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < B_NUM; i++)
< a name = "l669" > < / a > b[i].dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l670" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < E_NUM; i++)
< a name = "l671" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l672" > < / a > e[i].dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l673" > < / a > e[i].num = i;
< a name = "l674" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l675" > < / a > friendly_left = U_FRIENDLY_NUM;
< a name = "l676" > < / a > enemy_left = U_ENEMY_NUM;
< a name = "l677" > < / a > enemy_by_friendly = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l678" > < / a > bullets_fired =< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l679" > < / a > missile_bmp = < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l680" > < / a > friendly_fire = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l681" > < / a > t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l682" > < / a > tf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l683" > < / a > }
< a name = "l684" > < / a >
< a name = "l685" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > FireBullet()
< a name = "l686" > < / a > {
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< a name = "l687" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l688" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > a;
< a name = "l689" > < / a > Bullet *tmpb;
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< a name = "l690" > < / a >
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< a name = "l691" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < B_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l692" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (b[i].dead)
< a name = "l693" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l694" > < / a > tmpb = & b[i];
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< a name = "l695" > < / a >
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< a name = "l696" > < / a > j = x + < / span > < span class = cFE > 28< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta);
< a name = "l697" > < / a > tmpb-> x = j < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l698" > < / a > j = y + < / span > < span class = cFE > 28< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta);
< a name = "l699" > < / a > tmpb-> y = j < < < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
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< a name = "l700" > < / a >
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< a name = "l701" > < / a > tmpb-> dx2 = (B_SPEED * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > + dx) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l702" > < / a > tmpb-> dy2 = B_SPEED * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l703" > < / a > a = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpb-> dx2, tmpb-> dy2);
< a name = "l704" > < / a > tmpb-> dx = < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (a) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l705" > < / a > tmpb-> dy = < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (a) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l706" > < / a > bullets_fired++;
< a name = "l707" > < / a > tmpb-> dead = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l708" > < / a > tmpb-> missile = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l709" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!sound_timeout)
< a name = "l710" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l711" > < / a > sound_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0005< / span > < span class = cF0 > ;
< a name = "l712" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l713" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l714" > < / a > }
< a name = "l715" > < / a >
< a name = "l716" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > FireMissile(< / span > < span class = cF9 > I64< / span > < span class = cF0 > n)
< a name = "l717" > < / a > {
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< a name = "l718" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, m;
< a name = "l719" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > a;
< a name = "l720" > < / a > Bullet *tmpb;
< a name = "l721" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > res = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l722" > < / a >
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< a name = "l723" > < / a > m = n;
< a name = "l724" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Btr< / span > < span class = cF7 > (< / span > < span class = cF0 > & missile_bmp, ++m< / span > < span class = cF7 > )< / span > < span class = cF0 > || < / span > < span class = cF5 > Btr< / span > < span class = cF7 > (< / span > < span class = cF0 > & missile_bmp, ++m< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l725" > < / a > res = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
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< a name = "l726" > < / a >
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< a name = "l727" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res)
< a name = "l728" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l729" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < B_NUM - < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i++)
< a name = "l730" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (b[i].dead)
< a name = "l731" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l732" > < / a > tmpb = & b[i];
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< a name = "l733" > < / a >
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< a name = "l734" > < / a > MissilePos(m, theta, & tmpb-> x, & tmpb-> y);
< a name = "l735" > < / a > tmpb-> x < < = < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l736" > < / a > tmpb-> y < < = < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
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< a name = "l737" > < / a >
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< a name = "l738" > < / a > tmpb-> dx2 = (B_SPEED * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > + dx) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l739" > < / a > tmpb-> dy2 = B_SPEED * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l740" > < / a > a=< / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpb-> dx2, tmpb-> dy2);
< a name = "l741" > < / a > tmpb-> dx = < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (a) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l742" > < / a > tmpb-> dy = < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (a) * < / span > < span class = cFE > 0x100000000< / span > < span class = cF0 > ;
< a name = "l743" > < / a > tmpb-> dead = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l744" > < / a > tmpb-> missile = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l745" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!sound_timeout)
< a name = "l746" > < / a > {
< a name = "l747" > < / a > sound_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0005< / span > < span class = cF0 > ;
< a name = "l748" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l749" > < / a > }
< a name = "l750" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l751" > < / a > }
< a name = "l752" > < / a >
< a name = "l753" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MenMove(< / span > < span class = cF9 > I64< / span > < span class = cF0 > phase_group)
< a name = "l754" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l755" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, dd, best, best_dd;
2021-07-03 05:07:57 +01:00
< a name = "l756" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l757" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = phase_group; i < U_FRIENDLY_NUM; i += PHASES_GROUPS)
< a name = "l758" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l759" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[i].dead)
< a name = "l760" > < / a > {
< a name = "l761" > < / a > best = U_FRIENDLY_NUM;
< a name = "l762" > < / a > best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l763" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = U_FRIENDLY_NUM; j < U_NUM; j++)
< a name = "l764" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l765" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[j].dead)
< a name = "l766" > < / a > {
< a name = "l767" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].x - u[j].x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].y - u[j].y);
< a name = "l768" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l769" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l770" > < / a > best_dd = dd;
< a name = "l771" > < / a > best = j;
< a name = "l772" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l773" > < / a > }
< a name = "l774" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l775" > < / a > u[i].best_dd = best_dd;
< a name = "l776" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (best_dd != < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > )
< a name = "l777" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l778" > < / a > u[i].x += < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (u[best].x - u[i].x);
< a name = "l779" > < / a > u[i].y += < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (u[best].y - u[i].y);
< a name = "l780" > < / a > u[i].theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (u[best].x - u[i].x, u[best].y - u[i].y);
< a name = "l781" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l782" > < / a > }
< a name = "l783" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l784" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = U_FRIENDLY_NUM + phase_group; i < U_NUM; i += PHASES_GROUPS)
< a name = "l785" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l786" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[i].dead)
< a name = "l787" > < / a > {
< a name = "l788" > < / a > best = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l789" > < / a > best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l790" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < U_FRIENDLY_NUM; j++)
< a name = "l791" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l792" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[j].dead)
< a name = "l793" > < / a > {
< a name = "l794" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].x - u[j].x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].y - u[j].y);
< a name = "l795" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l796" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l797" > < / a > best_dd = dd;
< a name = "l798" > < / a > best = j;
< a name = "l799" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l800" > < / a > }
< a name = "l801" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l802" > < / a > u[i].best_dd = best_dd;
< a name = "l803" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (best_dd != < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > )
< a name = "l804" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l805" > < / a > u[i].x += < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (u[best].x - u[i].x);
< a name = "l806" > < / a > u[i].y += < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (u[best].y - u[i].y);
< a name = "l807" > < / a > u[i].theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (u[best].x - u[i].x, u[best].y - u[i].y);
< a name = "l808" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l809" > < / a > }
< a name = "l810" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l811" > < / a > }
< a name = "l812" > < / a >
< a name = "l813" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MenFight(< / span > < span class = cF9 > I64< / span > < span class = cF0 > phase_group)
< a name = "l814" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l815" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, dd, best, best_dd;
2021-07-03 05:07:57 +01:00
< a name = "l816" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l817" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = phase_group; i < U_FRIENDLY_NUM; i += PHASES_GROUPS)
< a name = "l818" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l819" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[i].dead)
< a name = "l820" > < / a > {
< a name = "l821" > < / a > best = U_FRIENDLY_NUM;
< a name = "l822" > < / a > best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l823" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = U_FRIENDLY_NUM; j < U_NUM; j++)
< a name = "l824" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l825" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[j].dead & & u[i].y - u[j].y < < / span > < span class = cFE > 8< / span > < span class = cF0 > )
< a name = "l826" > < / a > {
< a name = "l827" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].x - u[j].x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].y - u[j].y);
< a name = "l828" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l829" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l830" > < / a > best_dd = dd;
< a name = "l831" > < / a > best = j;
< a name = "l832" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l833" > < / a > }
< a name = "l834" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l835" > < / a > u[i].best_dd = best_dd;
< a name = "l836" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (best_dd < HACK_DIST * HACK_DIST & & !< / span > < span class = cF7 > (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l837" > < / a > ManDie(& u[best], < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l838" > < / a > }
< a name = "l839" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l840" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = U_FRIENDLY_NUM + phase_group; i < U_NUM; i += PHASES_GROUPS)
< a name = "l841" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l842" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[i].dead)
< a name = "l843" > < / a > {
< a name = "l844" > < / a > best = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l845" > < / a > best_dd = < / span > < span class = cF3 > I64_MAX< / span > < span class = cF0 > ;
< a name = "l846" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < U_FRIENDLY_NUM; j++)
< a name = "l847" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l848" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!u[j].dead& & u[i].y - u[j].y < < / span > < span class = cFE > 8< / span > < span class = cF0 > )
< a name = "l849" > < / a > {
< a name = "l850" > < / a > dd = < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].x - u[j].x) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (u[i].y - u[j].y);
< a name = "l851" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l852" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l853" > < / a > best_dd = dd;
< a name = "l854" > < / a > best = j;
< a name = "l855" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l856" > < / a > }
< a name = "l857" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l858" > < / a > u[i].best_dd = best_dd;
< a name = "l859" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (best_dd < HACK_DIST * HACK_DIST & & !< / span > < span class = cF7 > (< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > & < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l860" > < / a > ManDie(& u[best], < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l861" > < / a > }
< a name = "l862" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l863" > < / a > }
< a name = "l864" > < / a >
< a name = "l865" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Titanium()
< a name = "l866" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l867" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, message_code, ch, sc;
< a name = "l868" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > gun_on;
2021-07-03 05:07:57 +01:00
< a name = "l869" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l870" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > next_update_jiffy;
2021-07-26 20:29:49 +01:00
< a name = "l871" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l872" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l873" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l874" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l875" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l876" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l877" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l878" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l879" > < / a > < / span > < span class = cF6 > " Fire(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l880" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l881" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l882" > < / a > < / span > < span class = cF6 > " LeftMissile(,,SC_CURSOR_LEFT|SCF_CTRL);" < / span > < span class = cF0 >
< a name = "l883" > < / a > < / span > < span class = cF6 > " RightMissile(,,SC_CURSOR_RIGHT|SCF_CTRL);" < / span > < span class = cF0 >
< a name = "l884" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l885" > < / a > );
< a name = "l886" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l887" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l888" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l889" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l890" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l891" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l892" > < / a > < / span > < span class = cF6 > " \nScoring:\n" < / span > < span class = cF0 >
< a name = "l893" > < / a > < / span > < span class = cF6 > " \tEnemy Killed\t\t+3\n" < / span > < span class = cF0 >
< a name = "l894" > < / a > < / span > < span class = cF6 > " \tEnemy by Friendly\t+5\n" < / span > < span class = cF0 >
< a name = "l895" > < / a > < / span > < span class = cF6 > " \tFriendly Fire\t\t-100\n" < / span > < span class = cF0 >
< a name = "l896" > < / a > < / span > < span class = cF6 > " \tBullets Fired\t\t-1\n" < / span > < span class = cF0 >
< a name = "l897" > < / a > < / span > < span class = cF6 > " \tGame Time\t\t-10 per second\n" < / span > < span class = cF0 >
< a name = "l898" > < / a > < / span > < span class = cF6 > " \tSurviving Friendlies\t+250\n\n" < / span > < span class = cF0 >
< a name = "l899" > < / a > < / span > < span class = cF6 > " Sweep side-to-side while shooting, " < / span > < span class = cF0 >
< a name = "l900" > < / a > < / span > < span class = cF6 > " holding down $GREEN$< SPACE> $FG$.\n\n" < / span > < span class = cF0 > ;
< a name = "l901" > < / a > < / span > < span class = cF5 > PressAKey< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l902" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l903" > < / a > Init;
< a name = "l904" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l905" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l906" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l907" > < / a > gun_on = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l908" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l909" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l910" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l911" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l912" > < / a > {
< a name = "l913" > < / a > next_update_jiffy = < / span > < span class = cFB > counts< / span > < span class = cF0 > .jiffies + < / span > < span class = cF3 > JIFFY_FREQ< / span > < span class = cF0 > / < / span > < span class = cFE > 100< / span > < span class = cF0 > ;
< a name = "l914" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code = < / span > < span class = cF5 > MessageScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & ch, & sc, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l915" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l916" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l917" > < / a > {
< a name = "l918" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l919" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (ch)
< a name = "l920" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l921" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l922" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l923" > < / a > {
< a name = "l924" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l925" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > )
< a name = "l926" > < / a > FireMissile(< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l927" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l928" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l929" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l930" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > )
< a name = "l931" > < / a > FireMissile(-< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l932" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l933" > < / a > }
< a name = "l934" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l935" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l936" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l937" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l938" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > to_done;
2021-07-03 05:07:57 +01:00
< a name = "l939" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l940" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l941" > < / a > Init;
< a name = "l942" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l943" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l944" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l945" > < / a > gun_on = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l946" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l947" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l948" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l949" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l950" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l951" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > )
< a name = "l952" > < / a > gun_on = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l953" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > || sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > )
< a name = "l954" > < / a > theta = -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l955" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l956" > < / a > }
< a name = "l957" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l958" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l959" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < B_NUM; i++)
< a name = "l960" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l961" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!b[i].dead)
< a name = "l962" > < / a > {
< a name = "l963" > < / a > b[i].x += b[i].dx2;
< a name = "l964" > < / a > b[i].y += b[i].dy2;
< a name = "l965" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (b[i].y < < / span > < span class = cFE > 0< / span > < span class = cF0 > || b[i].x < < / span > < span class = cFE > 0< / span > < span class = cF0 > || b[i].x > > < / span > < span class = cFE > 32< / span > < span class = cF0 > > = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width || b[i].y > > < / span > < span class = cFE > 32< / span > < span class = cF0 > > = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height)
< a name = "l966" > < / a > b[i].dead = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l967" > < / a > }
< a name = "l968" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l969" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l970" > < / a > dx = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l971" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CTRL< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l972" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l973" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l974" > < / a > {
< a name = "l975" > < / a > theta = -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 15< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l976" > < / a > dx = -< / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l977" > < / a > }
< a name = "l978" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l979" > < / a > {
< a name = "l980" > < / a > theta = -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 15< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l981" > < / a > dx = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l982" > < / a > }
< a name = "l983" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l984" > < / a > x += dx;
< a name = "l985" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (x > = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width)
< a name = "l986" > < / a > x -= < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width;
< a name = "l987" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (x < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l988" > < / a > x += < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width;
2021-07-03 05:07:57 +01:00
< a name = "l989" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l990" > < / a > < / span > < span class = cF2 > //It takes too much CPU do do all these all the time.< / span > < span class = cF0 >
< a name = "l991" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > [main_loop_pass & < / span > < span class = cFE > 7< / span > < span class = cF0 > ]
< a name = "l992" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l993" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l994" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > [main_loop_pass > > < / span > < span class = cFE > 3< / span > < span class = cF0 > & < / span > < span class = cFE > 7< / span > < span class = cF0 > ]
< a name = "l995" > < / a > {
< a name = "l996" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l997" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (--y < < / span > < span class = cFE > 20< / span > < span class = cF0 > )
< a name = "l998" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l999" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > :
< a name = "l1000" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 4< / span > < span class = cF0 > :
< a name = "l1001" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 6< / span > < span class = cF0 > :
< a name = "l1002" > < / a > MenFight(main_loop_pass > > < / span > < span class = cFE > 4< / span > < span class = cF0 > % PHASES_GROUPS);
< a name = "l1003" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1004" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1005" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > :
< a name = "l1006" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 3< / span > < span class = cF0 > :
< a name = "l1007" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 5< / span > < span class = cF0 > :
< a name = "l1008" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 7< / span > < span class = cF0 > :
< a name = "l1009" > < / a > MenMove (main_loop_pass > > < / span > < span class = cFE > 4< / span > < span class = cF0 > % PHASES_GROUPS);
< a name = "l1010" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1011" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l1012" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1013" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 4< / span > < span class = cF0 > :
< a name = "l1014" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1015" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1016" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > :
< a name = "l1017" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 6< / span > < span class = cF0 > :
< a name = "l1018" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (gun_on)
< a name = "l1019" > < / a > FireBullet;
< a name = "l1020" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1021" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1022" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > :
< a name = "l1023" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 3< / span > < span class = cF0 > :
< a name = "l1024" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 5< / span > < span class = cF0 > :
< a name = "l1025" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 7< / span > < span class = cF0 > :
< a name = "l1026" > < / a > CheckCollisions;
< a name = "l1027" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1028" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1029" > < / a > main_loop_pass++;
2021-07-03 05:07:57 +01:00
< a name = "l1030" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1031" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sound_timeout & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > > sound_timeout)
< a name = "l1032" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1033" > < / a > sound_timeout = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1034" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l1035" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1036" > < / a > < / span > < span class = cF5 > SleepUntil< / span > < span class = cF0 > (next_update_jiffy);
2021-07-03 05:07:57 +01:00
< a name = "l1037" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1038" > < / a > total_score = < / span > < span class = cFE > 3< / span > < span class = cF0 > * (U_ENEMY_NUM - enemy_left) +
< a name = "l1039" > < / a > < / span > < span class = cFE > 5< / span > < span class = cF0 > * enemy_by_friendly - < / span > < span class = cFE > 100< / span > < span class = cF0 > * friendly_fire - < / span > < span class = cFE > 10< / span > < span class = cF0 > * (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - t0) - bullets_fired;
< a name = "l1040" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over)
< a name = "l1041" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1042" > < / a > tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l1043" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 750< / span > < span class = cF0 > );
< a name = "l1044" > < / a > < / span > < span class = cF5 > FlushMessages< / span > < span class = cF0 > ;
< a name = "l1045" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!< / span > < span class = cF5 > KeyScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & ch< / span > < span class = cF7 > )< / span > < span class = cF0 > & & friendly_left || < / span > < span class = cF5 > tS< / span > < span class = cF0 > - tf < < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l1046" > < / a > {
< a name = "l1047" > < / a > total_score += < / span > < span class = cFE > 250< / span > < span class = cF0 > ;
< a name = "l1048" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l1049" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 150< / span > < span class = cF0 > );
< a name = "l1050" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l1051" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 50< / span > < span class = cF0 > );
< a name = "l1052" > < / a > friendly_left--;
< a name = "l1053" > < / a > }
< a name = "l1054" > < / a > total_score += < / span > < span class = cFE > 250< / span > < span class = cF0 > * friendly_left;
< a name = "l1055" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (total_score > best_score)
< a name = "l1056" > < / a > best_score = total_score;
< a name = "l1057" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!ch)
< a name = "l1058" > < / a > ch = < / span > < span class = cF5 > CharGet< / span > < span class = cF0 > (, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1059" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > || ch == < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > )
< a name = "l1060" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > to_done;
< a name = "l1061" > < / a > gun_on = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1062" > < / a > Init;
< a name = "l1063" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1064" > < / a > }
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< a name = "l1065" > < / a > to_done:
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< a name = "l1066" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l1067" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1068" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l1069" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l1070" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l1071" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l1072" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/Titanium" < / span > < span class = cF0 > , < / span > < span class = cF6 > " I64 best_score=%d;\n" < / span > < span class = cF0 > , best_score);
2021-07-03 05:07:57 +01:00
< a name = "l1073" > < / a > }
< / span > < / pre > < / body >
< / html >