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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF1 > F64< / span > < span class = cF0 > SpanTime()
< a name = "l2" > < / a > {
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< a name = "l3" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (run_bttn.state)
< a name = "l4" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > a.elapsed_t + < / span > < span class = cF5 > tS< / span > < span class = cF0 > - a.start_wall_t;
< a name = "l5" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > a.elapsed_t;
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< a name = "l7" > < / a > }
< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > Cost(< / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode)
< a name = "l10" > < / a > {
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< a name = "l11" > < / a > MyMass *tmpm;
< a name = "l12" > < / a > MySpring *tmps;
< a name = "l13" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > res = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l14" > < / a >
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< a name = "l15" > < / a > tmpm=ode-> next_mass;
< a name = "l16" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l17" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l18" > < / a > res += tmpm-> cost;
< a name = "l19" > < / a > tmpm = tmpm-> next;
< a name = "l20" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l21" > < / a > tmps = ode-> next_spring;
< a name = "l22" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l23" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l24" > < / a > res += tmps-> cost;
< a name = "l25" > < / a > tmps = tmps-> next;
< a name = "l26" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l27" > < / a >
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< a name = "l28" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l29" > < / a > }
< a name = "l30" > < / a >
< a name = "l31" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l32" > < / a > {
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< a name = "l33" > < / a > MyMass *tmpm;
< a name = "l34" > < / a > MySpring *tmps;
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< a name = "l35" > < / a >
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< a name = "l36" > < / a > tmps = ode-> next_spring;
< a name = "l37" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l38" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l39" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmps-> flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l40" > < / a > {
< a name = "l41" > < / a > dc-> color = tmps-> color;
< a name = "l42" > < / a > dc-> thick = tmps-> thick;
< a name = "l43" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmps-> end1-> x, tmps-> end1-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps-> end2-> x, tmps-> end2-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l44" > < / a > }
< a name = "l45" > < / a > tmps = tmps-> next;
< a name = "l46" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l47" > < / a >
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< a name = "l48" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cursor_mass)
< a name = "l49" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l50" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l51" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l52" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - task-> pix_left - task-> scroll_x,
< a name = "l53" > < / a > < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - task-> pix_top - task-> scroll_y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l54" > < / a > cursor_mass-> x, cursor_mass-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l55" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l56" > < / a >
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< a name = "l57" > < / a > tmpm=ode-> next_mass;
< a name = "l58" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l59" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l60" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm-> flags& < / span > < span class = cF3 > MSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l61" > < / a > {
< a name = "l62" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l63" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, tmpm-> radius);
< a name = "l64" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l65" > < / a > dc-> color = tmpm-> color;
< a name = "l66" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, tmpm-> radius);
< a name = "l67" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l68" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l69" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, tmpm-> radius);
< a name = "l70" > < / a > }
< a name = "l71" > < / a > tmpm = tmpm-> next;
< a name = "l72" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l73" > < / a >
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< a name = "l74" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l75" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Cost:%12.2,f" < / span > < span class = cF0 > , Cost< / span > < span class = cF7 > (< / span > < span class = cF0 > ode< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l76" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 90< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " Time:%12.2f" < / span > < span class = cF0 > , SpanTime);
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< a name = "l77" > < / a > }
< a name = "l78" > < / a >
< a name = "l79" > < / a > MyMass *PlaceMass(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l80" > < / a > {
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< a name = "l81" > < / a > MyMass *tmpm = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MyMass< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l82" > < / a >
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< a name = "l83" > < / a > tmpm-> drag_profile_factor = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l84" > < / a > tmpm-> x = x;
< a name = "l85" > < / a > tmpm-> y = y;
< a name = "l86" > < / a > tmpm-> mass = MASS_MASS;
< a name = "l87" > < / a > tmpm-> radius = MASS_RADIUS;
< a name = "l88" > < / a > tmpm-> cost = < / span > < span class = cFE > 25< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * COST_SCALE;
< a name = "l89" > < / a > tmpm-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l90" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpm, ode-> last_mass);
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< a name = "l91" > < / a >
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< a name = "l92" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpm;
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< a name = "l93" > < / a > }
< a name = "l94" > < / a >
< a name = "l95" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > NullSpring(MySpring *tmps, < / span > < span class = cF1 > F64< / span > < span class = cF0 > scale)
< a name = "l96" > < / a > {
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< a name = "l97" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmps-> end1-> x, & tmps-> end2-> x);
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< a name = "l98" > < / a >
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< a name = "l99" > < / a > tmps-> rest_len = d * scale;
< a name = "l100" > < / a > tmps-> compression_strength = tmps-> base_compression_strength / (tmps-> rest_len + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l101" > < / a > tmps-> tensile_strength = tmps-> base_tensile_strength / (tmps-> rest_len + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l102" > < / a > tmps-> const = tmps-> base_const / (tmps-> rest_len + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l103" > < / a > tmps-> cost = tmps-> base_cost * tmps-> rest_len;
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< a name = "l104" > < / a > }
< a name = "l105" > < / a >
< a name = "l106" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MoveMass(MyMass *tmpm, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l107" > < / a > {
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< a name = "l108" > < / a > MySpring *tmps;
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > tmpm-> x = x;
< a name = "l111" > < / a > tmpm-> y = y;
< a name = "l112" > < / a > tmpm-> DxDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l113" > < / a > tmpm-> DyDt = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l114" > < / a > tmps = ode-> next_spring;
< a name = "l115" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l116" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l117" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> end1 == tmpm || tmps-> end2 == tmpm)
< a name = "l118" > < / a > {
< a name = "l119" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> flags & < / span > < span class = cF3 > SSF_NO_COMPRESSION< / span > < span class = cF0 > )
< a name = "l120" > < / a > NullSpring(tmps, WIRE_PERCENT);
< a name = "l121" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l122" > < / a > NullSpring(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l123" > < / a > }
< a name = "l124" > < / a > tmps = tmps-> next;
< a name = "l125" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l126" > < / a > }
< a name = "l127" > < / a >
< a name = "l128" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DelSpring(MySpring *tmps)
< a name = "l129" > < / a > {
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< a name = "l130" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmps);
< a name = "l131" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
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< a name = "l132" > < / a > }
< a name = "l133" > < / a >
< a name = "l134" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DelMass(MyMass *tmpm)
< a name = "l135" > < / a > {
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< a name = "l136" > < / a > MySpring *tmps, *tmps1;
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< a name = "l137" > < / a >
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< a name = "l138" > < / a > tmps = ode-> next_spring;
< a name = "l139" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l140" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l141" > < / a > tmps1 = tmps-> next;
< a name = "l142" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> end1 == tmpm || tmps-> end2 == tmpm)
< a name = "l143" > < / a > DelSpring(tmps);
< a name = "l144" > < / a > tmps = tmps1;
< a name = "l145" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l146" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpm);
< a name = "l147" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpm);
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< a name = "l148" > < / a > }
< a name = "l149" > < / a >
< a name = "l150" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawSpring(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, MyMass *tmpm, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l151" > < / a > {
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< a name = "l152" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l153" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l154" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l155" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l156" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l157" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l158" > < / a >
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< a name = "l159" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l160" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l161" > < / a > dc-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l162" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l163" > < / a >
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< a name = "l164" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l165" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l166" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l167" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l168" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l169" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l170" > < / a > }
< a name = "l171" > < / a >
< a name = "l172" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PlaceSpring(MyMass *tmpm1, MyMass *tmpm2)
< a name = "l173" > < / a > {
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< a name = "l174" > < / a > MySpring *tmps = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MySpring< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l175" > < / a >
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< a name = "l176" > < / a > tmps-> end1 = tmpm1;
< a name = "l177" > < / a > tmps-> end2 = tmpm2;
< a name = "l178" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l179" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l180" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l181" > < / a > tmps-> base_const = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * SPRING_SCALE;
< a name = "l182" > < / a > tmps-> base_compression_strength = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l183" > < / a > tmps-> base_tensile_strength = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 35< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l184" > < / a > tmps-> base_cost = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 30< / span > < span class = cF0 > * COST_SCALE;
< a name = "l185" > < / a > NullSpring(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l186" > < / a > tmps-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l187" > < / a > tmps-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l188" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l189" > < / a >
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< a name = "l190" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l191" > < / a > tmps-> base_const = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * SPRING_SCALE;
< a name = "l192" > < / a > tmps-> base_compression_strength = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l193" > < / a > tmps-> base_tensile_strength = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l194" > < / a > tmps-> base_cost = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > * COST_SCALE;
< a name = "l195" > < / a > NullSpring(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l196" > < / a > tmps-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l197" > < / a > tmps-> thick = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l198" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l199" > < / a >
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< a name = "l200" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l201" > < / a > tmps-> base_const = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > * SPRING_SCALE;
< a name = "l202" > < / a > tmps-> base_compression_strength = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 00< / span > < span class = cF0 > ;
< a name = "l203" > < / a > tmps-> base_tensile_strength = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 50< / span > < span class = cF0 > * STRENGTH_SCALE;
< a name = "l204" > < / a > tmps-> base_cost = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 10< / span > < span class = cF0 > * COST_SCALE;
< a name = "l205" > < / a > NullSpring(tmps, WIRE_PERCENT);
< a name = "l206" > < / a > tmps-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l207" > < / a > tmps-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l208" > < / a > tmps-> flags |= < / span > < span class = cF3 > SSF_NO_COMPRESSION< / span > < span class = cF0 > ;
< a name = "l209" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l210" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l211" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmps, ode-> last_spring);
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< a name = "l212" > < / a > }
< a name = "l213" > < / a >
< a name = "l214" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(SpanAnimateStruct *a)
< a name = "l215" > < / a > {
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< a name = "l216" > < / a > MySpring *tmps, *tmps1;
< a name = "l217" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > old_run = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l218" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > f;
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< a name = "l219" > < / a >
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< a name = "l220" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l221" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l222" > < / a > tmps = ode-> next_spring;
< a name = "l223" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l224" > < / a > {
< a name = "l225" > < / a > tmps1 = tmps-> next;
< a name = "l226" > < / a > f = tmps-> f;
< a name = "l227" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > ( f > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & f > tmps-> compression_strength & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmps-> flags & < / span > < span class = cF3 > SSF_NO_COMPRESSION< / span > < span class = cF7 > )< / span > < span class = cF0 > ||
< a name = "l228" > < / a > f < < / span > < span class = cFE > 0< / span > < span class = cF0 > & & -f> tmps-> tensile_strength & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmps-> flags & < / span > < span class = cF3 > SSF_NO_TENSION< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l229" > < / a > tmps-> flags |= < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > ;
< a name = "l230" > < / a > tmps = tmps1;
< a name = "l231" > < / a > }
< a name = "l232" > < / a > AdjustLoads(ode);
< a name = "l233" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ; < / span > < span class = cF2 > //CMathODE updated once per refresh.< / span > < span class = cF0 >
< a name = "l234" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_run != run_bttn.state)
< a name = "l235" > < / a > {
< a name = "l236" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (run_bttn.state)
< a name = "l237" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l238" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!a-> elapsed_t || !a-> saved_ode)
< a name = "l239" > < / a > {
< a name = "l240" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a-> saved_ode);
< a name = "l241" > < / a > a-> saved_ode = SpanSave(ode);
< a name = "l242" > < / a > }
< a name = "l243" > < / a > a-> start_wall_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l244" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode, < / span > < span class = cF3 > OFF< / span > < span class = cF0 > );
< a name = "l245" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l246" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l247" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l248" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode);
< a name = "l249" > < / a > a-> elapsed_t += < / span > < span class = cF5 > tS< / span > < span class = cF0 > - a-> start_wall_t;
< a name = "l250" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l251" > < / a > old_run = run_bttn.state;
< a name = "l252" > < / a > }
< a name = "l253" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l254" > < / a > }
< a name = "l255" > < / a >
< a name = "l256" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init(SpanAnimateStruct *a)
< a name = "l257" > < / a > {
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< a name = "l258" > < / a > SpanDel(ode);
< a name = "l259" > < / a > ode = SpanNew;
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< a name = "l260" > < / a >
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< a name = "l261" > < / a > run_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l262" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > ); < / span > < span class = cF2 > //Allow stop to reg in animate task.< / span > < span class = cF0 >
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< a name = "l263" > < / a >
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< a name = "l264" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (a-> saved_ode)
< a name = "l265" > < / a > SpanLoad(ode, a-> saved_ode);
< a name = "l266" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l267" > < / a > SpanBridge1Init(ode);
< a name = "l268" > < / a > a-> elapsed_t = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l269" > < / a > cursor_mass = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l270" > < / a > }
< a name = "l271" > < / a >
< a name = "l272" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SongTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l273" > < / a > {< / span > < span class = cF2 > //Song by Terry A. Davis< / span > < span class = cF0 >
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< a name = "l274" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & < / span > < span class = cF5 > SoundTaskEndCB< / span > < span class = cF0 > ;
< a name = "l275" > < / a > < / span > < span class = cF5 > MusicSettingsReset< / span > < span class = cF0 > ;
< a name = "l276" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .tempo = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 636< / span > < span class = cF0 > ;
< a name = "l277" > < / a > < / span > < span class = cFB > music< / span > < span class = cF0 > .stacatto_factor = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 902< / span > < span class = cF0 > ;
< a name = "l278" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l279" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l280" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.EeDqED4G5DhE" < / span > < span class = cF0 > );
< a name = "l281" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.EeDqED4G5DhE" < / span > < span class = cF0 > );
< a name = "l282" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.FeEFEqF4G5EhF" < / span > < span class = cF0 > );
< a name = "l283" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5q.FeEFEqF4G5EhF" < / span > < span class = cF0 > );
< a name = "l284" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l285" > < / a > }
< a name = "l286" > < / a >
< a name = "l287" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Span()
< a name = "l288" > < / a > {
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< a name = "l289" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, arg1, arg2;
< a name = "l290" > < / a > MyMass *tmpm1 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , *tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l291" > < / a > MySpring *tmps;
< a name = "l292" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *bt_run, *bt_mode;
< a name = "l293" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *src;
< a name = "l294" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > ;
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< a name = "l295" > < / a >
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< a name = "l296" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l297" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BROWN< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l298" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l299" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l300" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l301" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l302" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& SongTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Song" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
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< a name = "l303" > < / a >
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< a name = "l304" > < / a > bt_run =< / span > < span class = cF5 > CtrlBttnNew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 80< / span > < span class = cF0 > ,, < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Stopped\0Running\0" < / span > < span class = cF0 > , run_colors, & run_bttn);
< a name = "l305" > < / a > bt_mode=< / span > < span class = cF5 > CtrlBttnNew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cFE > 80< / span > < span class = cF0 > ,, MD_MODES_NUM, < / span > < span class = cF5 > Define< / span > < span class = cF7 > (< / span > < span class = cF6 > " ST_SPAN_MODES" < / span > < span class = cF7 > )< / span > < span class = cF0 > , mode_colors, & mode_bttn);
< a name = "l306" > < / a > a.saved_ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l307" > < / a >
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< a name = "l308" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit |= < / span > < span class = cF3 > WIG_DBL_CLICK< / span > < span class = cF0 > ;
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< a name = "l309" > < / a >
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< a name = "l310" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l311" > < / a > < / span > < span class = cF6 > " New(,CH_CTRLN);" < / span > < span class = cF0 >
< a name = "l312" > < / a > < / span > < span class = cF6 > " Open(,CH_CTRLO);" < / span > < span class = cF0 >
< a name = "l313" > < / a > < / span > < span class = cF6 > " SaveAs(,CH_CTRLA);" < / span > < span class = cF0 >
< a name = "l314" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l315" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l316" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l317" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l318" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l319" > < / a > < / span > < span class = cF6 > " RunStop(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l320" > < / a > < / span > < span class = cF6 > " Mass(,'m');" < / span > < span class = cF0 >
< a name = "l321" > < / a > < / span > < span class = cF6 > " Concrete(,'c');" < / span > < span class = cF0 >
< a name = "l322" > < / a > < / span > < span class = cF6 > " Steel(,'s');" < / span > < span class = cF0 >
< a name = "l323" > < / a > < / span > < span class = cF6 > " Wire(,'w');" < / span > < span class = cF0 >
< a name = "l324" > < / a > < / span > < span class = cF6 > " Move(,'v');" < / span > < span class = cF0 >
< a name = "l325" > < / a > < / span > < span class = cF6 > " Delete(,'d');" < / span > < span class = cF0 >
< a name = "l326" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l327" > < / a > );
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< a name = "l328" > < / a >
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< a name = "l329" > < / a > ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l330" > < / a > Init(& a);
< a name = "l331" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, & a, < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l332" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
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< a name = "l333" > < / a >
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< a name = "l334" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > ( < / span > < span class = cF6 > " Build a bridge to hold-up the\n" < / span > < span class = cF0 >
< a name = "l335" > < / a > < / span > < span class = cF6 > " red masses. Test your design\n" < / span > < span class = cF0 >
< a name = "l336" > < / a > < / span > < span class = cF6 > " by pressing run/stop.\n\n" < / span > < span class = cF0 >
< a name = "l337" > < / a > < / span > < span class = cF6 > " The lowest cost bridge that\n" < / span > < span class = cF0 >
< a name = "l338" > < / a > < / span > < span class = cF6 > " stays standing wins.\n\n" < / span > < span class = cF0 >
< a name = "l339" > < / a > < / span > < span class = cF6 > " For a variation, try without\n" < / span > < span class = cF0 >
< a name = "l340" > < / a > < / span > < span class = cF6 > " using the center base point.\n" < / span > < span class = cF0 >
< a name = "l341" > < / a > < / span > < span class = cF6 > " \n" < / span > < span class = cF0 >
< a name = "l342" > < / a > < / span > < span class = cF6 > " Use\n" < / span > < span class = cF0 >
< a name = "l343" > < / a > < / span > < span class = cF6 > " \t$GREEN$'m'$FG$ass\n" < / span > < span class = cF0 >
< a name = "l344" > < / a > < / span > < span class = cF6 > " \t$GREEN$'c'$FG$oncrete\n" < / span > < span class = cF0 >
< a name = "l345" > < / a > < / span > < span class = cF6 > " \t$GREEN$'s'$FG$teel\n" < / span > < span class = cF0 >
< a name = "l346" > < / a > < / span > < span class = cF6 > " \t$GREEN$'w'$FG$ire\n" < / span > < span class = cF0 >
< a name = "l347" > < / a > < / span > < span class = cF6 > " \nto sel materials.\n" < / span > < span class = cF0 > );
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< a name = "l348" > < / a >
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< a name = "l349" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l350" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l351" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l352" > < / a > {
< a name = "l353" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > |
< a name = "l354" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l355" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc);
< a name = "l356" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l357" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l358" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l359" > < / a > cursor_mass = tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l360" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l361" > < / a > {
< a name = "l362" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MASS:
< a name = "l363" > < / a > PlaceMass(arg1, arg2);
< a name = "l364" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l365" > < / a >
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< a name = "l366" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l367" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l368" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l369" > < / a > tmpm1 = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, arg1, arg2);
< a name = "l370" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l371" > < / a >
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< a name = "l372" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MOVE:
< a name = "l373" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (run_bttn.state)
< a name = "l374" > < / a > cursor_mass = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, arg1, arg2);
< a name = "l375" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l376" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1 = < / span > < span class = cF5 > MassFind< / span > < span class = cF7 > (< / span > < span class = cF0 > ode, arg1, arg2< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l377" > < / a > MoveMass(tmpm1, arg1, arg2);
< a name = "l378" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l379" > < / a >
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< a name = "l380" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_DELETE:
< a name = "l381" > < / a > < / span > < span class = cF5 > MassOrSpringFind< / span > < span class = cF0 > (ode, & tmpm1, & tmps, arg1, arg2);
< a name = "l382" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1)
< a name = "l383" > < / a > DelMass(tmpm1);
< a name = "l384" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps)
< a name = "l385" > < / a > DelSpring(tmps);
< a name = "l386" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l387" > < / a > }
< a name = "l388" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l389" > < / a >
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< a name = "l390" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l391" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l392" > < / a > {
< a name = "l393" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l394" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l395" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l396" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1 & & < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm2 = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, arg1, arg2)< / span > < span class = cF7 > )< / span > < span class = cF0 > & & tmpm1 != tmpm2)
< a name = "l397" > < / a > PlaceSpring(tmpm1, tmpm2);
< a name = "l398" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l399" > < / a >
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< a name = "l400" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MOVE:
< a name = "l401" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!run_bttn.state & & tmpm1)
< a name = "l402" > < / a > MoveMass(tmpm1, arg1, arg2);
< a name = "l403" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l404" > < / a > }
< a name = "l405" > < / a > cursor_mass = tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l406" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l407" > < / a >
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< a name = "l408" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > :
< a name = "l409" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (mode_bttn.state)
< a name = "l410" > < / a > {
< a name = "l411" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_MOVE:
< a name = "l412" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!run_bttn.state & & tmpm1)
< a name = "l413" > < / a > MoveMass(tmpm1, arg1, arg2);
< a name = "l414" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l415" > < / a >
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< a name = "l416" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_CONCRETE:
< a name = "l417" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_STEEL:
< a name = "l418" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MD_WIRE:
< a name = "l419" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1)
< a name = "l420" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l421" > < / a > DrawSpring(dc, tmpm1, arg1, arg2);
< a name = "l422" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l423" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l424" > < / a > }
< a name = "l425" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l426" > < / a >
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< a name = "l427" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > :
< a name = "l428" > < / a > mode_bttn.state++;
< a name = "l429" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mode_bttn.state > = MD_MODES_NUM)
< a name = "l430" > < / a > mode_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l431" > < / a > cursor_mass = tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l432" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l433" > < / a >
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< a name = "l434" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l435" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l436" > < / a > {
< a name = "l437" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l438" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SpanTime || !a.saved_ode)
< a name = "l439" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l440" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l441" > < / a > a.saved_ode = SpanSave(ode);
< a name = "l442" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l443" > < / a > Init(& a);
< a name = "l444" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l445" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l446" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_CTRLN< / span > < span class = cF0 > :
< a name = "l447" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l448" > < / a > a.saved_ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l449" > < / a > Init(& a);
< a name = "l450" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l451" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l452" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_CTRLO< / span > < span class = cF0 > :
< a name = "l453" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (src = SpanRead)
< a name = "l454" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l455" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l456" > < / a > a.saved_ode = src;
< a name = "l457" > < / a > Init(& a);
< a name = "l458" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l459" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l460" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l461" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_CTRLA< / span > < span class = cF0 > :
< a name = "l462" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SpanTime || !a.saved_ode)
< a name = "l463" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l464" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l465" > < / a > a.saved_ode = SpanSave(ode);
< a name = "l466" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l467" > < / a > Init(& a);
< a name = "l468" > < / a > SpanWrite(ode);
< a name = "l469" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l470" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l471" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l472" > < / a > run_bttn.state = !run_bttn.state;
< a name = "l473" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l474" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l475" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'c'< / span > < span class = cF0 > :
< a name = "l476" > < / a > mode_bttn.state = MD_CONCRETE;
< a name = "l477" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l478" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l479" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 's'< / span > < span class = cF0 > :
< a name = "l480" > < / a > mode_bttn.state = MD_STEEL;
< a name = "l481" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l482" > < / a >
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< a name = "l483" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'w'< / span > < span class = cF0 > :
< a name = "l484" > < / a > mode_bttn.state = MD_WIRE;
< a name = "l485" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l486" > < / a >
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< a name = "l487" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'm'< / span > < span class = cF0 > :
< a name = "l488" > < / a > mode_bttn.state = MD_MASS;
< a name = "l489" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l490" > < / a >
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< a name = "l491" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'v'< / span > < span class = cF0 > :
< a name = "l492" > < / a > mode_bttn.state = MD_MOVE;
< a name = "l493" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l494" > < / a >
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< a name = "l495" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'd'< / span > < span class = cF0 > :
< a name = "l496" > < / a > mode_bttn.state = MD_DELETE;
< a name = "l497" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l498" > < / a >
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< a name = "l499" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l500" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!SpanTime || !a.saved_ode)
< a name = "l501" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l502" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (a.saved_ode);
< a name = "l503" > < / a > a.saved_ode = SpanSave(ode);
< a name = "l504" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l505" > < / a > Init(& a);
< a name = "l506" > < / a > SpanWrite(ode);
< a name = "l507" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l508" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > span_done;
< a name = "l509" > < / a > }
< a name = "l510" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l511" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l512" > < / a > }
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< a name = "l513" > < / a > span_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
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< a name = "l514" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l515" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l516" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l517" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l518" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l519" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l520" > < / a > < / span > < span class = cF5 > CtrlBttnDel< / span > < span class = cF0 > (bt_run);
< a name = "l521" > < / a > < / span > < span class = cF5 > CtrlBttnDel< / span > < span class = cF0 > (bt_mode);
< a name = "l522" > < / a > SpanDel(ode);
< a name = "l523" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc);
< a name = "l524" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l525" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
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< a name = "l526" > < / a > }
< / span > < / pre > < / body >
< / html >