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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.00" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF2 > //Press < CTRL-t> .< / span > < span class = cF0 >
< a name = "l2" > < / a >
< a name = "l3" > < / a >
< a name = "l4" > < / a >
< a name = "l5" > < / a >
< a name = "l6" > < / a >
< a name = "l7" > < / a >
< a name = "l8" > < / a >
< a name = "l9" > < / a >
< a name = "l10" > < / a >
< a name = "l11" > < / a >
< a name = "l12" > < / a >
< a name = "l13" > < / a >
< a name = "l14" > < / a >
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< a name = "l15" > < / a > < / span > < span class = cFA > /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
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< a name = "l16" > < / a >
< a name = "l17" > < / a >
< a name = "l18" > < / a >
< a name = "l19" > < / a >
< a name = "l20" > < / a >
< a name = "l21" > < / a >
< a name = "l22" > < / a >
< a name = "l23" > < / a >
< a name = "l24" > < / a >
< a name = "l25" > < / a >
< a name = "l26" > < / a >
< a name = "l27" > < / a >
< a name = "l28" > < / a >
< a name = "l29" > < / a >
< a name = "l30" > < / a >
< a name = "l31" > < / a >
< a name = "l32" > < / a > < / span > < span class = cF2 > //The sprite was created with < CTRL-r> .< / span > < span class = cF0 >
< a name = "l33" > < / a >
< a name = "l34" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ElephantWalk()
< a name = "l35" > < / a > {
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< a name = "l36" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > sc,
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< a name = "l37" > < / a > x = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , y = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF2 > //Fs is current < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3980" > < span class = cF4 > CTask< / span > < / a > < span class = cF2 > struct.< / span > < span class = cF0 >
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< a name = "l38" > < / a > x_last = x;
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< a name = "l39" > < / a >
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< a name = "l40" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l41" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l42" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l43" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l44" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l45" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l46" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
< a name = "l47" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x > x_last)
< a name = "l48" > < / a > {
< a name = "l49" > < / a > < / span > < span class = cF5 > DCSymmetrySet< / span > < span class = cF0 > (, x, y, x, y - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l50" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > ;
< a name = "l51" > < / a > }
< a name = "l52" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l53" > < / a > < / span > < span class = cFB > gr< / span > < span class = cF0 > .dc-> flags & = ~(< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > | < / span > < span class = cF3 > DCF_JUST_MIRROR< / span > < span class = cF0 > );
< a name = "l54" > < / a > x_last = x;
< a name = "l55" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (< / span > < span class = cFB > gr< / span > < span class = cF0 > .dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cFE > 8< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 4< / span > < span class = cF0 > );< / span > < span class = cF2 > //Use < CTRL-r> " Ptr to Sprite" < / span > < span class = cF0 >
< a name = "l56" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > KeyGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & sc< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l57" > < / a > {
< a name = "l58" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l59" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
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< a name = "l60" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF2 > //Scan code < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/Doc/CharOverview.DD.html#l1" > < span class = cF4 > lowest byte< / span > < / a > < span class = cF0 >
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< a name = "l61" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l62" > < / a > y -= < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l63" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l64" > < / a > y = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
< a name = "l65" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l66" > < / a >
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< a name = "l67" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l68" > < / a > y += < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l69" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (y > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height)
< a name = "l70" > < / a > y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l71" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l72" > < / a >
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< a name = "l73" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l74" > < / a > x -= < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l75" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l76" > < / a > x = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width;
< a name = "l77" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l78" > < / a >
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< a name = "l79" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l80" > < / a > x += < / span > < span class = cFE > 32< / span > < span class = cF0 > ;
< a name = "l81" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width)
< a name = "l82" > < / a > x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l83" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l84" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l85" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l86" > < / a >
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< a name = "l87" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l88" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l89" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ew_done;
< a name = "l90" > < / a > }
< a name = "l91" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l92" > < / a > ew_done:
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< a name = "l93" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
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< a name = "l94" > < / a > }
< a name = "l95" > < / a >
< a name = "l96" > < / a > ElephantWalk;
< / span > < / pre > < / body >
< / html >