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< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V0.11" >
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< style type = "text/css" >
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.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > help_index< / span > < span class = cF0 > < / span > < span class = cF6 > " Graphics/Sprite;Sprites" < / span > < span class = cF0 >
< a name = "l2" > < / a >
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< a name = "l3" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > -< / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l4" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP< / span > < span class = cF0 > -< / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l5" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP< / span > < span class = cF0 > -< / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l6" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ED_MENU< / span > < span class = cF0 > -< / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l7" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_EXIT< / span > < span class = cF0 > -< / span > < span class = cFE > 6< / span > < span class = cF0 >
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< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > PopUpSpriteMain< / span > < span class = cF0 > (< / span > < span class = cF9 > CSprite< / span > < span class = cF0 > **_head, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_cur_elem_num, < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *_doc, < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *_doc_e)
< a name = "l10" > < / a > {
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< a name = "l11" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *pu_task;
< a name = "l12" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res;
< a name = "l13" > < / a > < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc = < / span > < span class = cF5 > DocNew< / span > < span class = cF0 > ;
< a name = "l14" > < / a > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_de;
< a name = "l15" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *st;
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< a name = "l16" > < / a >
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< a name = "l17" > < / a > doc_de = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc,
< a name = "l18" > < / a > < / span > < span class = cF6 > " $PURPLE$$TX+CX,\" Sprite Main Menu\" $\n" < / span > < span class = cF0 >
< a name = "l19" > < / a > < / span > < span class = cF6 > " $LK+PU+CX,\" Click for Help\" ,A=\" FI:::/Doc/SpriteMain.DD\" $\n" < / span > < span class = cF0 >
< a name = "l20" > < / a > < / span > < span class = cF6 > " \n$LTBLUE$$DA+M,A=\" Tag Text:%%s\" $\n\n" < / span > < span class = cF0 > );
< a name = "l21" > < / a > doc_de-> data = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (_doc_e-> tag, doc-> mem_task);
< a name = "l22" > < / a > < / span > < span class = cF5 > DocDataFormat< / span > < span class = cF0 > (doc,doc_de);
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< a name = "l23" > < / a >
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< a name = "l24" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc,
< a name = "l25" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Color (4-bit)\" ,LE=SPT_COLOR$\n" < / span > < span class = cF0 >
< a name = "l26" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Dither Color (4-bit)\" ,LE=SPT_DITHER_COLOR$\n" < / span > < span class = cF0 >
< a name = "l27" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Thick\" ,LE=SPT_THICK$\n" < / span > < span class = cF0 >
< a name = "l28" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Planar Symmetry\" ,LE=SPT_PLANAR_SYMMETRY$\n" < / span > < span class = cF0 >
< a name = "l29" > < / a > < / span > < span class = cF6 > " \n$MU-UL,\" Point\" ,LE=SPT_PT$\n" < / span > < span class = cF0 >
< a name = "l30" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Line\" ,LE=SPT_LINE$\n" < / span > < span class = cF0 >
< a name = "l31" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Arrow\" ,LE=SPT_ARROW$\n" < / span > < span class = cF0 >
< a name = "l32" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Rect\" ,LE=SPT_RECT$\n" < / span > < span class = cF0 >
< a name = "l33" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Circle\" ,LE=SPT_CIRCLE$\n" < / span > < span class = cF0 >
< a name = "l34" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Ellipse\" ,LE=SPT_ELLIPSE$\n" < / span > < span class = cF0 >
< a name = "l35" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Polygon\" ,LE=SPT_POLYGON$\n" < / span > < span class = cF0 >
< a name = "l36" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Text\" ,LE=SPT_TEXT$\n" < / span > < span class = cF0 >
< a name = "l37" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Text Box\" ,LE=SPT_TEXT_BOX$\n" < / span > < span class = cF0 >
< a name = "l38" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Text Diamond\" ,LE=SPT_TEXT_DIAMOND$\n" < / span > < span class = cF0 >
< a name = "l39" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Flood Fill\" ,LE=SPT_FLOOD_FILL$\n" < / span > < span class = cF0 >
< a name = "l40" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Flood Fill Not Color\" ,LE=SPT_FLOOD_FILL_NOT$\n" < / span > < span class = cF0 >
< a name = "l41" > < / a > < / span > < span class = cF6 > " $MU-UL,\" PolyLine\" ,LE=SPT_POLYLINE$\n" < / span > < span class = cF0 >
< a name = "l42" > < / a > < / span > < span class = cF6 > " $MU-UL,\" PolyPoint\" ,LE=SPT_POLYPT$\n" < / span > < span class = cF0 >
< a name = "l43" > < / a > < / span > < span class = cF6 > " $MU-UL,\" BSpline2\" ,LE=SPT_BSPLINE2$\n" < / span > < span class = cF0 >
< a name = "l44" > < / a > < / span > < span class = cF6 > " $MU-UL,\" BSpline3\" ,LE=SPT_BSPLINE3$\n" < / span > < span class = cF0 >
< a name = "l45" > < / a > < / span > < span class = cF6 > " $MU-UL,\" BSpline2 Closed\" ,LE=SPT_BSPLINE2_CLOSED$\n" < / span > < span class = cF0 >
< a name = "l46" > < / a > < / span > < span class = cF6 > " $MU-UL,\" BSpline3 Closed\" ,LE=SPT_BSPLINE3_CLOSED$\n" < / span > < span class = cF0 >
< a name = "l47" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Insert Screen-Captured BitMap\" ,LE=SPT_INS_SCREEN_BITMAP$\n" < / span > < span class = cF0 >
< a name = "l48" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Insert Transparent Screen-Captured BitMap\" ," < / span > < span class = cF0 >
< a name = "l49" > < / a > < / span > < span class = cF6 > " LE=SPT_INS_TRANSPARENT_SCREEN_BITMAP$\n" < / span > < span class = cF0 >
< a name = "l50" > < / a > < / span > < span class = cF6 > " $PURPLE$$MU-UL,\" +] Create or Edit 3D Mesh\" ,LE=SPT_MESH$\n" < / span > < span class = cF0 >
< a name = "l51" > < / a > < / span > < span class = cF6 > " $MU-UL,\" +] Create or Edit Shiftable 3D Mesh\" ," < / span > < span class = cF0 >
< a name = "l52" > < / a > < / span > < span class = cF6 > " LE=SPT_SHIFTABLE_MESH$\n" < / span > < span class = cF0 >
< a name = "l53" > < / a > < / span > < span class = cF6 > " $MU-UL,\" +] Convert to BitMap or Edit BitMap\" ," < / span > < span class = cF0 >
< a name = "l54" > < / a > < / span > < span class = cF6 > " LE=SPT_BITMAP$$LTBLUE$\n" < / span > < span class = cF0 >
< a name = "l55" > < / a > < / span > < span class = cF6 > " \n$MU-UL,\" Transform On (for use with 3D icons)\" ," < / span > < span class = cF0 >
< a name = "l56" > < / a > < / span > < span class = cF6 > " LE=SPT_TRANSFORM_ON$\n" < / span > < span class = cF0 >
< a name = "l57" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Transform Off (for use with 3D icons)\" ," < / span > < span class = cF0 >
< a name = "l58" > < / a > < / span > < span class = cF6 > " LE=SPT_TRANSFORM_OFF$\n" < / span > < span class = cF0 >
< a name = "l59" > < / a > < / span > < span class = cF6 > " \n" < / span > < span class = cF0 >
< a name = "l60" > < / a > < / span > < span class = cF6 > " $PURPLE$$MU-UL,\" +] Sprite Edit Menu\" ,LE=SPT_ED_MENU$$LTBLUE$\n" < / span > < span class = cF0 >
< a name = "l61" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Exit Sprite\" ,LE=SPT_EXIT$\n" < / span > < span class = cF0 >
< a name = "l62" > < / a > < / span > < span class = cF6 > " $MU-UL,\" Abort Sprite\" ,LE=DOCM_CANCEL$\n" < / span > < span class = cF0 >
< a name = "l63" > < / a > < / span > < span class = cF6 > " \nRight-Click to get back to this menu." < / span > < span class = cF0 > );
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< a name = "l64" > < / a >
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< a name = "l65" > < / a > st = < / span > < span class = cF5 > MStrPrint< / span > < span class = cF0 > (< / span > < span class = cF6 > " SpriteSideBarTask(0x%X,0x%X,0x%X);" < / span > < span class = cF0 > , < / span > < span class = cF5 > Fs< / span > < span class = cF0 > , _head, _cur_elem_num);
< a name = "l66" > < / a > < / span > < span class = cF5 > PopUp< / span > < span class = cF0 > (st, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , & pu_task);
< a name = "l67" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l68" > < / a > res = < / span > < span class = cF5 > PopUpMenu< / span > < span class = cF0 > (doc);
< a name = "l69" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > TaskValidate< / span > < span class = cF7 > (< / span > < span class = cF0 > pu_task< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l70" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l71" > < / a > *_head = < / span > < span class = cF5 > SpriteSideBar2SpriteQueue< / span > < span class = cF0 > (< / span > < span class = cF5 > DocPut< / span > < span class = cF7 > (< / span > < span class = cF0 > pu_task< / span > < span class = cF7 > )< / span > < span class = cF0 > , *_head, _cur_elem_num);
< a name = "l72" > < / a > < / span > < span class = cF5 > Kill< / span > < span class = cF0 > (pu_task);
< a name = "l73" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l74" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (_doc_e-> tag);
< a name = "l75" > < / a > _doc_e-> tag = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (doc_de-> data, _doc-> mem_task);
< a name = "l76" > < / a > _doc-> cur_col = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l77" > < / a > < / span > < span class = cF5 > DocDel< / span > < span class = cF0 > (doc);
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< a name = "l78" > < / a >
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< a name = "l79" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l80" > < / a > }
< a name = "l81" > < / a >
< a name = "l82" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > PopUpExtents< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > *_x1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_x2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_y1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_y2)
< a name = "l83" > < / a > {
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< a name = "l84" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res;
< a name = "l85" > < / a > < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc = < / span > < span class = cF5 > DocNew< / span > < span class = cF0 > ;
< a name = "l86" > < / a > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_e;
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< a name = "l87" > < / a >
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< a name = "l88" > < / a > doc_e = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $DA,A=\" x1:%%d\" $\n" < / span > < span class = cF0 > );
< a name = "l89" > < / a > doc_e-> data = _x1;
< a name = "l90" > < / a > < / span > < span class = cF5 > DocDataFormat< / span > < span class = cF0 > (doc, doc_e);
< a name = "l91" > < / a > doc_e = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $DA,A=\" x2:%%d\" $\n" < / span > < span class = cF0 > );
< a name = "l92" > < / a > doc_e-> data = _x2;
< a name = "l93" > < / a > < / span > < span class = cF5 > DocDataFormat< / span > < span class = cF0 > (doc, doc_e);
< a name = "l94" > < / a > doc_e = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $DA,A=\" y1:%%d\" $\n" < / span > < span class = cF0 > );
< a name = "l95" > < / a > doc_e-> data = _y1;
< a name = "l96" > < / a > < / span > < span class = cF5 > DocDataFormat< / span > < span class = cF0 > (doc, doc_e);
< a name = "l97" > < / a > doc_e = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $DA,A=\" y2:%%d\" $\n\n" < / span > < span class = cF0 > );
< a name = "l98" > < / a > doc_e-> data = _y2;
< a name = "l99" > < / a > < / span > < span class = cF5 > DocDataFormat< / span > < span class = cF0 > (doc, doc_e);
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< a name = "l100" > < / a >
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< a name = "l101" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $BT,\" Use These Extents\" ,LE=TRUE$" < / span > < span class = cF0 > );
< a name = "l102" > < / a > < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " $CM,3,0$$BT,\" Drag-Out New Extents\" ,LE=FALSE$\n\n" < / span > < span class = cF0 > );
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< a name = "l103" > < / a >
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< a name = "l104" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 > res = < / span > < span class = cF5 > PopUpMenu< / span > < span class = cF0 > (doc);
< a name = "l105" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (res != < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > & & res != < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l106" > < / a >
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< a name = "l107" > < / a > < / span > < span class = cF5 > DocDel< / span > < span class = cF0 > (doc);
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< a name = "l108" > < / a >
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< a name = "l109" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l110" > < / a > }
< a name = "l111" > < / a >
< a name = "l112" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > )
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< a name = "l113" > < / a > { < / span > < span class = cF2 > //Uses < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Lectures/FixedPoint.CC.html#l1" > < span class = cF4 > fixed-point< / span > < / a > < span class = cF2 > .< / span > < span class = cF0 >
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< a name = "l114" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > xx, yy, old_pen_width = dc-> thick;
< a name = "l115" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > old_color = dc-> color;
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< a name = "l116" > < / a >
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< a name = "l117" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l118" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (dc);
< a name = "l119" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dc-> flags & < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > )
< a name = "l120" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l121" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l122" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l123" > < / a > xx = dc-> sym.sny * < / span > < span class = cFE > 8192< / span > < span class = cF0 > ;
< a name = "l124" > < / a > yy = -dc-> sym.snx * < / span > < span class = cFE > 8192< / span > < span class = cF0 > ;
< a name = "l125" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l126" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc,
< a name = "l127" > < / a > dc-> sym.sx - xx.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], dc-> sym.sy - yy.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > , dc-> sym.sx + xx.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], dc-> sym.sy + yy.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l128" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l129" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc,
< a name = "l130" > < / a > dc-> sym.sx - xx.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], dc-> sym.sy - yy.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > , dc-> sym.sx + xx.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], dc-> sym.sy + yy.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l131" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l132" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc,
< a name = "l133" > < / a > dc-> sym.sx - xx.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], dc-> sym.sy - yy.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > , dc-> sym.sx + xx.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], dc-> sym.sy + yy.i32[< / span > < span class = cFE > 1< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l134" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l135" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l136" > < / a > dc-> color = old_color;
< a name = "l137" > < / a > dc-> thick = old_pen_width;
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< a name = "l138" > < / a > }
< a name = "l139" > < / a >
< a name = "l140" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMLine< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc,< / span > < span class = cF9 > I64< / span > < span class = cF0 > x,< / span > < span class = cF9 > I64< / span > < span class = cF0 > y,< / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1,< / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2,< / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l141" > < / a > {
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< a name = "l142" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2;
< a name = "l143" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l144" > < / a >
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< a name = "l145" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l146" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l147" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l148" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l149" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l150" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l151" > < / a > x2 = arg1;
< a name = "l152" > < / a > y2 = arg2;
< a name = "l153" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l154" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l155" > < / a >
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< a name = "l156" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l157" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l158" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_LINE< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l159" > < / a > res-> type = < / span > < span class = cF3 > SPT_LINE< / span > < span class = cF0 > ;
< a name = "l160" > < / a > res-> pp.x1 = x1 - x;
< a name = "l161" > < / a > res-> pp.y1 = y1 - y;
< a name = "l162" > < / a > res-> pp.x2 = x2 - x;
< a name = "l163" > < / a > res-> pp.y2 = y2 - y;
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< a name = "l164" > < / a >
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< a name = "l165" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l166" > < / a > }
< a name = "l167" > < / a >
< a name = "l168" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMArrow< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l169" > < / a > {
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< a name = "l170" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2;
< a name = "l171" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l172" > < / a >
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< a name = "l173" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l174" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l175" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l176" > < / a > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l177" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l178" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l179" > < / a > x2 = arg1;
< a name = "l180" > < / a > y2 = arg2;
< a name = "l181" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l182" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l183" > < / a >
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< a name = "l184" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l185" > < / a > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l186" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_ARROW< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l187" > < / a > res-> type = < / span > < span class = cF3 > SPT_ARROW< / span > < span class = cF0 > ;
< a name = "l188" > < / a > res-> pp.x1 = x1 - x;
< a name = "l189" > < / a > res-> pp.y1 = y1 - y;
< a name = "l190" > < / a > res-> pp.x2 = x2 - x;
< a name = "l191" > < / a > res-> pp.y2 = y2 - y;
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< a name = "l192" > < / a >
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< a name = "l193" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l194" > < / a > }
< a name = "l195" > < / a >
< a name = "l196" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMPlanarSymmetry< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2)
< a name = "l197" > < / a > {
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< a name = "l198" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2, old_width, old_flags;
< a name = "l199" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l200" > < / a >
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< a name = "l201" > < / a > old_width = dc-> thick;
< a name = "l202" > < / a > old_flags = dc-> flags;
< a name = "l203" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l204" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l205" > < / a >
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< a name = "l206" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l207" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l208" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l209" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l210" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l211" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l212" > < / a > x2 = arg1;
< a name = "l213" > < / a > y2 = arg2;
< a name = "l214" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l215" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l216" > < / a >
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< a name = "l217" > < / a > dc-> flags = old_flags & < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | dc-> flags & ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l218" > < / a > dc-> thick = old_width;
< a name = "l219" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l220" > < / a > res-> type = < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l221" > < / a > res-> pp.x1 = x1 - x;
< a name = "l222" > < / a > res-> pp.y1 = y1 - y;
< a name = "l223" > < / a > res-> pp.x2 = x2 - x;
< a name = "l224" > < / a > res-> pp.y2 = y2 - y;
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< a name = "l225" > < / a >
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< a name = "l226" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l227" > < / a > }
< a name = "l228" > < / a >
< a name = "l229" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMRect< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l230" > < / a > {
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< a name = "l231" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2, xx1 = arg1, yy1 = arg2, xx2 = arg1, yy2 = arg2;
< a name = "l232" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l233" > < / a >
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< a name = "l234" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l235" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l236" > < / a > dc-> color = color& < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l237" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, xx1, yy1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , xx2 - xx1, yy2 - yy1);
< a name = "l238" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l239" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l240" > < / a > x2 = arg1;
< a name = "l241" > < / a > y2 = arg2;
< a name = "l242" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x2 < x1)
< a name = "l243" > < / a > {
< a name = "l244" > < / a > xx1 = x2;
< a name = "l245" > < / a > xx2 = x1;
< a name = "l246" > < / a > }
< a name = "l247" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l248" > < / a > {
< a name = "l249" > < / a > xx1 = x1;
< a name = "l250" > < / a > xx2 = x2;
< a name = "l251" > < / a > }
< a name = "l252" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 < y1)
< a name = "l253" > < / a > {
< a name = "l254" > < / a > yy1 = y2;
< a name = "l255" > < / a > yy2 = y1;
< a name = "l256" > < / a > }
< a name = "l257" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l258" > < / a > {
< a name = "l259" > < / a > yy1 = y1;
< a name = "l260" > < / a > yy2 = y2;
< a name = "l261" > < / a > }
< a name = "l262" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l263" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l264" > < / a >
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< a name = "l265" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l266" > < / a > < / span > < span class = cF5 > GrRect3< / span > < span class = cF0 > (dc, xx1, yy1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , xx2 - xx1, yy2 - yy1);
< a name = "l267" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_RECT< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l268" > < / a > res-> type = < / span > < span class = cF3 > SPT_RECT< / span > < span class = cF0 > ;
< a name = "l269" > < / a > res-> pp.x1 = xx1 - x;
< a name = "l270" > < / a > res-> pp.y1 = yy1 - y;
< a name = "l271" > < / a > res-> pp.x2 = xx2 - x;
< a name = "l272" > < / a > res-> pp.y2 = yy2 - y;
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< a name = "l273" > < / a >
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< a name = "l274" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l275" > < / a > }
< a name = "l276" > < / a >
< a name = "l277" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMScreenBitMap< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > eletype, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > bm_bkcolor)
< a name = "l278" > < / a > {
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< a name = "l279" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, message_code,
< a name = "l280" > < / a > x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2, xx1 = arg1, yy1 = arg2, xx2 = arg1, yy2 = arg2, old_width;
< a name = "l281" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc3, *img;
< a name = "l282" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l283" > < / a >
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< a name = "l284" > < / a > old_width = dc2-> thick;
< a name = "l285" > < / a > dc2-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l286" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l287" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l288" > < / a > dc2-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l289" > < / a > < / span > < span class = cF5 > GrBorder< / span > < span class = cF0 > (dc2,
< a name = "l290" > < / a > xx1 + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x,
< a name = "l291" > < / a > yy1 + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y,
< a name = "l292" > < / a > xx2 + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x,
< a name = "l293" > < / a > yy2 + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y);
< a name = "l294" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l295" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l296" > < / a > x2 = arg1;
< a name = "l297" > < / a > y2 = arg2;
< a name = "l298" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x2 < x1)
< a name = "l299" > < / a > {
< a name = "l300" > < / a > xx1 = x2;
< a name = "l301" > < / a > xx2 = x1;
< a name = "l302" > < / a > }
< a name = "l303" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l304" > < / a > {
< a name = "l305" > < / a > xx1 = x1;
< a name = "l306" > < / a > xx2 = x2;
< a name = "l307" > < / a > }
< a name = "l308" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 < y1)
< a name = "l309" > < / a > {
< a name = "l310" > < / a > yy1 = y2;
< a name = "l311" > < / a > yy2 = y1;
< a name = "l312" > < / a > }
< a name = "l313" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l314" > < / a > {
< a name = "l315" > < / a > yy1 = y1;
< a name = "l316" > < / a > yy2 = y2;
< a name = "l317" > < / a > }
< a name = "l318" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l319" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l320" > < / a >
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< a name = "l321" > < / a > xx2++;
< a name = "l322" > < / a > yy2++;
< a name = "l323" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF7 > (< / span > < span class = cF0 > (xx2 - xx1 + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > yy2 - yy1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l324" > < / a > res-> type = < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > ;
< a name = "l325" > < / a > res-> pwhu.width = xx2 - xx1;
< a name = "l326" > < / a > res-> pwhu.height = yy2 - yy1;
< a name = "l327" > < / a > res-> pwhu.x1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l328" > < / a > res-> pwhu.y1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l329" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l330" > < / a > i = < / span > < span class = cFB > gr< / span > < span class = cF0 > .screen_zoom;
< a name = "l331" > < / a > < / span > < span class = cF5 > GrScaleZoom< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / i);
< a name = "l332" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
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< a name = "l333" > < / a >
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< a name = "l334" > < / a > dc3 = < / span > < span class = cF5 > DCScreenCapture< / span > < span class = cF0 > ;
< a name = "l335" > < / a > img = < / span > < span class = cF5 > DCExt< / span > < span class = cF0 > (dc3,
< a name = "l336" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x + xx1,
< a name = "l337" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y + yy1,
< a name = "l338" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x + xx2 - < / span > < span class = cFE > 1< / span > < span class = cF0 > ,
< a name = "l339" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top + < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y + yy2 - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l340" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype == < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP< / span > < span class = cF0 > )
< a name = "l341" > < / a > < / span > < span class = cF5 > DCColorChange< / span > < span class = cF0 > (img, bm_bkcolor);
< a name = "l342" > < / a > < / span > < span class = cF5 > GrScaleZoom< / span > < span class = cF0 > (i);
< a name = "l343" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& res-> pwhu.u, img-> body, < / span > < span class = cF7 > (< / span > < span class = cF0 > (xx2 - xx1 + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > yy2 - yy1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l344" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (img);
< a name = "l345" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc3);
< a name = "l346" > < / a > dc2-> thick = old_width;
< a name = "l347" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL< / span > < span class = cF0 > ;
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< a name = "l348" > < / a >
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< a name = "l349" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l350" > < / a > }
< a name = "l351" > < / a >
< a name = "l352" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMCircle< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l353" > < / a > {
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< a name = "l354" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2;
< a name = "l355" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l356" > < / a >
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< a name = "l357" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l358" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l359" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l360" > < / a > < / span > < span class = cF5 > GrCircle3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF5 > Sqrt< / span > < span class = cF7 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (x1 - x2) + < / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (y1 - y2)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l361" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l362" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l363" > < / a > x2 = arg1;
< a name = "l364" > < / a > y2 = arg2;
< a name = "l365" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l366" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l367" > < / a >
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< a name = "l368" > < / a > dc-> color = color& < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l369" > < / a > < / span > < span class = cF5 > GrCircle3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF5 > Sqrt< / span > < span class = cF7 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (x1-x2)+< / span > < span class = cF5 > SqrI64< / span > < span class = cF0 > (y1-y2)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l370" > < / a > res=< / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_CIRCLE< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l371" > < / a > res-> type = < / span > < span class = cF3 > SPT_CIRCLE< / span > < span class = cF0 > ;
< a name = "l372" > < / a > res-> pr.x1 = x1 - x;
< a name = "l373" > < / a > res-> pr.y1 = y1 - y;
< a name = "l374" > < / a > res-> pr.radius = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (< / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x1 - x2< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > SqrI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y1 - y2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l375" > < / a >
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< a name = "l376" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l377" > < / a > }
< a name = "l378" > < / a >
< a name = "l379" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMEllipse< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l380" > < / a > {
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< a name = "l381" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2;
< a name = "l382" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > angle1, angle2;
< a name = "l383" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l384" > < / a >
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< a name = "l385" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l386" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l387" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l388" > < / a > < / span > < span class = cF5 > GrEllipse3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > x1 + x2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > y1 + y2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x1 - x2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y1 - y2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l389" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l390" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l391" > < / a > x2 = arg1;
< a name = "l392" > < / a > y2 = arg2;
< a name = "l393" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l394" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l395" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l396" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_ELLIPSE< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l397" > < / a > res-> type = < / span > < span class = cF3 > SPT_ELLIPSE< / span > < span class = cF0 > ;
< a name = "l398" > < / a > res-> pwha.x1 = (x1 + x2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - x;
< a name = "l399" > < / a > res-> pwha.y1 = (y1 + y2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - y;
< a name = "l400" > < / a > res-> pwha.width = < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (x1 - x2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l401" > < / a > res-> pwha.height = < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (y1 - y2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l402" > < / a > angle2 = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwha.x1 + x< / span > < span class = cF7 > )< / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwha.y1 + y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l403" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> pwha.width < res-> pwha.height)
< a name = "l404" > < / a > angle2 -= < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l405" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l406" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l407" > < / a > angle1 = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwha.x1 + x< / span > < span class = cF7 > )< / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwha.y1 + y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l408" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> pwha.width > = res-> pwha.height)
< a name = "l409" > < / a > res-> pwha.angle = -(angle1 - angle2);
< a name = "l410" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l411" > < / a > res-> pwha.angle = -(angle1-angle2) + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l412" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l413" > < / a > < / span > < span class = cF5 > GrEllipse3< / span > < span class = cF0 > (dc, res-> pwha.x1 + x, res-> pwha.y1 + y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , res-> pwha.width, res-> pwha.height, res-> pwha.angle);
< a name = "l414" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l415" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l416" > < / a > x2 = arg1;
< a name = "l417" > < / a > y2 = arg2;
< a name = "l418" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l419" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l420" > < / a >
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< a name = "l421" > < / a > angle1 = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwha.x1 + x< / span > < span class = cF7 > )< / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwha.y1 + y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l422" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> pwha.width > = res-> pwha.height)
< a name = "l423" > < / a > res-> pwha.angle = -(angle1 - angle2);
< a name = "l424" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l425" > < / a > res-> pwha.angle = -(angle1 - angle2) + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l426" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l427" > < / a > < / span > < span class = cF5 > GrEllipse3< / span > < span class = cF0 > (dc, res-> pwha.x1 + x, res-> pwha.y1 + y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , res-> pwha.width, res-> pwha.height, res-> pwha.angle);
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< a name = "l428" > < / a >
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< a name = "l429" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l430" > < / a > }
< a name = "l431" > < / a >
< a name = "l432" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMPolygon< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > sides, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l433" > < / a > {
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< a name = "l434" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2;
< a name = "l435" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > angle1, angle2;
< a name = "l436" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res;
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< a name = "l437" > < / a >
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< a name = "l438" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l439" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l440" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l441" > < / a > < / span > < span class = cF5 > GrRegPoly3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > x1 + x2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > y1 + y2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x1 - x2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y1 - y2< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , sides);
< a name = "l442" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l443" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l444" > < / a > x2 = arg1;
< a name = "l445" > < / a > y2 = arg2;
< a name = "l446" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l447" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l448" > < / a >
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< a name = "l449" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_POLYGON< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l450" > < / a > res-> type = < / span > < span class = cF3 > SPT_POLYGON< / span > < span class = cF0 > ;
< a name = "l451" > < / a > res-> pwhas.x1 = (x1 + x2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - x;
< a name = "l452" > < / a > res-> pwhas.y1 = (y1 + y2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - y;
< a name = "l453" > < / a > res-> pwhas.width = < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (x1 - x2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l454" > < / a > res-> pwhas.height = < / span > < span class = cF5 > AbsI64< / span > < span class = cF0 > (y1 - y2) > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l455" > < / a > res-> pwhas.sides = sides;
< a name = "l456" > < / a > angle2 = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwhas.x1 + x< / span > < span class = cF7 > )< / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwhas.y1 + y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l457" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> pwhas.width < res-> pwhas.height)
< a name = "l458" > < / a > angle2 -= < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l459" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l460" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l461" > < / a > angle1 = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwhas.x1 + x< / span > < span class = cF7 > )< / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwhas.y1 + y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l462" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> pwhas.width > = res-> pwhas.height)
< a name = "l463" > < / a > res-> pwhas.angle = -(angle1 - angle2);
< a name = "l464" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l465" > < / a > res-> pwhas.angle = -(angle1 - angle2) + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l466" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l467" > < / a > < / span > < span class = cF5 > GrRegPoly3< / span > < span class = cF0 > (dc, res-> pwhas.x1 + x, res-> pwhas.y1 + y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l468" > < / a > res-> pwhas.width, res-> pwhas.height, res-> pwhas.sides, res-> pwhas.angle);
< a name = "l469" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l470" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l471" > < / a > x2 = arg1;
< a name = "l472" > < / a > y2 = arg2;
< a name = "l473" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l474" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l475" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l476" > < / a > angle1 = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwhas.x1 + x< / span > < span class = cF7 > )< / span > < span class = cF0 > , y2 - < / span > < span class = cF7 > (< / span > < span class = cF0 > res-> pwhas.y1 + y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l477" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> pwhas.width > = res-> pwhas.height)
< a name = "l478" > < / a > res-> pwhas.angle = -(angle1-angle2);
< a name = "l479" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l480" > < / a > res-> pwhas.angle = -(angle1-angle2) + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l481" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l482" > < / a > < / span > < span class = cF5 > GrRegPoly3< / span > < span class = cF0 > (dc, res-> pwhas.x1 + x, res-> pwhas.y1 + y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l483" > < / a > res-> pwhas.width, res-> pwhas.height, res-> pwhas.sides, res-> pwhas.angle);
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< a name = "l484" > < / a >
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< a name = "l485" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l486" > < / a > }
< a name = "l487" > < / a >
< a name = "l488" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMPolyLineFamily< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > eletype, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l489" > < / a > {
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< a name = "l490" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, num = < / span > < span class = cFE > 0< / span > < span class = cF0 > , message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2;
< a name = "l491" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *ptr;
< a name = "l492" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p;
< a name = "l493" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res, *tmpg, *tmpg1, head2;
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< a name = "l494" > < / a >
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< a name = "l495" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& head2);
< a name = "l496" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l497" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l498" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l499" > < / a > {
< a name = "l500" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l501" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (num)
< a name = "l502" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l503" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > );
< a name = "l504" > < / a > dc-> color = < / span > < span class = cF3 > TRANSPARENT< / span > < span class = cF0 > ;
< a name = "l505" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (num)
< a name = "l506" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l507" > < / a > x2 = arg1;
< a name = "l508" > < / a > y2 = arg2;
< a name = "l509" > < / a > }
< a name = "l510" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > & & message_code != < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > );
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< a name = "l511" > < / a >
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< a name = "l512" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l513" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (message_code == < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > )
< a name = "l514" > < / a > {
< a name = "l515" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (num)
< a name = "l516" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l517" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_PT< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l518" > < / a > res-> type = < / span > < span class = cF3 > SPT_PT< / span > < span class = cF0 > ;
< a name = "l519" > < / a > res-> p.x1 = x2 - x;
< a name = "l520" > < / a > res-> p.y1 = y2 - y;
< a name = "l521" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (res, head2.last);
< a name = "l522" > < / a > x1 = x2;
< a name = "l523" > < / a > y1 = y2;
< a name = "l524" > < / a > num++;
< a name = "l525" > < / a > }
< a name = "l526" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l527" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > );
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< a name = "l528" > < / a >
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< a name = "l529" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (eletype)
< a name = "l530" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l531" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE< / span > < span class = cF0 > :
< a name = "l532" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (num > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l533" > < / a > {
< a name = "l534" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_POLYLINE< / span > < span class = cF7 > )< / span > < span class = cF0 > + num * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD2I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l535" > < / a > ptr = & res-> nu.u;
< a name = "l536" > < / a > tmpg1 = head2.next;
< a name = "l537" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < num; i++)
< a name = "l538" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l539" > < / a > tmpg = tmpg1-> next;
< a name = "l540" > < / a > ptr[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = tmpg1-> p.x1;
< a name = "l541" > < / a > ptr[i < < < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > ] = tmpg1-> p.y1;
< a name = "l542" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l543" > < / a > tmpg1 = tmpg;
< a name = "l544" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l545" > < / a > res-> type = < / span > < span class = cF3 > SPT_POLYLINE< / span > < span class = cF0 > ;
< a name = "l546" > < / a > res-> nu.num = num;
< a name = "l547" > < / a > }
< a name = "l548" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l549" > < / a > {
< a name = "l550" > < / a > tmpg1 = head2.next;
< a name = "l551" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < num; i++)
< a name = "l552" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l553" > < / a > tmpg = tmpg1-> next;
< a name = "l554" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l555" > < / a > tmpg1 = tmpg;
< a name = "l556" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l557" > < / a > res = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l558" > < / a > }
< a name = "l559" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l560" > < / a >
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< a name = "l561" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2< / span > < span class = cF0 > :
< a name = "l562" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3< / span > < span class = cF0 > :
< a name = "l563" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED< / span > < span class = cF0 > :
< a name = "l564" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED< / span > < span class = cF0 > :
< a name = "l565" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (num > < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l566" > < / a > {
< a name = "l567" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF0 > eletype< / span > < span class = cF7 > )< / span > < span class = cF0 > + num * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CD3I32< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l568" > < / a > p = & res-> nu.u;
< a name = "l569" > < / a > tmpg1 = head2.next;
< a name = "l570" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < num; i++)
< a name = "l571" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l572" > < / a > tmpg = tmpg1-> next;
< a name = "l573" > < / a > p[i].x = tmpg1-> p.x1;
< a name = "l574" > < / a > p[i].y = tmpg1-> p.y1;
< a name = "l575" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l576" > < / a > tmpg1 = tmpg;
< a name = "l577" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l578" > < / a > res-> type = eletype;
< a name = "l579" > < / a > res-> nu.num = num;
< a name = "l580" > < / a > }
< a name = "l581" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l582" > < / a > {
< a name = "l583" > < / a > tmpg1 = head2.next;
< a name = "l584" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < num; i++)
< a name = "l585" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l586" > < / a > tmpg = tmpg1-> next;
< a name = "l587" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l588" > < / a > tmpg1 = tmpg;
< a name = "l589" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l590" > < / a > res = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l591" > < / a > }
< a name = "l592" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l593" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l594" > < / a >
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< a name = "l595" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l596" > < / a > }
< a name = "l597" > < / a >
< a name = "l598" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *< / span > < span class = cF5 > SMPolyPoint< / span > < span class = cF0 > (< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color)
< a name = "l599" > < / a > {
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< a name = "l600" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, num = < / span > < span class = cFE > 0< / span > < span class = cF0 > , message_code, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2, x3, y3;
< a name = "l601" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *ptr;
< a name = "l602" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *res, *tmpg, *tmpg1, head2;
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< a name = "l603" > < / a >
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< a name = "l604" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& head2);
< a name = "l605" > < / a > x3 = arg1 - x;
< a name = "l606" > < / a > y3 = arg2 - y;
< a name = "l607" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l608" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l609" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l610" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l611" > < / a > x2 = arg1;
< a name = "l612" > < / a > y2 = arg2;
< a name = "l613" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2, y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l614" > < / a > < / span > < span class = cF5 > Line< / span > < span class = cF0 > (& head2, x1 - x, y1 - y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x2 - x, y2 - y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , & < / span > < span class = cF5 > SpritePolyPtPlot< / span > < span class = cF0 > );
< a name = "l615" > < / a > x1 = x2;
< a name = "l616" > < / a > y1 = y2;
< a name = "l617" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l618" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l619" > < / a >
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< a name = "l620" > < / a > num = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l621" > < / a > res = head2.next;
< a name = "l622" > < / a > x1 = x3;
< a name = "l623" > < / a > y1 = y3;
< a name = "l624" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (res != & head2)
< a name = "l625" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l626" > < / a > tmpg = res-> next;
< a name = "l627" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (res-> p.x1 == x1 & & res-> p.y1 == y1)
< a name = "l628" > < / a > {
< a name = "l629" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (res);
< a name = "l630" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (res);
< a name = "l631" > < / a > }
< a name = "l632" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l633" > < / a > {
< a name = "l634" > < / a > num++;
< a name = "l635" > < / a > x1 = res-> p.x1;
< a name = "l636" > < / a > y1 = res-> p.y1;
< a name = "l637" > < / a > }
< a name = "l638" > < / a > res = tmpg;
< a name = "l639" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l640" > < / a >
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< a name = "l641" > < / a > res = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_POLYPT< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF7 > (< / span > < span class = cF0 > num * < / span > < span class = cFE > 3< / span > < span class = cF0 > + < / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 3< / span > < span class = cF0 > );
< a name = "l642" > < / a > res-> npu.x = x3;
< a name = "l643" > < / a > res-> npu.y = y3;
< a name = "l644" > < / a > ptr = & res-> npu.u;
< a name = "l645" > < / a > x1 = x3;
< a name = "l646" > < / a > y1 = y3;
< a name = "l647" > < / a > i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l648" > < / a > tmpg1 = head2.next;
< a name = "l649" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpg1 != & head2)
< a name = "l650" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l651" > < / a > tmpg = tmpg1-> next;
< a name = "l652" > < / a > < / span > < span class = cF5 > BFieldOrU32< / span > < span class = cF0 > (ptr, i, < / span > < span class = cFB > polypt_map< / span > < span class = cF0 > [< / span > < span class = cF5 > SignI64< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpg1-> p.x1 - x1< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > + < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF5 > SignI64< / span > < span class = cF0 > (tmpg1-> p.y1 - y1) + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > ]);
< a name = "l653" > < / a > i += < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l654" > < / a > x1 = tmpg1-> p.x1;
< a name = "l655" > < / a > y1 = tmpg1-> p.y1;
< a name = "l656" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpg1);
< a name = "l657" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l658" > < / a > tmpg1 = tmpg;
< a name = "l659" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l660" > < / a > res-> type = < / span > < span class = cF3 > SPT_POLYPT< / span > < span class = cF0 > ;
< a name = "l661" > < / a > res-> npu.num = num;
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< a name = "l662" > < / a >
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< a name = "l663" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l664" > < / a > }
< a name = "l665" > < / a >
< a name = "l666" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > SMTextFamily< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > eletype, < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc, < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_ce, < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *head, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc,
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< a name = "l667" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > color, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_cur_elem_num, < / span > < span class = cF9 > I64< / span > < span class = cF0 > old_de_flags)
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< a name = "l668" > < / a > {
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< a name = "l669" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *tmpg, *insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (, head, *_cur_elem_num);
< a name = "l670" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > message_code, x1, y1;
< a name = "l671" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *st;
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< a name = "l672" > < / a >
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< a name = "l673" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l674" > < / a > st = < / span > < span class = cF5 > PopUpGetStr< / span > < span class = cF0 > (< / span > < span class = cF6 > " Enter text and press < ESC> .\n" < / span > < span class = cF0 > );
< a name = "l675" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l676" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (st & & *st)
< a name = "l677" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l678" > < / a > x1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l679" > < / a > y1 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l680" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l681" > < / a > {
< a name = "l682" > < / a > dc-> color = color & < / span > < span class = cF3 > COLORROP_NO_ROP0_MASK< / span > < span class = cF0 > ;
< a name = "l683" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (eletype)
< a name = "l684" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l685" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT< / span > < span class = cF0 > : < / span > < span class = cF5 > GrPrint3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , st); < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l686" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX< / span > < span class = cF0 > : < / span > < span class = cF5 > GrTextBox3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , st); < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l687" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND< / span > < span class = cF0 > : < / span > < span class = cF5 > GrTextDiamond3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , st); < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l688" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l689" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l690" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l691" > < / a > x1 = arg1;
< a name = "l692" > < / a > y1 = arg2;
< a name = "l693" > < / a > }
< a name = "l694" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l695" > < / a >
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< a name = "l696" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF0 > eletype< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > StrLen< / span > < span class = cF7 > (< / span > < span class = cF0 > st< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l697" > < / a > tmpg-> type = eletype;
< a name = "l698" > < / a > tmpg-> ps.x1 = x1 - x;
< a name = "l699" > < / a > tmpg-> ps.y1 = y1 - y;
< a name = "l700" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (tmpg-> ps.st, st);
< a name = "l701" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l702" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l703" > < / a > *_cur_elem_num += < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l704" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l705" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
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< a name = "l706" > < / a > }
< a name = "l707" > < / a >
< a name = "l708" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > SMBitMap< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > eletype, < / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc, < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_ce, < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *head,
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< a name = "l709" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > xx, < / span > < span class = cF9 > I64< / span > < span class = cF0 > yy, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > bm_bkcolor,
< a name = "l710" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > sel, < / span > < span class = cF9 > I64< / span > < span class = cF0 > xx1=< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > yy1=< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > xx2=< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > yy2=< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_cur_elem_num)
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< a name = "l711" > < / a > {
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< a name = "l712" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, message_code, x = xx, y = yy, x1 = arg1, y1 = arg2, x2 = arg1, y2 = arg2, old_width;
< a name = "l713" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *tmpg, *tmpg1, *insert_pt;
< a name = "l714" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *img;
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< a name = "l715" > < / a >
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< a name = "l716" > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (, head, *_cur_elem_num, xx, yy,,, & x, & y);
< a name = "l717" > < / a > x += xx;
< a name = "l718" > < / a > y += yy;
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< a name = "l719" > < / a >
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< a name = "l720" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sel)
< a name = "l721" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l722" > < / a > xx1 = arg1;
< a name = "l723" > < / a > yy1 = arg2;
< a name = "l724" > < / a > xx2 = arg1;
< a name = "l725" > < / a > yy2 = arg2;
< a name = "l726" > < / a > old_width = dc-> thick;
< a name = "l727" > < / a > dc-> thick = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l728" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l729" > < / a > {
< a name = "l730" > < / a > dc-> color = < / span > < span class = cF3 > ROPF_DITHER< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > < < < / span > < span class = cFE > 16< / span > < span class = cF0 > + < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l731" > < / a > < / span > < span class = cF5 > GrBorder< / span > < span class = cF0 > (dc, xx1, yy1, xx2, yy2);
< a name = "l732" > < / a > message_code = < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > );
< a name = "l733" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l734" > < / a > x2 = arg1;
< a name = "l735" > < / a > y2 = arg2;
< a name = "l736" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x2 < x1)
< a name = "l737" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l738" > < / a > xx1 = x2;
< a name = "l739" > < / a > xx2 = x1;
< a name = "l740" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l741" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l742" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l743" > < / a > xx1 = x1;
< a name = "l744" > < / a > xx2 = x2;
< a name = "l745" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l746" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y2 < y1)
< a name = "l747" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l748" > < / a > yy1 = y2;
< a name = "l749" > < / a > yy2 = y1;
< a name = "l750" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l751" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l752" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l753" > < / a > yy1 = y1;
< a name = "l754" > < / a > yy2 = y2;
< a name = "l755" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l756" > < / a > }
< a name = "l757" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (message_code != < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
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< a name = "l758" > < / a >
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< a name = "l759" > < / a > dc-> thick = old_width;
< a name = "l760" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l761" > < / a >
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< a name = "l762" > < / a > xx2++;
< a name = "l763" > < / a > yy2++;
< a name = "l764" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF7 > (< / span > < span class = cF0 > (xx2 - xx1 + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > yy2 - yy1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l765" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > ;
< a name = "l766" > < / a > tmpg-> pwhu.width = xx2 - xx1;
< a name = "l767" > < / a > tmpg-> pwhu.height = yy2 - yy1;
< a name = "l768" > < / a > tmpg-> pwhu.x1 = xx1 - x;
< a name = "l769" > < / a > tmpg-> pwhu.y1 = yy1 - y;
< a name = "l770" > < / a > img = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (tmpg-> pwhu.width, tmpg-> pwhu.height, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l771" > < / a > img-> color = bm_bkcolor;
< a name = "l772" > < / a > < / span > < span class = cF5 > GrRect< / span > < span class = cF0 > (img, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpg-> pwhu.width, tmpg-> pwhu.height);
< a name = "l773" > < / a > tmpg1 = insert_pt;
< a name = "l774" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg1 == head || tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > != < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > )
< a name = "l775" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l776" > < / a > < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (img, head, < / span > < span class = cFE > 0< / span > < span class = cF0 > , -< / span > < span class = cF7 > (< / span > < span class = cF0 > xx1 - x< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF7 > (< / span > < span class = cF0 > yy1 - y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l777" > < / a > x = xx;
< a name = "l778" > < / a > y = yy;
< a name = "l779" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (img, -< / span > < span class = cF7 > (< / span > < span class = cF0 > xx1 - x< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF7 > (< / span > < span class = cF0 > yy1 - y< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , doc_ce-> bin_data-> data);
< a name = "l780" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (head);
< a name = "l781" > < / a > insert_pt = head-> next = head-> last = head;
< a name = "l782" > < / a > *_cur_elem_num = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l783" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l784" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l785" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l786" > < / a > < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (img, head, *_cur_elem_num, -< / span > < span class = cF7 > (< / span > < span class = cF0 > xx1 - x< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF7 > (< / span > < span class = cF0 > yy1 - y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l787" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (img, -< / span > < span class = cF7 > (< / span > < span class = cF0 > xx1 - x< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF7 > (< / span > < span class = cF0 > yy1 - y< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , & tmpg1-> < / span > < span class = cF1 > start< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l788" > < / a > insert_pt = tmpg1-> next;
< a name = "l789" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpg1);
< a name = "l790" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l791" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l792" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpg-> pwhu.u, img-> body, < / span > < span class = cF7 > (< / span > < span class = cF0 > (xx2 - xx1 + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > yy2 - yy1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l793" > < / a >
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< a name = "l794" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (i = < / span > < span class = cF5 > SpriteBitMapEd< / span > < span class = cF7 > (< / span > < span class = cF0 > doc, doc_ce, dc, & xx1, & yy1, & xx2, & yy2, & img, bm_bkcolor< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l795" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l796" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > :
< a name = "l797" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPE_CONT< / span > < span class = cF0 > :
< a name = "l798" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg);
< a name = "l799" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF7 > (< / span > < span class = cF0 > (xx2 - xx1 + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > yy2 - yy1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l800" > < / a > tmpg-> type = eletype;
< a name = "l801" > < / a > tmpg-> pwhu.width = xx2 - xx1;
< a name = "l802" > < / a > tmpg-> pwhu.height = yy2 - yy1;
< a name = "l803" > < / a > tmpg-> pwhu.x1 = xx1 - x;
< a name = "l804" > < / a > tmpg-> pwhu.y1 = yy1 - y;
< a name = "l805" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpg-> pwhu.u, img-> body, < / span > < span class = cF7 > (< / span > < span class = cF0 > (xx2 - xx1 + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) & ~< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > yy2 - yy1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l806" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l807" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l808" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l809" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (img);
< a name = "l810" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
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< a name = "l811" > < / a >
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< a name = "l812" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > i;
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< a name = "l813" > < / a > }
< a name = "l814" > < / a >
< a name = "l815" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > SMMesh< / span > < span class = cF0 > (< / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc, < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_ce, < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *head, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_cur_elem_num)
< a name = "l816" > < / a > {
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< a name = "l817" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *tmpg, *insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (, head, *_cur_elem_num), *tmpg1 = insert_pt;
< a name = "l818" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p;
< a name = "l819" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, size, x1, y1, z1;
< a name = "l820" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *mesh, *old_mesh;
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< a name = "l821" > < / a >
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< a name = "l822" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg1 != head & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > )
< a name = "l823" > < / a > old_mesh = & tmpg1-> mu.vertex_count;
< a name = "l824" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg1 != head & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > )
< a name = "l825" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l826" > < / a > x1 = tmpg1-> pmu.x;
< a name = "l827" > < / a > y1 = tmpg1-> pmu.y;
< a name = "l828" > < / a > z1 = tmpg1-> pmu.z;
< a name = "l829" > < / a > p = & tmpg1-> pmu.u;
< a name = "l830" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg1-> pmu.vertex_count; i++, p++)
< a name = "l831" > < / a > {
< a name = "l832" > < / a > p-> x += x1;
< a name = "l833" > < / a > p-> y += y1;
< a name = "l834" > < / a > p-> z += z1;
< a name = "l835" > < / a > }
< a name = "l836" > < / a > old_mesh = & tmpg1-> pmu.vertex_count;
< a name = "l837" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l838" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l839" > < / a > old_mesh = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l840" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mesh = < / span > < span class = cF5 > SpriteMeshEd< / span > < span class = cF7 > (< / span > < span class = cF0 > old_mesh, & size, < / span > < span class = cF3 > TRUE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l841" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l842" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_MESH< / span > < span class = cF7 > )< / span > < span class = cF0 > - < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > + size);
< a name = "l843" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > ;
< a name = "l844" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpg-> mu.vertex_count, mesh, size);
< a name = "l845" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (mesh);
< a name = "l846" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l847" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l848" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_mesh)
< a name = "l849" > < / a > {
< a name = "l850" > < / a > insert_pt = tmpg;
< a name = "l851" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpg1);
< a name = "l852" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l853" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l854" > < / a > }
< a name = "l855" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l856" > < / a > *_cur_elem_num += < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l857" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l858" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_mesh & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > )
< a name = "l859" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l860" > < / a > x1 = tmpg1-> pmu.x;
< a name = "l861" > < / a > y1 = tmpg1-> pmu.y;
< a name = "l862" > < / a > z1 = tmpg1-> pmu.z;
< a name = "l863" > < / a > p = & tmpg1-> pmu.u;
< a name = "l864" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg1-> pmu.vertex_count; i++, p++)
< a name = "l865" > < / a > {
< a name = "l866" > < / a > p-> x -= x1;
< a name = "l867" > < / a > p-> y -= y1;
< a name = "l868" > < / a > p-> z -= z1;
< a name = "l869" > < / a > }
< a name = "l870" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l871" > < / a > }
< a name = "l872" > < / a >
< a name = "l873" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > SMShiftableMesh< / span > < span class = cF0 > (< / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc, < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_ce, < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *head, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > *_cur_elem_num)
< a name = "l874" > < / a > {
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< a name = "l875" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *tmpg, *insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (, head, *_cur_elem_num), *tmpg1 = insert_pt;
< a name = "l876" > < / a > < / span > < span class = cF9 > CD3I32< / span > < span class = cF0 > *p;
< a name = "l877" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, size, z, x1, y1, z1;
< a name = "l878" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > *mesh, *old_mesh;
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< a name = "l879" > < / a >
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< a name = "l880" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg1 != head & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > )
< a name = "l881" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l882" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l883" > < / a > x1 = -(arg1-x);
< a name = "l884" > < / a > y1 = -(arg2-y);
< a name = "l885" > < / a > z1 = z;
< a name = "l886" > < / a > p = & tmpg1-> mu.u;
< a name = "l887" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg1-> mu.vertex_count; i++, p++)
< a name = "l888" > < / a > {
< a name = "l889" > < / a > p-> x += x1;
< a name = "l890" > < / a > p-> y += y1;
< a name = "l891" > < / a > p-> z += z1;
< a name = "l892" > < / a > }
< a name = "l893" > < / a > old_mesh = & tmpg1-> mu.vertex_count;
< a name = "l894" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l895" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg1 != head & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > )
< a name = "l896" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l897" > < / a > z = -tmpg1-> pmu.z;
< a name = "l898" > < / a > x1 = tmpg1-> pmu.x - (arg1 - x);
< a name = "l899" > < / a > y1 = tmpg1-> pmu.y - (arg2 - y);
< a name = "l900" > < / a > z1 = tmpg1-> pmu.z + z;
< a name = "l901" > < / a > p = & tmpg1-> pmu.u;
< a name = "l902" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg1-> pmu.vertex_count; i++, p++)
< a name = "l903" > < / a > {
< a name = "l904" > < / a > p-> x += x1;
< a name = "l905" > < / a > p-> y += y1;
< a name = "l906" > < / a > p-> z += z1;
< a name = "l907" > < / a > }
< a name = "l908" > < / a > old_mesh = & tmpg1-> pmu.vertex_count;
< a name = "l909" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l910" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l911" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l912" > < / a > z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l913" > < / a > old_mesh = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l914" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l915" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (mesh = < / span > < span class = cF5 > SpriteMeshEd< / span > < span class = cF7 > (< / span > < span class = cF0 > old_mesh, & size, < / span > < span class = cF3 > TRUE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l916" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l917" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF7 > )< / span > < span class = cF0 > - < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > I32< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF0 > + size);
< a name = "l918" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > ;
< a name = "l919" > < / a > < / span > < span class = cF5 > MemCopy< / span > < span class = cF0 > (& tmpg-> pmu.vertex_count, mesh, size);
< a name = "l920" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (mesh);
< a name = "l921" > < / a > tmpg-> pmu.x = arg1 - x;
< a name = "l922" > < / a > tmpg-> pmu.y = arg2 - y;
< a name = "l923" > < / a > tmpg-> pmu.z = -z;
< a name = "l924" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l925" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l926" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_mesh)
< a name = "l927" > < / a > {
< a name = "l928" > < / a > insert_pt = tmpg;
< a name = "l929" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpg1);
< a name = "l930" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpg1);
< a name = "l931" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l932" > < / a > }
< a name = "l933" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l934" > < / a > *_cur_elem_num += < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l935" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l936" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_mesh & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > )
< a name = "l937" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l938" > < / a > x1 = tmpg1-> pmu.x - (arg1 - x);
< a name = "l939" > < / a > y1 = tmpg1-> pmu.y - (arg2 - y);
< a name = "l940" > < / a > z1 = tmpg1-> pmu.z + z;
< a name = "l941" > < / a > p = & tmpg1-> pmu.u;
< a name = "l942" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg1-> pmu.vertex_count; i++, p++)
< a name = "l943" > < / a > {
< a name = "l944" > < / a > p-> x -= x1;
< a name = "l945" > < / a > p-> y -= y1;
< a name = "l946" > < / a > p-> z -= z1;
< a name = "l947" > < / a > }
< a name = "l948" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l949" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (old_mesh & & tmpg1-> type & < / span > < span class = cF3 > SPG_TYPE_MASK< / span > < span class = cF0 > == < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > )
< a name = "l950" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l951" > < / a > x1 = -(arg1 - x);
< a name = "l952" > < / a > y1 = -(arg2 - y);
< a name = "l953" > < / a > z1 = z;
< a name = "l954" > < / a > p = & tmpg1-> mu.u;
< a name = "l955" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpg1-> mu.vertex_count; i++, p++)
< a name = "l956" > < / a > {
< a name = "l957" > < / a > p-> x -= x1;
< a name = "l958" > < / a > p-> y -= y1;
< a name = "l959" > < / a > p-> z -= z1;
< a name = "l960" > < / a > }
< a name = "l961" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l962" > < / a > }
< a name = "l963" > < / a >
< a name = "l964" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > SMTaskTitleSet< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > eletype)
< a name = "l965" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l966" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> title_src = < / span > < span class = cF3 > TTS_CONST< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Violates TTS_LOCKED_CONST< / span > < span class = cF0 >
< a name = "l967" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (eletype)
< a name = "l968" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l969" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP< / span > < span class = cF0 > :
< a name = "l970" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_title, < / span > < span class = cF6 > " Insert Screen BitMap" < / span > < span class = cF0 > );
< a name = "l971" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l972" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l973" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP< / span > < span class = cF0 > :
< a name = "l974" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_title, < / span > < span class = cF6 > " Insert Transparent Screen BitMap" < / span > < span class = cF0 > );
< a name = "l975" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l976" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l977" > < / a > < / span > < span class = cF1 > default< / span > < span class = cF0 > :
< a name = "l978" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l979" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_title, < / span > < span class = cF5 > DefineSub< / span > < span class = cF7 > (< / span > < span class = cF0 > eletype, < / span > < span class = cF6 > " ST_SPRITE_ELEM_TYPES" < / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l980" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l981" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> border_src = < / span > < span class = cF3 > BDS_CONST< / span > < span class = cF0 > ;
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< a name = "l982" > < / a > }
< a name = "l983" > < / a >
< a name = "l984" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > < / span > < span class = cF5 > SpriteMainEd< / span > < span class = cF0 > (< / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc)
< a name = "l985" > < / a > {
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< a name = "l986" > < / a > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_ce = doc-> cur_entry;
< a name = "l987" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > res, i, x, y, arg1, arg2, xx, yy, xx1, yy1, xx2, yy2, thick, eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > , cur_elem_num,
< a name = "l988" > < / a > old_border_src = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> border_src, old_title_src = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> title_src, old_de_flags = doc_ce-> de_flags;
< a name = "l989" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > bm_bkcolor, color;
< a name = "l990" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *head, *tmpg, *insert_pt;
< a name = "l991" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > ), *dc2 = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > (, < / span > < span class = cFB > sys_winmgr_task< / span > < span class = cF0 > ), *dc3;
< a name = "l992" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *old_task_title = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_title);
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< a name = "l993" > < / a >
2021-07-26 20:29:49 +01:00
< a name = "l994" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
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< a name = "l995" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l996" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l997" > < / a > dc2-> flags |= < / span > < span class = cF3 > DCF_ON_TOP< / span > < span class = cF0 > ;
< a name = "l998" > < / a > head = < / span > < span class = cF5 > Sprite2SpriteQueue< / span > < span class = cF0 > (doc_ce-> bin_data-> data);
< a name = "l999" > < / a > cur_elem_num = < / span > < span class = cF5 > QueueCount< / span > < span class = cF0 > (head);
< a name = "l1000" > < / a > xx = (doc_ce-> x + doc_ce-> max_col - doc-> line_start_col) * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l1001" > < / a > yy = (doc_ce-> y - doc-> top_line_num) * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
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< a name = "l1002" > < / a >
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< a name = "l1003" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l1004" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1005" > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (dc, head, cur_elem_num, xx, yy, & color, & thick, & x, & y);
< a name = "l1006" > < / a > x += xx;
< a name = "l1007" > < / a > y += yy;
< a name = "l1008" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
< a name = "l1009" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype == < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > )
< a name = "l1010" > < / a > {
< a name = "l1011" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > -< / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL< / span > < span class = cF0 > ;
< a name = "l1012" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > winmgr< / span > < span class = cF0 > .fps < < / span > < span class = cFE > 10< / span > < span class = cF0 > )
< a name = "l1013" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1014" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_title, old_task_title);
< a name = "l1015" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> border_src = old_border_src;
< a name = "l1016" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> title_src = old_title_src;
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< a name = "l1017" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1018" > < / a > xx -= < / span > < span class = cF5 > StrLen< / span > < span class = cF0 > (doc_ce-> tag) * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l1019" > < / a > eletype = < / span > < span class = cF5 > PopUpSpriteMain< / span > < span class = cF0 > (& head, & cur_elem_num, doc, doc_ce);
< a name = "l1020" > < / a > xx += < / span > < span class = cF5 > StrLen< / span > < span class = cF0 > (doc_ce-> tag) * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l1021" > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (dc, head, cur_elem_num, x, y, & color, & thick, & x, & y);
< a name = "l1022" > < / a > x += xx;
< a name = "l1023" > < / a > y += yy;
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< a name = "l1024" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1025" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1026" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (eletype)
< a name = "l1027" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1028" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL< / span > < span class = cF0 > :
< a name = "l1029" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT< / span > < span class = cF0 > :
< a name = "l1030" > < / a > < / span > < span class = cF5 > RegOneTimePopUp< / span > < span class = cF0 > (< / span > < span class = cF3 > ARf_FLOODFILL< / span > < span class = cF0 > ,
< a name = "l1031" > < / a > < / span > < span class = cF3 > ST_WARN_ST< / span > < span class = cF0 > < / span > < span class = cF6 > " This is affected by what's underneath\n" < / span > < span class = cF0 >
< a name = "l1032" > < / a > < / span > < span class = cF6 > " when it is drawn. You will probably want to\n" < / span > < span class = cF0 >
< a name = "l1033" > < / a > < / span > < span class = cF6 > " convert it to a bitmap.\n\n" < / span > < span class = cF0 >
< a name = "l1034" > < / a > < / span > < span class = cF6 > " A tip on artistry you might consider\n" < / span > < span class = cF0 >
< a name = "l1035" > < / a > < / span > < span class = cF6 > " is using lines to fill regions because\n" < / span > < span class = cF0 >
< a name = "l1036" > < / a > < / span > < span class = cF6 > " brush strokes look cool.\n" < / span > < span class = cF0 > );
< a name = "l1037" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1038" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1039" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > :
< a name = "l1040" > < / a > < / span > < span class = cF5 > RegOneTimePopUp< / span > < span class = cF0 > (< / span > < span class = cF3 > ARf_PLANAR_SYMMETRY< / span > < span class = cF0 > , < / span > < span class = cF6 > " Right-click to turn-off symmetry.\n" < / span > < span class = cF0 > );
< a name = "l1041" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1042" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1043" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1044" > < / a > }
< a name = "l1045" > < / a > < / span > < span class = cF5 > SMTaskTitleSet< / span > < span class = cF0 > (eletype);
< a name = "l1046" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (eletype)
< a name = "l1047" > < / a > {
< a name = "l1048" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF0 > :
< a name = "l1049" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1050" > < / a > i = < / span > < span class = cF5 > PopUpColor< / span > < span class = cF0 > (,, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1051" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1052" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1053" > < / a > color = i;
< a name = "l1054" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1055" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF0 > ;
< a name = "l1056" > < / a > tmpg-> c.color = color;
< a name = "l1057" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1058" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1059" > < / a > cur_elem_num++;
< a name = "l1060" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1061" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1062" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1063" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1064" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1065" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_DITHER_COLOR< / span > < span class = cF0 > :
< a name = "l1066" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1067" > < / a > i = < / span > < span class = cF5 > PopUpColorDither< / span > < span class = cF0 > ;
< a name = "l1068" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1069" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1070" > < / a > color = i;
< a name = "l1071" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_DITHER_COLOR< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1072" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_DITHER_COLOR< / span > < span class = cF0 > ;
< a name = "l1073" > < / a > tmpg-> d.dither_color = color.c0.color | color.c1.color < < < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l1074" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1075" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1076" > < / a > cur_elem_num++;
< a name = "l1077" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1078" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1079" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1080" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1081" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1082" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ED_MENU< / span > < span class = cF0 > :
< a name = "l1083" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteEd< / span > < span class = cF7 > (< / span > < span class = cF0 > doc, doc_ce, x, y, & head, & cur_elem_num< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1084" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1085" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPE_ABORT< / span > < span class = cF0 > : eletype = < / span > < span class = cF3 > DOCM_CANCEL< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1086" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > : eletype = < / span > < span class = cF3 > SPT_EXIT< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1087" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPE_CONT< / span > < span class = cF0 > : eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ; < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1088" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1089" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1090" > < / a >
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< a name = "l1091" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_MESH< / span > < span class = cF0 > :
< a name = "l1092" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1093" > < / a > < / span > < span class = cF5 > SMMesh< / span > < span class = cF0 > (doc, doc_ce, head, & cur_elem_num);
< a name = "l1094" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1095" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1096" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1097" > < / a >
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< a name = "l1098" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > :
< a name = "l1099" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1100" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > PopUpNoYes< / span > < span class = cF7 > (< / span > < span class = cF6 > " Study the $LK,\" X-Caliber\" ," < / span > < span class = cF0 >
< a name = "l1101" > < / a > < / span > < span class = cF6 > " A=\" FF:::/PersonalMenu.DD,X-Caliber\" $ icon.\n\n" < / span > < span class = cF0 >
< a name = "l1102" > < / a > < / span > < span class = cF6 > " It has black rectangle background with stars. The\n" < / span > < span class = cF0 >
< a name = "l1103" > < / a > < / span > < span class = cF6 > " mesh is in front and rotates. To keep the background\n" < / span > < span class = cF0 >
< a name = "l1104" > < / a > < / span > < span class = cF6 > " rectangle from rotating, " < / span > < span class = cF0 >
< a name = "l1105" > < / a > < / span > < span class = cF6 > " $GREEN$TRANSFORM OFF$FG$ has been used.\n\n" < / span > < span class = cF0 >
< a name = "l1106" > < / a > < / span > < span class = cF6 > " The X-Caliber mesh has a different origin for rotation.\n" < / span > < span class = cF0 >
< a name = "l1107" > < / a > < / span > < span class = cF6 > " To avoid clipping, it also has also been moved in the\n" < / span > < span class = cF0 >
< a name = "l1108" > < / a > < / span > < span class = cF6 > " negative Z direction by editing the sprite as text\n" < / span > < span class = cF0 >
< a name = "l1109" > < / a > < / span > < span class = cF6 > " and changing the first vector.\n\n" < / span > < span class = cF0 >
< a name = "l1110" > < / a > < / span > < span class = cF6 > " For the mesh you are creating, use same origin as\n" < / span > < span class = cF0 >
< a name = "l1111" > < / a > < / span > < span class = cF6 > " the rest of the sprite? If $GREEN$YES$FG$, you can always\n" < / span > < span class = cF0 >
< a name = "l1112" > < / a > < / span > < span class = cF6 > " shift the mesh origin point in the sprite edit menu.\n" < / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1113" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1114" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1115" > < / a > arg1 = x;
< a name = "l1116" > < / a > arg2 = y;
< a name = "l1117" > < / a > < / span > < span class = cF5 > SMShiftableMesh< / span > < span class = cF0 > (doc, doc_ce, head, x, y, arg1, arg2, & cur_elem_num);
< a name = "l1118" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1119" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1120" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1121" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " Select Origin.\n" < / span > < span class = cF0 > );
< a name = "l1122" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1123" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1124" > < / a >
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< a name = "l1125" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP< / span > < span class = cF0 > :
< a name = "l1126" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1127" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " Drag-out a rect for the extents of the\nbitmap.\n" < / span > < span class = cF0 > );
< a name = "l1128" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1129" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_L< / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_R< / span > < span class = cF0 > |
< a name = "l1130" > < / a > < / span > < span class = cF3 > WIF_FOCUS_TASK_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL< / span > < span class = cF0 > ;
< a name = "l1131" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1132" > < / a >
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< a name = "l1133" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > :
< a name = "l1134" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1135" > < / a > i = < / span > < span class = cF5 > PopUpColor< / span > < span class = cF0 > (< / span > < span class = cF6 > " Background Color\n\n" < / span > < span class = cF0 > ,, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1136" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1137" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1138" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1139" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1140" > < / a > bm_bkcolor = i;
< a name = "l1141" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1142" > < / a > < / span > < span class = cF5 > SpriteExtents< / span > < span class = cF0 > (doc_ce-> bin_data-> data, & xx1, & xx2, & yy1, & yy2);
< a name = "l1143" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > xx1 < = xx2 & & yy1 < = yy2< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1144" > < / a > xx1 = xx2 = yy1 = yy2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1145" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > PopUpExtents< / span > < span class = cF7 > (< / span > < span class = cF0 > & xx1, & xx2, & yy1, & yy2< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1146" > < / a > {
< a name = "l1147" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1148" > < / a > xx1 += xx;
< a name = "l1149" > < / a > yy1 += yy;
< a name = "l1150" > < / a > xx2 += xx;
< a name = "l1151" > < / a > yy2 += yy;
< a name = "l1152" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > SMBitMap< / span > < span class = cF7 > (< / span > < span class = cF0 > eletype, doc, doc_ce, head, dc, xx, yy, arg1, arg2,
< a name = "l1153" > < / a > bm_bkcolor, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > , xx1, yy1, xx2, yy2, & cur_elem_num< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > )
< a name = "l1154" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1155" > < / a > res = < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > ;
< a name = "l1156" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ei_done;
< a name = "l1157" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1158" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1159" > < / a > }
< a name = "l1160" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1161" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1162" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1163" > < / a >
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< a name = "l1164" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP< / span > < span class = cF0 > :
< a name = "l1165" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1166" > < / a > i = < / span > < span class = cF5 > PopUpColor< / span > < span class = cF0 > (< / span > < span class = cF6 > " Color to Become Transparent\n\n" < / span > < span class = cF0 > ,, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1167" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1168" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1169" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1170" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1171" > < / a > bm_bkcolor = i;
< a name = "l1172" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " Drag-out a rect for the extents of the\nbitmap.\n" < / span > < span class = cF0 > );
< a name = "l1173" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1174" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1175" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_L< / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_FOCUS_TASK_MS_R< / span > < span class = cF0 > |
< a name = "l1176" > < / a > < / span > < span class = cF3 > WIF_FOCUS_TASK_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_GRAB_SCROLL< / span > < span class = cF0 > ;
< a name = "l1177" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1178" > < / a >
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< a name = "l1179" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_THICK< / span > < span class = cF0 > :
< a name = "l1180" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1181" > < / a > i = < / span > < span class = cF5 > PopUpRangeI64< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 16< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Thick\n" < / span > < span class = cF0 > );
< a name = "l1182" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l1183" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1184" > < / a > thick = i;
< a name = "l1185" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_THICK< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1186" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_THICK< / span > < span class = cF0 > ;
< a name = "l1187" > < / a > tmpg-> t.thick = thick;
< a name = "l1188" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1189" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1190" > < / a > cur_elem_num++;
< a name = "l1191" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1192" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1193" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1194" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1195" > < / a >
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< a name = "l1196" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_ON< / span > < span class = cF0 > :
< a name = "l1197" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TRANSFORM_OFF< / span > < span class = cF0 > :
< a name = "l1198" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_TRANSFORM_ON< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1199" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype == < / span > < span class = cF3 > SPT_TRANSFORM_ON< / span > < span class = cF0 > )
< a name = "l1200" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_TRANSFORM_ON< / span > < span class = cF0 > ;
< a name = "l1201" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1202" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_TRANSFORM_OFF< / span > < span class = cF0 > ;
< a name = "l1203" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1204" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1205" > < / a > cur_elem_num++;
< a name = "l1206" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1207" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1208" > < / a >
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< a name = "l1209" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON< / span > < span class = cF0 > :
< a name = "l1210" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1211" > < / a > i = < / span > < span class = cF5 > PopUpRangeI64< / span > < span class = cF0 > (< / span > < span class = cFE > 3< / span > < span class = cF0 > , < / span > < span class = cFE > 16< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF6 > " Num of Sides\n" < / span > < span class = cF0 > );
< a name = "l1212" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1213" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l1214" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1215" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1216" > < / a >
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< a name = "l1217" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT< / span > < span class = cF0 > :
< a name = "l1218" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_BOX< / span > < span class = cF0 > :
< a name = "l1219" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_TEXT_DIAMOND< / span > < span class = cF0 > :
< a name = "l1220" > < / a > < / span > < span class = cF5 > SMTextFamily< / span > < span class = cF0 > (eletype, doc, doc_ce, head, dc, xx, yy, arg1, arg2, color, & cur_elem_num, old_de_flags);
< a name = "l1221" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1222" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1223" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l1224" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1225" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype != < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > )
< a name = "l1226" > < / a > {
< a name = "l1227" > < / a > insert_pt = < / span > < span class = cF5 > SpriteSetSettings< / span > < span class = cF0 > (dc, head, cur_elem_num, xx, yy, & color, & thick, & x, & y);
< a name = "l1228" > < / a > x += xx;
< a name = "l1229" > < / a > y += yy;
< a name = "l1230" > < / a > < / span > < span class = cF5 > SpriteScreenInit< / span > < span class = cF0 > (dc, x, y);
< a name = "l1231" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype == < / span > < span class = cF3 > SPT_EXIT< / span > < span class = cF0 > )
< a name = "l1232" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1233" > < / a > res = < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > ;
< a name = "l1234" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ei_done;
< a name = "l1235" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1236" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype == < / span > < span class = cF3 > DOCM_CANCEL< / span > < span class = cF0 > )
< a name = "l1237" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1238" > < / a > res = < / span > < span class = cF3 > SPE_ABORT< / span > < span class = cF0 > ;
< a name = "l1239" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ei_done;
< a name = "l1240" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1241" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1242" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1243" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l1244" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l1245" > < / a > {
< a name = "l1246" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l1247" > < / a > res = < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > ;
< a name = "l1248" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ei_done;
2021-07-03 05:07:57 +01:00
< a name = "l1249" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1250" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l1251" > < / a > res = < / span > < span class = cF3 > SPE_ABORT< / span > < span class = cF0 > ;
< a name = "l1252" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ei_done;
2021-07-03 05:07:57 +01:00
< a name = "l1253" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1254" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'c'< / span > < span class = cF0 > : < / span > < span class = cF2 > //eye-dropper< / span > < span class = cF0 >
< a name = "l1255" > < / a > dc3 = < / span > < span class = cF5 > DCScreenCapture< / span > < span class = cF0 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1256" > < / a > color = < / span > < span class = cF5 > GrPeek< / span > < span class = cF0 > (dc3, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y) ^ < / span > < span class = cFE > 15< / span > < span class = cF0 > ;< / span > < span class = cF2 > //Mouse cursor is XORed.< / span > < span class = cF0 >
< a name = "l1257" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc3);
< a name = "l1258" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1259" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF0 > ;
< a name = "l1260" > < / a > tmpg-> c.color = color;
< a name = "l1261" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1262" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1263" > < / a > cur_elem_num++;
< a name = "l1264" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1265" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1266" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 't'< / span > < span class = cF0 > : < / span > < span class = cF2 > //Set to transparent color< / span > < span class = cF0 >
< a name = "l1267" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1268" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_COLOR< / span > < span class = cF0 > ;
< a name = "l1269" > < / a > tmpg-> c.color = < / span > < span class = cF3 > TRANSPARENT< / span > < span class = cF0 > ;
< a name = "l1270" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1271" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1272" > < / a > cur_elem_num++;
< a name = "l1273" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1274" > < / a > }
< a name = "l1275" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1276" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1277" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > :
< a name = "l1278" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eletype == < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > )
< a name = "l1279" > < / a > {
< a name = "l1280" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1281" > < / a > tmpg-> type = < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l1282" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1283" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1284" > < / a > cur_elem_num++;
< a name = "l1285" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1286" > < / a > }
< a name = "l1287" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1288" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1289" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1290" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1291" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l1292" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (eletype)
< a name = "l1293" > < / a > {
< a name = "l1294" > < / a > < / span > < span class = cF1 > start< / span > < span class = cF0 > :
< a name = "l1295" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_LINE< / span > < span class = cF0 > :
< a name = "l1296" > < / a > tmpg = < / span > < span class = cF5 > SMLine< / span > < span class = cF0 > (dc, x, y, arg1, arg2, color);
< a name = "l1297" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1298" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1299" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ARROW< / span > < span class = cF0 > :
< a name = "l1300" > < / a > tmpg = < / span > < span class = cF5 > SMArrow< / span > < span class = cF0 > (dc, x, y, arg1, arg2, color);
< a name = "l1301" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1302" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1303" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PLANAR_SYMMETRY< / span > < span class = cF0 > :
< a name = "l1304" > < / a > tmpg = < / span > < span class = cF5 > SMPlanarSymmetry< / span > < span class = cF0 > (dc, x, y, arg1, arg2);
< a name = "l1305" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1306" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1307" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1308" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_RECT< / span > < span class = cF0 > :
< a name = "l1309" > < / a > tmpg = < / span > < span class = cF5 > SMRect< / span > < span class = cF0 > (dc, x, y, arg1, arg2, color);
< a name = "l1310" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1311" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_SCREEN_BITMAP< / span > < span class = cF0 > :
< a name = "l1312" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_INS_TRANSPARENT_SCREEN_BITMAP< / span > < span class = cF0 > :
< a name = "l1313" > < / a > tmpg = < / span > < span class = cF5 > SMScreenBitMap< / span > < span class = cF0 > (eletype, dc, dc2, x, y, arg1, arg2, bm_bkcolor);
< a name = "l1314" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1315" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1316" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1317" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_CIRCLE< / span > < span class = cF0 > :
< a name = "l1318" > < / a > tmpg = < / span > < span class = cF5 > SMCircle< / span > < span class = cF0 > (dc, x, y, arg1, arg2, color);
< a name = "l1319" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1320" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1321" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_ELLIPSE< / span > < span class = cF0 > :
< a name = "l1322" > < / a > tmpg = < / span > < span class = cF5 > SMEllipse< / span > < span class = cF0 > (dc, x, y, arg1, arg2, color);
< a name = "l1323" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1324" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1325" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYGON< / span > < span class = cF0 > :
< a name = "l1326" > < / a > tmpg = < / span > < span class = cF5 > SMPolygon< / span > < span class = cF0 > (dc, x, y, arg1, arg2, i, color);
< a name = "l1327" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1328" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1329" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1330" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_PT< / span > < span class = cF0 > :
< a name = "l1331" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL< / span > < span class = cF0 > :
< a name = "l1332" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_FLOOD_FILL_NOT< / span > < span class = cF0 > :
< a name = "l1333" > < / a > tmpg = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteElemQueuedBaseSize< / span > < span class = cF7 > (< / span > < span class = cF0 > eletype< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1334" > < / a > tmpg-> type = eletype;
< a name = "l1335" > < / a > tmpg-> p.x1 = arg1 - x;
< a name = "l1336" > < / a > tmpg-> p.y1 = arg2 - y;
< a name = "l1337" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1338" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1339" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYLINE< / span > < span class = cF0 > :
< a name = "l1340" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2< / span > < span class = cF0 > :
< a name = "l1341" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3< / span > < span class = cF0 > :
< a name = "l1342" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE2_CLOSED< / span > < span class = cF0 > :
< a name = "l1343" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BSPLINE3_CLOSED< / span > < span class = cF0 > :
< a name = "l1344" > < / a > tmpg = < / span > < span class = cF5 > SMPolyLineFamily< / span > < span class = cF0 > (eletype, dc, x, y, arg1, arg2, color);
< a name = "l1345" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1346" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1347" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_POLYPT< / span > < span class = cF0 > :
< a name = "l1348" > < / a > tmpg = < / span > < span class = cF5 > SMPolyPoint< / span > < span class = cF0 > (dc, x, y, arg1, arg2, color);
< a name = "l1349" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1350" > < / a > < / span > < span class = cF1 > end< / span > < span class = cF0 > :
< a name = "l1351" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpg)
< a name = "l1352" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1353" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpg, insert_pt-> last);
< a name = "l1354" > < / a > < / span > < span class = cF5 > SpriteEdUpdate< / span > < span class = cF0 > (doc, doc_ce, head);
< a name = "l1355" > < / a > cur_elem_num++;
< a name = "l1356" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1357" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1358" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l1359" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_BITMAP< / span > < span class = cF0 > :
< a name = "l1360" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > SMBitMap< / span > < span class = cF7 > (< / span > < span class = cF0 > eletype, doc, doc_ce, head, dc, xx, yy,
< a name = "l1361" > < / a > arg1, arg2, bm_bkcolor, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ,,,,, & cur_elem_num< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > )
< a name = "l1362" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1363" > < / a > res = < / span > < span class = cF3 > SPE_EXIT< / span > < span class = cF0 > ;
< a name = "l1364" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ei_done;
< a name = "l1365" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1366" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1367" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1368" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l1369" > < / a >
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< a name = "l1370" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SPT_SHIFTABLE_MESH< / span > < span class = cF0 > :
< a name = "l1371" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > );
< a name = "l1372" > < / a > doc_ce-> de_flags |= < / span > < span class = cF3 > DOCEF_DONT_DRAW< / span > < span class = cF0 > ;
< a name = "l1373" > < / a > < / span > < span class = cF5 > SMShiftableMesh< / span > < span class = cF0 > (doc, doc_ce, head, x, y, arg1, arg2, & cur_elem_num);
< a name = "l1374" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1375" > < / a > eletype = < / span > < span class = cF3 > SPT_MENU< / span > < span class = cF0 > ;
< a name = "l1376" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1377" > < / a > }
< a name = "l1378" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1379" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1380" > < / a > }
< a name = "l1381" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l1382" > < / a > ei_done:
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< a name = "l1383" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
< a name = "l1384" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l1385" > < / a > doc_ce-> de_flags = old_de_flags;
< a name = "l1386" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l1387" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc2);
< a name = "l1388" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_title, old_task_title);
< a name = "l1389" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (old_task_title);
< a name = "l1390" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> border_src = old_border_src;
< a name = "l1391" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> title_src = old_title_src;
< a name = "l1392" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (head);
< a name = "l1393" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (head);
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< a name = "l1394" > < / a >
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< a name = "l1395" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
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< a name = "l1396" > < / a > }
< a name = "l1397" > < / a >
< a name = "l1398" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > EdSpriteIns< / span > < span class = cF0 > (< / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc)
< a name = "l1399" > < / a > {
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< a name = "l1400" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > unlock;
< a name = "l1401" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *st;
< a name = "l1402" > < / a > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_e;
< a name = "l1403" > < / a > < / span > < span class = cF9 > CDocBin< / span > < span class = cF0 > *tmpb;
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< a name = "l1404" > < / a >
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< a name = "l1405" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > != doc-> mem_task)
< a name = "l1406" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > (< / span > < span class = cF6 > 'Graphics'< / span > < span class = cF0 > );
< a name = "l1407" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (st = < / span > < span class = cF5 > EdSprite< / span > < span class = cF7 > (< / span > < span class = cF0 > doc-> cur_bin_num< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1408" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1409" > < / a > unlock = < / span > < span class = cF5 > DocLock< / span > < span class = cF0 > (doc);
< a name = "l1410" > < / a > tmpb = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF9 > CDocBin< / span > < span class = cF7 > )< / span > < span class = cF0 > , doc-> mem_task);
< a name = "l1411" > < / a > tmpb-> size = < / span > < span class = cFB > sprite_elem_base_sizes< / span > < span class = cF0 > [< / span > < span class = cF3 > SPT_END< / span > < span class = cF0 > ];
< a name = "l1412" > < / a > tmpb-> data = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (tmpb-> size, doc-> mem_task);
< a name = "l1413" > < / a > tmpb-> num = doc-> cur_bin_num++;
< a name = "l1414" > < / a > tmpb-> use_count = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1415" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpb, doc-> bin_head.last);
< a name = "l1416" > < / a > doc_e = < / span > < span class = cF5 > DocPrint< / span > < span class = cF0 > (doc, < / span > < span class = cF6 > " %s" < / span > < span class = cF0 > , st);
< a name = "l1417" > < / a > doc_e-> bin_data = tmpb;
< a name = "l1418" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (st);
< a name = "l1419" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (doc_e)
< a name = "l1420" > < / a > {
< a name = "l1421" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (doc_e-> de_flags & < / span > < span class = cF3 > DOCEF_TAG< / span > < span class = cF0 > & & doc_e-> tag & & *doc_e-> tag)
< a name = "l1422" > < / a > tmpb-> tag = < / span > < span class = cF5 > StrNew< / span > < span class = cF0 > (doc_e-> tag, doc-> mem_task);
< a name = "l1423" > < / a > doc-> cur_entry = doc_e;
< a name = "l1424" > < / a > doc-> cur_col = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1425" > < / a > < / span > < span class = cF5 > DocUnlock< / span > < span class = cF0 > (doc);
< a name = "l1426" > < / a > < / span > < span class = cF5 > DocRecalc< / span > < span class = cF0 > (doc);
< a name = "l1427" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteMainEd< / span > < span class = cF7 > (< / span > < span class = cF0 > doc< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cF3 > SPE_ABORT< / span > < span class = cF0 > )
< a name = "l1428" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1429" > < / a > < / span > < span class = cF5 > DocLock< / span > < span class = cF0 > (doc);
< a name = "l1430" > < / a > < / span > < span class = cF5 > DocEntryDel< / span > < span class = cF0 > (doc, doc_e);
< a name = "l1431" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1432" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1433" > < / a > < / span > < span class = cF5 > SpriteSelAll< / span > < span class = cF0 > (tmpb-> data, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1434" > < / a > }
< a name = "l1435" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1436" > < / a > < / span > < span class = cF5 > DocBinDel< / span > < span class = cF0 > (doc, tmpb);
< a name = "l1437" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (unlock)
< a name = "l1438" > < / a > < / span > < span class = cF5 > DocUnlock< / span > < span class = cF0 > (doc);
< a name = "l1439" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1440" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > doc-> flags & (< / span > < span class = cF3 > DOCF_PLAIN_TEXT< / span > < span class = cF0 > | < / span > < span class = cF3 > DOCF_PLAIN_TEXT_TABS< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1441" > < / a > < / span > < span class = cF5 > DocBinsValidate< / span > < span class = cF0 > (doc);
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< a name = "l1442" > < / a > }
< a name = "l1443" > < / a >
< a name = "l1444" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > EdSpriteEd< / span > < span class = cF0 > (< / span > < span class = cF9 > CDoc< / span > < span class = cF0 > *doc)
< a name = "l1445" > < / a > {
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< a name = "l1446" > < / a > < / span > < span class = cF9 > CDocEntry< / span > < span class = cF0 > *doc_ce;
< a name = "l1447" > < / a > < / span > < span class = cF9 > CDocBin< / span > < span class = cF0 > *tmpb;
< a name = "l1448" > < / a > < / span > < span class = cF9 > CSprite< / span > < span class = cF0 > *old_csprite;
< a name = "l1449" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > old_size;
< a name = "l1450" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > unlock = < / span > < span class = cF5 > DocLock< / span > < span class = cF0 > (doc);
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< a name = "l1451" > < / a >
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< a name = "l1452" > < / a > doc_ce = doc-> cur_entry;
< a name = "l1453" > < / a > tmpb = doc_ce-> bin_data;
< a name = "l1454" > < / a > old_size = tmpb-> size;
< a name = "l1455" > < / a > old_csprite = tmpb-> data;
< a name = "l1456" > < / a > tmpb-> data = < / span > < span class = cF5 > MAllocIdent< / span > < span class = cF0 > (old_csprite, doc-> mem_task);
< a name = "l1457" > < / a > < / span > < span class = cF5 > DocUnlock< / span > < span class = cF0 > (doc);
< a name = "l1458" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > SpriteMainEd< / span > < span class = cF7 > (< / span > < span class = cF0 > doc< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cF3 > SPE_ABORT< / span > < span class = cF0 > )
< a name = "l1459" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1460" > < / a > < / span > < span class = cF5 > DocLock< / span > < span class = cF0 > (doc);
< a name = "l1461" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpb-> data);
< a name = "l1462" > < / a > tmpb-> data = old_csprite;
< a name = "l1463" > < / a > tmpb-> size = old_size;
< a name = "l1464" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1465" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1466" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1467" > < / a > < / span > < span class = cF5 > SpriteSelAll< / span > < span class = cF0 > (tmpb-> data, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1468" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (old_csprite);
< a name = "l1469" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1470" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (unlock)
< a name = "l1471" > < / a > < / span > < span class = cF5 > DocUnlock< / span > < span class = cF0 > (doc);
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< a name = "l1472" > < / a > }
< / span > < / pre > < / body >
< / html >