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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > /*< / span > < span class = cF0 >
< a name = "l2" > < / a > < / span > < span class = cF2 > Sprite graphics can be placed in src code.< / span > < span class = cF0 >
< a name = "l3" > < / a > < / span > < span class = cF2 > The binary graphic data is stored in the< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > file after the text area. < CTRL-r> is used< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > to generate a sprite. Press < CTRL-t> to< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF2 > toggle to plain text mode and see its< / span > < span class = cF0 >
< a name = "l7" > < / a > < / span > < span class = cF2 > text place holder $SP...$. You can place any text< / span > < span class = cF0 >
< a name = "l8" > < / a > < / span > < span class = cF2 > in the tag quotes or none. The text doesn't matter,< / span > < span class = cF0 >
< a name = "l9" > < / a > < / span > < span class = cF2 > but the BI=num does. The num identifies< / span > < span class = cF0 >
< a name = "l10" > < / a > < / span > < span class = cF2 > the sprite and can't be changed by you.< / span > < span class = cF0 >
< a name = "l11" > < / a >
< a name = "l12" > < / a > < / span > < span class = cF2 > Insert a ptr to a sprite by pressing < CTRL-r> < / span > < span class = cF0 >
< a name = "l13" > < / a > < / span > < span class = cF2 > and " Ptr to Sprite" . This creates an " Insert Bin" ,< / span > < span class = cF0 >
< a name = "l14" > < / a > < / span > < span class = cF2 > $IB...$ DolDoc cmd you can see by toggling< / span > < span class = cF0 >
< a name = "l15" > < / a > < / span > < span class = cF2 > to text with < CTRL-t> .< / span > < span class = cF0 >
< a name = "l16" > < / a >
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< a name = "l17" > < / a > < / span > < span class = cF2 > IB's behave like string consts in < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Doc/CosmiC.DD.html#l1" > < span class = cF4 > CosmiC< / span > < / a > < span class = cF2 > when< / span > < span class = cF0 >
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< a name = "l18" > < / a > < / span > < span class = cF2 > compiled. That is, they are ptrs to data.< / span > < span class = cF0 >
< a name = "l19" > < / a >
< a name = "l20" > < / a > < / span > < span class = cF2 > This file uses the persistent graphic< / span > < span class = cF0 >
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< a name = "l21" > < / a > < / span > < span class = cF2 > device context < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l4302" > < span class = cF4 > CDC< / span > < / a > < span class = cF2 > , < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/GrGlobals.CC.html#l3" > < span class = cF4 > gr.dc< / span > < / a > < span class = cF2 > , while the other< / span > < span class = cF0 >
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< a name = "l22" > < / a > < / span > < span class = cF2 > demo's use < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/GrGlobals.CC.html#l3" > < span class = cF4 > gr.dc2< / span > < / a > < span class = cF2 > which must be redrawn at< / span > < span class = cF0 >
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< a name = "l23" > < / a > < / span > < span class = cF2 > 60 fps by the window mgr task.< / span > < span class = cF0 > < / span > < span class = cF2 > This demo< / span > < span class = cF0 >
< a name = "l24" > < / a > < / span > < span class = cF2 > is simpler because you do not need< / span > < span class = cF0 >
< a name = "l25" > < / a > < / span > < span class = cF2 > a window update callback routine.< / span > < span class = cF0 >
< a name = "l26" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l27" > < / a >
< a name = "l28" > < / a >
< a name = "l29" > < / a >
< a name = "l30" > < / a >
< a name = "l31" > < / a >
< a name = "l32" > < / a >
< a name = "l33" > < / a >
< a name = "l34" > < / a >
< a name = "l35" > < / a >
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< a name = "l36" > < / a > < / span > < span class = cFA > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l37" > < / a >
< a name = "l38" > < / a >
< a name = "l39" > < / a >
< a name = "l40" > < / a >
< a name = "l41" > < / a >
< a name = "l42" > < / a >
< a name = "l43" > < / a >
< a name = "l44" > < / a >
< a name = "l45" > < / a >
< a name = "l46" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SpritePlot()
< a name = "l47" > < / a > {
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< a name = "l48" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > ;
< a name = "l49" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l50" > < / a >
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< a name = "l51" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l52" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > > > < / span > < span class = cFE > 2< / span > < span class = cF0 > ; i++)
< a name = "l53" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l54" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
< a name = "l55" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, i, < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > );
< a name = "l56" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 3< / span > < span class = cF0 > );
< a name = "l57" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l58" > < / a > < / span > < span class = cF6 > " Image size:%d\n" < / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > ;
< a name = "l59" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
< a name = "l60" > < / a > < / span > < span class = cF5 > PressAKey< / span > < span class = cF0 > ;
< a name = "l61" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
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< a name = "l62" > < / a > }
< a name = "l63" > < / a >
< a name = "l64" > < / a > SpritePlot;
< / span > < / pre > < / body >
< / html >