ZealOS/docs/Demo/RegistryDemo.CC.html

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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*The ~/Registry.CC file is CosmiC code.</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>You can execute a tree branch of it. The System</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>branch is executed in the System task boot phase.</span><span class=cF0>
<a name="l4"></a></span><span class=cF2>Normally, you will place var declarations</span><span class=cF0>
<a name="l5"></a></span><span class=cF2>in the branch you make, but since an arthmetic expression</span><span class=cF0>
<a name="l6"></a></span><span class=cF2>is valid in CosmiC you can place simple expressions</span><span class=cF0>
<a name="l7"></a></span><span class=cF2>without vars.</span><span class=cF0>
<a name="l8"></a></span><span class=cF2>*/</span><span class=cF0>
<a name="l9"></a>
<a name="l10"></a></span><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>&quot;DemoCompany/Game1&quot;</span><span class=cF0>, </span><span class=cF6>&quot;F64 best_score=1.23;\n&quot;</span><span class=cF0>);
<a name="l11"></a></span><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>&quot;DemoCompany/Game1/SimpleVal&quot;</span><span class=cF0>, </span><span class=cF6>&quot;1234;\n&quot;</span><span class=cF0>);
<a name="l12"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>&quot;DemoCompany/Game1&quot;</span><span class=cF0>);
<a name="l13"></a>
<a name="l14"></a></span><span class=cF1>U0</span><span class=cF0> Game()
<a name="l15"></a>{
<a name="l16"></a> </span><span class=cF9>I64</span><span class=cF0> i = </span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>&quot;DemoCompany/Game1/SimpleVal&quot;</span><span class=cF0>);
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<a name="l17"></a>
<a name="l18"></a> </span><span class=cF6>&quot;High Score:%6.5f\n&quot;</span><span class=cF0>, best_score;
<a name="l19"></a> </span><span class=cF6>&quot;Val:%d\n&quot;</span><span class=cF0>, i;
<a name="l20"></a> i++;
<a name="l21"></a> best_score = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l22"></a></span><span class=cF2>//You could combine these into one write by making</span><span class=cF0>
<a name="l23"></a> </span><span class=cF2>//the $TR...$ and $ID,2$, $ID,-2$, cmds yourself.</span><span class=cF0>
<a name="l24"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>&quot;DemoCompany/Game1&quot;</span><span class=cF0>, </span><span class=cF6>&quot;F64 best_score=%9.5f;\n&quot;</span><span class=cF0>, best_score);
<a name="l25"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>&quot;DemoCompany/Game1/SimpleVal&quot;</span><span class=cF0>, </span><span class=cF6>&quot;%d;\n&quot;</span><span class=cF0>, i);
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<a name="l26"></a>}
<a name="l27"></a>
<a name="l28"></a>Game;
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