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< meta name = "generator" content = "ZealOS V0.13" >
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.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > RawPutChar< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > ch)
< a name = "l2" > < / a > {< / span > < span class = cF2 > /*For RAW output during boot and in debugger.< / span > < span class = cF0 >
< a name = "l3" > < / a >
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< a name = "l4" > < / a > < / span > < span class = cF2 > See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/GrScreen.CC.html#l296" > < span class = cF4 > GrUpdateTextFG< / span > < / a > < span class = cF2 > for< / span > < span class = cF0 >
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< a name = "l5" > < / a > < / span > < span class = cF2 > the normal screen text output routine.< / span > < span class = cF0 >
< a name = "l6" > < / a >
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< a name = "l7" > < / a > < / span > < span class = cF2 > See also < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/Gr/GrScreen.CC.html#l415" > < span class = cF4 > GrUpdateScreen< / span > < / a > < span class = cF2 > ().< / span > < span class = cF0 >
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< a name = "l8" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
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< a name = "l9" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, row, col, x, y, framebuffer_u64_size, framebuffer_u64_offset;
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< a name = "l10" > < / a > < / span > < span class = cF9 > U32< / span > < span class = cF0 > *framebuffer;
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< a name = "l11" > < / a > < / span > < span class = cF9 > U64< / span > < span class = cF0 > ch_bitmap, *framebuffer_u64;
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< a name = "l12" > < / a >
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< a name = "l13" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & < / span > < span class = cF3 > RAWF_SHOW_DOLLAR< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l14" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l15" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '$'< / span > < span class = cF0 > )
< a name = "l16" > < / a > {
< a name = "l17" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & < / span > < span class = cF3 > RAWF_IN_DOLLAR< / span > < span class = cF0 > )
< a name = "l18" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l19" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & = ~< / span > < span class = cF3 > RAWF_IN_DOLLAR< / span > < span class = cF0 > ;
< a name = "l20" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & < / span > < span class = cF3 > RAWF_LAST_DOLLAR< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l21" > < / a > {
< a name = "l22" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & = ~< / span > < span class = cF3 > RAWF_LAST_DOLLAR< / span > < span class = cF0 > ;
< a name = "l23" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l24" > < / a > }
< a name = "l25" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l26" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l27" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l28" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags |= < / span > < span class = cF3 > RAWF_IN_DOLLAR< / span > < span class = cF0 > | < / span > < span class = cF3 > RAWF_LAST_DOLLAR< / span > < span class = cF0 > ;
< a name = "l29" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l30" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l31" > < / a > }
< a name = "l32" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & = ~< / span > < span class = cF3 > RAWF_LAST_DOLLAR< / span > < span class = cF0 > ;
< a name = "l33" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & < / span > < span class = cF3 > RAWF_IN_DOLLAR< / span > < span class = cF0 > )
< a name = "l34" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l35" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l36" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\t'< / span > < span class = cF0 > )
< a name = "l37" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l38" > < / a > < / span > < span class = cF5 > RawPutChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > );
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< a name = "l39" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col & < / span > < span class = cFE > 3< / span > < span class = cF0 > )
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< a name = "l40" > < / a > < / span > < span class = cF5 > RawPutChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > );
< a name = "l41" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l42" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF3 > CH_BACKSPACE< / span > < span class = cF0 > )
< a name = "l43" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l44" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col--;
< a name = "l45" > < / a > < / span > < span class = cF5 > RawPutChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > );
< a name = "l46" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col--;
< a name = "l47" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l48" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > )
< a name = "l49" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l50" > < / a > < / span > < span class = cF5 > RawPutChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > );
< a name = "l51" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col % < / span > < span class = cFB > text< / span > < span class = cF0 > .cols)
< a name = "l52" > < / a > < / span > < span class = cF5 > RawPutChar< / span > < span class = cF0 > (< / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > );
< a name = "l53" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l54" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > char_bmp_displayable< / span > < span class = cF0 > , ch< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l55" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l56" > < / a > row = < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col / < / span > < span class = cFB > text< / span > < span class = cF0 > .cols % < / span > < span class = cFB > text< / span > < span class = cF0 > .rows;
< a name = "l57" > < / a > col = < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col % < / span > < span class = cFB > text< / span > < span class = cF0 > .cols;
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< a name = "l58" > < / a >
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< a name = "l59" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .raw_flags & < / span > < span class = cF3 > RAWF_SCROLL< / span > < span class = cF0 > & & < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col & & !row & & !col)
< a name = "l60" > < / a > {< / span > < span class = cF2 > //Scroll screen down< / span > < span class = cF0 >
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< a name = "l61" > < / a >
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< a name = "l62" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > MemCopy(text.fb_alias,< / span > < span class = cF0 >
< a name = "l63" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > text.fb_alias< / span > < span class = cF0 > < / span > < span class = cF2 > + sys_vbe_mode.width * FONT_HEIGHT,< / span > < span class = cF0 >
< a name = "l64" > < / a > < / span > < span class = cF2 > //< / span > < span class = cF0 > < / span > < span class = cF2 > (text.screen_size< / span > < span class = cF0 > < / span > < span class = cF2 > - sys_vbe_mode.width * FONT_HEIGHT) * sizeof(U32));< / span > < span class = cF0 >
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< a name = "l65" > < / a >
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< a name = "l66" > < / a > < / span > < span class = cF2 > // MemCopy is slow, computing these and iterating U64's manually is far faster.< / span > < span class = cF0 >
< a name = "l67" > < / a > framebuffer_u64 = < / span > < span class = cFB > text< / span > < span class = cF0 > .fb_alias;
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< a name = "l68" > < / a > framebuffer_u64_size = < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width * < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .height / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l69" > < / a > framebuffer_u64_offset = < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
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< a name = "l70" > < / a >
< a name = "l71" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < framebuffer_u64_size; i++)
< a name = "l72" > < / a > framebuffer_u64[i] = framebuffer_u64[i + framebuffer_u64_offset];
< a name = "l73" > < / a >
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< a name = "l74" > < / a > < / span > < span class = cF5 > MemSetU32< / span > < span class = cF0 > (< / span > < span class = cFB > text< / span > < span class = cF0 > .fb_alias + < / span > < span class = cFB > text< / span > < span class = cF0 > .screen_size - < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF3 > BLACK32< / span > < span class = cF0 > , < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l75" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col -= < / span > < span class = cFB > text< / span > < span class = cF0 > .cols * < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
< a name = "l76" > < / a > row = < / span > < span class = cFB > text< / span > < span class = cF0 > .rows - < / span > < span class = cFE > 8< / span > < span class = cF0 > ;
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< a name = "l77" > < / a > }
< a name = "l78" > < / a > x = col * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l79" > < / a > y = row * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ;
< a name = "l80" > < / a > ch_bitmap = < / span > < span class = cFB > text< / span > < span class = cF0 > .font[ch & < / span > < span class = cFE > 0xFF< / span > < span class = cF0 > ];
< a name = "l81" > < / a > framebuffer = < / span > < span class = cFB > text< / span > < span class = cF0 > .fb_alias + < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width * y + x;
< a name = "l82" > < / a >
< a name = "l83" > < / a > < / span > < span class = cF1 > PUSHFD< / span > < span class = cF0 >
< a name = "l84" > < / a > < / span > < span class = cF1 > CLI< / span > < span class = cF0 >
< a name = "l85" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > ; i++)
< a name = "l86" > < / a > {
< a name = "l87" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch_bitmap & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l88" > < / a > *framebuffer++ = < / span > < span class = cF3 > WHITE32< / span > < span class = cF0 > ;
< a name = "l89" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l90" > < / a > *framebuffer++ = < / span > < span class = cF3 > BLACK32< / span > < span class = cF0 > ;
< a name = "l91" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cF7 > (< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > == < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l92" > < / a > framebuffer += < / span > < span class = cFB > sys_vbe_mode< / span > < span class = cF0 > .width - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > ;
< a name = "l93" > < / a > ch_bitmap > > = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l94" > < / a > }
< a name = "l95" > < / a > < / span > < span class = cF1 > POPFD< / span > < span class = cF0 >
< a name = "l96" > < / a > < / span > < span class = cFB > text< / span > < span class = cF0 > .raw_col++;
< a name = "l97" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l98" > < / a > }
< a name = "l99" > < / a >
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< a name = "l100" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > LFBFlush< / span > < span class = cF0 > ()
< a name = "l101" > < / a > {< / span > < span class = cF2 > //Flush winmgr screen cache, so updates whole screen.< / span > < span class = cF0 >
< a name = "l102" > < / a > < / span > < span class = cF5 > LBts< / span > < span class = cF0 > (& < / span > < span class = cFB > sys_semas< / span > < span class = cF0 > [< / span > < span class = cF3 > SEMA_FLUSH_VBE_IMAGE< / span > < span class = cF0 > ], < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l103" > < / a > }
< a name = "l104" > < / a >
< a name = "l105" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > WinDerivedValsUpdate< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task)
< a name = "l106" > < / a > {< / span > < span class = cF2 > //Those things calculated from other variables.< / span > < span class = cF0 >
< a name = "l107" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!task)
< a name = "l108" > < / a > task = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > ;
< a name = "l109" > < / a > < / span > < span class = cF2 > //Assert: This is called with TASKf_TASK_LOCK set< / span > < span class = cF0 >
< a name = "l110" > < / a > < / span > < span class = cF1 > PUSHFD< / span > < span class = cF0 >
< a name = "l111" > < / a > < / span > < span class = cF1 > CLI< / span > < span class = cF0 >
< a name = "l112" > < / a > task-> win_width = task-> win_right - task-> win_left + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l113" > < / a > task-> win_height = task-> win_bottom - task-> win_top + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
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< a name = "l114" > < / a >
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< a name = "l115" > < / a > task-> pix_left = < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * task-> win_left;
< a name = "l116" > < / a > task-> pix_right = < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * (task-> win_right + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
2021-07-29 19:43:33 +01:00
< a name = "l117" > < / a >
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< a name = "l118" > < / a > task-> pix_width = task-> pix_right - task-> pix_left + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l119" > < / a >
< a name = "l120" > < / a > task-> pix_top = < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * task-> win_top;
< a name = "l121" > < / a > task-> pix_bottom = < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * (task-> win_bottom + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l122" > < / a >
< a name = "l123" > < / a > task-> pix_height = task-> pix_bottom - task-> pix_top + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l124" > < / a > < / span > < span class = cF1 > POPFD< / span > < span class = cF0 >
< a name = "l125" > < / a > }
< a name = "l126" > < / a >
< a name = "l127" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > < / span > < span class = cF5 > WinInside< / span > < span class = cF0 > (< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > border=< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l128" > < / a > {< / span > < span class = cF2 > //Is pixel (x,y) inside task's win? Border to FONT_WIDTH.< / span > < span class = cF0 >
< a name = "l129" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!task)
< a name = "l130" > < / a > task = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > ;
< a name = "l131" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > TaskValidate< / span > < span class = cF7 > (< / span > < span class = cF0 > task< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & task-> display_flags, < / span > < span class = cF3 > DISPLAYf_SHOW< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l132" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l133" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & task-> display_flags, < / span > < span class = cF3 > DISPLAYf_NO_BORDER< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l134" > < / a > border = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l135" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (task-> pix_left - border < = x < = task-> pix_right + border & &
< a name = "l136" > < / a > task-> pix_top - border < = y < = task-> pix_bottom + border)
< a name = "l137" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l138" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l139" > < / a >
< a name = "l140" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l141" > < / a > }
2021-07-03 05:07:57 +01:00
< / span > < / pre > < / body >
< / html >