2021-07-03 05:07:57 +01:00
<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
2021-07-29 03:20:15 +01:00
< meta name = "generator" content = "ZealOS V0.11" >
2021-07-03 05:07:57 +01:00
< style type = "text/css" >
2021-07-29 03:20:15 +01:00
body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
2021-07-03 05:07:57 +01:00
< / style >
< / head >
< body >
2021-07-05 01:12:38 +01:00
< pre style = "font-family:monospace;font-size:12pt" >
2021-07-03 05:07:57 +01:00
< a name = "l1" > < / a > < span class = cF0 > ZealOS has an advanced algorithm for integrating ordinary differential equations suitable for use in video games. (Not
< a name = "l2" > < / a > scientific work.) It also has some support for systems of masses and springs, to save you some work.
< a name = "l3" > < / a >
2021-07-26 20:29:49 +01:00
< a name = "l4" > < / a > See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l281" > < span class = cF4 > CMathODE< / span > < / a > < span class = cF0 > and < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/MathODE.CC.html#l628" > < span class = cF4 > ODEsUpdate< / span > < / a > < span class = cF0 > for an overview.
< a name = "l5" > < / a > See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/MathODE.CC.html#l431" > < span class = cF4 > ODECallDerivative< / span > < / a > < span class = cF0 > to see what support there is for masses and springs.
2021-07-03 05:07:57 +01:00
< a name = "l6" > < / a >
2021-07-26 20:29:49 +01:00
< a name = "l7" > < / a > See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/Whap.CC.html#l1" > < span class = cF4 > ::/Demo/Games/Whap.CC< / span > < / a > < span class = cF0 > , < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/Rocket.CC.html#l1" > < span class = cF4 > ::/Demo/Games/Rocket.CC< / span > < / a > < span class = cF0 > , < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Demo/Games/MassSpring.CC.html#l1" > < span class = cF4 > ::/Demo/Games/MassSpring.CC< / span > < / a > < span class = cF0 > , < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Apps/Span/SpanMain.CC.html#l1" > < span class = cF4 > ::/Apps/Span/SpanMain.CC< / span > < / a > < span class = cF0 > or < / span > < span class = cF4 >
< a name = "l8" > < / a > < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Apps/X-Caliber/X-Caliber.CC.html#l1" > < span class = cF4 > ::/Apps/X-Caliber/X-Caliber.CC< / span > < / a > < span class = cF0 > .
2021-07-03 05:07:57 +01:00
< / span > < / pre > < / body >
< / html >