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< a name = "l1" > < / a > < span class = cF2 > /*The ~/Registry.CC file is CosmiC code.< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > You can execute a tree branch of it. The System< / span > < span class = cF0 >
< a name = "l3" > < / a > < / span > < span class = cF2 > branch is executed in the System task boot phase.< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > Normally, you will place var declarations< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > in the branch you make, but since an arthmetic expression< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF2 > is valid in CosmiC you can place simple expressions< / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > without vars.< / span > < span class = cF0 >
< a name = "l8" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l9" > < / a >
< a name = "l10" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " DemoCompany/Game1" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=1.23;\n" < / span > < span class = cF0 > );
< a name = "l11" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " DemoCompany/Game1/SimpleVal" < / span > < span class = cF0 > , < / span > < span class = cF6 > " 1234;\n" < / span > < span class = cF0 > );
< a name = "l12" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " DemoCompany/Game1" < / span > < span class = cF0 > );
< a name = "l13" > < / a >
< a name = "l14" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Game()
< a name = "l15" > < / a > {
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< a name = "l16" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i = < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " DemoCompany/Game1/SimpleVal" < / span > < span class = cF0 > );
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< a name = "l17" > < / a >
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< a name = "l18" > < / a > < / span > < span class = cF6 > " High Score:%6.5f\n" < / span > < span class = cF0 > , best_score;
< a name = "l19" > < / a > < / span > < span class = cF6 > " Val:%d\n" < / span > < span class = cF0 > , i;
< a name = "l20" > < / a > i++;
< a name = "l21" > < / a > best_score = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l22" > < / a > < / span > < span class = cF2 > //You could combine these into one write by making< / span > < span class = cF0 >
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< a name = "l23" > < / a > < / span > < span class = cF2 > //the $TR...$ and $ID,2$, $ID,-2$, cmds yourself.< / span > < span class = cF0 >
< a name = "l24" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " DemoCompany/Game1" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=%9.5f;\n" < / span > < span class = cF0 > , best_score);
< a name = "l25" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " DemoCompany/Game1/SimpleVal" < / span > < span class = cF0 > , < / span > < span class = cF6 > " %d;\n" < / span > < span class = cF0 > , i);
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< a name = "l26" > < / a > }
< a name = "l27" > < / a >
< a name = "l28" > < / a > Game;
< / span > < / pre > < / body >
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